1. Oh hai Guest!

    Welcome to the RPF!

SWRPF Archive Clans 2: Era of the Empire

Discussion in 'Star Wars Role Playing Archive' started by DarthIntegral, Apr 10, 2006.

Thread Status:
Not open for further replies.
  1. DarthIntegral Force Ghost

    Member Since:
    Jul 13, 2005
    star 7
    On a planet billions or light-years from any "known" planet, in a time history never recorded, there was a story not often heard. This game is the telling of that story. Of an empirical rule, of uprisings against the empire, and of the stories of small clans fighting for survival under the shadow of that empire. This is Clans 2: Era of the Empire

    In this game, you will be playing as a clan, comprised of one species from the GFFA (humans, twileks, noghri, wookies, etc.), telling the story on the planet. Your clan will begin in one of four stages: Empirical Clan (there will be one of these), Competitive Clan (there will be up to three of these), Small Clans (there can be any number of these), Primitive Clan (there can be any number of these). Some clans will strive to be the dominant clan on the planet. Others will try to survive, while others still will find their destinies somewhere in between. These clans will accomplish their goals in several different ways: They will work hard, they will pray to and attempt to appease the gods, they will war with and merge with other clans, they will have strokes of genius, strokes of luck, and a myriad of other ways.

    Clan skills will be measured in 21 skill categories, in 4 different sets. Obviously, as your points allocated to each skill get higher, your skills get more proficient. For a number of skills, reaching the level of "5" will allow for a special advancement in that skill (those skills are noted below)

    Living Skills
    Farming -- The ability to use the ground around you to produce food and other crops. At level zero, you can pick wild crops. As your skills increase, so will your crop yield and your crop quality. At level five, you will be able to have plantations.
    Herding -- The ability to use animals to improve your general life. At level zero, you cannot use any animals. As your skills increase, so will the number of animals you can utilize, and the number of ways you can utilize them.
    Fishing -- The ability to get food from water. At level zero, you cannot get any food from the water. As your skills increase, so will the size of fish you can catch, and you will be able to use more advanced equipment.
    Building -- The ability to construct homes, bridges, and other structures to improve your village and daily life. At level zero, you can construct crude huts. As your skills increase, so will the quality of your buildings and the time needed to complete them will decrease.
    Mining -- The ability to take things from the ground and mountains and put them to use. At level zero, you can find things that have already been loosened from the earth. As your skills increase, so will your ability to mine through harsher conditions, and to get larger harvests.
    Culinary -- The ability to make food better. At level zero, you can only eat food as it comes. As your skills increase, the taste and nourishment from your food will also increase. At level five, you will be able to cook to nourish small armies.

    Advancement Skills
    Culture -- The ability to entertain and be entertained. At level zero, you can only find basic entertainment. As your skills increase, so will your quality of entertainment, and the ensuing bonus in morale will improve, also.
    Politics -- The ability to govern. At level zero, you can manage within small groups. As your skills increase, so will your ability to handle larger groups, and the ability to change the way things are lead. At level five, you can create upheaval to change your governing system.
    Medicine -- The ability to cure wounds, treat illness, and prolong life. At level zero, you can treat nothing. As your skills increase, so does the probability of success, and you will be able to treat larger wounds, more serious illnesses, and prolong lives further.
    Education -- The ability to pass along knowledge. At level zero, you will be able to spend a lifetime learning a trade/craft/art. As your skills increase, the time needed will decrease and the pupil-to
  2. DarthIntegral Force Ghost

    Member Since:
    Jul 13, 2005
    star 7
    The World of Clans 2

    The following is a map of the known lands of the world this game will be taking place on. There is a very good possibility that other lands exist, but they are yet to be discovered.

    [image=http://i32.photobucket.com/albums/d42/DarthIntegral/clans2knownmap.jpg]

    On the map, the following can be used as a key

    Blue := water (oceans, rivers, lakes) {not all shown, only major}
    Purple := Icy Regions
    Grey := Mountains
    Yellow := Desert
    Dark Green := Forest
    Light Green := Jungle
    Red := Volcanic Regions
    White := Plains

    The following is a list of creatures which inhabit the known lands:

    Herd able, non-threatening
    Bantha (naturally live in all regions except icey)
    Boga (naturally live only in jungle regions)
    Dewback (naturally live only in deserts)
    Eeopie (naturally live in all regions)
    Tauntaun (naturally live only in icey regions)

    Herd able, threatening
    Orray (naturally live only in plains)

    non-herd able, non-threatening
    ysalamiri (naturally live only in forests)
    Shaak (naturally live in all regions, except volcanic)
    Scurrier (naturally live only in plains)
    mott (naturally live in all regions, except volcanic)

    non-herd able, threatening
    Condor Dragon (naturally live only in forests and jungles)
    Krayt Dragons (naturally live only in volcanic regions)
    Wampa (naturally live only in mountains and icy regions)
    Reek (naturally live in all regions)
    Nexu (naturally live only in plains and forests)
    Vonskyrs (naturally live only in forests)

    Very Threatening
    Acklay (naturally live in any terrain, but only near water)
    Rancor (naturally live only in plains)
  3. BartSimpson-SithLord Manager Emeritus

    Member Since:
    Jan 24, 2002
    star 5
    GM Approved


    Species: Non-Human(through manipulation and experimentation what was once human is no longer).
    Clan Name: Hollow Garden
    Life Expectancy: 80 years
    System of Government: Monarchy
    Religion: Yes.
    Clan Type: Empire
    Skills:
    [2]farming
    [1]herding
    [3]fishing
    [4]building
    [3]mining
    [2]culinary
    [0]culture
    [4]politics
    [4]medicine
    [2]education
    [3]logic
    [4]Religion
    [4]weapon forging
    [4]weapon wielding
    [0]animal riding
    [4]armor forging
    [4]strategical thinking
    [4]communication
    [2]trade
    [3]transportation
    [3]boating
    []luck (only given by GM)

    Initial Leader
    Name: Xanadin
    Rank: Emperor, called One by his twelve advisers
    Age: 45
    Brief Bio: Xanadin was once a kind, caring individual living in a country of perpetual blue sky and beautiful gardens. His life as a young boy growing up was nothing short of heavenly. There was always food on the table as his father was a teacher at the local community school. It was here, at this small school, that Xanadin met the scientist that would change everything. The man who would bring forth the destruction of the peaceful country and give rise to an Empire.

    His name was Micora. He was a very wise man who had begun to look into the workings of the sentient heart, as if the heart could be studied and learned scientifically. Young Xanadin was facinated by this man. He was fascinated by the research. He wanted to help any way he could. Soon he left with Micora to join the scientist in the capital city of the country.

    There they conducted their experiments. But they were foolish. They knew not what the heart was truly capable of and their creations began to turn on them. Micora destroyed his "experiments" and went into hiding. However, Xanadin did not share his Master's fear to continue. Xanadin continued the experiments, continued them on himself. The result changed him. No longer could he feel any emotion, it was as if he had lost his heart. He was now more machine than man, feeling no compassion, but possessing the knowledge of how to manipulate the heart. He began working his now true intentions in earnest. Soon he had created those who would become his advisers and soon after they created an army of white clad Knights, all who feel no emotion and dream of obtaining their feelings back. Of course, this was only a pretense so as to control their army.

    In a war that decimated the country, burning gardens, fields, houses, whole cities, and destroyed countless lives, Xanadin and his advisors rose to power and renamed the country to Hollow Garden as they began construction on their massive Castle of White. Here, under the protection of his feeling-less and easily controlled army, Xanadin works to complete his ultimate goal: Take over the world and convert the hearts and emotions of all living beings into a massive aura of emotion so that he may once again attain his humanity. His humanity that he, himself, stole from his body. From his existence.

    ~*!~-~DOCTOR BEAR~-~!*~
  4. DarthIntegral Force Ghost

    Member Since:
    Jul 13, 2005
    star 7
    Species: Gammorean
    Clan Name: Grandala
    Life Expectancy: 50 years
    System of Government: Selective Monarchy
    Religion: Monotheistic, very dedicated to one god without name
    Clan Type: Primitive
    Skills:
    []farming
    []herding
    [5]fishing
    []building
    []mining
    []culinary
    []culture
    []politics
    []medicine
    []education
    []logic
    [5]Religion
    [2]weapon forging
    [2]weapon wielding
    []animal riding
    [1]armor forging
    []strategical thinking
    []communication
    []trade
    []transportation
    []boating
    []luck (only given by GM)
    Initial Leader
    Name: Lord Nokku
    Rank: Chosen Lord
    Age: 27
    Brief Bio: Once a generation, the god gives a chosen one to the Grandala. This chosen one is able to see things before they happen, move things without touching them, and inflict pain upon other through sheer will power. Typically, the current chosen one will identify the next generation's chosen one, and teach him to use his powers, with the new chosen one taking the rule of the clan after the death of the previous Chosen Lord. Lord Nokku has only been in rule for 2 years, and has overseen a new path to increase food supplies for the clan, in hopes that such a path will lead to a brighter future for his clan.
    OOC: Bart takes care of our 1 empire clan. And, also, one of the two available human clans./>
  5. YoungAngus Jedi Youngling

    Member Since:
    May 7, 2005
    star 5
    Approved by teh man himself.



    Species: Twi'lek
    Clan Name: Secura Te
    Life Expectancy: 60
    System of Government: Monarchy
    Religion: Polytheistic
    Clan Type: Competitive Clan

    Skills:
    [2]farming
    [1]herding
    [1]fishing
    [3]building
    [0]mining
    [1]culinary
    [2]culture
    [3]politics
    [2]medicine
    [2]education
    [4]logic
    [2]Religion
    [2]weapon forging
    [1]weapon wielding
    [1]animal riding
    [1]armor forging
    [5]strategical thinking
    [2]communication
    [1]trade
    [2]transportation
    [2]boating
    []luck (only given by GM)

    Initial Leader
    Name: Cheechoo
    Rank: Leader of Secura Te
    Age: 47
    Brief Bio: In the early days of the Secura Te Clan, Cheechoo was a famed warrior. He was close friends with the clan's leader, Letra. Letra was killed while rescuing a small boy who had been attacked by a Nexu, Letra saw something within the boy that Cheechoo did not see. The boy had special skills. The young boy's name was Marleu.

    At Letra's funeral, a group of visitors made their way into the Secura Te's woodlands. Cheechoo excused himself from the funeral and secretly met with the group. The secret meeting took place within a small clearing inbetween the tall, imposing trees. Cheechoo spoke with them, and Marleu had listened in on the conversation. He was eventually caught, and forced to explain himself. When the boy spoke of things he had apparantly heard from the Gods, the visitors asked to bring the boy with them to train him. Cheechoo made an executive decision to allow the strangers to take the boy for training. He has not seen Marleu since.

    On Cheechoo's way back to the village, he came accross a young clansmen who witnessed the secret meeting. He saw Cheechoo give away the boy and threatend to tell everyone. Cheechoo stabbed the young Twilik, then he scarred his own body to make it look as if he was attacked.

    He returned to the village and said the town was raided and pillaged. He told his people that Marleu was kidnapped and another young Twilik clansmen killed. Cheechoo was the only one with the knowledge of what happend.

    Fear soon became a dominant part of the Secura Te Tribe. Fear that these Barbarians or "Others" as they called them would strike again. Cheechoo was put in as the official leader of the tribe and promised to protect them from the "Others." He knew the truth of what had happend, but he could never let his people know he allowed the taking of the boy. He was looked up to by the people, he was the closest friend to Letra before he died so the Secura Te welcomed him as a leader. He allowed the tribe to prosper. He is ruled by the Gods and spreads the Gods' word to the Secura Te. But over the years he has not forgotten of that fateful day in the woods when Marleu left, he has always wondered of the fate of the young Twilik, and wondered of the day that he may return.

    He is a brave warrior with an unbeatable mind in War Tactics. He will defend his people at any costs.
  6. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 5
    GM APPROVED

    Glad to be in on the ground floor, this time 'round.

    Species: Chistori
    Clan Name: Alerians
    Life Expectancy: 40 years
    System of Government: Warrior-Dominant Shamanists
    Religion: Monotheistic (God Aleris)
    Clan Type: Primitive
    Skills:
    []farming
    [2]herding
    []fishing
    []building
    []mining
    []culinary
    [2]culture
    []politics
    []medicine
    []education
    []logic
    [3]Religion
    [2]weapon forging
    [2]weapon wielding
    []animal riding
    [1]armor forging
    [1]strategical thinking
    [2]communication
    []trade
    []transportation
    []boating
    []luck (only given by GM)

    Initial Leader
    Name: Hrothgar
    Rank: Chieftan
    Age: 37
    Brief Bio: Hrothgar began life normally, but was found by the shamen to be exceptionally skilled in combat. He became the Clan's champion, slaying many beasts and enemies in combat, and eventually succeeded Kroq-Gar as Chieftan.

  7. DarthIntegral Force Ghost

    Member Since:
    Jul 13, 2005
    star 7
    GM OOC:

    A couple of notes to share

    1) Two human clans have been approved. Hence, no more human clans will be allowed (human derivatives, like Mandalorians, are still ok)

    2) Three Competitive Clans have been approved. Hence, no more competitive clans will be allowed.

    3) If you have a request as to where you would like your clan to begin play, you may PM it to me. However, there are no guarantees that request will be fulfilled.
  8. Mandeillord Jedi Knight

    Member Since:
    Mar 13, 2006
    star 1
    GM Approved

    Species: Human
    Clan Name: Qizara
    Life Expectancy: 65 years
    System of Government: Religious Monarchy
    Religion: The Qizara religion is monotheistic, where they believe in the Supreme Ruler, Liet. They also believe that a prophet by the name of Lisan al-Gaib, or Mahdi, will lead them to paradise and eternal peace. The religion is commonly referred to as Jiolism, but its true name is not spoken unless in dire need of guidance from Liet. The Scriptures of Jiolism contain two volumes consisting of five books each. The First Volume, or the Tubriat, describes tolerable actions in a Jiolist society. It also is an introduction to the Second Volume, or the Regyt. The Regyt contains the writings from the Four Disciples of Lisan al-Gaib: Hoyt, Quenore, Jakta, and Thurfir. These writings range from explanations of miracles to the daily life of Lisan al-Gaib. Based off of these Scriptures, the Qizara came to the conclusion that every one-thousand years their Mahdi will come.
    Clan Type: Competitive
    Skills:
    [2]farming
    []herding
    []fishing
    [4]building
    [2]mining
    []culinary
    []culture
    [3]politics
    [1]medicine
    []education
    [2]logic
    [3]Religion
    [2]weapon forging
    [3]weapon wielding
    []animal riding
    [2]armor forging
    []strategical thinking
    [1]communication
    []trade
    []transportation
    []boating
    []luck (only given by GM)

    Initial Leader
    Name: Pok
    Rank: High Priest of the Qizara
    Age: 23
    Brief Bio: Pok led a humble and fulfilling life. He had a wife, three healthy children, and adequate living. This was before he learned of his destiny; to become a High Priest of the Qizara. This position was only left open to the one destined to rule the Qizara. Pok certainly didn?t think it would be him, as he was not of noble-birth and contained no special qualities. Though one day, at a daily religious sermon he was attending, the Priests present truly believed they saw the spirit of Mahdi in him. They called forth the current High Priest, executed him, and appointed Pok to the position.

    There was nothing that Pok couldn?t think of to stop this. He tried everything, even faking his own death in belief that he could escape the lavish royal palace. The Priests seem to second-guess his actions and they were prepared when Pok tried to proceed with his master plan. But, along with the title High Priest, there comes certain benefits. Pok was corrupted by these benefits, and unfortunately fell into the deadly game of politics, where he currently resides at the top. Now he leads a society of religious fanatics with a knack of waging war and doing quite well. Pok has no problem with this, as he actually enjoys it.
  9. Chukles38 Force Ghost

    Member Since:
    Jun 10, 2005
    star 5
    All GM-Approved and such. :p

    Species: Zabrak
    Clan Name: New Iridonia
    Life Expectancy: 80 years
    System of Government: Monarchy
    Religion: Monotheistic, they just call him Lord or what-not
    Clan Type: Small Clan
    Skills: 25
    [1]farming
    [1]herding
    [1]fishing
    [3]building
    []mining
    [1]culinary
    [2]culture
    [2]politics
    []medicine
    [1]education
    [1]logic
    [5]Religion
    [1]weapon forging
    [1]weapon wielding
    []animal riding
    [1]armor forging
    [1]strategical thinking
    [1]communication
    [2]trade
    []transportation
    []boating
    []luck (only given by GM)

    Initial Leader
    Name: Gro'Bardom Zamarnal
    Rank: King
    Age: 53
    Brief Bio: Gro grew up in the tribe. He was the son of the king, a privileged individual. However, his father raised him well. Leading by example, Gro's father would work for what he ate, and helped where he could. Gro has attempted to emulate his father in all aspects to ruling. However, Gro has put more influence into religion and warfare than Gro's father ever would have. He has now been ruling for over 30 years. He's getting older, and there is talk of his daughter, Kristala, succeding her father on the throne. Howeve,r the rumors are unsubstantiated.
  10. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 5
    I'm gonna guess that Mandeillore is a Dune fan.
  11. Winged_Jedi Force Ghost

    Member Since:
    Feb 28, 2003
    star 4
    And BartSimpson-SithLord is a fellow Kingdom Hearts fan, I reckon. ;)

    Approved

    Species: Ubese
    Clan Name: The Kaspirai
    Life Expectancy: 58
    System of Government: Aristocracy
    Religion: No state religion
    Clan Type: Competitive
    Skills:
    [2]farming
    []herding
    []fishing
    [1]building
    [5]mining
    [1]culinary
    []culture
    [3]politics
    [1]medicine
    [1]education
    [3]logic
    []Religion
    [4]weapon forging
    [6]weapon wielding
    []animal riding
    [6]armor forging
    [4]strategical thinking
    [2]communication
    []trade
    [1]transportation
    []boating
    []luck (only given by GM)

    Initial Leader
    Name: Lord Jahuslear Vorusa Kalaran
    Rank: First Knight of the Kaspirai
    Age: 43
    Brief Bio:
    The Kaspirai have grown as a people to large numbers. They have traditionally been headed by four families, the Kalaran, the Spirasha, the Raius, and Irijima. When a new ruler is needed, they agree together on the best warrior from their families to head the entire clan. The current First Knight, Lord Jahuslear, has long led his people, and does not plan on surrendering his power any time soon. He wants to set up a monarchy through his children, but for now has united the Kaspirai through wars and battles that he personally leads, focusing their energies on their military resources.
  12. Zedd-Vega Jedi Grand Master

    Member Since:
    Dec 13, 2003
    star 5
    GM APPROVED

    Species: Mandalorian
    Clan Name: Mandalore
    Life Expectancy: 50 years
    System of Government: Clan Hierarchy
    Religion: Atheistic (Believe in an almighty "Mandalore" who guides them)
    Clan Type: Small
    Skills:
    [3]farming
    []herding
    []fishing
    [2]building
    []mining
    []culinary
    [3]culture
    []politics
    []medicine
    [1]education
    [2]logic
    []Religion
    [3]weapon forging
    [3]weapon wielding
    []animal riding
    [3]armor forging
    [3]strategical thinking
    [1]communication
    [1]trade
    []transportation
    []boating
    []luck (only given by GM)

    Initial Leader
    Name:
    Zedd Vega
    Rank: Mandalore
    Age: 36
    Brief Bio: Zedd rose to power in the battle circle through tests of cunning and skill with their barely managable weapons. From his honor gained in the battle circle, he gained the secondary title of huntmaster before being promoted to Mandalore for having slain a mighty beast of the wilds. Although Zedd nears the end of his life, he still feels he and his people have much left to do before they pass on into the other realm.
  13. The Great No One Force Ghost

    Member Since:
    Jun 4, 2005
    star 8
    *the last of the competitive clans enters... the familiar theme of the empire starts to waft around the thread...[face_devil]*

    GM APPROVED

    Species: Defel

    Clan Name: Traex Shodaire (shortened to Traex in most cases,

    Life Expectancy: 150-300

    System of Government: A Warrior Triarchy. Three God Kings whose descendants maintain the family line and rule as they die. The leaders families were raised up because they were the elite warriors, and they have groomed themselves to be the three greatest warriors in their tribe. They may be the three best on the planet...

    Another aspect of this is that two can over rule the one. This has happened very infrequently because they prefer to present a united front, and if two agree on something the other will follow suit, making known his concerns about it to the other two, but making sure they do not appear divided to their people. There have been only seven recorded instances where this has happened, all on matters of greatest importance.

    Religion: Polytheistic, with the God of War, Beshjumal, being the foremost important. It is believed that the three Kings family lines were descended from the Gods as they are capable of things no others in their species are capable of.

    Clan Type: Competitive

    Skills: 40 total points

    LIVING
    [3]farming
    [0]herding
    [2]fishing
    [3]building
    [2]mining
    [1]culinary

    11

    ADVANCMENT
    [1]culture
    [2]politics
    [2]medicine
    [2]education
    [1]logic
    [5]religion

    23

    BATTLE
    [4]weapon forging
    [4]weapon wielding
    [0]animal riding
    [0]armor forging
    [2]strategical thinking

    33

    INTERACTION
    [1]communication
    [2]trade
    [2]transportation
    [2]boating
    [0]luck (only given by GM)

    40

    Initial Leaders

    Name: Deimos Odai
    Rank: God King
    Age: 25
    Brief Bio: The youngest of the God Kings, his family has been the strongest leaders, though not quite the strongest warriors. The Odais tend to focus on combat of the mental realm, but are by no means physical slouches. They have supplied the strategical military commanders for generations. Deimos has shown a particular aptitude for that. They are also tied as the most adept in the political realm because of their focus on the mind. They have learned the most about their strange abilities, and it is said that some have even been able to levitate things with the power of their mind (the Force) alone. Deimos is one of those, and has been searching out new uses for this power as well. He is by far the most creative of his family, and the God Kings, and this is aiding him greatly.

    Name: Maghr Nedjam
    Rank: God King
    Age: 127
    Brief Bio: The most stable and respected for his justice. The Nedjam have been the most liked by the general populace that aren?t the of the warrior caste. They are the most fair, and weigh both sides of an issue before they decide something. They make the best diplomats of the Traex Shodaire, and have developed an empathic ability through the Force. All of the families can do this, but the Nedjam have taken this to an art form. They also know how to manipulate this and influence others decisions, thus taking away their will. They never use this on the other God Kings, but do this when they need to sway some other people into seeing things in a new light. This only tends to work on weaker willed people however.

    Maghr has seen the death of a good friend in Deimos father, Turis. They saw eye to eye on most things, and generally held the course of the kingdom. His son, Roldar, is well on his way to becoming a good ruler? but has aspirations that are less than noble.

    Name: Kulton Mastigar
    Rank: God King
    Age: 238
    Brief Bio: The old warhorse of the God Kings, and by far the most respected of his race. He has seen many battles, as his family is the family of warriors. They have channeled they?re abilities into being the strongest, fast
  14. Mitth_Fisto Force Ghost

    Member Since:
    Sep 29, 2005
    star 5
    *GM APPROVED*

    Species: Wookie
    Small Clan Name: Bacca
    Life Expectancy: 850yrs
    System of Government: monarchy
    Religion: Monotheistic
    Clan Type: (Empire, Competitive, Small, Primitive)
    Skills:
    []farming
    []herding
    [2]fishing
    [2]building
    [2]mining
    [2]culinary
    []culture
    []politics
    [2]medicine
    [2]education
    [3]logic
    [1]Religion
    [2]weapon forging
    [3]weapon wielding
    []animal riding
    [1]armor forging
    [2]strategical thinking
    []communication
    [1]trade
    []transportation
    []boating
    []luck (only given by GM)

    Initial Leader
    Name: Chewbacca
    Rank: King
    Age: 368
    Brief Bio: Though he is the youngest king to sit upon the throne, his people have come to respect and follow his leadership. And often he seaks solitude in the tree tops were he can be alone with his thoughts concerning his people and their future under the current empirical rule of these small humans.
    ________________________________________________________________________

    His honor guard of four skilled wookies waited on the lower limbs of the tree that their king had assended. King Chewbacca a descendent from the great and powerful first King Bacca looked at his kingdom from his perch. His people were so willing to learn and eager to eventually either become equals with the governing race, or if need be to replace it. Either way his people needed to become better equiped for such a task, this certainly would be a busy year as they learned the skills needed to reach such greatness and honor.
  15. DarthIntegral Force Ghost

    Member Since:
    Jul 13, 2005
    star 7
    GM OOC:
    The Game should be ready to start tonight. But, of course, I will always accept new players, even once the game is in full motion. I am going to post two more of my Primitive Clans now, and in a couple of hours I will post the opening map situation for the clans. Everyone I have approved has posted their clan, but there is one pending sheet that needs resubmitted. Anyways, I am excited by the quality of sheets submitted so far and want to get this game started soon to capitalize on the great players here! It is my hope that some of the changes will result in more interactive gameplay in this version of Clans. Again, if you have any questions, comments, or anything of the like, my PM box is always open!

    Species: Gungans
    Clan Name: Gungo
    Life Expectancy: 40 years
    System of Government: Dictatorship
    Religion: Naturists; they worship all things nature, and also adhere to the concept of life-debts
    Clan Type: Primitive
    Skills:
    [5]farming
    []herding
    [1]fishing
    [3]building
    []mining
    [2]culinary
    []culture
    []politics
    []medicine
    []education
    []logic
    [1]Religion
    []weapon forging
    []weapon wielding
    []animal riding
    []armor forging
    []strategical thinking
    []communication
    []trade
    []transportation
    [3]boating
    []luck (only given by GM)

    Initial Leader
    Name: Gungo Alpho
    Rank: Ruler
    Age: 36
    Brief Bio: Gungo Alpho is in the line of descendants of the great leaders the Gungo. Many generations ago, the Gungo were faced with a drought, which threatened to wipe them out, as their sustenance comes from farming. Gungo Raggay made the entire clan promise him a life debt for teaching them to fish, and the line has stayed with his family to this day.

    Gungo Alpho has three sons: Gungo Berrax, Gungo Trico, and Gungo Prinzoz. At the time of their fathers death, the three will go to the streams to fish, and the son brining back the largest harvest will be named new Ruler of the Gungo, and the other two will be banished.

    Gungo Alpho's reign has been one of prosperity. He has taught the Gungo to use and create boats able to carry a dozen gungans at one time. They have also increased their ability to make houses, as they can now create a single building able to house four families of gungans. His reign has been long, as he is now in his twenty-fifth year as Ruler of the Gungo.


    Species: Tchuukthai
    Clan Name: Muriads
    Life Expectancy: 750 years
    System of Government: Monarchy
    Religion: Ancestor Worship
    Clan Type: Primitive
    Skills:
    []farming
    [3]herding
    []fishing
    []building
    [1]mining
    []culinary
    []culture
    []politics
    []medicine
    []education
    []logic
    [8]Religion
    []weapon forging
    []weapon wielding
    []animal riding
    [2]armor forging
    []strategical thinking
    []communication
    []trade
    [1]transportation
    []boating
    []luck (only given by GM)

    Initial Leader
    Name: Zion, the Wise
    Rank: King
    Age: 575
    Brief Bio: Zion, the Wise, has lead the Muriads for 200 years, since the death of his father, Valion, the Brave. He has kept the clan focused on remembering the wisdom of the past, and the lessons it has taught them. Zion is the strongest they have ever seen in the supernatural abilities of tapping into the spirits of their dead and using that strength to augment their own in supernatural ways. Although half of the clan is able to use some of this talent, none are anywhere near the level of Zion./>/>
  16. agap_afima Jedi Knight

    Member Since:
    Dec 19, 2005
    star 2
    APPROVED

    Species: Khil
    Clan Name: Greldo
    Life Expectancy: 65 years
    System of Government: theocracy
    Religion: monotheistic, god's name is Khilel
    Clan Type: Small
    Skills:
    [0]farming
    [1]herding
    [2]fishing
    [1]building
    [0]mining
    [1]culinary
    [2]culture
    [1]politics
    [1]medicine
    [2]education
    [1]logic
    [2]Religion
    [1]weapon forging
    [0]weapon wielding
    [1]animal riding
    [1]armor forging
    [2]strategical thinking
    [1]communication
    [2]trade
    [1]transportation
    [2]boating
    []luck (only given by GM)

    Initial Leader
    Name: Banar
    Rank: High Priest
    Age: 42
    Brief Bio: Banar was the son of a priest who was unable to receive the position of High Priest. Banar didn't want to fail like his father, so he worked hard, studying the religious texts diligently. He concocted an elaborate plan to remove the High Priest, which succeeded. Tradition required him to exile himself in the desert for 2 years, which Banar gladly did. He returned the triumphant High Priest of the Greldo tribe.
  17. DarthIntegral Force Ghost

    Member Since:
    Jul 13, 2005
    star 7
    Ok, let's get this game started. Again, feel free to join at any time, just PM me the character sheet and I will work you onto the map. But, let's allow those who are ready to play to play!
    IC: The Narrator
    Description of the land

    And so it came to pass, the fates had drawn us all here together. Many clans, many nations, many races. One land. None were sure there was anything beyond the ocean. Some demanded it must be so, others swore it could not be possible. And so this land was divided amongst the clans, for they did not know if there were any other lands.

    The lands were fertile, allowing an abundance of crops to be grown. Wild animals grazed the plains, hid in the forest, and found refuge in the mountains. All was well.

    Until one clan decided to change everything. The Hollow Garden wanted more than the others had. They warped their bodies, their minds, their hearts, and their lands. A kingdom ... an EMPIRE ... arose on the shores. The Hollow Garden established its borders. The ocean to the south of them, the great river their northeast border, and the great jungle, which they promised they would conquer, their border to the west. They numbered ten thousand strong this day, and other clans wept at the torture they could, and would, bring ... to the land, and to the other clans.

    But they are not alone on our land. The Secura Te, an abundant clan of forty-five hundred Twi'leks lived in the great plains. Surrounded on all four sides by water, they had the ocean to their south, the great river to the west, the river to the east, and the lake and the streams to the north. They were spread out, allowing them to make good use of their land, and still have a watchful eye to the west, where the Empire of the Hollow Garden stood.

    Another group also stood strong, their numbers also totaling forty-five hundred. The Kaspirai started on the desert near the eastern coast, but their love of the mountains, and the wealth of the mining there, lead them to expand their borders, stretching from the desert into the mountains. They avoided the ocean, and the streams on the other side of the mountains, though the reason for this are as of yet unknown. They were far from the influence of the Hollow Garden, their mountains protecting them.

    A third group stood, ready (at least in their own minds) to challenge the Hollow Garden for supremacy of the land. Forty-five hundred defel packed themselves into tight living in the lands between the lake and the mountains. Here, they watched the Twi'leks across the river, and the Ubese in the mountains. The Traex Shodaire watched, through the shadows, their intentions unclear, their motives unknown, and their presence unseen by most.

    However, these clans are not alone. With them are several clans number one-thousand. A clan of wookies, known simply as the Bacca populated the woods surrounding the smaller lake on the north of the lands. A clan of humans, known as the Qizara populated the lands between the mountains north of the Hollow Garden and the angry volcanoes. A clan of Zabraks, known as New Iridonia, have taken their roots around the lake which lies between the forest with the wookies and the mountains which enclose a forest. Then, there is clan Mandalore, which has taken over the icy regions in the Northwest of the lands. And, the Greldo, a clan of Khil, located on the plains north of the Kaspirai, and east of the mountains.

    And, of course, there are the underdeveloped clans. A primitive clan of Chistori, known as Alerians, have taken to the volcanic regions, just north of the Qizara. And, a primitive clan of Gammoreans, known as the Grandala, are found on the coast, west of the jungle and the Hollow Garden. The Gungo, a small clan of Gungans, were located east of the desert near the Kaspirai, living along the ocean's coast. Also, between the lake and the small forest live a small clan of Tchuukthai, known as the Muriads.

    And now, the stories begin. Tales of />
  18. The Great No One Force Ghost

    Member Since:
    Jun 4, 2005
    star 8
    OOC: one quick note DI, it's hollow garden, not hallow.

    i'll try to work up a post in the next day or so.

    EDIT

    OOC2: your welcome di. glad to be of service. thought i'd give you as much time as possible to edit it. i was about to pm you if you hadn't already.

    looks really good, and everyone should be able to find where they start. i'm seriously looking forward to this one.
  19. Zedd-Vega Jedi Grand Master

    Member Since:
    Dec 13, 2003
    star 5
    OOC: I hate the internet. I had a large post ready for this and by the time I went to post it kicked me offline and I lost the whole thing. :mad:

    I will post soon to make up for the lack of internet ability.
  20. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 5
    Alerians
    Hrothgar

    Hrothgar roared as his warriors attacked.

    The canyon was rocky, little more than six metres wide at the top, and a mere twelve metres deep. The krayt dragon shrieked it's familiar cry, but it was of no use. The Chistori warriors, scales black from long days on the volcanic slopes, had tracked the beast for long hours before catching the dragon in the narrow crevasse,

    The Chistori rolled boulders at either end of the narrow passage, blocking both entry and exit. A further barrage of rocks and stones were dropped and rolled onto the juvenile dragon. It shrieked again, this time in pain, but no help would come.

    Injured, the krayt was set upon by the fifteen Chistori warriors, who attacked with simple obsidian weapons. The blades bit, hard, and Hrothgar went for the throat, dropping beneath the beast and slashing for the neck. Blood spurted out, drying quickly on the warm rocks.

    Hrothgar roared in victory. Kroq-Gar would have been pleased.

    Tag: Integral

    OOC: Too late to change my Clan/God Name to Adoichi/Tehe-Adoichi?
  21. Zedd-Vega Jedi Grand Master

    Member Since:
    Dec 13, 2003
    star 5
    Zedd Vega / Clan Mandalore

    Icy Region; Dawn; Mandalorian Encampment


    Dawn. Zedd had just donned his armor made from animal hide and bone, picking up the serrated dagger that was fashioned by the clan weaponsmith.

    "A blade jagged enough to pierce the thraot of a rancor." Zedd said to himself as he positioned it in the holster on his belt. He exited his hut and turned to the men running about tha camp. Many were doing so in preparation for a big hunt, others were studying up on the area to better acquaint themselves with the flora and fauna. Others, like women and children, warmed themselves by a gigantic bonfire at the center of the community.

    "We had better get those pens ready, Zedd began looking to the many mandalorians before him. "We'll need to sharpen up on our herding skills if we're to track larger prey over long distances."

    "Yes, Mandalore." Krieg, Zedd's first in command, replied. "We're to make our way towards a migrating herd of tauntauns and see if we cannot gather more food for the cold temperatures to come."

    Zedd laughed. "Krieg my friend, it's a bit late to be preparing for the cold," Zedd commented, holding out his arms for his men to observe their landscape. The men and Krieg laughed along with Vega as they sharpened their rock and bone weapons, each Mandalorian armed with a polearm of some kind and a sharp dagger. Not quite as sharp as Vega's, but sharp enough.

    "Today is the day," Zedd orated to the masses, onlooking eyes of female admiriers and children wishing to emulate the mighty Mandalore gazing upon him and his ceremonial armor. "We hunt!"


    TAG: ANY
  22. agap_afima Jedi Knight

    Member Since:
    Dec 19, 2005
    star 2
    Banar / Greldo Clan
    Greldan Village; Northeastern Plains

    The sun was at its midpoint in the sky, and the Greldo Clan was bustling with activity. Banar stood beneath the canopy that shielded the entrance to the temple. His priests sat in front of him listening. Banar, hullepi fluting wildly, told of a dream Khilel had sent him the night before. The dream had told of the Greldo coming upon a spring populated by beasts that could be tamed. The priests were excited, and one asked Banar, "When will we search for this oasis?" "Soon, my brother. It will be soon." Banar dismissed the priests, who hurried to prepare for the trip. Banar entered the temple and kneeled, praying, "Powerful Khilel, we are indeed blessed by you. Give us the ability to find the oasis you have promised us."

    TAG: Anyone
  23. Mitth_Fisto Force Ghost

    Member Since:
    Sep 29, 2005
    star 5
    Bacca Clan
    In the Northern woods by the lake and small river.

    Chewbacca looked at his people, and their small city that was just taking shape on the ground. These that lived down here were the bravest and their numbers increased daily, and as they grew in number that lived on the floor they grew also in skill and understanding. Better weapons were being made, and the warriers which all wookies were trained in childhood to be become even more skilled with their giant swords and bows. And today that skill would be put to the test during the great hunt, today all the great warriors would test their students true skills since only so much could be known from training. There were twenty wookies, far more than necessarry to take down the two Acklay that had come too near their central village, but this was to test and observe the students and not all would survive this day most likely but a threat would be removed and new teachers of hunting would take their place in society as adults.

    The ten wookies moved slowly through the forest, making not a sound with their padded feet as they slowly approached their destination. Their infront of them were the two beasts, probably a mating pair that had moved closer for better food supply. The wookies got withen five meters before the Acklay noticed their foes, Five began shooting arrows into the heads of the beasts to distract and blind them as the other five closed in with their jagged stone swords raised. As the five with swords came close the arrows stopped and the five divided only a meter away two running under each beast quickly ramming their swords up into the chests of the mighty beasts, While the fith member ran between slashing at the legs and heads of the great Acklays, dodging one, then two, three, four legs till Chewbacca almost thought the wookie might live as the archers arrived and began to distract the Acklays till the four underneath had severed their hearts. But alas he watched as the large female Acklay swung its head around and clamped on the young wookies side tossing him away and into the water just behind her. The blood pouring out from them increased into a large pool before they finally collapsed. Ten young wookies had gone in but only seven gave the cry of victory that day. And Chewbacca shed a lone tear for the loss, which he hoped none of the others present had seen, for after all they had expected only half to return and the Provider had been gracious this day.

    But the Providers greatest grace that day was found, the young wookie which had been tossed into the water was found Alive! If only barely. When Chewbacca heard this news his heart beat proudly and with thanks, he ordered the young wookie to be brought to his own healers hut were he receaved the best treatment though the healers all said it was miracle that he had lasted this long and would probably die before morning. They said that everyday for a week, then a month later that wookie, Whoerl, walked out of the healers hut and began to seek his proffession in the village. On the first day he came out he swore his lifedept publically for all to know to their king Chewbacca, for helping him live though others had already begun to ready his funeral.

    All said that whatever it was he was destined for would lead to greatness, and all the village gave praise and thanksgiving to the Provider for the miracles of life.


    TAG: DarthIntigral/Provider
  24. BartSimpson-SithLord Manager Emeritus

    Member Since:
    Jan 24, 2002
    star 5
    Hollow Garden, Castle Oblivion, Top Spire
    IC: Xanadin


    Castle Oblivion, it's white structure was a marvel to the craftmanship of his empire. The castle was tall, expansive, and majestic. The white granite and marble of the castle would be awe inspring to any who would so lay their eyes on its exterior and who could still feel awe. The inside was no different. The halls, rooms, everything was an amalgamation of stone and technology. The castle was just as much not a true castle as the inhabitants of Hollow Garden were not truly human any more. There were surgical rooms, used not only for repair, but also for enhancements. There were rooms used to educate the populas, not in the realm of math and science, but in the realm of tactics and fighting as well as in the art of manipulation. Then there were the generator rooms, used to power the castle and all of its inhabitants. These were still in their primitive stages, but with eacy passing day they grew more advanced. The castle was still growing, still changing. Like a soul-less being that continued to live, the Castle would probably never stop its growth...just like the empire.

    It was at the top spire, a tall tower of rock and metal that rose high into the sky, that Xanadin watched over the Capital of his empire, the City of Nothing, which was comprised inside of the Castle Oblivion. They were his minions, his loyal and unquestioning populace. They had all given themselves, some not willingly, to his purpose. Yet his Kingdom had not been enough, he needed more.

    The other man approached from the stairway, the black and white markings of his cloak a stark contrast to eachother. Half of his attire was white, half black. It was a union of complete balance born in the chaos of the design, and it was also how Xanadin was dressed.

    "What news do you bring me, Ukelx?"

    The man roomed the hood, revealing a face of sandy blonde hair and light features. "The Creep task force, sent from the outlying cities of Emptiness and Solitude have just come back from scouting the Jungle, sir. They report an abundance of Boga, some Eopie, as well as at least one Condor Dragon that they did not engage."

    "Any other interesting information?"

    "Yes, sir, there were several indications that another group is living in the area, either beyond the jungle, or in it."

    "Hmm..." Xanadin began to contemplate this. Send the next group of Creep units into the jungle. Tell them their mission is to find this other group of beings."

    "On your command." Ukelx stated as the one known as VII, brought his hood back over his head and made his way back into the Castle interior.

    Once gone, Xanadin began to chuckle...though he found nothing too amusing. Perhaps it was that he rememebered this to be how his heart would've responded to this news. He had, after all, just received word prior to Ukelx intel, that the food supply was growing as more crops began to yield food once again, as fish catching had stepped up their effort, and as the herds were being killed for sustenance. The empire was still growing.

    TAG: Any

    ~*!~-~DOCTOR BEAR~-~!*~
  25. Winged_Jedi Force Ghost

    Member Since:
    Feb 28, 2003
    star 4
    Kaspirai Mountains

    In the heart of the mountainside, deep within the centre of the mining operations, the workers watched on in awed silence as the duel continued in front of their eyes. Their leaders, their superiors, meeting in battle just a few feet away from them.

    The duel itself was more of a dance than a fight, with both combatants moving with astounding grace, blades striking blades with such timing and speed it was as if this whole scene had been choreographed earlier. There was the young warrior Nida Raius, brimming with energy and life, wielding a steel sword in each hand as he glided over the rough terrain, using offence as the best defence, constantly on the attack. And there, parrying away blows, flowing easily from block to counterattack to block, was the opponent, a legendary man himself. Lord Jahuslear, First Knight of the Kasparan.

    He was wielding a greatsword without apparent effort, letting it rest lightly on his shoulder during those brief pauses during battle. This time he brought it downwards at his young foe, towards the left shoulder, and the attack was blocked. At first it seemed that this was simply another exchange of blows, and that the duel would soon settle back into the usual mesmerising pattern. At first. For this time, the more experienced swordsman continued his attack with a viciousness that he had not displayed before, battering away relentlessly at Nida, knocking one of the young man?s swords out from his grip, and then forcing him onto the backfoot. Nida stumbled slightly, and Jahuslear seized the opportunity, charging forwards and roughly pushing his challenger to the ground. Nida hissed, and looked up to find a greatsword tip staring at him in the face. Jahuslear smiled.

    ?Well fought,? he said simply, and held out his own weapon to be collected and taken away by a subordinate. Nida got to his feet, brushing himself off, giving his own swords to another nearby attendant.

    ?The blades were of excellent quality,? remarked Jahuslear, strolling off. ?I must congratulate the blacksmiths for such fine work. And of course,? at this point he turned to address the assembled workers, ?I must also thank you for mining such fine metal. The products of your labour are what give us our swords. They are what make up our armour. They give us our power. For this I am grateful. You may return to your work.?

    The miners bowed. Moments later, they headed off in their different directions, conversation resuming among them and the busy noises of work once again filling the air as they continued with their harsh tasks, digging at the rockfaces with their pickaxes, delving into tunnels and constructing temporary supports while they did their jobs. Lord Jahuslear watched them for a while, before turning to speak to Lord Nida, who had emerged from a nearby tent, refreshed and drinking from a water skin.

    ?They are progressing well indeed, don?t you think??

    ?Yes, Lord Jahuslear. I admit that I didn?t expect the scale of the operations to have reached this level so quickly.?

    ?How long since you were last here? Four months??

    ?Three, my lord.?

    ?Oh? I see. And to what do I owe the pleasure of your visit? I doubt you came merely to test your duelling skills??

    ?I came to speak to you, my lord.?

    ?And not at my family home??

    ?You are always here, my lord. And my father told me to come now.?

    ?Did he?? Jahuslear turned to face the younger man, and fixed with him with a gaze that was suddenly no longer kindly or warm at all. ?Your father?s obsession. So that is why you are here. I have made myself clear on this issue. There will be no grand army of the Kaspirai. There will be no expansion of our lands, no conquest, and you will certainly not be leading our soldiers into battle this winter, Lord Nida, no matter what your father may desire.?

    ?But Lord Jahuslear- look, Lord Hideo?s reports show that our armourers are producing better material for war than ever before! From the regular citizens, even among the farmers, I can raise an army of fifteen, even
Thread Status:
Not open for further replies.