Another high poly yoda - WIP

Discussion in 'Scifi 3D Forum' started by yodajared, Dec 9, 2005.

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  1. -OC- Jedi Youngling

    Member Since:
    Sep 23, 2004
    star 1
    Another good way to import/export models from an application to another is to use Alias OBJ format. Most application can import or export it today. The only things you lose are skinning and material (it keep materials, but not advanced settings like map channels), but these are lost anyway what ever exportation you do. However it keeps mapping coordinates and mesh topology (no tri), while these are often screwed up when you try to export to 3DS or DXF.
  2. yodajared Jedi Youngling

    Member Since:
    Oct 15, 2005
    sorry i haven't posted in a while. here are some more renderings i made.
    [image=http://img454.imageshack.us/my.php?image=yodarender268gs.jpg]
    [image=http://img483.imageshack.us/my.php?image=yodarender278lp.jpg]
    [image=http://img454.imageshack.us/my.php?image=yodarender281zk.jpg][image=http://img483.imageshack.us/my.php?image=yodarender299uc.jpg]
    [image=http://img483.imageshack.us/my.php?image=yodarender306df.jpg]
    [image=http://img483.imageshack.us/my.php?image=yodarender311vc.jpg]
    I need some ideas for a setting, and any advice to make him more realistic?
  3. George Mezori SCIFI 3D Scifi 3D Forum

    VIP
    Member Since:
    Sep 10, 1999
    star 4
    Hey DVeditor.... you know why these image links don't work? If you click the "image" button this is the exact code it makes. Who do we ask about fixing this?

    Yodajared: This is really a very good likeness. I tried PM'n you. Why don't you email me scifi3d@theforce.net
  4. JeneralJarJar Jedi Master

    Member Since:
    May 1, 2003
    star 1
    yodajared, When you host the pics on imageshack and it gives you a list of links, post the direct link instead of the php one. This forum apparently doesn't support php script.
  5. darthviper107 Jedi Master

    Member Since:
    Jun 26, 2003
    star 4
    Well, the hair doesn't look right, it's probably just the Blender hair, I've never really liked the Blender hair, it looks like very thick strands and the hair is very bright.

    Besides that the model needs textures, on the face it needs some texture maps. Of course SSS would be nice to make it more realistic, but that's not availible in Blender. The cloth needs a texture also, a diffuse texture and also a bump map.
  6. fireresq7 Jedi Padawan

    Member Since:
    Oct 24, 2002
    star 4
  7. Neothehacker Jedi Youngling

    Member Since:
    Nov 25, 2004
    star 1
    It's a nice model, but you really need some decent skin textures.

    How did you do the lightsaber?
  8. Lightsaber_Monster Jedi Youngling

    Member Since:
    Oct 11, 2005
    star 3
    Fixed links:

    http://img454.imageshack.us/my.php?image=yodarender268gs.jpg
    http://img483.imageshack.us/my.php?image=yodarender278lp.jpg
    http://img454.imageshack.us/my.php?image=yodarender281zk.jpg
    http://img483.imageshack.us/my.php?image=yodarender299uc.jpg
    http://img483.imageshack.us/my.php?image=yodarender306df.jpg
    http://img483.imageshack.us/my.php?image=yodarender311vc.jpg

    Btw the model looks great now, this is turning out better than the ILM yoda model, but you now need to give him a darker material. When his lightsaber is on you need to give him interactive lighting, make the glow of his lightsaber bigger. But I dont know how that works in blender!, anyway good luck with the model!
  9. George Mezori SCIFI 3D Scifi 3D Forum

    VIP
    Member Since:
    Sep 10, 1999
    star 4
    I figured that out myself. To everybody... just post your URL. Don't use the image link buttons. The code knows it's a url automatically.
  10. yodajared Jedi Youngling

    Member Since:
    Oct 15, 2005
    I've been really busy lately, but was able to improve yoda. I fixed his skin texture a little. The hair is as thin as i can make it now, unless I am not seeing something in blender. Neothehacker: To make the lightsaber, i simply took an edge and subdivided it a few times until the points were fairly close. Then i duplicated it, one for the core, and one for the glow. I gave both a halo texture with appropriate colors and sizes. Both also have a halo alpha map.
    Also, about the glow. I faked the glow by parenting a green colored area lamp to the lightsaber and aiming it at yoda. I don't believe there is a way to emit light from halos or particles in Blender.
    http://img481.imageshack.us/my.php?image=yodarender326jk.jpg
    http://img481.imageshack.us/img481/5662/yodarender326jk.th.jpg
  11. superhara Jedi Youngling

    Member Since:
    Jun 17, 2005
    I think this model is the sickest thing I've ever seen. Do whatever you want, it has certainly served you well. With the saber, and I'm sure you already know. If you have an isolated core layer you just use an additive key for the glow. That will give off some extra tint to his surrounding skin and robe. Might have some realistic lighting issues with a light attachment like that when you go to animate him otherwise. I do like your method though, it's not too little, not to much either.
    Keep it real, that's a freaking understatement.
  12. George Mezori SCIFI 3D Scifi 3D Forum

    VIP
    Member Since:
    Sep 10, 1999
    star 4
    Whoever markets Blender should be calling this guy. It's awesome. The most accurate maybe I've seen yet.

    yodajared: : I don't know if you are getting emails from me or not but email me sometime.
  13. outrider462004 Jedi Padawan

    Member Since:
    Oct 31, 2004
    star 4
    Dude, this is one awsome Yoda. What makes it ever cooler is that its being done in blener.
  14. patio879 Jedi Youngling

    Member Since:
    Sep 28, 2005
  15. morpher-2005 Jedi Master

    Member Since:
    Apr 19, 2005
    star 4
  16. fireresq7 Jedi Padawan

    Member Since:
    Oct 24, 2002
    star 4
    I always thought blender sucked!From listening to others
    ~Rory
  17. -OC- Jedi Youngling

    Member Since:
    Sep 23, 2004
    star 1
    Well it does suck compared to applications like Max or Maya. I know "it's the artist, not the program ,blablabla", but modeling tools are way more powerfull in Max and allow you to do the same thing in half the time it would take in Blender. And Silo is even better at modelling than maya or max.

    And this yoda is very nice. That prooves that even with a simple program, you can get great results if you learn how to
  18. robo_obi Jedi Master

    Member Since:
    Mar 15, 2002
    star 4
    very nice yoda...really...

    and as for the link code button it works fine....

    [ link=put your link in here ] and then type the name of the website or image in here....[/link]

    then no more invisible links

    observe

    [link=http://boards.theforce.net/Message.aspx?topic=22570637&brd=10013]A link to this thread[/link]

  19. AbihaVast Jedi Youngling

    Member Since:
    Dec 5, 2005
    star 1
    That is one awesome Yoda!!!
  20. G-Unit Jedi Padawan

    Member Since:
    May 23, 2004
    star 4
    Wow that is simply amazing. I hope this model appears in a film soon.
  21. JMaster Luke Jedi Master

    Member Since:
    May 7, 2000
    star 4
    wow keep up the good work on yoda. now lets see him fight 1,000 stormtroopers. Now that'd be awsome.
  22. Cryptite_ Jedi Youngling

    Member Since:
    Jan 1, 2004
    star 3
    Just think how this would look with SSS applied... You'd just about have it. Throw in some ZBrush and work a little on the hair and you've almost got ILM yoda. Very very well done.
  23. yodajared Jedi Youngling

    Member Since:
    Oct 15, 2005
    Thank you everyone, but, as a perfectionist, I am not completely satisfied with this model, and I am going to star over...Again. This is mostly for reasons not apparent in my renders. First of all, the topology of the mesh is very poor, and it probably should be changed. Blender is difficult to work with at times, in this case, blend shapes for facial expressions. If I make a model then give it facial keys, I cant change the original model unless I delete all of the keys and start over again.
    Also, I want to get this as close to the Episode III model as possible, and my main problem is getting an accurate front view reference. The only place I have seen a head-on front view of the Ep.III version is in "The Making of Episode III" book, on a page showing all of his expressions, as seen here:
    [link=http://img155.imageshack.us/my.php?image=btsms1029og.jpg]Page from the book[/link]
    If anyone has this book and is willing to scan and e-mail me copy of the page, I would be very greatful. But I am going to finish this for sure, so don't worry.
  24. Ravenger Jedi Youngling

    Member Since:
    Apr 2, 2005
    star 2
    ik have this book and id be more than willing to scan it in for you
    i wanna see this yoda model completed so i'll scan that faace page for you tommorow cause i am not near a scanner right now
  25. darthviper107 Jedi Master

    Member Since:
    Jun 26, 2003
    star 4
    I've got a reference book of a whole bunch of stuff from the prequels, with multiple views of most characters, so I think I could find a good reference pic of the front of yoda.

    Actually, come to think of it, in the last issue of Star Wars Insider there is a portion that talks about the animation of yoda and there is a picture with a reference of his main facial positions, I'll try to scan that too.

    EDIT: Looks like you have that picture, but I'll scan it anyway because it might be bigger than what you've got.
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