Discussion in 'Games' started by Valyn, May 14, 2010.
is that a Fort where you also infiltrate from a mini tunnel, where the enemy barracks is?
Not sure, but that's apparently my main objective after the battle of Chesapeake Bay
So anyone think that AC4 will be about Desmond? And maybe they'll replace the naval missions with, uh very fast car missions?
you mean AC6
i hate how the guards come after you for no reason, especially when ur incognito
No kidding...and forget rooftops! They're all over those! No scaling buildings in an Assassins Creed game! Srsly
Where is Myraim and Norris located, i can't seem to find them
Miryam is on the far north end of the Homestead...forgot about Norris
i keep forgetting where they are, cause i want to complete the Comman Man mission by Sequence 11
For anyone who is having problems with the glitch against the wolves on oak island, the solution is glitch them out by running towards them
what is with the forums and all the ads all of a sudden!?!
I hate that last Privateer mission, so annoying
Just finished AC3. I suppose the ending has more punch if you finished it before 2013...
Unlocked Altair's outfit, and does anyone know if you can use it in a full playthrough when you start a new game?
Yahtzee didn't like AC3. And I have to agree. I've been pretty open with my complaints and criticisms about this game and while the naval missions are mindblowingly amazing, the entire game felt dry. Every time the game hinted at the possibility of intensity and fun, it was undermined by poor design and poor mechanics (like chasing Charles Lee with a run button that simultaneously makes you climb everything in your path).
Connor was a boring character. His story with Achilles was also boring. The conclusion was boring, the revolutionary war scenes were also boring.
As a pretty big AC fan, I hate to dislike this game, but I can't help but do. The best things about it (besides a graphics upgrade) were the naval missions and the music.
Connor was cool, but not as cool as Ezio and i loved this game apart from the optional objectives
the Assassin's Creed song ever
AC2 has the best soundtrack of the series. Very good music all around.
Brotherhood's "Escape" track is also pretty damn awesome. But I absolutely love the AC2 soundtrack.
I quite agree
I just started this. Ugh. Lockpicking game. Terrible.
About 10 pages ago I think we all discussed the completely disgusting failure that is AC3's lock picking. Marcus disagreed and thought it was nicely done.
Lockpicking is the most annoying mechanic in this game, they should have made it like Fallout's locking picking
For anyone who is interested in the conclusion of Ezio's story then watch this short film
At no point did I say it was good, only that I didn't think it was that difficult.
It's actually easy on mouse, now I've gotten the hang of it.
I'm enjoying it, but the problem is it hints at greatness. I want to do lots more random naval combat missions; tacking and alternating your speed ruins the AI's sailing patterns and you can very successfully sail rings around enemy ships.
I'm making up for the innocent redcoats by killing as many patriot guards as I can. Balance, and GOD SAVE THE KING!
My enjoyment of Assassin's Creed 3 quickly died after doing the last naval mission.
Imagine how awesome it would be to command a first rate ship of the line in that system. The Aquila is close to a fourth rate ship, based on the number of guns she carries (60 max). First rate ships carried upwards of 80 guns (e.g. the HMS Victory, arguably the greatest ship in the age of sail, carried 104 guns across her three decks) and traded speed for manoueverability.
I've not done all the naval missions but I so far have loved every mission. If you know a bit about naval warfare, you can easily take out enemy frigates and sloops without taking too many hits yourself - tacking through wind changes, dropping speed as they bring their starboard or larboard guns to bear so they overshoot the mark - it's all doable and very fun. Roaming the seas would have been a welcome addition, esp. with small islands featuring chests etc were available.