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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

"A Lonely Place For Dying" VFX Breakdowns

Discussion in 'Fan Films, Fan Audio & SciFi 3D' started by PixelMagic, Feb 22, 2010.

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  1. PixelMagic

    PixelMagic Jedi Grand Master star 5

    Registered:
    Oct 8, 2001
    Hey guys. Last year I worked on the film "A Lonely Place For Dying". I was visual effects supervisor. I wrote up a blog entry containing some breakdowns from the film. Take a look if you are interested...

    http://danielbroadway.blogspot.com/2010/02/lonely-place-for-dying-vfx-breakdowns.html

    EDIT: For some reason, two of the breakdowns didn't appear in the entry as they should have. It's the two high altitude bombing shots. They have now been added.
     
  2. Teague

    Teague Jedi Padawan star 4

    Registered:
    Apr 9, 2006
    Any reason you didn't kill the huge over-exposed section of the phone booth?
     
  3. PixelMagic

    PixelMagic Jedi Grand Master star 5

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    Oct 8, 2001
    Because it's a specular highlight which matches to the angle of light in the background plate. I was going for realism, not pretty perfection. If you shot this scene for real, the sun would create a specular hit like that, so I saw no need to remove it.
     
  4. VaporTrail

    VaporTrail Jedi Grand Master star 6

    Registered:
    May 19, 2002
    I kinda like it. It adds atmosphere to the shot.
    The bus looks a little CG, but I bet some people will think that's the only part of the shot that's been altered.
     
  5. Teague

    Teague Jedi Padawan star 4

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    Apr 9, 2006
    Eh. Not sure I agree, and even if I did, it only reveals it's perfect prop-ness. There should be something breaking up that highlight, at least.

    That I'm bringing this up only speaks to the nothing-to-nitpickness of the rest. [face_dancing]
     
  6. PixelMagic

    PixelMagic Jedi Grand Master star 5

    Registered:
    Oct 8, 2001
    For some reason, two of the breakdowns didn't appear in the entry as they should have. It's the two high altitude bombing shots. They have now been added.
     
  7. Teague

    Teague Jedi Padawan star 4

    Registered:
    Apr 9, 2006
    Oh, more to nitpick!

    Those planes are moving awful goddamn slow compared to the clouds. Was that a notes thing, or do you just not understand Bernoulli's princple?

    [image=http://whatsonyourshelf.files.wordpress.com/2009/02/statler-waldorf.jpg]

    Ohhhh ho ho ho ho!


    EDIT: This is meant in jest. I feel that this is about to become a thing with me.
     
  8. PixelMagic

    PixelMagic Jedi Grand Master star 5

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    Oct 8, 2001
    Actually, the clouds are not moving at all. The camera is flying over the terrain with the planes, and the parallax of the clouds against the ground may look like they are moving, but I assure you they are stationary. Also, I was given an animatic by another artist and told to closely time and match that, so that's what I did.
     
  9. Teague

    Teague Jedi Padawan star 4

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    Apr 9, 2006
    Right, but they should be whizzing by the camera, shouldn't they?
     
  10. PixelMagic

    PixelMagic Jedi Grand Master star 5

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    Oct 8, 2001
    If the camera were stationary, perhaps. However, the camera is flying almost as fast as the planes across the ground, like being shot from a witness plane. So with relative frame of reference, the planes can appear to be going slow. Much like when you pass a car on the interstate, you might only be going 5mph faster, and so you pass the car slowly instead of whizzing by relative to your frame of reference.
     
  11. Teague

    Teague Jedi Padawan star 4

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    Apr 9, 2006
    The clouds, Pixel. The clouds should be whizzing by the camera. [face_whistling]
     
  12. PixelMagic

    PixelMagic Jedi Grand Master star 5

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    Oct 8, 2001
    Perhaps. I set the scene up in 3D space, and rendered it. The clouds in the shot are pretty far away, so they don't whiz by. Maybe I should have had some closer to give a better sense of motion. As far as the second shot, the camera is not moving relative to the ground, so the planes may appear to be going too slow. However, I did try them faster, and it just didn't "feel" right. Physics are a nice guideline to start with in effects, but if it looks wrong, you gotta do something else.

    Either way, this is how the director wanted it, so that's what I did.
     
  13. VaporTrail

    VaporTrail Jedi Grand Master star 6

    Registered:
    May 19, 2002
    You kids are cute.
    It sounds like we should watch that scene in The Aviator, where they were trying to shoot planes in front of clouds, for comparison.


    I dunno, Fig. As an observant non-CG guy, the relative motion looks okay to me.
     
  14. ShadowDuelist

    ShadowDuelist Jedi Master star 4

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    Sep 21, 2006
    Um, if the camera isn't moving relative to the ground in the second shot, your planes are going 40 mph tops. They should fall out of the sky.
     
  15. NitroBlade

    NitroBlade Jedi Padawan star 4

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    Jan 13, 2004
    I think the high altitude one really needs those clouds close by. Perspective and movement is very hard to feel, especially when you have things only in the middleground and background (planes and ground). If you're moving with the planes, because the ground is so far away, the planes will always appear to be moving slower than they actually are. You almost absolutely NEED something in the foreground to not only give a sense of depth, but a sense of movement. I never set up a movement shot without something in the foreground, without something indicating that the camera is moving in space so people aren't questioning the movement of the subject (unless that question never arises... depending on the situation and shot).

    Very good nonetheless. How is working with the director? He was giving a lot of detailed in depth tips and tricks over at the DVXuser forum, until he got some bad criticism and he just completely deleted everything and left. Heard he never took crit well.
     
  16. PixelMagic

    PixelMagic Jedi Grand Master star 5

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    Oct 8, 2001
    Working with Justin was great. He always stayed cool under pressure all through post. He was fair, and really understood the VFX process better than most directors. Not only that, but he and his team are really good with communication, which helped keep me on track, even though I live a thousand miles away. No complaints really.

    As to the incident over at DVXuser, I cannot comment on that, as I was not aware of it, nor do I know the reason he left.
     
  17. blazer003

    blazer003 Jedi Master star 1

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    Jun 13, 2004
    I'm a pilot and an airplane nut and noticed no problem with the speed of the planes. Perhaps it was too realistic for some people, I don't know. But when you view a plane at a far distance, it doesn't move particularly fast. It takes half an hour for an airliner to cross the sky when flying at 30,000 feet. Now this is much closer, but regardless, it looked fine to me. Very nice breakdown. Thanks for doing it. Excited to see the movie.
     
  18. ShadowDuelist

    ShadowDuelist Jedi Master star 4

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    Sep 21, 2006
    A B52 is roughly 160 ft long. In that clip it takes them about 3 seconds to move the length of their own body. 160/3 = 53.3 ft/s = 36.4 mph.
     
  19. blazer003

    blazer003 Jedi Master star 1

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    Jun 13, 2004
    I'm not saying your wrong, and after looking again at the second clip it does look a little off if you know that the camera is stationary. But my mind just assumed, like the first one, that the camera was on a chase plane and was moving along with them.
     
  20. Teague

    Teague Jedi Padawan star 4

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    Apr 9, 2006
    If it was on a chase plane, the clouds would be whizzing by. We're going in circles here - the shot looks wrong to me, for what turn out to be at least two good reasons. Bam. [face_dancing]
     
  21. DorkmanScott

    DorkmanScott Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Mar 26, 2001
    Why would the clouds be whizzing by? They're not moving at all relative to the ground. The camera is way up high compared to them and looks like it's on a relatively long lens, which flattens the perspective. If it were closer to the clouds that would be one thing. But it isn't.

    Both shots look fine to me.
     
  22. Teague

    Teague Jedi Padawan star 4

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    Apr 9, 2006
    I'm referring to the bottom of the two videos, the top one doesn't bother me.

    It looks to me as if the camera is in the clouds, just above the planes, based on the parallax we see as we move up; we seem to be slowly ascending through the wisps of clouds we're seeing. You can clearly see layering effects in the clouds to simulate that upwards-parallax as we go. Shot with a long lens, we wouldn't be getting that. That kind of motion would only happen with a short lens, on a similar plane (measurable field, not aircraft) as the clouds themselves.

    For that reason - while the actual plane elements are rendered in a way that appears to long-lensed and flat - they're moving in the shot as if they're only a quarter of a mile below us. And the rate they're moving across the screen at is very slow.

    Either the planes are moving very very slowly (you say they're not), or the camera is moving with them at almost full speed, and trying to keep up with them. If it's not the first, that's fine - but if it's the latter, the camera, which is in the clouds, should be seeing clouds whizzing by at near-plane speed.
     
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