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Asteroide Texture Problem

Discussion in 'Archive: Scifi 3D Forum' started by HenrikSolberg, Sep 13, 2003.

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  1. HenrikSolberg

    HenrikSolberg Jedi Youngling star 2

    Registered:
    Mar 19, 2002
    I've made an Asteroidefield in 3ds MAX and assigned a material to it as a "skin". But when I make an animation with a moving camera, the "skin" on each asteroid follows the camera. How can I get the "skin" to be locked to its primary position?
     
  2. diabloblanco17

    diabloblanco17 Jedi Youngling star 3

    Registered:
    Dec 8, 2002
    As a "skin"?

    Why not just UVW map each of the asteroids?
     
  3. HenrikSolberg

    HenrikSolberg Jedi Youngling star 2

    Registered:
    Mar 19, 2002
    The way I did it, was to go in to the material editor and added a diffuse color and choosed a bitmap file to it.
    How do I add a UVW map?
     
  4. Darksteps

    Darksteps Jedi Youngling star 3

    Registered:
    May 15, 2001
    go to the modify panel and look at the bottom of the pulldown Modifier list... it's a UVW Map modifier...

    Darksteps...
     
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