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Topic:
Mustafar Model (Wip)
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BruceM
Registered:
Mar '06
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Date Posted:
4/17/06 5:56pm
Subject:
Mustafar Model (Wip)
- Date Edited:
4/30/07 5:43am (2 edits total)
Edited By:
scifi_3d_zoo
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Hello. I am trying to make a animated battle of the heroes. And, with little resources on Sci-fi 3d for this, I have to create my own model. This 3ds file is 300 some kb, but is a big model opened up. It can be reached at [link=http://www.savefile.com/files/4565362 ][/link] Please tell me what you think.
Edit:
The colors are not permanent. It was just to distinguish beween different parts of the model. It is very hard to see gray on gray and edit it.
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BruceM
Registered:
Mar '06
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Date Posted:
4/17/06 6:50pm
Subject:
RE: Mustafar Model (Wip)
- Date Edited:
4/17/06 6:50pm (1 edits total)
Edited By:
BruceM
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Because of the size of the model, here is the best picture I could take. Between the claw w/ walkway and the other catwalk, there are pipes where Obi-wan and Anakin fight on.
Click the picture to view larger.
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PixelMagic
Registered:
Oct '01
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Date Posted:
4/17/06 10:50pm
Subject:
RE: Mustafar Model (Wip)
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Looks like you are off to a good start.
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BruceM
Registered:
Mar '06
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Date Posted:
4/18/06 5:14am
Subject:
RE: Mustafar Model (Wip)
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Thanks Pixel Magic. I released a 3ds file for better viewing. When viewing you migh have to resize the view. This 3ds file is 300 some kb, but is a big model opened up. It can be reached at [link=http://www.savefile.com/files/4565362 ][/link]Click This to download 3ds file[Link] Please tell me what you think.
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morpher-2005
Registered:
Apr '05
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Date Posted:
4/18/06 11:18am
Subject:
RE: Mustafar Model (Wip)
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BruceM posted: Thanks Pixel Magic. I released a 3ds file for better viewing. When viewing you migh have to resize the view. This 3ds file is 300 some kb, but is a big model opened up. It can be reached at [link=http://www.savefile.com/files/4565362 ][/link]Click This to download 3ds file[Link] Please tell me what you think.
Why have you repeated your original message?
You model has a good basic shape, but no detail yet. I'd say get started on that now.
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BruceM
Registered:
Mar '06
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Date Posted:
4/18/06 11:27am
Subject:
RE: Mustafar Model (Wip)
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Thanks for the feedback, morpher. This is the model where I need that Obi-wan and Anakin. Lightsaber not needed. I have them and can look at them and make good models. Also, I need help with the two confrence rooms. I also need pretthy clear pictures from the game or the movie that I can model after.
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BruceM
Registered:
Mar '06
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Date Posted:
4/30/07 12:14pm
Subject:
RE: Mustafar Model (Wip)
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Thanks Sci-fi3d zoo for unlocking this.
I have restarted this model in blender as a test and for sentimental reasons(this was also the first model I made in anim8or to learn modelling.) Please tell me what you think. I also included a quicktime movie file which does a camera turn around on the model. I know about the texture stretching, I am new to moddelling in blender, I made what you see in a few hours.
http://www.freewebs.com/starwars3dsmodels/mustafarclawvideo%5F3.mov
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scifi_3d_zoo
Title: Manager: Scifi 3D Forum
Registered:
Sep '99
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Date Posted:
4/30/07 2:12pm
Subject:
RE: Mustafar Model (Wip)
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Not thinking about textures too much at this point. I think you should check out other versions of this model and bump up the detailing more. More beveling, etc.
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JeneralJarJar
Registered:
May '03
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Date Posted:
4/30/07 7:48pm
Subject:
RE: Mustafar Model (Wip)
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Agreed. Show something when you've done more than a couple hours work.
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BruceM
Registered:
Mar '06
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Date Posted:
5/3/07 2:50pm
Subject:
RE: Mustafar Model (Wip)
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alright, thanks. I have added some to the claw, but am currently working on the balcony. I will hopefully be posting an update soon, after I record episode 7 of my podcast.
Bruce
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Kchr1ss
Registered:
Mar '05
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Date Posted:
5/3/07 6:42pm
Subject:
RE: Mustafar Model (Wip)
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if u know how to chamfer i would suggest that. It improves the look a lot if u chamfer those sharp edges slightly(not too much). Chamfer is along extrude bevel options.
Lookfilms
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BruceM
Registered:
Mar '06
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Date Posted:
5/4/07 3:04am
Subject:
RE: Mustafar Model (Wip)
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Kchr1ss posted: if u know how to chamfer i would suggest that. It improves the look a lot if u chamfer those sharp edges slightly(not too much). Chamfer is along extrude bevel options.
Lookfilms
Thanks. I am using your model as a ref for the balcony. Thanks.
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BruceM
Registered:
Mar '06
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Date Posted:
5/5/07 4:34pm
Subject:
RE: Mustafar Model (Wip)
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alright. I have added some to the model, but I havent touched up the claw yet. I havent tried chamfer yet, but I will try it. What I really need is a good reference. I am on my computer, which cant play DVD's, and my laptop(which can) is fried.
Left Click Only, sorenson 3
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The_Cole_Train
Registered:
Feb '07
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Date Posted:
5/6/07 2:15am
Subject:
RE: Mustafar Model (Wip)
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Getting there. Still not enough detail from what I can see. It was hard to see the arm but it didn't look as though the textures were right.
I can't help you with referances, sorry.
And please compress that video, or if not, just post pictures.
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MasterSaejis
Registered:
Mar '07
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Date Posted:
6/28/07 7:49am
Subject:
RE: Mustafar Model (Wip)
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maybe a possible greeble on your model
there is a nice set on scifi3d for download in three formats, one of wich is blender i think
model coming along nicely
saejis
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