TheForce.net Jedi Council
Author Topic: My First Model EVER - Mustafar Collector Arm!
takhs77 
Registered: Sep '06
18641_Anakin and Obi-Wan
Date Posted: 10/7/06 5:17am Subject: My First Model EVER - Mustafar Collector Arm!
Im using Cinema 4d for about a month... it took me about one week to finish modeling...







I have to say a BIG THANKS to PixelMagic for his reference pics


what do u guys think about my work ? i think i have done an amazing work... i cant believe i did it mysealf!

and by the way.. can somebody help me to do a lava fountain in cinema 4d ????

 

Locked Topic | Active Topic Notification | Private Message | Post History
HowardFilms 
Registered: Apr '05
24115_Vader and Elmo
Date Posted: 10/7/06 10:41am Subject: RE: My First Model EVER - Mustafar Collector Arm!
First model?

WOW. Nice work.

 

-----signature-----
"Question: does the Japanese battles taking place in Germany seem ok and logical?"
Locked Topic | Active Topic Notification | Private Message | Post History
darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 10/7/06 12:10pm Subject: RE: My First Model EVER - Mustafar Collector Arm!
Good job, but one thing I noticed is that you've got reflections on it, it seems the metal would be too rough from all of the heat to have reflections.

 

Locked Topic | Active Topic Notification | Private Message | Post History
jfx 
Registered: May '06
41911_Obi-Wan
Date Posted: 10/7/06 12:15pm Subject: RE: My First Model EVER - Mustafar Collector Arm!
drooling Good! Try making other land marks from Mustafar, because the collector arm and the balcony are over done.

 

-----signature-----
VFX Artist - Threads of Destiny
When life gives you lemons, throw a lemon party!
Locked Topic | Active Topic Notification | Private Message | Post History
takhs77 
Registered: Sep '06
18641_Anakin and Obi-Wan
Date Posted: 10/8/06 4:14am Subject: RE: My First Model EVER - Mustafar Collector Arm!
darthviper107 posted:
Good job, but one thing I noticed is that you've got reflections on it, it seems the metal would be too rough from all of the heat to have reflections.


Yeah but reflections make it better i think...



jfx posted:
drooling Good! Try making other land marks from Mustafar, because the collector arm and the balcony are over done.


What part of mustafar isnt over and over and over done ??! tongue

 

Locked Topic | Active Topic Notification | Private Message | Post History
takhs77 
Registered: Sep '06
18641_Anakin and Obi-Wan
Date Posted: 10/8/06 4:19am Subject: RE: My First Model EVER - Mustafar Collector Arm!
UPDATES.... grin








....

 

Locked Topic | Active Topic Notification | Private Message | Post History
darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 10/8/06 4:36am Subject: RE: My First Model EVER - Mustafar Collector Arm!
takhs77 posted:
darthviper107 posted:
Good job, but one thing I noticed is that you've got reflections on it, it seems the metal would be too rough from all of the heat to have reflections.


Yeah but reflections make it better i think...



Reflections make it look worse, and less proffessional, it doesn't make any sense at all.

 

Locked Topic | Active Topic Notification | Private Message | Post History
takhs77 
Registered: Sep '06
18641_Anakin and Obi-Wan
Date Posted: 10/8/06 5:25am Subject: RE: My First Model EVER - Mustafar Collector Arm!
OK here is a no-reflection version...

how can i submit it to scifi3d ? confused

 

Locked Topic | Active Topic Notification | Private Message | Post History
scifi_3d_zoo 
Title: Manager: Scifi 3D Forum
Registered: Sep '99
6332_25th Anniversary
Date Posted: 10/8/06 12:58pm Subject: RE: My First Model EVER - Mustafar Collector Arm!
There are a lot of things around here that are done a lot. Doesn't matter. Look at all the x-wings that have been built. It just may not excite some. Anything good excites me.

Which brings me to my next point. I think it's even more noticable on close-ups that your detailing falls apart. You need to add more detailing and work on rounding/beveling edges or something. The edges everywhere are so sharp. It sorta looks like a real-time game model. Usually people learn how to model basics first then work on this next. So you're doing good so far.

I think we're already hosting two WIP's on this set so far and they're a lot more detailed. Who knows... you may finish yours first and work on your modelling a bit more and beat them.

 

-----signature-----
SCIFI 3D staff member
http://www.scifi3d.com
Locked Topic | Active Topic Notification | Private Message | Post History
-OC- 
Registered: Sep '04
8095_Indiana Jones
Date Posted: 10/8/06 2:25pm Subject: RE: My First Model EVER - Mustafar Collector Arm!
That's pretty good after one month only. Then, yes, reflection does NOT make it look better. Sure it looks fancy, but it's a bit a n00b trick, like combos of video post or atmospheric effects in 3ds max.

But keep going, your on the right path

 

-----signature-----
I like girls wearing glasses because they look even better when they take them off
http://pussycat.cgsociety.org
Locked Topic | Active Topic Notification | Private Message | Post History
JeneralJarJar 
Registered: May '03
6213_Arcona
Date Posted: 10/8/06 9:42pm Subject: RE: My First Model EVER - Mustafar Collector Arm!
The better alternative to having simple reflections is to render a specular pass and then composite it externally. Cinema4d might even have internal compositing, I'm not sure.

Good start, btw.

 

Locked Topic | Active Topic Notification | Private Message | Post History
dvdcdr 
Registered: Aug '06
14852_Yoda
Date Posted: 10/9/06 5:58am Subject: RE: My First Model EVER - Mustafar Collector Arm!
I hate bump maps! hate them to death. From far away, yes. But for close-ups they look horrible.

In your case, I would possibly get higher resolution textures, change your bump maps to displacement maps, and lower the specular, highlighting, ambiency, ect. So it doesn't appear so shiny.

Other than that, you have a pretty good model here.

 

-----signature-----
Zarrangeloflix
Site: http://www.freewebs.com/zarrangeloflix/
THE THIRD COMING (Post production)-2008
STREET SMARTS: August 2008
Effects Artist, Writer, Director
Locked Topic | Active Topic Notification | Private Message | Post History
darthviper107 
Registered: Jun '03
40015_Kaleesh General
Date Posted: 10/9/06 6:44am Subject: RE: My First Model EVER - Mustafar Collector Arm!
The maps aren't that bad, but they are too small, in some places you can see the individual pixels of the map. The specularity definately needs to be turned down, in fact it doesn't even look like you are using bump maps so it might be a good idea to add them. Also turn up the glossiness because the highlights are too large.

 

Locked Topic | Active Topic Notification | Private Message | Post History
takhs77 
Registered: Sep '06
18641_Anakin and Obi-Wan
Date Posted: 10/10/06 4:39am Subject: RE: My First Model EVER - Mustafar Collector Arm!
Ok now you confused me!!

here are my settings....



any help with the parameters would be SUPER DUPER apreciated...

take it easy on me ok?! tongue

 

Locked Topic | Active Topic Notification | Private Message | Post History
takhs77 
Registered: Sep '06
18641_Anakin and Obi-Wan
Date Posted: 10/10/06 12:22pm Subject: RE: My First Model EVER - Mustafar Collector Arm!
Here are some renders... which one look best ????




 

Locked Topic | Active Topic Notification | Private Message | Post History
-GJ- 
Registered: May '06
7839_Pit Droid
Date Posted: 10/10/06 12:44pm Subject: RE: My First Model EVER - Mustafar Collector Arm!
I like the 2nd and the 4th :-)

 

-----signature-----
Locked Topic | Active Topic Notification | Private Message | Post History