Discussion in 'Games' started by Reynar_Tedros, Dec 12, 2009.
I finally got the Calender Man achievement legit today.
Good for you.
I forgot again.
Picked up the Armored Edition yesterday and played it for a bit last night- I'm almost to the initial Joker confrontation, going through the factory or whatever it is.
Never played Asylum, but my initial impressions are mixed. Batman handles well for the open world style the game has and, though the combat borders on tedious, there's enough variety to keep it from being entirely a single attack button (with timed counter taps) mashing affair. Though it is implied you can use your gadgets during combat for further variety, but it's not entirely clear if that's the case right now.
And I think that's the main problem I'm encountering with it- much of the game, at least in this stretch, is about the game telling you what you can hit in a situation since the control scheme is a fair bit unwieldy. Just when you think you're starting to understand what you can do in certain contexts, the game denies you and tells you have to do something else.
I mean, I get that it's effectively an extended tutorial at this point, but I feel like it's not just holding my hands but actively preventing me from learning how to play the game due to some poor level design (which results in needing to use Detective Mode far too frequently (almost feels like there's little reason in turning it off at times)- which in itself seems to negate the need for the sonar) that lacks intuition towards what you can and cannot interact with.
And though the weapon/gadget/etc submenus are additionally somewhat cumbersome, I can only imagine how much more annoying they'd be without the GamePad.
Speaking of which, one of the features that I'm really enjoying is the BAT armor you can enable through the GamePad- it helps break up the occasional monotonousness of the fights and provides you a strategic facet that is otherwise generally lacking, since you need to both work towards it's use and be sure not to waste it when you don't need it. It adds a kind of fighting game mechanic to the brawling that I really like.
Also enjoying the voice cast as well- Conroy as Batman is always awesome. And I'm amused by Harley Quinn taunting me after my many deaths so far (I need to work on the stealth aspect of things- generally not my thing outside of Zelda games, heh).
Story has been interesting so far (though why would they wall-off part of a city and fill it with criminals to roam free in?) and I like the detective interludes (even if figuring out the bullet trajectory was a little too obvious to even NEED an investigation when you saw the laser sight and have the broken window...).
So, I'm hoping the game controls start to feel a bit more natural the more I play, but it's certainly cumbersome- like they're trying to do too much but not doing them all that well. I'm not sure if I'll be playing this one to the end (right now, it's potentially the first game I'll trade back in 10-15 years- not counting the awful first Transformers movie game which I immediately resold used at my store- not that B:AC is ANYWHERE near THAT bad), but we'll see where the story, mechanics and bonus DLC modes go.
It hasn't lost my interest as quickly as the Batman game that came out early in the GCN's lifecycle (I think it was also on PS2), though that one had both the Animated Series voice cast AND it's general visual design.
So, in other words- seems decent, but I was really hoping to be blown away. I still have hope that I might be, its just a rocky start right now, at the very least.
The best bits with the Arkham games are the storylines and the villains themselves. The levels look good but yeah the combat can get a bit tedious in the early stages as well as the sneaking around levels when you need to take out a lot of guys.
Arkham City has a much bigger space to roam (and glide) around in compared to Asylum, although it's not as dark and menacing as that game was.
You do get to play some levels as Catwoman too btw, which does allow for a new take on combat.
I play it on PC with a control pad, not sure I could manage all the button combos on a keyboard easily.
I don't know if the Armoured Edition has any extra stuff aside from Batman's Armour, but the DLC is good.
Yeah, it's fun taking on the villains. Moving about the world is fun and feels like Batman. Cat woman adds some nice variety. The combat options are starting to expand/click a bit.
Besides the armor there's also a motion controlled Batarang cam and being able to choose what explosives to detonate instead of just all.
Everything else is accessing and upgrading gadgets via the pad and having the sonar and map displayed real time, as well as all the DLC content included.
Both Arkham Asylum and City are great game, i enjoyed them and can't wait for Origins
And the Batman skins are pretty awesome.
I find Detective Mode to be the most annoying thing in the series. It's so useful, and you need it for quite a lot of things, but I don't want to play the games bathed in blue. I want to see the world as it actually looks like.
Other than that, the two Arkham games are easily the best licensed superhero games ever made. Hopefully Origins will deliver a really good Year One (or Two, I guess?) tale to complete the trilogy.
Trilogy? You don't really think they're not going to try and annualize or biennialize the series, do you?
I completely agree about the Detective Mode- the way things are designed, you need to have it on 90% of the time you're inside a building, even if you don't want to have it on so much. It's too hard to tell what doors or objects you're able to interact with otherwise- and the level design of the interiors doesn't do a good job of conveying that on it's own.
I mean, I'm a massive fan of non-linear, GoldenEye-style environments with deadend rooms and such, but at least in GE, you knew what doors you could use in navigating them.
Add into that the need to track enemies during the stealth bat-takedowns segments (if only to know when you're in range of a target), and it becomes too much of a need.
I think it would have been much better to only have the enemies and objects/doors get highlighted instead of reskinning the entire environment (or make the latter a separate vision mode used just for scanning info while the former is for targeting info).
I found I used Detective mode nearly all the time, even when fighting because it made enemies easier to see and highlighted more dangerous ones.
It's also useful in City to give you clues to uncovering the famed plot-twist, if you look carefully enough
I'm not arguing that it makes it easier- but you shouldn't want to, or have to, keep it on all the time.
I'm starting to get into the game now. For some reason, punching the screens of the Penguin's communication disruptors is oddly satisfying.
I think that is because that particular mission is an exterior one- where the game handles itself extremely well as an open world format. Most of my issues remain with the interior levels, detctive mode reliance notwithstanding.
Well, that and the camera controls- I REALLY wish you could reverse camera control settings because the left and right camera controls feel backwards constantly.
I'm considering doing a Let's Play of this, have been for a while - well, this or Asylum - and I just have no idea what sort of commentary to have, or if it's even worth it to do this.
Well, there's the obvious "jump the shark" joke for the Penguin level...
I was thinking I'd discuss the comics it was directly inspired by and more Batman lore than actual gameplay or plot, I think.
That'd be a good angle. I'm loving how they managed to turn Nu-Freeze into TAS Freeze.
Oh, and what's up with The "Raish" pronoun citation of Ras?
Which is a cool pet to have, aside from it living in freezing water which would kill it
TAS pronunciation - also Denny O'Neil swears that's the way it's meant to be pronounced, actual linguistic evidence be damned.
72% through the main story- I'm curious, we're the Catwoman levels part of the original game? Or we're they a DLC add-on? They're just so spaced out.
The Catwoman segments were Day 1 DLC that came free to anyone who bought the game new.
That's what I suspected- there's only been three if them so far. 2 pretty early on and then nothing until now, right after the Joker/Talia thing.
Their sparseness was what raised an eyebrow.
I kind of wish Catwoman wasn't in the game. She's an irritating character, or rather Paul Dini's take on her is. All that stuff about how she's kind of a sexist character? Still true when I sit down and play it a year later.
I wonder what they could've put in place instead of Catwoman, though - everyone was saying she was an integral character to the story, but really, there's little need for her. She's actually more enjoyable as deus ex machina to save Batman. Can you 100% the game without her?
Well, the stats screen breaks things down by cat-egory. So you can apparently 100% the story but not the side missions, and the Catwoman, Riddlers Revenge and Harley's Revenge modes have their own star totals.
I have no idea how that's calculated towards the overall file percentage stat, though- but I think that figure counts everything.
Also , I just figured out that the bat signal is a waypoint. Ha! Might have been useful to know earlier...
Well I have the Catwoman pack - bought the game day 1, may have flunked a midterm as a result - but I wonder how not having her affects achievements/trophies.
As it has been pointed out, she's just Day One DLC. As such, once installed, the DLC pack's achievements are added to the profile and are only related to her specific missions, Riddler trophies and combat/predator challenges. I don't think it would've affected the game one way or another if you had never installed her DLC since its so much filler/optional material.