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CARDS *A* SW:CCG Attack of the Clones Expansion Project (formerly Quest's)

Discussion in 'Archive: Games' started by The2ndQuest , Apr 29, 2002.

  1. Shewski

    Shewski Jedi Padawan star 4

    Registered:
    Jul 12, 2002
    No, not at all! I think it would be a good thing. When I said Nah, that's not a problem above, I meant that it is not a problem at all if you are associated with the PC in any way, shape or form.

    Like I said, the initial PC comment was to just see if you were the same user that is on the PC forums.
     
  2. Rain

    Rain Jedi Youngling

    Registered:
    Feb 22, 2002
    Revised from Shewski?s suggestion-

    Objective (Strong suggestion to change the name, it doesn?t fit)

    0 Side-
    Deploy Amidala?s Apartment, any non-docking bay Naboo battleground site, (Effect Name), and Forbidden Love.
    Place top 2 cards from your Reserve Deck face up on Forbidden Love.
    For remainder of game, while with Anakin, Amidala moves for free.
    While this side up, once during your deploy phase, you may \/ a battleground site (max 4) to Coruscant or Naboo, or use 4 Force to \/ Amidala to Anakin?s location (vice-versa).
    Flip this card if 4 or more cards on Forbidden Love.

    7 Side-
    Immediately swap top card on Forbidden Love with one card from hand.
    While this side up, once during your control phase, opponent loses 1 Force at a site occupied by Anakin and Amidala. Anakin is power and forfeit +2. If you are about to lose Force, may lose top card on Forbidden Love to reduce X Force, where X = destiny of card lost.
    Flip this card if less than 2 cards on Forbidden Love.


    Note: The Effect Name can be a card that allows you to place Anakin there if he?s lost from the table. Same idea as Brisky Morning Munchen for Jar Jar.
     
  3. Restrainingbolt

    Restrainingbolt Jedi Padawan star 4

    Registered:
    Feb 12, 2002
    We'd be happy to have anyone who would like to help make the cards better get involved. Hopefully 2ndQuest won't get burned out with all the suggested changes. :) Having Player Committee affiliation isn't a negative although I would think most members of the PC would not want to get involved in Dream Cards. I don't think they would want to get Decipher or Lucasfilm upset with what they are doing to try and keep the game alive (legitimately from a Virtual Card perspective).

    Dream cards (especially those with images) might be considered a no no by the powers to be. The Player Committee's site states explicitly that Dream Cards are "not" permitted.

    This project has been over a year in the making. It took a major hit when the website was taken down by Decipher. Having the images was certainly a motivator for us, as well as those who stopped by to see what we were up to.

    R'Bolt
     
  4. Rain

    Rain Jedi Youngling

    Registered:
    Feb 22, 2002
    Sure. Though I'm not a direct member of the PC my ties are closely knitted. I won't jeopardize my position with them or have someone else think that I speak for them. When asked, I'll gather information or act as some other resource for their needs, but if getting involved with this project would mean I'm labeled as a member, then I'll back out now. I agree, the PC does not want to get involved in dream card making (other than the Virtual cards) as I'm sure they don't want to have contending issues with LucasFilm or Decipher.

    I simply made a suggestion as the most recent concern addressed to me were with the objectives and the Epic Event.
     
  5. Shewski

    Shewski Jedi Padawan star 4

    Registered:
    Jul 12, 2002
    Rain, I guess the bottom line is that we are happy to have to here, but if you think (or are told) that it will hurt the PC, you, or the game at large, do what you have to do! ;)
     
  6. Restrainingbolt

    Restrainingbolt Jedi Padawan star 4

    Registered:
    Feb 12, 2002
    Well this is_was meant to be a "fun" project. There never was (or is) any intent to subvert what Decipher did. It's just a "fan based" project to try and fill the "void" left to both players and collectors alike. Personally, I was surprised to see the copyright notification which took the site down. There are tons of fan based sites with custon action figures, custom action figure cardbacks, and the like. I'm not aware of any problems with sites that host (or hosted) that type of imagery. No profit, or official intent is_was ever the intent. WOTC doesn't appear to be upset with fan based card images. They are hosted here at theforce.net on the TCG board. I've seen them hosted on other sites as well, even with WOTC officials visiting the site on a regular basis. Decipher doesn't appear to share that viewpoint and guards it's copyrights more carefully. As a result we only post our text versions for public view. After all text based "dream cards" are at the least permitted given Decipher hosts a "Dream Card" board on it's site.

    Suggestions are always welcome. We'd love to have you continue to contribute if you feel confortable doing so.

    R'Bolt
     
  7. Rain

    Rain Jedi Youngling

    Registered:
    Feb 22, 2002
    One other thing. Posting cards in a simple text form (like your PDF) is okay I think (don't quote me on it [face_clown]. It would probably help if 2nd Quest sets up an order of hierarchy. I would strongly recommend maybe 4 designers with him as the head designer who makes the final decisions. These guys would work closely with him and would be the only ones approved for the design process as well as making decisions on the project. Make everyone else playtesters who can make suggestions to text changes only if something doesn't work out. That way everyone knows what their role is and you'll cut down on the confusion as to who's trying to fly the ship.

    Have the designers work on a list of say 20 or 40 card increments and send those out to the testers. Playtest them out and move on to the next batch, adding to the previous ones for better interaction. And playtest in EVERY possible environment. If you want to make a really good set, it needs to be playtested extensively to work out all the bugs. There also needs to be a structure as to how the project is run.

    Rain-
     
  8. Rain

    Rain Jedi Youngling

    Registered:
    Feb 22, 2002
    In the mean time...

    ?Deactivation Of The Deflector Shield

    maybe change to-
    ?Deflector Shield Deactivation
    or
    ?Shield Deactivation

    Destiny: 3
    Lore:?Do they have a code clearance?? ?It?s an older code sir, but it checks out. I was about to clear them.?
    LOST INTERRUPT
    Text: Once per game, may use 4 Force to
    cancel an opponent?s Defensive Shield on
    table. (Immune to Sense.) OR Use 2 Force to relocate your warrior to a shielded site (ignoring any shield rules).

    It's important to have at least one function in the game text that can be used more than once. Otherwise the interrupt becomes rather useless.
     
  9. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Neato suggestions ::)

    Sorry to be neglecting things over here- just been busy and all, and the other forums I frequent have been drawing what free time I do have to them [face_batting]

    I will try to get at least some kind of revision done on the objectives and chases really soon, so we can at least get the other 2.0 revisions posted while we dwell on the details.
     
  10. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Sorry for the delays and all. I'm gonna try to get some of the objective work done tonight, but, in the meantime- what are your suggestions for possible alternative rewards/bonuses that Speeder Chases could provide, besides simple force loss and retrieval?
     
  11. Shewski

    Shewski Jedi Padawan star 4

    Registered:
    Jul 12, 2002
    Mainly before I posted about making some generic speeders and pilots, as well as giving Zam, Obi, and Ani some GT additions. I also made up some reward cards, but nothing too creative.

    Also, I noticed that if you were to play the speeder chase epic event without using the effect, there are no provisions for a length of chase or what is to be done if opponent doesn't have a speeder on the table. You could basically make a line saying "May only deploy as a result of Follow That Speeder" and DS equivalents.

    Here's what I posted before:

    "LS/DS Generic Speeder

    Destiny 4
    Power 1
    Maneuver 4
    Landspeed 3
    Deploy 2
    Forfeit 4

    May add 1 passenger. May lose 1 force to redraw your chase or maneuver destiny immediately after being revealed. Permanent pilot provides ability of 1. May add unique pilot, who replaces permanent pilot.

    Perhaps Anakin, Obi Wan, and Zam can have a line added in their GT that makes sense to have them pilot/passenge the speeder in the chase.

    Anakin: When in a Speeder Chase, adds 2 to X.
    Obi: May lose 1 Force to cause opponent to redraw a just revealed chase or maneuver destiny.
    Zam: When in a Speeder Chase, May draw 2 maneuver destiny and choose 1.

    *Quick Getaway (Dark Side Reward)

    Destiny 3
    Immediate Effect

    Lore:
    When on the run from the law, one must either escape or die trying. For those who escape, there are often unintended benefits.

    GT:
    Deploy on your speeder or pilot who just won a Speeder Chase. During your Activate Phase, opponent loses 1 force (2 if deployed on Zam or Zam's Speeder)

    **Apprehension (LS Reward)

    Destiny 4
    Effect

    Lore:
    As keepers of the peace, Jedi have been known to track down dangerous individuals and take them into custody.

    GT:
    Deploy on opponent's bounty hunter, thief, assassin, or pilot involved in a Speeder Chase. If forfeited at the same site as a Jedi you may capture that character. If at the Jedi Temple, retrieve force equal to captured character's forfeit and place them out of play, then return effect to Used Pile.

    Maybe there can also be some generic speeder pilots (the characters seen shaking their fists during the chase, perhaps?)"

    Ok, that being said the simple loss/retrieval function is ok, but not the best. You can either define stuff on the effect, or if you go this route of character bonuses, I think that you leave the really good stuff for the helper effects.

    Fun reward ideas:

    Twice per game, may lose top card of Reserve Deck to retrieve two cards into hand.

    Once per battle, may use 2 Force to exchange an opponent's just drawn destiny with any of your previously drawn destinies.

    During every battle your opponent must satisfy battle damage first.

    Once per turn, may use 2 Force to target one of your characters. Force lost from target's location due to a Force Drain must come from Reserve, if possible.

    Thrice per game, you may lose the top card of Reserve Deck. Activate Force equal to the just lost card's destiny. Your opponent may also active up to the same amount of Force.

    Once during your deploy phase, may use X Force to bring a character on the table into hand, where X = deploy.

    Once during your move phase, any of your cards may perform two regular moves.

    During your draw phase, may use 3 Force to examine and replace your Force Pile.
     
  12. Shewski

    Shewski Jedi Padawan star 4

    Registered:
    Jul 12, 2002
    Up!

    Any thoughts on these cards?
     
  13. Escort1

    Escort1 Jedi Youngling

    Registered:
    Aug 16, 2002
    Sounds neat!
     
  14. Shewski

    Shewski Jedi Padawan star 4

    Registered:
    Jul 12, 2002
    ::Discussion Post Levitation::

    USED INTERRUPT

    Any updates/news?
     
  15. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    I'm really sorry for holding everyone back on this- some of my my other projects took my attention away for a bit there, but I will be getting around to those objective/chase revisions within the next week.

    I deeply apologize

    or, as Padme would say- I truely, deeply, apologize ;;D
     
  16. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Now, don't be shocked and have a heart attack, but I actually got some progress done today! [face_shocked] ;)

    I've looked over the suggestions for the love objective and narrowed a few things down from previous versions, and split off the "Anakin recycling" function to a seperate card. The alt-game ending function was removed as well.

    A Jedi Shall Not Know Anger Nor Hatred?/ Nor Love
    LS Objective
    0 Side
    Deploy Amidala?s Apartment, one [episode 2] non-docking bay Naboo site, and Forbidden Love. Place top 2 cards face up from your reserve deck on Forbidden Love.
    For remainder of game, you may not deploy to Naboo sites without presence. Anakin (or Jedi Protector) may not be placed out of play. You may not play or deploy [Tatooine Icon] Padme, Ultimatum or Nabrun Leids.
    While this side up, once during each of your deploy phases, you may [deploy from reserve deck X icon] one docking bay to Coruscant or Naboo. Padme moves for free if moving with Anakin (or Jedi Protector) and opponent may not deploy bounty hunters to Naboo sites.
    Flip this card if there are 4 or more cards on Forbidden Love.
    7 Side
    Immediately swap top card on Forbidden Love with one card from hand.
    While this side up, Anakin is power and defense value+2. If Padme and Anakin (or Jedi Protector) are together, opponent loses 2 force during each of their control phases. Padme may not be targeted by weapons. If you are going to lose force, you may reduce it by Y by placing the top card from Forbidden Love on Lost pile, where Y=the destiny number of that card. Flip this card, and shuffle your reserve deck, if less than 2 cards are stacked on Forbidden Love (or if that card is not on table).

    Forbidden Love (0)
    Epic Event
    Deploy on table. At the end of each of your turns, if you control a Naboo site with Amidala and Anakin (or Jedi Protector), may stack top card from your used pile face up here. Once per turn, may place top card here on Force Pile to cancel a Force drain. OR use 1 Force to shuffle stack (unseen). You may then use top card's destiny number to replace any just drawn destiny. Place the top card here in lost pile if you lose a battle you initiated or if opponent controls 3 Naboo sites with a bounty hunter (or assassin) or if you lose more than 2 force from a force drain on Naboo (once per turn). If there are no cards here, place out of play.

    *He Has An Emotional Connection With Her
    Lore: "It's been there since he was a boy..."
    Destiny: 4
    Effect
    Deploy on table for free. If [HOTR icon] objective on table and Anakin (or Jedi Protector) is lost from table, place him here. Once during each of your deploy phases, you may use 2 force to take Anakin (or Jedi Protector) into hand from here. [immune to sense icon]

    Now, I'll see what I can do about those pesky speeder chases... [face_batting]
     
  17. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    This is still not final, but I want to see what peoples reaction is to these possibilities...First off, I've fixed the can-play-without-effect problem, additionally I've removed the original "podrace-like" end result with the instant force retrieval and loss, and implemented a 1 force recovery/1 force loss component in it's place. However, that is not worth the card-intensive nature of the chase mechanic, so I added something that specifically can help the two objectives to a certain degree, with benefits that can be utilzied no matter who wins.

    My main concern is it may be a little TOO specific and corner itself as a helper to only a couple deck types, instead of the more versatile nature of the original. This could be changed if someone has a better function for that last part.

    I've boldfaced the revisions for you.


    *Keep This Chase Up
    Epic Event
    Destiny: 0
    Gametext: If Follow That Speeder on table: Each player targets one of their speeders on Coruscant (targets are landspeed=1, may move without a pilot, do not participate in battles and only move in the direction away from the site they were deployed to). Speeder chase starts during your move phase: speeders must move (for free), during each of owner's move phases, to the next adjacent site by drawing manuever destiny; if destiny < manuever, player may draw a chase destiny and stack that card (face up) under their speeder; if manuever destiny > manuever, speeder is 'damaged'.
    When two speeders have moved to a site with only 1 adjacent site, players total their chase destines (subtract 1 from each if speeder 'damaged'); player with highest total wins. Place all chase destinies back into owner's used pile. Place Follow That Speeder! out of play. Once per turn, winner retrieves 1 Force and loser loses 1 Force. Winner's Jedi (or Dark Jedi) deploy -2 to same site as a bounty hunter.

    *She Went That Way!
    Epic Event
    Destiny: 0
    Gametext: If She Went Completely the Other Way on table: Each player targets one of their speeders on Coruscant (targets are landspeed=1, may move without a pilot, do not participate in battles and only move in the direction away from the site they were deployed to). Speeder chase starts during your move phase: speeders must move (for free), during each of owner's move phases, to the next adjacent site by drawing manuever destiny; if destiny < manuever, player may draw a chase destiny and stack that card (face up) under their speeder; if manuever destiny > manuever, speeder is 'damaged'.
    When two speeders have moved to a site with only 1 adjacent site, players total their chase destines (subtract 1 from each if speeder 'damaged'); player with highest total wins. Place all chase destinies back into owner's used pile. Place She Went Completely the Other Way out of play. Once per turn, winner retrieves 1 Force and loser loses 1 Force. Winner may, once per turn, use Y Force to add or subtract Y from X on either Nor Love or Something More Subtle.

    Again, still open to suggestions on this one as far as the rewards go, though I'm fairly locked in as to the actual execution of the mechanic, as it matches my original vision quite well.


    On another note, I want to thank you guys for sticking with this, despite the month or two of inactivity on my part. I'm going to make sure that doesn't happen again- even if I have to "promote" some people to act as assistant directors for the next expansions (hopefully that won't be necessary, however).
     
  18. Shewski

    Shewski Jedi Padawan star 4

    Registered:
    Jul 12, 2002
    ::pounds heart to start it up again::

    Yay! Updates!

    I like the revised Objective. It still has stacking, but eliminates the messiness of needing to alter how you win a game.

    Forbidden Love looks better as well.

    If I am not mistaken (I could be!), whenever an action happens at the end of turn, it takes place as the last thing, after recirculating your used pile. (like maitenance upkeep). The wording may need to be changed if that is the case so there is a top card of Used to stack on FL.

    Is it once per turn to cancel drain AND shuffle stack and replace destiny? What happens to the replaced destiny and top stacked card. Do they both go to Used?

    I still think it would be hard to control 3 Naboo sites w/ a BH/Assassin. What if it was control 3 BG sites with a BH/A or 2 Naboo sites with BH/A?

    The Ani recycler is good. Shouldn't it be Immune to Alter =)

    I defininitely like you sticking to the mechanics of the speeder chase- it has its own elegance. The 1 Force loss/ 1 Force Retrieval is good- it should take long enough to complete so that the game may be over before you do "Podrace" like damage & retrieval. I like how the winner is benefited on either event. The LS one's is pretty universal, since BHer and Jedi are popular characters. The DS one's is much more limited. I'd like to see something more universal (maybe on my above suggestions), or a clone of the LS GT would work as well (but not be as fun to have two different helpers).

     
  19. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    I'd want to avoid cloning the benefits for the DS chase because, in theory, it's still possible to do a speeder chase twice per game- one initiated by each player (you'll note that restriction to playing it is eliminated after the opposing chase is completed and the effect is taken off the table), so we wouldn't want to have one player winning both and getting double bonuses or forcing the other to be redundant.

    But you do make a good point about the DS one being too specific still...perhaps something more vague like using force to add (up to 2) to any X value for any objective for a turn?

    >> If I am not mistaken (I could be!), whenever an action happens at the end of turn, it takes place as the last thing, after recirculating your used pile. (like maitenance upkeep). The wording may need to be changed if that is the case so there is a top card of Used to stack on FL.<<

    Maybe change this to the Reserve Deck or Force PIle instead of Used Pile?

    >>Is it once per turn to cancel drain AND shuffle stack and replace destiny?<<

    Once per turn to cancel a drain OR shuffle/replace destiny.

    >>What happens to the replaced destiny and top stacked card. Do they both go to Used?<<

    I assume the first one would be cancelled, and would go to used pile like any cancelled destiny, while the card taken from the stack will niw act as a destiny and thus be put to the used pile after it's done its thing.

    >> I still think it would be hard to control 3 Naboo sites w/ a BH/Assassin. What if it was control 3 BG sites with a BH/A or 2 Naboo sites with BH/A?<<

    Well, my initial use of the BH/assassin clause is that we don't want a droid army to crush this objective in one turn...I'm not married to the BH/assassin restriction if someone can come up with a better way to balance the concept without opening up the objective to a slaughter-by-droids.

    >>The Ani recycler is good. Shouldn't it be Immune to Alter =) <<

    DOH! I can't believe I actually did that, because I purposely went over in my mind that I wanted it to be immune to alter, not sense...my hands musta switched the signals or something.. ;;D

    Yes, that should be immune to ALTER ::)
     
  20. Shewski

    Shewski Jedi Padawan star 4

    Registered:
    Jul 12, 2002
    But you do make a good point about the DS one being too specific still...perhaps something more vague like using force to add (up to 2) to any X value for any objective for a turn?

    That might work. I'm trying to think if that will make any objective off balance, but none spring to mind. Regardless, I'm all for a more universal effect.

    Maybe change this to the Reserve Deck or Force PIle instead of Used Pile?

    Sounds good. I prefer Reserve Deck.

    I assume the first one would be cancelled, and would go to used pile like any cancelled destiny, while the card taken from the stack will niw act as a destiny and thus be put to the used pile after it's done its thing.

    Cool. Basically just like the Colo Fish Swap.

    Well, my initial use of the BH/assassin clause is that we don't want a droid army to crush this objective in one turn...I'm not married to the BH/assassin restriction if someone can come up with a better way to balance the concept without opening up the objective to a slaughter-by-droids.

    How would the droid army slaughter them? I'm having trouble getting my head around this one, but of course, it is a Monday. I thought it was difficult since you couldn't deploy BHers to Naboo in the first place. It's kinda like the way WHAP worked pre Secure Route (V). A pain to reinforce, and easy for opponent to set a strong character and basically hold all game.

    Let's look at the three ways to lose a stacked card on FL:

    1) Lose a battle you started. Perfect!

    2) Lose more than 2 Force from a Naboo Drain. First off, this seems pretty hard to do without needing to use matching sabers Etc to drain. I like making it from anywhere.

    3) Control 3 Naboo sites w/ BH/A. Very tough to do with the Obj they way it is now. I like needing to control sites, what about making it so the BH/A needs to control 1 on Naboo and the 2 other can come from anywhere else (with anyone controlling)?

    Here's my suggestion for that bit of GT:

    Place the top card here in Lost Pile if you lose a battle you initiated. Once per turn, place bottom card here in Lost Pile: if opponent controls 3 battlegrounds (1 must be a Naboo location with a bounty hunter/assassin) OR if you lose more than 2 Force from a Force drain.
     
  21. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    >> How would the droid army slaughter them?<<

    While Anakin/JP and Padme are trying to get to Naboo, the darkside can deploy Battledroids to 3 Naboo sites and start knocking cards off of FL. Even worse if they're playing lightsaber combat and have DJ/Sith.

    Thus the situation I wanted to avoid with the BH clause.

    Thing is if we reduce it to only 1 BH/A, while that solves the Battledroid problem (that objective won't let them use a BH/A), it still leaves the LS combat issue (as Boba Fett-BH might still show up in those decks)- but perhaps that is a desirable result.
     
  22. Shewski

    Shewski Jedi Padawan star 4

    Registered:
    Jul 12, 2002
    True, but if you limit the controlling 3 BGs part to once per opponent's turn, the card's won't go flying off. I envision that you can lose cards of FL as much as you want by losing battles you start, but the otehr two conditions are limited to once per opponent's turn.
     
  23. Restrainingbolt

    Restrainingbolt Jedi Padawan star 4

    Registered:
    Feb 12, 2002
    New ideas sound great. Have we lost Rain, and Lord Hoban, as contributors? Their input was thought provoking. Would be nice to get a consensus on the new cards before proceeding to the 2.0 playtesting files.

    I'm kinda in a holding pattern until we've got firm decisions on what the new GT etc... will be. Been a "lazy" summer for me.

    R'Bolt

     
  24. Shewski

    Shewski Jedi Padawan star 4

    Registered:
    Jul 12, 2002
    I email Hoban every once in a while. He is taking a break from the CCG.
     
  25. PloKoon187

    PloKoon187 Jedi Youngling

    Registered:
    Aug 9, 2003
    Just started looking at this forum, Can u tell me how this is being run? Are you playtesting on Cardtable or some such? I would like to get in on this if at all possible... at least find out when/where the files might be available.

    Thanks,

    Keith