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Author Topic: Space Battle Test
Green_Ant 
Registered: Jun '06
19356_TIE Formation
Date Posted: 5/30/07 1:49am Subject: Space Battle Test
Hi, I'm currently working on a space battle in 3ds Max, and I am also using After Effects for effects editing (lasers, explosions, etc.)

Here are links to two shots I have made so far,
Clip 1
Clip 2

Any comments would be much appreciated.

Also, I was wondering if anyone has a technique or tutorial on how to make Proton Torpedoes with the Blue trail. So far I haven't come up with anything that looks half decent for the torpedoes.

Thanks

 

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The_Cole_Train 
Registered: Feb '07
6534_Comic Book Jedi
Date Posted: 5/30/07 3:16am Subject: RE: Space Battle Test
It all looks pretty nice.

On the first clip, the mian thing is that they're travelling way too slow. The second one looks pretty awesome, but again, too slow. The lasers look fantastic though.

Thanks for sharing.

 

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JMaster Luke 
Registered: May '00
6593_Luke Skywalker
Date Posted: 5/30/07 7:14am Subject: RE: Space Battle Test
Yeah in the first clip the rebel ships are moving to slow. The tie fighters are great though.

the 2nd clip i really like. Again alittle slow, but the look of it is sweet, and the green lazer is great. So main thing....speed.

 

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darknikkos 
Registered: Jun '05
41206_Anakin
Date Posted: 5/31/07 2:44am Subject: RE: Space Battle Test
Hi all

for the topedoes u want to make... i tried to create them 6 months ago

and i m sorry to tell u i dont make a tutorial lol but i used afterburn in 3dsmax7 to create them

if u have afterburn, try to find by urself as i did ...^^

so i little test i made 6 months ago like i said...

http://www.uploading.com/files/IZSMH8SP/lasertest11_1.avi.html

i hope it is this sort of torpedoes u want to make...

 

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MasterAnakin04 
Registered: Apr '04
24080_Anakin
Date Posted: 6/10/07 7:51pm Subject: RE: Space Battle Test
Hi,

I have a few questions.
How did you get the stars in like that? Whenever i put my star as an environment map its attached to the camera, in other words how do i make it static??

Secondly how did you do those explosions in after effects? Did you have a clip of an explosion? I cant find any and the one i have has a black background so it looks really obvious.

Thanks in advanced, appreciate the help

 

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DarthRicmu 
Registered: Jul '05
6298_Imperial Shuttle
Date Posted: 6/11/07 8:35am Subject: RE: Space Battle Test
First:

Map a starbackground (found on scifi3d) to a large sphere

Second:

You can use that video with black background...


key out the black and render the video to a targa sequence with alpha channel....

the map that file sequence to a plane in the 3d program... it should map itself to the transparancy/ opacity map too.... the alpha channel knows what's opaque or not.... then the black can't be seen... only the explosion....

 

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MasterAnakin04 
Registered: Apr '04
24080_Anakin
Date Posted: 6/12/07 11:36pm Subject: RE: Space Battle Test
DarthRicmu posted:
First:

Map a starbackground (found on scifi3d) to a large sphere

Second:

You can use that video with black background...


key out the black and render the video to a targa sequence with alpha channel....

the map that file sequence to a plane in the 3d program... it should map itself to the transparancy/ opacity map too.... the alpha channel knows what's opaque or not.... then the black can't be seen... only the explosion....


thanks for the reply!, Got the explosion working but im a bit confused with the sphere, i made the material with the background as teh difuse and put it on a large sphere that was all around the objects and nothing shows up.

 

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DarthRicmu 
Registered: Jul '05
6298_Imperial Shuttle
Date Posted: 6/13/07 3:52am Subject: RE: Space Battle Test
not to the diffuse.... you have top map the background to the color....

if then it still doesn't show up try to repeat the UV's (repeat the texture) 2 or 3 times...

 

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Cryptite_ 
Registered: Jan '04
39844_Duel
Date Posted: 6/14/07 1:14pm Subject: RE: Space Battle Test
Add a Normal Modifier to the sphere if you're going about it that way. Otherwise you'll only be able to see stars from outside of the sphere, rather than from the inside.

 

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Chrano 
Registered: Jun '07
Date Posted: 6/15/07 10:50am Subject: RE: Space Battle Test - Date Edited: 6/15/07 10:55am (1 edits total) Edited By: Chrano
Looks great man.

Can I ask you how you made those great looking lasers in after effects? is it just the basic beam or whatever you call it? :P

Oh almost forgot, lots of people use the trail plugin to create a nice photon torpedo look in max. Thought it might help. The page is in Russian but the plugin itself is English happy

http://www.lastjedioutpost.ru/Plug-ins.htm

 

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Green_Ant 
Registered: Jun '06
19356_TIE Formation
Date Posted: 6/18/07 3:49am Subject: RE: Space Battle Test
Thanks for the comments.

To make the lasers (in AE) I start off with the beam effect, then put the finished beam into a new comp with a black background, and make the beams completely white (or very slightly yellow). Then I make another comp, duplicate, blur and screen the beam, like a lightsaber. Then I screen it into the final comp and add colour balance. Oh, and you can use After Effect's built in motion blur. That helps. I usually tweak this though, depending on the size, speed and power of the laser beams I want to make happy

I've downloaded that plugin for the trails, and I'm working on some torpedo tests at the moment. Thanks again for the great comments!

 

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Green_Ant 
Registered: Jun '06
19356_TIE Formation
Date Posted: 6/26/07 10:00pm Subject: RE: Space Battle Test
Hi again,
I've finally uploaded another clip I made.
What do you think?
(Models from Scifi3D of course happy )
link

 

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Cryptite_ 
Registered: Jan '04
39844_Duel
Date Posted: 6/27/07 11:18am Subject: RE: Space Battle Test
Animation's nice and very clean. Just speed it up, get more drama with the speed and camera-work. Keep up the good work.

 

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Green_Ant 
Registered: Jun '06
19356_TIE Formation
Date Posted: 6/28/07 3:47am Subject: RE: Space Battle Test - Date Edited: 6/28/07 3:56am (1 edits total) Edited By: Green_Ant
Hi, I'm having a bit of trouble in MAX.
I have my ships linked to dummies which are going along paths, and I was wondering if there's a way to rotate the ships on their own axis, to make them spin while going along the path, like when Anakin's ship spins in the beginning of Episode 3, just before he destroys the missiles that are following him. For some reason I can only rotate them according to the world axis, and not the individual ships' pivot.
Any help would be great.

 

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Cryptite_ 
Registered: Jan '04
39844_Duel
Date Posted: 6/28/07 9:34pm Subject: RE: Space Battle Test
You can reset their pivot point if you're having problems with that by getting to the Hierarchy tab (middle one i believe) and choosing reset pivots. Otherwise, Choose "Local" in the top middle bar for pivot (Should be set to View).

 

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Green_Ant 
Registered: Jun '06
19356_TIE Formation
Date Posted: 6/28/07 10:24pm Subject: RE: Space Battle Test
Ok thanks for that. I knew it was something really simple, I just couldn't figure out what it was.
All I had to do was set the reference coordinate system from "view" to "local".
Thanks again! happy

 

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