I like both d20 and d6. The players in my group enjoy playing both. Of course, we all see flaws in each. Some are more detrimental then others depending on the setting, the players, the story, and of course, the GM. However, one thing that has been bugging in d6. I'm of the opinion that d6 SW handles Force users the best of the two game systems. The one minor problem I see are Dark Side Force Points in conjunction with force powers with high-powered force users. As you may know, any player can call upon the Dark Side to receive Dark Side Force Points, even non-force users. The difference is that in the grand scheme of things, the non-force sensitive characters only believe they are trying really hard, motivated by extreme anger, or rage, or are committing a very evil act. Like the use of regular force points, they pass it off as simple luck, or skill empowered by blind rage, or pernicious motives. For these players, in the rare instance they choose to call upon the Dark Side and receive a Dark Side Force Point, and double-up by using a regular Force Point, quadrupling their die codes and bonuses, it can produce catastrophic results, but is nonetheless manageable. For Force users, however, with Force skill codes even in the 5D-6D range, combined with Concentration, the game suddenly looks like The Force Unleashed, moving capital ships with telekinesis, and tossing aside entire armies with the Force. Think I'm exaggerating? Let me demonstrate with an example close to home. The heroes are defending a neutral planet from ravage by the Imperial Remnant forces. A Star Destroyer has entered the system, and a planetary bombardment is imminent. The Jedi Character has an Alter die code of 5D. Realizing he can't possibly be powerful enough to summon the power to deal with the destroyer, and no time left to attempt to board the ship, he uses a Force Point. Then, giving into his fear, he also calls upon the Dark Side of the Force, receiving a Dark Side Force Point (which of course by the rules must be used immediately). In combination with the Force power Concentration, his total die code for Telekinesis is 32D! He rolls 123 and literally pushes the Star Destroyer away from the planet, crashing it into its escorts, and finally into the tie carrier in the rear, destroying the ISD. All of this was in exchange for 3 Dark Side Points as well. The first for using the force in fear and anger. The second for using a Force point to commit and evil act (calling upon the Dark Side). The third for actually calling upon the Dark Side. (As a note, the Jedi somehow made his roll and did not fall to the Dark Side of the Force. ) I'm relatively OK with it because a) it's costly, and b) it was fittingly epic given the desperation of party to save thsoe people. All of that aside though, I can see this situation as really wrecking a GM's campaign. Does anyone else have any similar accounts, or ways to avoid massive force use from destroying the story?