Our concept is, "Science fiction gangsters battle for control over a floating city". Our Palette is: Yes- Psionics. Which, yes, is basically "space magic" along the lines of the Force or biotics or whatever. How psionics occur in people, its rarity, its manifestation (telepathy? telekinesis?) and all those details can to be determined as we play 'em. - Giant bipedal mechs. At some point large humanoid robots, piloted by a person sitting in the cockpit, become a weapon of choice. - Aliens. Lots of them. A variety of types and sizes and shapes. - Omertà. While a predominantly fictional concoction, a mafioso code of honor provides some much needed rules of engagement, and creates interesting interaction dynamics. No - No hyperdrive or hyperspace. Travel between the vast distances between stars can only happen by two methods: naturally occurring wormholes or conventional sublight propulsion, i.e. "generation ships" in the latter case - No universal translators. Communication with other species is just as tricky and fraught with potential error as communicating with people in other languages is. Some languages might simply not be capable of translation into human terms by virtue of the fact the communication method is utterly incompatible with human understanding (emission and detection via single photon patterns, for example. Human eyes biologically requires a stream of at least eight photons to even register.) - Immortality/resurrection. Life extensions, sure, but nobody can ever live forever. Cloning is okay so long as no funky Life Essence Transfer (e.g. EU Palpatine) is involved. Our History (thus far) is: The foundation and first flowering of The City". The City is a massive, floating city in space, the flower of galactic civilisation's efforts. In this period, she is first completed and begins to grow into her role as the centre of trade in the Milky Way. -The City is officially opened. Present are representatives from every species on the galactic stage- Drisax, Loren, Human, etc. An alien diplomat of great renown is there also.-A Loren diplomat's daughter kidnapped and murdered by humans against galactic growth.- Jalix'e, a gangster, mediates and settles dispute between the Loren and the City.- The Loren diplomat murders three psychics on the Dyson Sphere powering the City. The Three Families War Discovery of human psionics. The long crime war has taken its grim toll. Death, tragedy and corruption rule the day. The City, ravaged by the struggle for control of her, decays into uselessness and is abandoned. - The bodies of the City's greatest, including that of the Loren diplomat, are transferred to the ship Arcadia so they are not lost.