"Target at 2 o'clock." The leading bi-plane swooped low over the Saharan desert, maneuvering to face the setting sun. It's open cockpit gleamed in the last rays of light, as Algie Pfepphell-Smith gazed over the side of his trusty steed - eyes searching for the make-shift runway. Shadows danced across the parched stones (weathered heavily by the elements, but never by human activity), as a small flotilla of whirring propellors fell into formation behind the leading craft. As last light faded, the Sun seemed to scan the sides of those biplanes with unhidden interest - searching for a national insignia or crest. It found none. Rolling into the ancient, sullen Tunisian village were the few, yet renowned, pilots of Algie Pfepphel-Smith's Magnificient Airborne Envoys. An adventure is afoot! Welcome to an RPG of Action, Adventure and Mystery Gathering their information from sources unknown, this alliance of private, airborne investigators has emerged once more. A sound like giant, grinding gears beneath the desert floor will lead this small band of adventurers into the 'Un-entered Valley of Khartoum', and finally into a battle fought both in the skies, and beneath the earth. Enemies will emerge from this world, and from one never before expected. In order to keep up with the action of this event, Algernon will rely on the help of his fellow pilots in the 'Airborne Envoys': Elderly Scholars? Daring and inventive combat Aces? Explorers who prove their worth on the ground, and beneath it? It's you decision! Your contributions will both direct the game, and determine who lives and dies as the action and plot-twists unfold. [image=http://i2.tinypic.com/t5q4h0.jpg] Rules: Even in the air, there are some. 1. PM your character for approval, before posting. 2. No God-modding. 3. Quality over Quantity. Don't say in 50 words what you can say in 10. Check that your posts make sense, and aren't full of spelling errors. To keep the game moving, and promote quality, each post should be no longer that 200 words. You can obviously still focus on the same topic in your next post, but take on board what others have added! 4. Feel free to lead the game into interesting directions, (within reason). Don't kill others without their consent. I will be regularly unfolding new plot developments 'in game.' 5. PM me if you'll be out of action for a while - I'll add it into the story. 6. Have a great time! This should be fun! Character Sheet: The Setting is 1920s Africa. Most characters should fly their own planes, though 1 or 2 can be passengers. 2 villains are needed at this early point in the game - they'll take action very soon! -Name: -Gender: -Type of Plane you fly (mostly small, one player may pilot a twin-engine supply craft. Doesn't have to be real or researched, just realistic): -Main Skills (ie. Translating codes, Tracking/Survival in the Wild, Cobbling together new gadgets, 'Ace' air-combat pilot, etc.): -Weakness: -Brief visual description: -Secret desires/motives/plans (might be secret to all, or only known to a few characters): -Personality: (Please don't give a long backstory - this can be shared as needed. Simply state what you might know about them if they were a relatively new friend). - Villain or/and 'Airborne Envoy': I'm looking forward to your input! Let the game begin!