Anybody interested on playing a PbP game right here?

Discussion in 'Games: RPG & Miniatures' started by CharlieHickok-, Oct 29, 2003.

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  1. dizfactor Jedi Grand Master

    Member Since:
    Aug 12, 2002
    star 5
    i've never done a PbP before, but i may be interested in joining the Old Republic-era game. any openings? what's the time commitment like?
  2. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    Teresk Rey'lon AKA Catch Illis: Male Bothan Noble 2/Scoundrel 1, Age: 33; Init +3 (+3 Dex); Defense 16 (+3 Dex, +3 Class); Spd 10 m; VP/WP 23/14; Atk +2 Melee, +4 Ranged (3d8, Heavy Blaster Pistol; 3d4, Hold Out Blaster); SV Fort +2, Ref +7, Will +5; SQ: Favor +1, Inspire Confidence, Illicit Barter; SZ M; FP 3; DSP 0; Rep +1; Str 12, Dex 17, Con 14, Int 18, Wis 14, Cha 18;

    Skills:
    Appraise +9
    Bluff +14
    Computer Use +10
    Craft (Surveillance Systems) +9
    Diplomacy +9
    Disable Device +6
    Disguise +10
    Gamble +4
    Gather Info +6
    Intimidate +11
    Knowledge (Criminal Underworld) +5
    Listen +5
    Repair +6
    Search +7
    Sense Motive +7
    Spot +9

    Feats:
    Persuasive
    Trick
    W.G.P. (Blaster Pistols)
    W.G.P. (Simple Weapons)

    Languages:
    Bothese
    Basic
    Rodese
    Huttese
    Dug
    Ryl

    Equipment:
    Ornate blue & silver suit with waist length cape (Teresk)
    Black Multipurpose Boots
    Black Leather suit (Catch)
    Heavy Blaster Pistol
    Hold Out Blaster
    Silver Comlink (Teresk)
    Black Comlink (Catch)
    Briefcase with hidden compartment for Heavy Blaster Pistol
    Tool kit
    Fake ID (Catch)
    4 datapads
    2000 credits

    Background:
    Teresk Rey'lon is the son of a Senatorial lobbyist and spent most of his childhood around polititians. When he reached 15 years, he worked with his father, and made a few contacts with Senators and other government officials. He was 20 when he got a job doing clerical work for the Department of Prisons. At 27, he was transferred to the Republic Security Force and was stationed in the organized crime bureau. Two year of office work in the bureau, and he had quite a knowledge of how organized crime worked and how the Republic dealt with it. This was recognized by his superiors and he was given a great opportunity.

    He was tested, trained, and placed in the undercover division of the organized crime bureau as an informant. His duties were to make a name for himself in underworld circles, taking as much time as he needed to create a cover, and ultimately help bring down some of the crime syndicates on Coruscant.

    For four years, he has built up the cover of Catch Illis, the guy who can get almost anything for a price. He can do this, of course, with the help of the Republic. While he hasn't broken into a major organization yet, he has made a lot of contacts in the criminal underworld, and hopes that his work will pay off very soon.
  3. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 9
    Knowledge (Underword Organizations) is usually covered by the "catch-all" Knowledge (Streetwise), which is more useful in the long-run.
  4. MoronDude Jedi Grand Master

    Member Since:
    Nov 1, 2000
    star 6
    Ah, thank you. So, a slight change:

    From:
    Knowledge (Criminal Underworld)

    To:
    Knowledge (Streetwise)
  5. Diverjkc Jedi Knight

    Member Since:
    Dec 9, 2002
    star 3
    No word from Darth_Digital or Quiwan. So there is one space open in both groups.

    Protoss, you are more than welcome to get a group together.

    DARTH-MARK, Dizfactor, if you are still around you can jump in to one of the groups, although it looks like you will have to fight over the ORP game.
  6. jhc36 Force Ghost

    Member Since:
    Mar 19, 2003
    star 4
    here's my guy.

    Zyr Naas

    Male Yevethan Fringer 3, Age: 25; Init +2 (+2 Dex); Defense 16 (+2 Dex, +4 Class); Spd 10 m; VP/WP 24/16; Atk +4 Melee, +4 Ranged ; SV Fort +6, Ref +4, Will +2; SQ: Barter, Jury-Rig, Dewclaws, Mild Xenophobia (I will scale the -8 back to a -4, since he was rased away from the rest of his species, but he has an inborn dislike of aliens); SZ M; FP 3; DSP 2; Rep +0; Str 17, Dex 15, Con 16, Int 14, Wis 13, Cha 10;

    Skills:
    Listen +6
    Spot +6
    Knowledge (StreetWise) +6
    Gamble +6
    Sense Motive +6
    Climb +6
    Jump +6
    Repair (Species bonus) +2
    Handle Animal +6

    Feats:
    Ambidexterity
    Endurance
    Two-Weapon Fighting
    W.G.P. (Primitive Weapons)
    W.G.P. (Simple Weapons)

    Languages:
    Basic
    Rodese
    Hutties

    Equipment:
    nothing as of yet...still awaiting word.
    3,500 credits
  7. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 9
    You must have one rank in Repair to get your species bonus, as Repair cannot be used untrained...
  8. Jedi_Knight_Jonas Jedi Master

    Member Since:
    Sep 26, 2003
    star 3
    I WANNA PLAY I WANNA PLAY!!!!
  9. dizfactor Jedi Grand Master

    Member Since:
    Aug 12, 2002
    star 5
    DARTH-MARK, Dizfactor, if you are still around you can jump in to one of the groups, although it looks like you will have to fight over the ORP game.

    thank you!

    i'm still not sure how this is working. you post here, and we post in response? how often are we going to be expected to post?

    also, beyond the era, i don't know what is going on with regard to setting and type of game for each of the two groups, and that will affect what kind of character i create. is it going to be more action-oriented, more political, more smuggling and other such things?
  10. Gorin_Zachian Jedi Master

    Member Since:
    May 13, 2002
    star 4
    So.... When we gonna start?
  11. Ender Sai Chosen One

    Member Since:
    Feb 18, 2001
    star 8
  12. Diverjkc Jedi Knight

    Member Since:
    Dec 9, 2002
    star 3
    When all of the character sheets have been posted.
  13. Gorin_Zachian Jedi Master

    Member Since:
    May 13, 2002
    star 4
    Who are we still waiting on?
  14. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 9
  15. jhc36 Force Ghost

    Member Since:
    Mar 19, 2003
    star 4
    ohhh great dp4m way to set the example :p
  16. dp4m Chosen One

    Member Since:
    Nov 8, 2001
    star 9
    Molokai Zar; 3rd Level Male Gotal Jedi Wanderer.

    Age 26; Sex M; Ht. 1.9m, Wt. 55kg, Eyes Red; Hair Grey; Skin Black

    STR 12; DEX 13; CON 13; INT 17; WIS 14; CHA 15; VP/WP 26/13, DEF 15 (+4 Class, +1 DEX); Spd 10; ATK +3 (2d8+1 Lightsaber), REP +1; INIT +1, FP 3, DSP 0; SV: Fort +4, Ref +3, Will +5; SQ: Uncanny Dodge (Dex), Low-Light Vision, Deflect (Defense +1), Deflect (Attack -4)

    Skills: Bluff +11, Diplomacy +11, Intimidate +8, Knowledge (Alien Species) +6, Knowledge (Jedi Lore) +6, Sense Motive +11, Treat Injury +5, Speak/Read/Write Gotal, Speak/Read/Write Basic, Speak Huttese
    Force Skills: Empathy +6, Enhance Senses +6, Force Defense +6, Heal Self +6, See Force +6, Telepathy +6
    Feats: Agile Riposte, Dodge, Exotic Weapon Proficiency (Lightsaber), Force Sensitive, Weapon Group (Blaster Pistols, Simple)
    Force Feats: Control, Lightsaber Defense, Sense

    Equipment: Lightsaber, Plain Robes, 450 credits
    Background forthcoming...
  17. Diverjkc Jedi Knight

    Member Since:
    Dec 9, 2002
    star 3
    Come on people, don't let a thing come this far and bale on it.

    I have six characters that have been posted.

    I am waiting on CharlieHickok- and Deak_Alder. But they are both in group one. So I guess group 2 can go ahead and start. I am gonna go get some lunch and I will open the thread after I get back.
  18. jhc36 Force Ghost

    Member Since:
    Mar 19, 2003
    star 4
    yeah i want to second that as well. i'm eager to start....and being a member of the 1st group...i wont be able to start until we get one more to post their stats.

    good 'ol Zyr Naas doesnt want to see this thing die.
  19. Ender Sai Chosen One

    Member Since:
    Feb 18, 2001
    star 8
    Can we start without them and factor them in later?

    E_S
  20. JediBendu Force Ghost

    Member Since:
    Jan 13, 1999
    star 3
    This is all well and good, trust, sharing, equality, role-playing bonhomie....

    BUT WHAT THE HELL IS GOING ON WITH THOSE ATTRIBUTES?

    Not one person rolled anything below a 10, most of you have everything above 12, a couple of you have two 18s...

    WTF?
  21. CharlieHickok- Jedi Knight

    Member Since:
    Sep 18, 2003
    star 1
    I have already posted my char.
    It's on page 2 I think.
  22. Diverjkc Jedi Knight

    Member Since:
    Dec 9, 2002
    star 3
    Ender: Ya, I guess so, but they will have to get there soon.

    JediBendu: Calm down! Whats the point of being a hero if you can't act heroic. Sure, low-stat chars have their place, but I dont think that this is a place for them. If you want a low stat char, go play a 5 INT half ogre in D&D (very ammusing by the way, expecialy if played correctly)
    Elf: "You know that you are depriving a village somewhere of their idiot."
    Half-Ogre: "What?"

    CharlieHickok-: Sorry I missed that.
  23. JediBendu Force Ghost

    Member Since:
    Jan 13, 1999
    star 3
    You don't have to be low stat all the way, but these characters aren't even slightly average in any way! The chances of getting die roles this good are ridiculously low.

    Playing heroic characters doesn't mean playing super characters. By the very nature of having heroic levels characters are more powerful than those with NPC classes.

    Now I can understand wanting to play a kick-ass character, but they should still have human levels of falibility and also... two 18s on a character. The chances of that are absolutely mininscule and compromise the whole point of having the lower range of stats.

    A 9 is perfectly respectable. A 12 is impressive (you probably know few people with stats above 12 in your life), anything above a 12 is very, very good. You guys are playing top scientists with the build of an athlete and the charm of James Bond, the wisdom of a Jedi and the constitution of a rhino. Too much, this sort of thing removes the specialisation of a single or duel high stat that characterises a good team player, these characters are designed for hogging the limelight, because they are good at everything.
  24. Diverjkc Jedi Knight

    Member Since:
    Dec 9, 2002
    star 3
    You guys are playing top scientists with the build of an athlete and the charm of James Bond, the wisdom of a Jedi and the constitution of a rhino.

    You forgot to mention dexterity. j/k

    The high stat bit dosn't bother me. I told them to roll 4d6, drop the lowest. Do that seven times and drop the lowest total. Now you seem to have concerns about their falibility. I admit, with stats like that they would be very good at most things. Unlike most GM I have played under, I don't try to play off the players stat defects. I play off their personality and character. If someone is afraid of snakes, I will make a Slussi their co-pilot. I don't care how good your stats are, if you play your character correctly (s)he will have a very bad day sitting next to an eight foot long snake with arms.
  25. JediBendu Force Ghost

    Member Since:
    Jan 13, 1999
    star 3
    But look at the character in "Star wars Episode XV: The RPG Forum returns". It would be a movie full of male models doing brillaint things. They would be impossible to connect to just by their very brilliance at everything.

    The best hero characters are the ones that are just a bit beyond us, that are within our grasp. Luke is not that much smarter, braver or tougher than we are. He starts out wityh one defining characteristic - he's a good pilot, and the the force comes in later. He's pretty average otherwise.

    A lot of the distinctiveness in one of these characters is their strengths and their weaknesses. You don't expect wisdom from Solo (or even Luke). You don't expert superior hand to hand fighting from Leia or Palpatine.

    These characters are just too good. That loses my interest in the movie you are making. And before you say you're not making a movie, it's SW:RPG, it's a movie.
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