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Author
Topic:
Lighting this Scene
kylepro88
Registered:
Sep '04
Date Posted:
10/28/06 5:45pm
Subject:
Lighting this Scene
I've looked at everything I can on lighting and tried over and over but I think im just not doing this right. I have a warehouse environment thats pretty complicated in terms of what needs to be lit:
Thats just a quick render using default lighting and the textures are absent on some things. I'm trying to light this efficiently but im having alot of trouble. Can anyone give me any advice on how to light this warehouse well? I don't want it to be too dark but you should be able to see in most spots like in between the halls of boxes, the walkway a little bit, etc. As if you were in a home depot but the lights aren't so high lol. Anybody have any suggestions as to the best way to light it?
-Kyle
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darthviper107
Registered:
Jun '03
Date Posted:
10/28/06 7:00pm
Subject:
RE: Lighting this Scene
Use spot lights for the actual light fixtures, setup some global illumination for the general lighting. You could do that by either actually doing Global Illumination, or by making a bunch of omni lights with low intensities, shadow maps, and with specularity turned off for those lights (you want to use raytraced shadows, a good intensity and specularity on for the spot lights). That should do something for what you would want.
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