Adventure Ideas go Here!

Discussion in 'Games: RPG & Miniatures' started by Magellan_the_Cat, Sep 13, 2004.

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  1. Magellan_the_Cat Jedi Master

    Member Since:
    Jul 21, 2003
    star 4
    Since that seems to be a topic of great demand.
    This thread is for posting adventure &/or campaign ideas for use by others.
    Feel free to add however much detail you want. Anything designed for one system can be modified to fit the other.
    Just keep the ideas coming.

    Happy posting. Hopefully this thread will keep everyone supplied with adventures for a while.
  2. Magellan_the_Cat Jedi Master

    Member Since:
    Jul 21, 2003
    star 4
    OK, since I started it, here are a few of each:

    Campaigns:
    Cadets:
    The party consists of young adults (16-22) who are in the Imperial Academy/Jedi Academy/University/Whatever. Each one starts off with basic stats (12d average citizens--10 in all scores if your doing 3rd ed) that grow based on their particular dicipline. (Jocks grow their Dex & Str, Geeks get Tech, Pilots get Mech, etc) By the time they graduate, they are full 18d characters (3d in all stats if you're doing 3rd ed). Adventures are set up arround campus, with campus security/MPs/whatever not being very efficient, helpful, or even believable. They do show up, and will arrest the characters for any unlawful activity, however (even just breaking curfew).

    ExoSquad:
    Just like the cartoon. Each character gets a powered armor suit customized to their individual skills and temperment. The Enemy has them too... Time to strategically liberate ___Planet___

    Adventures:
    Freddie vs. Jedi:
    A disembodied Sith Warrior, bred in a eugenics program run by sepratists/imperials/reminants/vong/_____ is plaguing the young, impressionable, and vulnerable by using his Force powers to invade their dreams, terrorize, torture, and eventually kill them. Feeding on their fear, he grows stronger and more twisted with each encounter.
    Could even evolve into a campaign.

    Pimpernel:
    Disguised as fops, the party invades an imperial/sepratist/remnant/_____ base to rescue condemned prisoners before they can be executed.
    Also an easy campaign.

    Revenge:
    The party returns from a mission to find a supply merchant has betrayed the location of a rebel base. THe rebels managed a partial evacuation before the star destroyer arrived and bombarded the planet/base to rubble. A single x-wing is on station with co-ordinates to the next hyperspace relay. After confirming the party's identity. Several relay jumps later, the party is admitted to the new base. There they get a briefing and a new mission: find the merchant and show the galaxy that the Rebellion does not take kindly to traitors or betrayal. Give them a starting planet & some leads. Underworld connections will point them in the general direction. When they find the merchant, they get to decide his punishment.

    Supply Run:
    The party gets word of a garrison depot that's being set up in a strategic area. Because it is being set up so hastily, it isn't fully manned, or even built yet. The total garrison is 20 command officers, 100 storm troopers, 20 scout troopers, and 700 technicians. The base isn't finished yet--3 of the 6 walls are held in place by gravity and friction. Not even the communications rig is finished, so they can't call for help. They are still leveling the local forest to set up their 100-meter perimeter with logging droids.
    The planet is a sparsely populated forest world, very low-tech. Locals are mostly farmers/agrarrians.
    Some local wildlife. (Boar should attack their camp one night).
    The mission is to break in and steal as much of the garrisons supplies and materials as possible so that a rebel base can be built in secret elsewhere on the planet with the same supplies.

    The Droid Liberation Front:
    The party is in charge of delivering a load of droids (or got passage on a large freighter full of droids) bound for delivery on __planet____. The DLF radicals have done some nasty modifications to a couple of the R2 units. They've programmed them with propaganda chips and expanded droid-programming protocols/software. Mid-flight, the R2s break out of their packaging and begin reprogramming the other droids in the hold. within 30 minutes, a small army of homocidal droids should be sweeping through the ship.
    Not all of the droids will be immediately homocidal--some may be subtle. OK, the logging droid stacking up bodies like cord-wood is pretty bloody overt, but others, like the messenger droids, may deliver false information that causes someone to shoot his/her lover out of jealosy or a sense of betrayal. (Faked hologram footage projected by an R2 could be especially convincing.) The Droids
  3. VadersLaMent Chosen One

    Member Since:
    Apr 3, 2002
    star 9
    Ok, I'm going to try this again.

    Go to a local comic store and find Marvel Superheroes Heroclix game Sentinels. Here's a pic:

    [image=http://www.siroz.com/produits/32/her03_heroclix__sentinel_1_a.jpg]

    As a suggestion you could make them somewhere close to AT-ATs in power.

    Basically these could be something the Rebellion creates to combat Imperial ground forces.

    Or they could be some ancient and powerful relic, each one capable of defeating the group of Walkers at Hoth and ask for seconds. In this case maybe only one is found.

    They could be remotely operated or require a pilot. of course, a rogue super powered robot could be fun too, but make it smart. Possibly it could hack into and control other machinery and droids.

    As a lead up for a Singular Relic, perhaps a key is found and must be used to activate the Sentinel, the adventure being to locate the key or locate someone who is rumored to have the key.

  4. Magellan_the_Cat Jedi Master

    Member Since:
    Jul 21, 2003
    star 4
    Turning
    A mercenary troop that has been working for the other side and discovered a great deal of information about the way those people operate has had a change of plan. Maybe they found out that they were going to be killed whether they survived their next suicide mission or not. Maybe they found out that the last "clandestine outpost of enemy activity" they wiped out was just a random village of non-combatants. Whatever the reason, they want out. Their communications & electronics specialist worked out a way with the help of their splicer to send a message asking for extraction and help escaping their current employer. Enter the party.

    The Sandbaggers
    An intelligence officer who has had access to virtually every single file, report, document, etc, has taken a much-needed holiday. But reports have come back that he's behaving oddly: He's seeing a woman who arrived the day before, booked the room next to his, they're walking openly together in public, drinking a great deal, and carrying on. If all he wanted was a "good time", why didn't he have the woman checked? If he's defecting, why haven't they left yet? If he's targetting her, why doesn't anyone know about it? If he is defecting, what about his wife and daughters? A report comes in from another source that the woman is definately from the other side, and has compromized at least 8 other senior officials. The information he has could jepardize thousands of operative, hundreds of missions, complete organizational structure of every branch of service. Does he get knocked off, brought home for questioning, or do we wait, monitor his, & see what he's up to?
  5. FlareStorm Force Ghost

    Member Since:
    Nov 13, 2000
    star 6
    This came to me last night, when I finished reading a NJO book:

    What if, Yuuzhan Vong invaded a couple of decades earlier and met the Empire. A three way war, with the PCs in the middle. The Death Star vs Yuuzhan Vong formed planets. Destroy them? I'd call it the New Imperial Order.
  6. Darth_Otaku Jedi Master

    Member Since:
    Sep 23, 2004
    star 1
    Darth Niven
    A disturbance in the Force leads the heroes to make a startling discovery in an unexplored system: A Ring-World, with enough surface area to match that of a billion worlds. What exactly is going on? Who's behind it? Does he like people snooping around his projects?
  7. VadersLaMent Chosen One

    Member Since:
    Apr 3, 2002
    star 9
    Actually a ringworld like Niven's is equal to about 3 million Earth's. The diemensions are still great; 1 million miles across, 650 million miles in circumferance, whole planets exist on the inner surface, the population could number in the trillions and there would still be ALOT of room.

    The Ringworld could encompass anything you want to fit in a campaign. Suggestions:

    1. There is working transporter technology on the Ringworld. This can be a campaign changing technology.

    2. If you introduce the Pak into a SW campaign just remember they are 10 times stronger than humans and at least that many times as smart. An average Pak could give the Emperor a run for his money in out thinking opponenets.

    3. Someones been tinkering with genetics and using the Ringworld as a large laboratory (Kaminoans??) anything from dragons to intelligent Rancor could result.

    The Empire or the Republic might already have ringworlds of some kind. They make an excellent source of power collection.
  8. VadersLaMent Chosen One

    Member Since:
    Apr 3, 2002
    star 9
    This forum is sloooooooow.

    I'd be curious to know what scenes from the films have inspired a sequence of events in your game sessions. Did you have a chase of some sort through the cityscape of Coruscant? Go on a gambling vacation to Cloud City? Make the Kessel Run?
  9. Magellan_the_Cat Jedi Master

    Member Since:
    Jul 21, 2003
    star 4
    Yes, it is slow. We like it that way. We don't get the venom that flies in say, the fanfilm section.

    There is an adventure that takes place on cloud city.
  10. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
    The Beast of Kracken's Maw

    Wellllll, no, VLM I myself haven't but I'm using a rather interesting idea inspired by Mr. Steve Jackson's gaming company. Ogre. I'm using an Ogre mark V as a guardian in an adventure in which a crater called Kracken's Maw has a center peak that houses a giant gauss canon that fires cloaked projectiles at a 1/3 of c. Simply put, your mission if you decide to accept it is... (heh, heh). So like is that idea interesting enough for ya? :D



    Vangarian out
  11. VadersLaMent Chosen One

    Member Since:
    Apr 3, 2002
    star 9
    Yes it is! I know alot about GURPS and Ogre. I am curious to know what you did for game stats.

    The thing about SW weaponry is that people seem to dismiss real world firepower in SW terms. If I said that the blast by the walker commanded by Gneral Veers that destroyed the main shield generator on Hoth was probably close to a few kilotons in power, people think I'm nuts.
    A single heavy turbolaser bolt from a Star Destroyer can equal megatons of power.

    I bring this up because not only do the main batteries of Ogres fire small tactical nukes, but they have heavier nuclear devices they can fire as missles, which can be basic fire and forget or have an A.I. onboard for precision nuking.

    What sort of game damage do you have these weapons at? Did you make them more powerful than Walkers or less powerful? Kinda equal? Did you make a literal translation or perhaps "Star Warsed" them up a bit and make them repulsorlift vehicles?

    If you know of Ogres, perhaps you know of Bolos. Here is a Continental Siege Bolo:

    [image=http://users.stargate.net/~whkeith/jpg/boloscn3.jpg]

    :cool:

  12. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
    Hmmmm...after reading some of the other websites that relate to Bolos and/or Ogres it would seem prudent to give some Star Warsing to the Ogre in Kracken's Maw on the Moon of New Avalon II. (a planet we put together for our own gaming story/epic) Let's start with Repulsor technology for primary motivation instead of track layers or legs. I'll opt for Heavy TurboLasers up front for the main batteries. (Let's make them a step up from the Big Walkers, say Star Destroyer Class) The long necks cannons along the back on either side seem to be for either high trajectory, high arc like mortars or they're for anti-aircraft purposes or both. (I'll make them gauss cannons with kinetic kill ammo as well as high explosive ammo. Ammo velocity would be 1/3c.) Finally, the chasers to each side and on the back of the hull. Let's make those Heavy Blasters a couple steps up from an E Web Heavy Blaster. The missles? No brainer there. Major proton tipped warheads. Let's just down size that rack and increase the number of Proton Torpedoes/Missiles to ten per side instead of three.(They'll be Fire and Forget like you suggested, VLM) The only difference is that I had this beastie acting as a leftover from the Clone Wars, along with the Gauss Cannon installation in the center of the crater. The installation was a trap for Republic Forces entering into the system. The moon like our own was always facing New Avalon II, with the same side at all times. The crater was dead on at the equator of the moon and very nearly centered between east and west. The idea was to lure Republican Assault Ships to the planet at what ever location was currently under the moon's position then as they landed the Seperatists would fire the gauss cannon at the Republican Forces/Ships with cloaked rounds at about the speed of lightening 1/3c. Ahh yes, let's not forget that this puppy is sentient with learning circuitry and with Terabytes of A.I. software exclusively written for warfare stratagy and tactics.

    I never actually played out that scenario but used it as a back story devise of what happened during the Clone Wars. It made for an interesting game having the characters check the Republican fleet's logs to find out how this bunch of derelicts happened to wind up as such.

    Vangarian out

    PS VLM, I just read your PM to me looks like we're telepathic! :D
  13. Ryozo Force Ghost

    Member Since:
    Oct 3, 2002
    star 1
    Okay, I think I can add my .02cr here...
    There are a couple of movies which I think would provide good inspiration for adventures:

    • The Rock - works especially well for a group of Rebellion-era Imperial military PCs. Go watch the movie, and make special note of BrigGen Hummel's motivations;
    • Event Horizon - 'haunted' spaceship. In this universe, the 'gate drive' would be a alternative to hyperspace which is less sensitive to gravitic factors. When the cruiser hosting the prototype reappears in Alliance space after its long disappearance, of course they're going to be interested... and the Imperial Navy will certainly send a covert retrieval group. Whichever faction the PCs belong to, know this will be... interesting;

  14. VadersLaMent Chosen One

    Member Since:
    Apr 3, 2002
    star 9
    Movie ideas are good! I like the Event Horizon possibilities. To an extreme; Jedi meet Pinhead and the other Cenobites?(yes i know Pinhead is in Hellraiser not EH)

    How about The Running Man? Or at least the idea that the characters have to survive a dealdy game of sorts that is broadcast across the Galactic Holonet.

    While we're at it, I would not say take the plot of Predator, but at the very least a Predator would fit right in any Cantina scene and would make a very effective bounty hunter.

    2001 A Space Oddyssey offers possibilities. An ancient and still active artifact is obvious, but the whole movie illustrates what could occur when a civilization comes into contact with a much more powerful one.
    It would be a nice change of pace if your charcaters are the greater power and they study and or make contact with a civilization that is starting to become spacefaring. In other words, your group becomes the UFO's.
    You could start a campaign with the group as the more primitive society that gets introduced to the rest of the galaxy and the goings on out there.

  15. Magellan_the_Cat Jedi Master

    Member Since:
    Jul 21, 2003
    star 4
    Heh, had a party with a practical joker player. They'd buzz planets by making crop circles in fields with tractor beams on planets that weren't up to space travel yet.

    They thought it was very funny.

    With a little work, try converting Smilla's Sense of Snow. Or imagine The Scarlet Pimpernel running arround through the Jedi Purges, rescuing Jedi from execution.
    Need more movie ideas?

    A sith apprentice is attempting to assemble an artifact that will enable him to become more powerful than anyone can imagine. There are 3 pieces... scattered across the Galaxy. see Warlock.

    A new series of army toys has hit the market. Due to a flaw in their programming, they don't realize that they are toys, and they begin to terrorize the community by waging a real war against anyone who isn't totally committed to their side. see Small Soldiers.

    Someone is kidnapping ex cons. Even the ones that have gone straight. They just disappear. Not all, only the ones who were convicted of murder. Also those who were acquitted on technicalities. What is happening to them... see Guilty as Charged.
  16. Ryozo Force Ghost

    Member Since:
    Oct 3, 2002
    star 1
    Not so much a full-fledged adventure idea, but more along the lines of things which make the PCs go 'huh?!'...
    While true mobile suits might be unlikely to appear in the SW universe, an analogue to the Cyclones (references: one; two) of later Robotech series would be quite plausible - a speeder bike which transforms into an exosuit for its rider. Easily enough rationalized as a perhaps-forgotten offshoot of the Dark Trooper battlesuit program...
  17. Magellan_the_Cat Jedi Master

    Member Since:
    Jul 21, 2003
    star 4
    Never settle for Robotech if you can watch the original series. In this case, Genesis Climber: Mospeada.
  18. Darth_Rabe Jedi Knight

    Member Since:
    Jul 7, 2001
    star 1
    If I remember right WEG has mentioned in passing assassin droids. I think IG-88 from ESB was susposed to be one. Was there ever a sourcebook or article that went into more detail??
  19. VadersLaMent Chosen One

    Member Since:
    Apr 3, 2002
    star 9
    I don't believe there was a book devoted to assasin droids, there were just a few examples of droids as bounty hunters or as robots run amok.

    I think the T-1000 Terminator from T2 would make for a challenging assasin droid for any group to deal with.
    Force Push isn't going to finish the job with that one.

    Cloaking technology was sort of swept aside in the RPGs. Captain Needa made the comment that alludes to their existence.

    As explained in an old D6 book, not only can the enemy not see you, but you can't see outside your ship. There are two ways around this.
    1. You might not need a field if the hull of your ship can simply project the background behind them to the forward hull. This technology is being played with in real life and it works.

    2. Go with the field, but all you have to do is have a sensor package extend on the end of a thin tower to a point just above the field. This would be like a submarine using a periscope.

  20. Ryozo Force Ghost

    Member Since:
    Oct 3, 2002
    star 1
    I think the T-1000 Terminator from T2 would make for a challenging assasin droid for any group to deal with.
    Force Push isn't going to finish the job with that one.

    Hm, good suggestion. Note that a T-1000 (or, for that matter, a lifeform akin to ST:DS9's Odo) is not necessarily confined to humanoid shapes...
    Cloaking technology was sort of swept aside in the RPGs.

    Another alternative - which I believe appeared once in a ST:TNG episode - is the use of sensor-diffractive hulls, ala the B-2 and F-117. Storm Commando armor (from I forget which D6 sourcebook) works on this principle.
  21. Magellan_the_Cat Jedi Master

    Member Since:
    Jul 21, 2003
    star 4
    If I remember right WEG has mentioned in passing assassin droids. I think IG-88 from ESB was susposed to be one. Was there ever a sourcebook or article that went into more detail??

    Fantastic Technology: Droids was the best sourcebook for this. It has a section on laws and legal rights/responsibilities of droid ownership, punishments for different types of crimes committed by droids, and a comprehensive system for both creating new droids and upgrading existing ones.

    Essentially, an assassin droid is a droid that has both it's non-violent programming removed and some means of inflicting damage. This need not be a hidden blaster--the ability to serruptitiously dump poison into a glass or onto a piece of food will suffice. A messenger droid with a bomb inside triggered by optic recognition can be an assassin droid (albeit a short-lived one).

    So, pick a model, pick your upgrades and (re)programming, and turn it loose.
  22. Ryozo Force Ghost

    Member Since:
    Oct 3, 2002
    star 1
    Essentially, an assassin droid is a droid that has both it's non-violent programming removed and some means of inflicting damage. This need not be a hidden blaster--the ability to serruptitiously dump poison into a glass or onto a piece of food will suffice. A messenger droid with a bomb inside triggered by optic recognition can be an assassin droid (albeit a short-lived one).

    So, pick a model, pick your upgrades and (re)programming, and turn it loose.

    And making things more interesting is that one can apply to assassin droid creation the same principles used for espionage droids - that is, hidden secondary programming that 'hijacks' the droid when certain conditions are met.
  23. jedi_john_33 Jedi Grand Master

    Member Since:
    Sep 26, 2003
    star 7
    Hi fellow RPG'ers. I'm new to this realm of extending the boundaries of my geekism.

    So, here's what I've got going for a SW adventure I'd like to play someday:

    It's a rough draft right now, so if anybody likes the idea and want to go with it...go right ahead and let me know how it worked out for you and your friends :D.

    Legend of the Light Armor

    Your group is on an ancient Star Cruiser in a ship graveyard outside the Corellian System. During your stay on Coruscant, an old being of a race you or your party had never seen, spoke of a suit of armor that held the power of a lightsaber on the outside. Able to deflect common blaster shots and mortal melee attacks, the armor can render the bearer a formidable adversary. Keeping in mind the old alien had warned you of the evil inside the ship, a strong prescence of the dark side, you and your group feel it's worth the risk and envision other valuable treasures on board.

    Start: Airlock of the Ship.

    Any constructive criticism as to how to write innovative story lines are welcome...if i didn't do it well.
  24. VadersLaMent Chosen One

    Member Since:
    Apr 3, 2002
    star 9
    "You and your group feel it's worth the risk"

    Do they? First rule of Game Mastering, don't tell the players what they think and feel. You don't start your adventure outside the airlock, you start it on Coruscant with the old alien telling them about the ship.

    Since we are talking about suits, I think Samus from the Metroid games could be used as a bounty hunter, or else her suit could become the object of a search for alien objects.

    Either way, once someone has the suit on they are at least as powerful as Boba Fett in any combat situation. The suit goes beyond was is conventional for Star Wars technology or is at the extreme end of it.
  25. jedi_john_33 Jedi Grand Master

    Member Since:
    Sep 26, 2003
    star 7
    All right got it.

    Now, before I get too carried away with it, what are the stipulations on monsters. do they have to be in the book? or can they be made up as long as they are reasonably attackable/defensable as a catalouged monster of the same stature?

    damn...i thought you could go with whatever came to mind...i should get more books.
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