On a completely separate note, I finished AsCreed. I wonder, if the game uses combat to punish you for not being stealthy, they why is about 90% of the games final two or three hours pretty much non-stop combat? And what was with the complete non-ending the game had? I know, I know, there's a sequel, but they couldn't have made it more obvious if they'd just smash-cut to a screen saying "Thanks for playing! To see the ending, buy Assassin's Creed II!" That's Halo II level crap. Overall, I enjoyed the core game elements in a lot of ways, the approach to stealth is nice and a lot of the crowd mechanics and such are interesting. Basically any mission where you actually have to assassinate someone without being discovered was fun. But there are a lot of things that drag the game down: combat is boring and frustratingly simple, the story is meh and the characters are either annoying or flat. Pretty much the only likable character in the whole game is Lucy, and I am well aware of the fate that eventually befalls her. No one in the universe should suffer the fate of having to rescue Desmond Miles. Or love/crush on him . So, yeah. Right now, my opinion of the games is refined, but it hasn't really changed. I'm still not a fan. I'd have to really want to play one of the other games to pick it up, and after this one, I'm kinda burned out.