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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

SWRPF Archive Clans 3: Spirits of Good and Evil

Discussion in 'Star Wars Role Playing Archive' started by DarthIntegral, May 15, 2009.

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  1. DarthIntegral

    DarthIntegral JCC Baseball Draft/SWC Draft Commish star 9 VIP - Former Mod/RSA VIP - Game Host

    Registered:
    Jul 13, 2005
    [image=http://i32.photobucket.com/albums/d42/DarthIntegral/Clans_3/Free_Galaxy_Screensaver-2579.jpg] [image=http://i32.photobucket.com/albums/d42/DarthIntegral/Clans_3/PlanetXMoon.jpg]

    On a remote planet, in a remote system, millions of light years away from the known universe exists a planet. One of ... limited development. There is no hyperspace here. In fact, there is no technology even capable of helping one leave the planet, even temporarily. There are no advanced weapons, no fortified shields, no air travel, and no advanced nautical vessels.

    What there are on this planet is Clans.

    Clans that are civilized, clans that are wild. Clans at peace with each other, clans at war with each other. A clan to rule, and clans who are ruled, and clans who simply wish to be left alone. Clans who support the rule, and clans who wish to rebel.

    There are also spirits. Good spirits, and evil spirits. Spirits that want to help you, and spirits that want to corrupt you. Spirits that can give a clan everything it desires, and spirits that can take everything away.

    Welcome to Clans 3: Spirits of Good and Evil


    In this game, you will be playing as a small clan of a single species from the Star Wars Universe. With GM permission, your clan may contain a second species. You will be playing on this remote planet that has no means of contact to the larger Universe, and no reason for the larger Universe to contact it. You will control every detail of the clans' life: how they are governed, who they are aligned with, what they have to attempt to bring prosperity to themselves. There are game mechanics, which we will get to later in this post, that dictate how you can control your clan, but for the most part, this is a free-form game. You are given ultimate control over your clan.

    At the start of the game, all clans reside on a large island. The island contains many forms of natural terrain. The possibility exists that there are things beyond the island, but no clan is anywhere near the technology necessary to explore and discover if anyone else is out there. As the game progresses, there's a good possibility that new clans may be discovered. Many wild animals live on the island, each appearing in the terrain that is most natural for them. Your interaction with them will depend upon the skills of your clan.

    About the Clans

    Each clan is given one of two designations: wild or civilized. A wild clan will live out in the fringe of the planet, while a civilized clan will live in closer with the rest of the civilized clans. There are advantages and disadvantages to both, which we will get to later.

    There is one special designation of clan, that being ?ruling clan?. The ruling clan has laid claim to all the land, and will be used to drive the game forward. This will include things such as: collecting taxes, making widespread laws, imposing treaties, acting as a hub for trading, and creating mini-story lines. This clan will be controlled by the GM for purposes of driving forward the game.

    Each civilized clan is given three landscapes to occupy, two specialties, and one area of strength. Each wild clan is given two landscapes to occupy and three specialties. A list of these items and a brief description of each follows:

    Landscapes
    • Forrest ? Contains wood for building, and animals for hunting. Capable of providing primitive housing when nothing else is available.
    • Farming Land ? Contains rich soil for planting. Capable of providing some small animals for hunting.
    • Ranching Land ? Contains green pastures for raising livestock. Contains some wild berries and nuts for harvesting.
    • Mountains ? Contains minerals for mining. Capable of providing a primitive border against enemies.
    • River ? Contains fish. Capable of providing a primitive border against enemies.
    • Jungle ? Contains fruit for harvesting and large, but dangerous, animals for hunting. Capable of providing primitive housing and border against enemies.
    • Desert ? Contains animals for hunting. Some a
     
  2. DarthIntegral

    DarthIntegral JCC Baseball Draft/SWC Draft Commish star 9 VIP - Former Mod/RSA VIP - Game Host

    Registered:
    Jul 13, 2005
    Obviously, GM approved


    Name of Clan: The Magnifica
    Species: Human w/Twi'Lek Slaves
    Name of Ruler: Queen Annabelle IV
    --Age: 39
    --Gender: Female
    --Physical Description: A stunning beauty, she stands at 1.6 meters and has flowing locks of wavy blond hair, to go with dark brown eyes, and very fair skin. She has a very athletic build, and almost always appears in the finest silk gowns when in public.
    --Brief Bio: The daughter of Queen Rebekkah II, she came to rule at the age of 34, after the death of her mother. She was the second-born daughter of Rebekkah, but took the throne because her older sister was killed in a boating accident. She has become a master wielder of the iron sword, spending her free time not only learning to use it, but also learning to make swords from the minerals of the nearby mountain range. She has spent no time learning the long range weaponry utilized by her Twi'Lek protectors. She has broken slightly from tradition by attempting to open up lines of communication for peace and understanding with other clans, but still with an aura of arrogance that all Magnifica seem to have. At the age of 39, she is the oldest ruling Queen to not yet produce a natural heir to her throne in recorded history.
    Clan Designation: Ruling
    Type of Government: Theistic Monarchy
    Type of Religion: Polytheism
    Brief History of the Clan:

    The Magnifica have staked a claim to all the lands of the world. They believe themselves to be direct descendants of the gods, and have the blessings and gifts to prove it. Far more advanced in harnessing the natural elements of the world, and in using the animals and terrain to their advantage, they impose their will over the other clans. The royal family claims to be the children of the two high gods, Tribo, the high god of power, and Nekki, the high god of wisdom. Through these genes the royal family has acquired great military and political skill, and kept a stranglehold on the clan for as many generations as there are records. It is the belief of the clan that through childbirth, the lineage of the gods is passed on, and for that reason the female must be of the god-ancestry, and thus the Queen is the high ruler of the clan. Males of the royal family typically take on military roles.

    One other famiy in the clan claim to have god-ancestry as well. This is the Guardian family, those charged with protecting the royal family, who claim to have ancestry from Lebrum, the god of talents, which has blessed the family with with magical powers. Every generation select members of the guardian family are recognized for their special blessings and might in the magical powers and are chosen to be the closest guardians of the queen.

    Many generations ago, the Magnifica conquered and enslaved a clan of Twi'Leks, putting them to work on building their village, caring for their children, and providing them with entertainment. To this day, the Twi'Leks remain slaves, with very few ever having wild dreams about freedom. The strongest Twi'Lek men are put into service of the queen, while the loveliest Twi'Lek women are put into the service of the King.

    The Magnifica thrive on two things: excellence and competition. They love to intimidate the other clans that are around them, as well as invite them to participate in competitions for their entertainment. Some clans enjoy the invites and see it as a chance to build partnerships, and provide a road towards clan growth, while other clans resent the Magnifica completely, and secretly look for partners to help overthrow them and bring equity to the lands.
     
  3. Imperial_Hammer

    Imperial_Hammer Manager Emeritus: RPFs star 5 VIP - Former Mod/RSA

    Registered:
    Sep 25, 2004
    GM Approved

    Name of Clan: The Gran Vawda
    Species: Human

    Name of Ruler: Qua dol Vawda
    --Age: 49
    --Gender: Male
    --Brief Bio: Qua dol Vawda began life simply enough, son of a shepherd in the powerful Vawda tribe. His life was primarily uneventful, consisting of seasonal travels within the Grand Desert, protecting his flock and people from the hostile forces of nature and enemy tribes. Qua's life changed dramatically in his 25th year of life, when a bloody war broke out between the other desert nomad tribes over scarce water resources resulting from a drought. The tribes brought that conflict to a mutually painful stalemate, known amongst the desert people as the Red Battles. The Vawda, who had remained neutral throughout the Red Battles realized that the time as ripe and negotiated peace agreements that carefully weaved the nomadic tribes together under the new banner of tribe Gran Vawda. This new government was in desperate need of officials, and Qua was happy to turn in his life of wandering for a position as an ambassador. When Qua turned 40, the current chief of the Gran Vawda looked favorably upon Qua (now the chief ambassador of the tribe), and appointed him as the new chief. Under a confederation led by the Vawda, the united Desert Tribes enjoy both peace and new levels of prosperity.
    --Physical Description: [image=http://www.gfbv.it/2c-stampa/2008/080116tua.jpg]

    Clan Designation: Civilized
    Type of Government: Federation
    Type of Religion: Mysticism
    Landscapes: Desert, Ranching Land, Mountains
    Specialties: Hunting, Herding
    Area of Strength: Government

    Brief History of the Clan: The Gran Vawda was formed as a merger of many nomadic tribes into the Vawda tribe after a very bloody war. The first ruler, the elderly Vawda chief, Dun dol Vawda, wisely oversaw the expansion of power of the original Vawda tribe before passing power on to his best ambassador, Qua dol Vawda.

    Before their metamorphosis into the Gran Vawda, the Vawda were a strong semi-sedentary group that claimed grazing lands on the boarder of the Brown Mountains and the Grey Desert. Their lands were the most fertile of the many desert tribes, and with their success came a degree of wisdom absent in other nomad groups. They judiciously avoided warfare when they could, which gave them an excellent reputation among the many desert peoples. Yet when the Vawda were threatened, they strove at nothing to destroy their enemies. The Vawda enjoyed a number of military victories in the past, mostly due to their larger population. The Gran Vawda worship a desert god, Tocko, but they tend to be more pragmatic than deeply religious.
     
  4. WINKWINK

    WINKWINK Jedi Knight star 1

    Registered:
    Dec 15, 2008
    GM'ith APPROVED'ith



    Name of Clan: RedGreen
    Species:Wookie/Human
    Ruler CS
    Older Brother
    --Name Lar'roo
    --Age 500
    --Gender Male
    --Physical Description
    Tall for even a Wookiee, and muscular with black and dark gray fur, one strand at the top of his head on the left braided. a few battle scars on his body, only one visible through his fur
    --Brief Bio
    A wise ruler and very intelligent, he is the dominant one of the pair, as is typical. slow to anger but terrifying if driven to it, he thinks through every action meticulously.
    He traveled in his youth before his grandfather died and he was called upon to take up the the mantle of the ruling Older Brother and ended up in the capital of the Magnifica and became enamored with the developed civilizations and dreams now of one day being able to forge his people into an actual nation.
    Is married with three sons and two daughters, it is excepted that his oldest grandson will be the next Big Brother after him. His younger brother Rrlorrlowl is one of the only People to have dealings with the other clans and is the most successful merchant his species has ever had, while his older brother Bralw'acka is a noted hunter and general.

    Little Sister
    --Name Landra
    --Age 22
    --Gender Female
    --Physical Description
    An athletic dancers build, with a very expressive and beautiful face, brown hair, and brown eyes
    --Brief Bio
    impulsive and sometimes even rash, she is a wild child with a flair for practical jokes, but she knows when and when not to indulge her playful nature. Her Parents where killed in the jungle when she was still a baby and she views Lar'roo as more of a father figure than a sibling, this was the first time in the two species history together that the Little Sister had died before one of her daughters was of age to replace her as one of the pair of ruling Older Brother and Little Sister since the first two Liandra and Walar'roo and it caused some talk of replacing Lar'roo as Older Brother with his own natural older brother, Bralw'acka. Having grown up under this pressure Landra is a very capable young women and is already making a name for herself as a skilled negotiator and diplomat between the tribes. Although she has taken an odd habit of calling Lar'roo by the common "Big Brother" rather than the title "Older Brother".

    Clan Designation: Wild
    Type of Government: tribal monarchy with a hint of democracy [I'll make that make since later since you wanted it to be brief]
    Type of Religion:Naturalists/saint...ists?
    Landscapes:Mountain, jungle
    Specialties: hunting, weapon creating, Negotiation
    Brief History of the Clan:

    The Wookie Tribes once lived in fear of the Scaled One's who came from the mountain,who attacked suddenly and viciously with advanced blade weapons and armor that the wookies primitive spears could not overcome.
    Humans also lived in fear of them, but they were regarded as little more than pets by the Wookies, for they were frail and could not communicate in the glorious Wookie tongue.
    Orphaned by a Scaled One attack that destroyed his entire village accept for him, a young wookie named Walar'roo was taken in by a human family and raised in one of there communities. It was there that he met Liandra, the younger daughter of the family that had taken him as their own.
    The Scaled ones came again, but this time they brought with them new and deadly weapons, strange sticks that could throw other stick great distances and with astounding force.
    All hope was lost for the Wookies. Until Liandra jumped in the path of one of the sticks that was going to hit Walar'roo.
    Walar'roo went into a rage and unsheathed his claws, something most Wookies would never due for it was seen as dishonorable. He flew at the lines of Scaled Ones, screaming his rage at the top of his lungs, fully expecting to be shot down before he could do anything to avenge the death of his foster sister. Only nothing happened. His charge and the noise had so stunned the Scaled ones that they where on the ground, holding their heads with blood pouring out of their ears.
    Walar'roo killed many Scaled Ones before
     
  5. Hero_Of_The_Force

    Hero_Of_The_Force Jedi Knight star 2

    Registered:
    Aug 22, 2008
    GM Approved


    [b]Name of Clan:[/b] TreeFlock (Referred to as- People of the Trees)
    [b]Species:[/b] Wookiee | Occasional Slaves of other Clans ranging in species.
    [b]Name of Ruler:[/b] Grozaddik X
    [i]--Age: [/i] 183
    [i]--Gender:[/i] Male
    [i]--Physical Description:[/i] Grozaddik has long, shaggy fur that is for the most part neatly kept. A large, round, black nose centers his face, but it is his eyes that draw the most attention. With most Wookiees you cannot see the whites of their eyes very well, yet with Groz they stand out predominately. His dark eyes give him a fierce look that matches his status as a King well. Just above his eyes, white fur stands in stark contrast to the dark brown that covers most of his face. Around his mouth, and as well on his upper cheeks this white fur grows, but not elsewhere save for small spots scattered all over. The fur in the back has been allowed to grow longer, and he has fashioned himself dreadlocks that are held in place by silver metal bands. There is very little that separates Groz from others of his species physically. Most predominate of his features are his limbs, which are thick and muscular though hidden largely by his fur. His chest is thick as with most of his body and he keeps his body fur neatly trimmed. A few small patches of white fur interrupt the brown, marking unseen scars, and his fur is longer at the hands and feet than with the rest of his body. Grozaddik prefers it this way for it makes tracks confusing and no one can identify them without excessive training.
    [i]--Personality:[/i] Something unique about Groz is that he has learned to control his emotions better than most of his species. While he is still prone to growing annoyed with certain things, he has learned to completely subdue the anger his species is known for unless in the most extreme of circumstances. Even under that amount of pressure, he will not let his anger get the best of him. Instead, he will focus so intently, on whatever he is working on that the emotion is forgotten, yet he will not become entirely lost in the task. While it is not the best of ways to control ones? emotions it has worked for him and he has not lashed out in anger physically or vocally.
    [i]--Brief Bio:[/i] Grozaddik was born under rather unusual circumstances according to Wookiee culture. Both his parents were labeled ?Madclaw? and had been exiled out of their own clan. TreeFlock?s ?Madclaws? were those who used their claws to attack another Wookiee. His parents attacked another Wookiee because they refused to continue to serve the crown. For a while he lived like a rogue, and as a former prince, the King taught him skills do dwarf any other Wookiee. For years, he studied and trained on the run. Many accounts of running in to other clan lands haunted him thoughts. Entering a clan as a different specie would result in trouble. Soon his parents had died, leaving ever skill they knew with their son. For another few years, he contemplated taking over TreeFlock. Grozaddik knew he had rage that would lead to exile. Knowing this, Groz trained himself to contain that anger. This lesson took a lifetime, yet he learned it within a year.

    Soon he entered the lands of his clan, who were currently debating on a new ruler. Something referred to as the ?Madclaw Era? just ended. The royal family after Groz?s was dictators, leading the clam members to revolt. Grozaddik ran for King, everyone knew him to the son of the ?Royal Madclaw?s?. Many backed down, but a duel was held between the last to applicants, Grozaddik and Kritallig. Groz won hands down, knowing many techniques passed down from his father. The clan returned to normal after the crowning of Kind Grozaddik.
    [b]Clan Designation:[/b] Wild
    [b]Type of Government:[/b] Monarchy
    [b]Type of Religion:[/b] Henotheism
    [b]Landscapes:[/b] Jungle | River
    [b]Specialties: [/b] Hunting | Weapon Creating | Stealth
    [b]Area of Strength:[/b] None
    [b]Brief History of the Clan:[/b]
    For as long as the clan?s historian?s could preach, the Grozaddik family has been in power. The
     
  6. Jedi Gunny

    Jedi Gunny Chosen One star 9

    Registered:
    May 20, 2008
    GM Approved!

    Name of Clan: Zeppil De
    Species: Bothan
    Name of Ruler: Dact Rul'de
    - Age: 34
    - Gender: Male
    - Physical Description: Standing at 1.4 meters tall, Dact is not one to be a fancy dresser; instead, he dresses in a tunic and pants made out of a wild animal that he had killed a few years before. He has black boots, the material coming from a different wild beast and the color coming from the bark of a tree that resides near the Clan's settlement. A belt made out of bark rounds out his attire. As far as his physical description, he has dark brown fur and a slightly-elongated nose with pointy ears and a standard Bothan mouth. His feet are light brown in color, which is strange because the hue does not match the rest of his body.
    - Brief Bio: Dact was born to a family of roaming Bothans who made a living by picking berries and other items and selling them to various Clans as merchants. One day, while out on a gathering trip, Dact and his two older brothers were ambushed by a wild animal; scared, Dact ran towards the cover of a fallen tree, making it to safety in time before the beast could get to him. After losing the first target, the beast turned on the other two, who tried to put up a fight. Dact had to watch as his brothers were torn apart by the beast; angry, he picked up a spear that belonged to his oldest brother and stabbed the beast through the heart, killing it. Greatly saddened by the loss, Dact had to leave the corpses of his brothers behind, not able to carry both of them back for a proper funeral. Once back, his family, after hearing his tale, knew that they had to align themselves with one of the clans. Thus their search for a Clan began; it took the family days to travel between their location to the sight of the Zeppil De clan. When the family arrived at the Clan's camp, the guards realized that Dact's mother was sick from exposure to the cold of the tundra that surrounded the camp. The guards took the family to the meeting hut, where they were invited to join the clan.

    Dact, although he did not grow up with the other Bothan children, was quickly accepted into the Clan. His tale of killing the beast in the forest amazed the other children,a nd he soon had many friends. This tight-knit group did almost everything together, and it allowed Dact to relieve his inner sorrow over losing his brothers. As they grew up, the group began to learn the ways of the clan, including how to hunt efficiently in a group. Dact impressed his instructors with his natural abilities to find wild beasts and kill them, something that made his friends a little jealous. However, he made it up to them by not trying to outdo them too often on hunting trips.

    As an adult, Dact became a premier hunter within the Clan, and the elders began to see great leadership talent in him. Wishing to test his abilities fully, the elders summoned dact to their hut, where they instructed him to take a group of four hunters and go to the Cave of Souls, where there was rumored to be a great monster living inside. Dact took his warriors to the Cave, where they began to panic. Dact kept them together, and they were able to debunk the myth of a great creature. On his arrival, the elders were pleased with his leadership to keep the group together although they were afraid, and promoted him to the Council of Hunters, a great honor for the Clan. For a few years, Dact served on this Council, giving advice to the various hunting parties that were sent out. During the Great Famine, Dact led a party towards the Cave of Souls, where he had found plentiful stocks of wild animals. The hunters quickly killed many beast, and there was food once again in the Clan. The elders thanked him for his kindness, and offered him the job of Ruler of the Clan. Dact accepted, and at age 32 was the youngest Ruler in Clan history.

    Clan Designation: Wild
    Government: Meritocracy
    Religion: Unitarian Universalism
    Landscape: Tundra, Forest
    Specialties: Hunting, Armor Creating, Weapon Creating
    Area of Strength: None

    Brief History of Clan:
     
  7. The Great No One

    The Great No One Jedi Grand Master star 8

    Registered:
    Jun 4, 2005
    Integral Approved

    my third iteration of this clan, my goodness how it has changed from the original...


    Name of Clan: Shodaire/ Praex (otherwise known as the Praex Shodaire)
    Species: Defel/ Caamasi

    Physical Description of the Defel: Werewolves that are covered in light absorbing fur, thereby making them appear as nothing but shadows with glowing red eyes. They wear no clothing of any sort.

    Physical Description of the Caamsi: [image=http://images2.wikia.nocookie.net/starwars/images/c/c1/Caamasi_NEGAS.jpg]

    Name: Deimos Odai
    Rank: God King
    Gender: Male
    Age: 34
    Brief Bio: The youngest of the God Kings, his family has been the strongest leaders, though not quite the strongest warriors. The Odais tend to focus on combat of the mental realm, but are by no means physical slouches. They have supplied the strategical military commanders for generations. Deimos has shown a particular aptitude for that. They are also very adept in the political realm because of their focus on the mind. They have learned the most about their strange ability and the older they get the larger or more abundant the things they can levitate using only the powers given them by Hurldan, God of Knowledge. Deimos is the most creative of his family, and is constantly wondering if there aren?t more applications to his family?s strange power.

    Replaced his farther Turis, after a vastly shortened lifespan due to sickness.

    Name: Maghr Nedjam
    Rank: God King
    Age: 127
    Brief Bio: The Nedjam are the most politically adept of the families, and also the most feared due to them being able to convince people of things they are normally against. No one realizes this is this family?s gift from the gods, although not the one they profess to worship. Outwardly they claim to be followers of Logair, God of Peace, but were one to go places within their home that are not meant to be seen there would be a vastly different actuality. Veldeer, God of the Shadows, is the one who gives them their power and his realm is that of the assassin and murderer. It is the aspiration of the Nedjam to be the sole ruling family, and they have pursued these goals over the generations while keeping their outward face one of justice and equality.

    His son, Roldar, is one with leanings that are even more depraved, but knows how to hide them well.

    Name: Kulton Mastigar
    Rank: God King
    Age: 238
    Brief Bio: The old warhorse of the God Kings, and by far the most respected of his race. He has seen many battles, as his family is the family of warriors. Blessed by Beshjumal, the god of honorable War, this family is blessed with exceptional speed, strength, stamina and reflexes. Kulton was a great warrior in his day, and could still beat many in combat, but it drains him to the point that he is near death when he does this. He is getting bored with life, but wants to impart something to his children, and grand children. He has been an honorable Shodaire among the most honorable of people. His family is founded on honor, and when they give their word you know that something is as good as done.

    His grandson Vlad is his personal assistant, and personal favorite to take his place when the time comes for Kulton to ride off into the sunset. Still very young, odds are it the position will instead pass on to Kulton?s own son, Turgal, who is a bit more apathetic than the rest of the family.

    Name: Callu E?gala
    Rank: Praetor
    Gender: Female
    Age: 48
    Brief Bio: An enjoyable peaceful life, one lived learning the ways of music, wouldn?t tend to leave one in a position to be the liaison between two peoples, but that was what had happened for her. Being a personal favorite of Deimos Odai she was in the throne room frequently and eventually showed a good mind for politics and administration. So while she doesn?t tend to get to play her beloved music so much she knows that she is providing a great service for her people. She was voted to this position by her people with the blessing of the God Kings.

    Clan Designation: Civilized
    Type of Government: Religious Triarchy
    Type of Religion: Polytheistic
    Landsca
     
  8. WISE_JEDI12

    WISE_JEDI12 Jedi Knight star 2

    Registered:
    Feb 7, 2005

    GM Approved

    Name of Clan: Yukon Confederacy
    Species: Human
    Name of Ruler: Ralek Narren
    --Age: 84
    --Gender: Male
    --Physical Description: Short about 5'9 slightly hunched over from his age with a distinct limp in his left leg and walks with the aid of a cane, has grey hair that just barely covers his entire scalp, normally wears purple silk robes
    --Brief Bio: Ralek Narren was born the son of Dacen Narren Lord of the Yukon Confederacy. As was customary Ralek receieved extensive education by the best scholars in the Confederacy and was raised to be the next Lord of the Confederacy. For most of his life he attended military schools and when he graduated he served in the Army and recieved many commendations for bravery. When his father died Ralek was appointed by the Senate to lead the Confederacy, at first he denied the position saying he needed time to grieve, then he was offered it again a week later and he accepted the postion at age 28. Since then he has kept everything running smoothly in his nation.
    Clan Designation: Civilized
    Type of Government: Confederation
    Type of Religion: Classical Pantheism
    Landscapes: Farming Land, Mountains, Forest
    Specialties: Farming, Weapon Creation
    Area of Strength: Education
    Brief History of the Clan:

    The Yukon Confederacy was first established by Richard Fitzpatrick over 500 years ago. He set up a feudal clan based society with ruling lords who had power over their land and the people on it, but who were checked by the Senate who is elected by the Lords, and the leader of the Senate is the Lord of the Confederacy who rules over everyone but has some checks in the Senate as well.

    In Yukon society military service is compulsory for all non-highborn males and most serve till they are about 40. At which point they are given a land grant by the Lord they pledged fealty to. Since land is a large part of Yukon culture so is farming and they are quite skilled at it. Finally the things the Yukons pride themselves on most is education each Yukon male whether high or lowborn is expected to attend military school to learn military tactics, combat skills and the like while also learning advanced math and science, and the history of the Yukon Confederacy and all of the neighboring clans whos' history they know.

     
  9. DarthIntegral

    DarthIntegral JCC Baseball Draft/SWC Draft Commish star 9 VIP - Former Mod/RSA VIP - Game Host

    Registered:
    Jul 13, 2005
    Currently, we have seven approved sheets, not counting my own. Three civilized clans, and four wild clans.

    We're going to get this started on Wednesday, so if you want to get involved from the start, get me a CS before then. I'm starting to work on the map, as well.
     
  10. Mister_Master

    Mister_Master Jedi Master star 6

    Registered:
    Oct 17, 2007
    GM approved.

    Name of Clan: Irridian
    Species: Zabrak
    Name of Ruler: Thryta Melagan
    --Age: 37
    --Gender: Male
    --Physical Description: Thryta stands at 1.8 meters, with a muscular build. He has black skin, and red tattoos. He has nine horns in a pattern that goes around his head.
    --Brief Bio: Growing up Thryta was always told about what he would be inheriting when the time came. He was very eager to step into the position of leadership when his Father was killed by a large beast. As the leader of the Irridians Thryta has lead them to a better, and more civilized age.
    Clan Designation: Civilized
    Type of Government: Monarchy
    Type of Religion: Monotheism
    Landscapes: Jungle, Forrest, River
    Specialties: Hunting, Weapon Creating
    Area of Strength: Border
    Brief History of the Clan: The Irridians have been around for at least four generations of leaders. They have gone from a wild society, to a civilized society in that time. Under the guidance of the Irridian's great god Irrid the leader of the clan has lead his people through times of trouble, and peace.
     
  11. NickLitYouAFlame

    NickLitYouAFlame Jedi Master star 5

    Registered:
    Feb 27, 2007
    Name of Clan: Domoy Apu
    Species: Nelvaanian
    Name of Chieftain: Tulvas
    --Age: 39
    --Gender: Male
    --Physical Description: [image=http://images2.wikia.nocookie.net/starwars/images/e/e2/Nelvaanian_hunter_TCWCG.jpg]
    --Brief Biography: Tulvas was one of the most efficient warriors that the Domoy Apu had ever fielded. He revolutionized the Nelvaanian war methods, but he also destroyed barriers within the clan. He abolished the predetermined occupation set for genders, and instated a series of tests to assign professions within the clan. Every Domoy Apu learned to fight, but beyond that, their job was based off of their skill. The fastest Nelvaanians became scouts and envoys. The most charismatic became ambassadors, or were placed in line to be tested as chief. Tulvas became the youngest chieftain in his clan?s history by introducing his ideas, and then defeating Hulvas, his father, in combat. After his defeat, in which he was blinded by Tulvas, Hulvas exiled himself. After a year, Tulvas?s shaman died and Tulvas sought out his father in search of advice. His father had gained the qualities of a shaman, and after a rematch, which Tulvas lost, Hulvas decided to return to his clan.

    Name of Shaman: Hulvas
    --Age: 64
    --Gender: Male
    --Physical Description: Though elderly, Hulvas maintained an athletic body through rigorously training at the same pace as his son. Hulvas?s hair had long since turned white, but his face was untarnished except for three horizontal scars across his face. Hulvas was blind, and carried a long heavy walking stick that doubled as a weapon.
    --Brief Biography: Hulvas was born to a long line of chieftains, stretching back almost to the beginning of the clans recorded history. Hulvas displayed above average physical prowess and a tactical understanding of combat and warfare. Hulvas was, however, limited in his negotiation ability. He instigated many wars with the Domoy Apu?s neighbor clans, some which the Domoy Apu could not win. This led to contempt from his clan-mates, and eventually revolution. His own son found Hulvas to be unsuitable for his station and challenged his leadership. After a terrible duel, Tulvas blinded his father and then overpowered him. His reputation tarnished, Hulvas exiled himself to a cave in the deep forest, where he spent a year training his body and mind. After several months, Hulvas curiously replaced his sight with precognition and a greater connection to his surroundings, as well as basic telekinetic ability. After a year without contact, Tulvas came to Hulvas?s cave seeking advice on finding a shaman, but instead found an answer. Tulvas convinced his father to return to the clan, if he would fight Hulvas again. Hulvas won the fight, and regained his honor enough to feel comfortable returning.
    Clan Designation: Civilized
    Type of Government: Primitive Democracy
    Type of Religion: Shamanistic
    Landscapes: Forest, farm land and river.
    Specialties: Hunting and Farming
    Area of Strength: Government
    Brief History of the Clan: The Domoy Apu evolved from a very primitive tribe of Nelvaanians several hundred years past. Initially a warring with split leadership, the Domoy Apu is a result of the logic and intelligence of certain warlords and the sympathy of other leaders. Highly adaptable, the clan is on the rise as a major political power, though they only seek peace.
     
  12. DarthIntegral

    DarthIntegral JCC Baseball Draft/SWC Draft Commish star 9 VIP - Former Mod/RSA VIP - Game Host

    Registered:
    Jul 13, 2005
    GM OOC: The game is ? ON! I've got ten clans on the map, broken down as follows: one ruling clan, five civilized clans, four wild clans. As you can see on the map, there's plenty of room for more, if more people want to join. And, I can always expand the map as well, if need be. I've got one other player who's going to be getting me a CS soon, and we'll get him on the map ASAP. Speaking of maps ...

    [image=http://i32.photobucket.com/albums/d42/DarthIntegral/Clans_3/Clans3StartMap.jpg]

    As far as reading the map, the only terrains shown on the map are water, dessert, mountains, and tundra. Jungles, forests, etc are up to your imagination on how they relate to the land you start on. Also on the map, you will see two other kinds of icons. One is a 12-grid icon made up of houses, a temple, fire, and a water well. These signify where the ruling clan and the civilized clans are located. The other is a 3-grid icon made up of fire and a water well. These signify where the wild clans are located. My IC post, later in this post, will give some more details on exactly where your clans are located.

    If you've got any questions on the map, just feel free to ask.

    And now, to get the scene set and the game started!


    [b]IC: Queen Annabelle[/b]
    [i]The Magnifica
    Location: Castle Magnifica; Briefing Room[/i]

    Queen Annabelle IV walked into the briefing room, an aura of arrogance about her, as usual. A fine, dark purple silk gown strode down her body, hugging the curves on her hips, before eloquently falling to the ground while barely touching her legs. Two large Twi'Lek males, Ronna and Trean, walked behind her, stopping at the doorway and blocking it after she entered the room.

    As she walked in, nine human males rose from their seats, and stood at attention to honor the queen. Eight of these men made up half of the scouting team, the ninth was the head of scouting and the clan's chief cartographer, Wesley. A brief beckoning motion from the queen's hand sent the eight scouts back to their seats, and Wesley forward. He grabbed the queens hand, have a quick bow and placed a kiss on her hand. The queen smiled at him and paced towards the table in the center of the room, where the eight men were seated.

    ?I trust,? the queen began ?that you've called me here because the map is now complete? And we have a more complete understanding of who is around us??

    ?Yes, your highness,? was the response from Wesley. ?Allow me to explain what we have here.?

    The queen took a seat at the head of the table, and unrolled a scroll, revealing crude paintings on the inside of it. There were nine significant marks, as well as several colors signifying the terrain types found on the land. Wesley stood behind the queen and pointed to an area on the map.

    ?Here, my queen, is where our farm lands stop in the east, and the dry desert begins. And these are the beautiful red rock mountains, which helped produce the bricks that support your great castle. Beyond those mountains, there are humans, who look very similar to us. Our scouts report that they call themselves [b]Qua dol Vawda[/b]. They occupy and make use of the dry desert and the red mountains, as well as the gray mountains. Their land also extends to green land, but it doesn't appear to be fertile. Many animals live on these lands, and the humans have advanced ways of working with the animals, using them for more than nourishment and clothing. They seemed to be overly protective of the desert, and very skilled with their weapons in killing wild animals. They possess knowledge that would be of great use to us, and I believe an alliance should be sought after.?

    The queen nodded with approval, and asked her loyal aid to explain the next marking, to the north of the clan.

    ?Yes, highness. To the North of us, if you cross the great river and walk towards where the land has grown an arm into the sea, there is a clan of Nelvaanian. Our scouts indicate that they call themselves [b]Domoy Apu[/b]. The land near the river is quite fertile, and they use it to farm and create food from the earth. Like the hum
     
  13. WISE_JEDI12

    WISE_JEDI12 Jedi Knight star 2

    Registered:
    Feb 7, 2005
    IC: Ralek Narren
    Location: Yukon Confederacy Senate Building

    Ralek awoke from bed as the sun just began to creep over the mountains. He grabbed his cane from the bedstand and hobbled over to his dresser and donned his purple robe. After getting fully dressed Ralek decided to take a stroll of the grounds just admiring the beautiful gardens that the best gardeners in the Confederacy had constructed and tended to till the plants grew over 5 feet high. Even with his bad leg Ralek enjoyed walking around the gardens it calmed his spirt, so to speak, and helped him make decisions.

    After about a half hour he sat down, tranquil at last, and just went to a place were nothing reached him, not his old age, nor his bad leg, not anything, and he just thought.

    "What is best for my nation?"

    "Knowledge."

    "Knowledge of what though, the lay of the land."

    "But how to get it."

    "A map, but where can I find one making one is out of the question to many resources wasted."


    Then it came to him,

    "The Magnifica."

    "That's it, word had just come to him that The Magnifica had merchants who were selling maps."

    "Perfect, but they are a bit expensive, out of our reach right now, but not for long."


    With his psuedo meditation almost over Ralek had a final question for himself,

    "What to do with it?"

    "Why make allies of course."


    With that Ralek stood up, quite quickly for a man so old, and began the trek back to the Senate Building to begin a writing a speech he would deliver to the Senate in proposal of opening up communications with another nation once he had the map and to perhaps form an alliance with said nation.

    Tag: Noone


    Resource Count:

    Fur(3)
    Wood(4)
    Fruits, Vegetables, and Nuts(4)
    Minerals(2)

     
  14. NickLitYouAFlame

    NickLitYouAFlame Jedi Master star 5

    Registered:
    Feb 27, 2007
    Tulvas; Domoy Chieftain
    Kez (Death) Peninsula, Sziget (Island)

    Tulvas stepped up to the edge of the land. Beneath his feet was several hundred meters of open space, and finally water. He was at the highest point of the Kez, where the air was purest. Still, when he sucked in a breath, he felt the mild sting of sea spray on his nostrils. Tulvas knelt down, and lay his shield and spear on the rocky earth. He took a step away from the edge and then bent over, with his clawed digits touching nothing. Tulvas channeled all of his focus into his arms and raised his body above his arms. If he lost his grip for a moment, Tulvas would become the former chief of the Domoy Apu within seconds.

    This exercise required complete trust of mind and body, a phenomena that Tulvas had worked his entire life to achieve. The only other being whose control rivaled Tulvas?s, was his father, Hulvas?s. In fact, Hulvas?s surpassed his son?s, something the shaman made a point to mention at any opening. Tulvas held his pose until his body was on the brink of total exhaustion.

    He flipped back to his feet and retrieved his spear and shield from their resting place. Tulvas stepped several meters away from the end of land, and held his spear aloft. With a booming battle cry that could be heard by any within a six kilometer radius, even through the tree?s barrier, Tulvas furiously reiterated his battle movements.

    Tulvas was a fearsome warrior, and this was his morning.

    ~~~
    Hulvas; Domoy Shaman
    Magas (Tall) Forest, Sziget

    Barely short of breath after a five kilometer run at battle charge pace, Hulvas abruptly stopped in a clearing. Though his lungs and heart were managing fine, the elderly Nelvaanian?s legs and arms were threatening to fail. His mind, having been forced to guide him through twisting trail of branches, was also begging for a break. Hulvas took a seat on the edge of the clearing, seeing nothing through his dead eyes. However, by touching the environment around him, Hulvas was able to create a nearly flawless illustration of the tree line and the yellow wild flowers in the center of the grassy knoll.

    Hulvas, planted his staff in the earth beside him, leaving it quivering. He went through his arsenal of stretching techniques, hoping to avoid a day of stiffness of which he was so familiar. Hulvas preformed breathing exercises to slow his pounding heart, and then pushed himself upright. Hulvas turned away from the clearing, blindly watching the motionless life. He reached out and brushed his claws against the bark of one giant, and sifted through the primitive consciousness that it possessed. A life of photosynthesis and the awareness of something burning or hacking away at the creature?s defenses.

    Hulvas retraced his arm and turned back to the clearing. He could feel it?s beauty, though he couldn?t see it. Hulvas committed the location and its direction from the clan?s camp to his mind?s map. Hulvas blinked away a tear, and began the slow trek back to his hut.

    Hulvas was a weary prophet, and this was his morning.

    ~~~
    Piszok, Domoy Hunter, The Alattomos Patrol
    Magas Forest, Sziget

    A group of three Domoys moved noiselessly through the underbrush along the forested border. The twins, Felder and Zold, children of Tulvas?s brother, Sulvas, led the trio, with Piszok, a hunter, tailing them. An unorthodox party, with two scouts rather than two hunters, the Alattomos only survived because of the twin?s terrifying proficiency with the bow. Piszok, though diminutive, was one of the fastest non-scouts in the Domoy Apu, and, thus, fit perfectly into the final slot for the team.

    Piszok was so fast, that he had only missed out of becoming a scout because of his potential with the light spear. He could throw it farther than any of the largest guards, and was more accurate than some scouts were with a bow. Despite his size, Piszok was widely believe to be the best candidate for chieftain, after Tulvas?s son and Piszok?s closest friend, Rozas.

    Piszo
     
  15. The Great No One

    The Great No One Jedi Grand Master star 8

    Registered:
    Jun 4, 2005
    IC: Kulton Mastigar
    Mastigar Palace/ Traex

    Starting Commodities
    Meat (2)
    Fur
    Fruits, Vegetables, and Nuts
    Wood


    Home. This had been his families home for generations, since time immemorial. In a way this made him sad, because it was nearing time for Kulton to leave this home and head to another. True, he was not the oldest Shodaire on record, having only seen two-hundred and thirty-eight changing of the seasons but he was tired in a way that had never happened before. Rising later than he was used to had become a habit, and it was now rare those days that he rose before the sun. This was one of those days.

    Standing on the balcony to his room one of the Three God Kings, the oldest, stared out at the pre-dawn gloom. To his eyes it was not truly dark, as his species apparently saw in a different range than most of the others, the Praex included. Instead it was a vibrant world of darker hues. That would change with the rising of the sun. In most cases the dark was his species time, and had been for numerous generations before there even was a Traex. Now they were forced into a more "normal" rhythm due to their counterparts. That had been one of the few moments of strife between the combined peoples, yet as the Shodaire had found, it was not a bad change to take. Hunting tended to be better during the day, it was easier to avoid those predators they could not easily kill, and their eyes did not glow quite so brightly during the sunlit hours. Upon meeting the other clans of the region it had been even more necessary to operate on such a time table. All of that had changed long before Kulton was born, but he knew the histories.

    Sighing softly he glanced back to his bed, empty as it had been these past fifty years. That was one of the biggest reasons life had grown tiring, he was alone again. Sure there was his family, children and grandchildren but they could never replace his wife. Now nearly all of them were grown and they would no longer have need of him, Turgal had made it clear long ago that his father was no longer necessary in the decision making of his life. That wasn't entirely true as Turgal had made quite a few messes that had been cleaned up but the point was obvious. Die so I can take over. This was the one reason Kulton was still living life, because he feared what would happen to his people should Turgal take his the family thrown. How could so pathetic a son have been born to me? The question had spun through his mind for a century and still there was no answer.

    Still there was hope for the Mastigar family. While Kulton had many other direct descendants it was Vlad, ironically Turgal's firstborn, who had shown the greatest promise as a ruler. Where the others kept the families Code of Honor (for the most part) Vlad had already made it a central point in his life. As the others had trained for their military role and were proficient Vlad had thrived and was already better than those many years his senior in the ways of war. Where the others showed knowledge of a situation and what would happen should they make a decision Vlad showed wisdom beyond his years. It was for these and many other reasons that Kulton had yet to name an heir and had taken Vlad as his personal assistant.

    A scratching at the door alerted the Elder that Vlad knew he was up, and Kulton chuckled. No matter when he rose within five minutes his grandson was prepared for whatever the day might hold. Smiling, Kulton's deep voice boomed, "Come in Vlad." The door opened and there was no sound but a slight whisper of breath, simply out of curtesy Kulton knew, to tell where the younger Defel was.

    "Are you going to watch the sun rise today Grandfather?" It was a legitimate question as it was something the King had not done for nearly a year, simply being too tired.

    The smile turned sad, but the great voice showed no sign of it. "Yes." And then nothing else was said til the sun started to brighten the sky in the east, just above the tree line..

    Vlad shifted slightly, obviously having something he w
     
  16. WINKWINK

    WINKWINK Jedi Knight star 1

    Registered:
    Dec 15, 2008
    IC Lar'roo





    Starting commodity's

    2 fur
    2 mineral
    1 wood


    [hr]


    Lar'roo strode swiftly down the halls as he listened to Grrollowre, the captain of the brotherhood, give him details of what had happened.

    "And the body was found after one of the brothers heard a scream"

    "It was marriel? Liandras maid?"

    "Yes sir"

    they arrived at Liandra's room and opened the door. It was a scene out of hell.
    Marriel, who had been Liandra's personnel maid, was literally all over the room.

    Grrollowre paused "I-i hadn't seen it yet only heard... what did this?"

    Glancing around the room taking in details The old wook answered absently "A wookiee is the only thing that could have torn her so..." Lar'roo paused a moment "Thoroughly" he finished in disgust.

    "But who? Who would have done this! when we find him..."

    Lar'roo held up his hand "Peace my friend, you will not find him, this was done by a shadow claw"

    Grrolloawre's angered faded to shock "I've never had dealings with one of the shadow brothers before, i was unaware they could do" he swallowed "This"

    With a sad, sad smile Lar'roo said "Yes, when the madness takes them..." he shook his head, sending thick fur flying about his face "But enough of this, find my Little Sister and send her to the meeting hall".

    As the captain began to depart to find Liandra Lar'roo spoke again " And Captain, tell my brother to meet me there as well"

    The captain smiled "It'll be my pleasure"


    [hr]


    TAG myself


    ending commodities

    4 fur
    4 mineral
    2 meat
    1 wood


     
  17. Mister_Master

    Mister_Master Jedi Master star 6

    Registered:
    Oct 17, 2007
    IC: Thryta Melagan


    Thryta woke in the wee hours before dawn. He quickly threw on a pair of loose fitting fur clothing,- such as long fur pants, a pair of fur moccasins, and a long sleeved fur shirt- and left the house without even stirring his wife. It was a cold morning. A lite morning frost still covered the ground.

    The city was made up of medium sized huts, except for the temple, and the city hall which were large buildings. The Temple was the largest of the buildings, and stood at the center of the city. To the west of the center of the city was the city hall. This large building was where all the official stuff was taken care of. To the east of the center was the market place, where the trading was done. In all the other parts of city were houses, and the city healers. The city was surrounded by a large wall, that protected the city from the outside world. At the south end of the city was the entrance into the city. Two large doors hung in the wall. At the north end of the city was a dock, with fishing boats lined up its sides.

    Thryta hurried across the city to a bunch of houses. He quietly knocked on the front door, and two men quietly came out wearing similar clothes to what he was wearing, and armed with spears and bows. He nodded to the two of them, and ran over to the next house, and knocked on the door. A man came out of that house armed with a small axe, and joined the three of them. Last they returned to Thryta's house, and out came a young teenage boy of about 14 carrying a bow, and Thryta's sword.

    Quietly the five of them moved across town to the gate. The guards on duty opened the door, and let them exit. The five of them carefully moved through the forest glancing down at the ground every little bit. The ground was covered in animal tracks, which they were following. They were hunting. And they were close.

    Thryta signaled to the other men that they were coming up on the creatures. With quick hand motions he issued them off in different directions to best flank them, and catch as many as possible. Thryta looked out from behind the bush to see the small herd of Kybucks all stretched out asleep. That made this a little more easier.

    Thryta dropped back down and moved over to his teenage son Thryn. In a low whisper he spoke into his ear. "You are going to take the first shot. Aim for the closest one, and take him out. The moment it screams the others are going to stampede. be quick. We are waiting for your signal."

    Thryta moved away from the boy, and got ready. He pulled out his sword, and waved it above his head signaling Thryn to fire when ready. Thryta watched as Thryn pulled back on the shaft, and let it fly right into the creatures neck. The creature let out a wail when it hit him. That was Thryta's cue. He and the rest of the men jumped out of hiding, and rushed at the herd, or fired arrows at them.

    Thryta saw two go down before he rushed in for his own kill. He grabbed the nearest one by the horns, and slit its throat with his sword. Hot red blood spilled out of its neck. Thryta dropped it to the ground, and prepared to make a strike at another, but they were all gone. They only caught four.

    Thryta looked at there prizes and smiled. They normally didn't get such fat ones. Irrid must have been pleased with them to give them such great luck. Thryta sheathed his blade, and hoisted his Kybuck onto his shoulders. The other men did the same. As Thryn picked up his kill Thryta felt proud of his boy. His heir was becoming a man.

    With their prizes on their shoulders the five of them traveled back to the town with triumph on there faces.


    TAG: Myself.

    OOC: I don't quite understand the commodities part. After each post are we supposed to add up how much we get from the things we have?
     
  18. Mitth_Fisto

    Mitth_Fisto Chosen One star 6

    Registered:
    Sep 29, 2005
    GM Approved

    Name of Clan: Draco?neth-Arkana
    Species: Arkanian
    Name of Ruler: Micbah Pip
    --Age 46
    --Gender Male
    --Physical Description: Human looking with long grey hair, except for no pinky finger, clawed hands, and solid white eyes that see into the infrared like sensors.
    --Brief Bio He came to rule when the earth cracked and received back to itself the dust of the previous ruler, since the ruler being only 42 at the time of his demise had not yet chosen a successor, the council of leaders convened to choose and decided he at 40 was best suited. Something which he strives to continue to be worthy of by seeking the council or priests on many dicisions.

    He was chosen because of his innate abilities that have allowed him succeed in whatever he puts his mind to performing exceptionally well, and a natural leader in hunting and fruit gathering missions. This in part is due to his being blessed and in better tune with the messenger spirits, as he can move objects and obstacles to his path with his mind while performing feats that even the fittest give due to. But he has kept to tradition of limited contact with any others, and in staying self-sufficient as the tribe has been and will continue to be.
    Clan Designation: Wild
    Type of Government: Non-hereditary (Chosen Successor Based) Monarchy
    Type of Religion: Monotheism
    Landscapes: Mountain, Jungle
    Specialties: Hunting, Armor Creating, Stealth
    Brief History of the Clan: The clan follows the religion of the Great One, the begging and end of all, and that from this great one messengers or good spirits come, bringing both good and punishment to the clan depending on how one and the whole has behaved. This is not to say there is no evil, there is but are merely fallen messengers or bad spirits that bring destruction and evil to the clan without rhyme or reason, and that these are the tormentors and holders of any that die from a bad life. From their example they have formed their government in the Jungle, with a single leader chosen by the foremost of all trades and priests, a decider and representative for all clan to both others and the guider of their lives.

    Having developed in the jungle and mountains they quickly learned the benefits of armor and stealth, stealth to be to attack unseen, and armor to help in surviving the retaliation while finishing the large beasts off. These beasts solidified the Draco?nade-Arkana clan more than any war could hope, and their religion also binds them together. A tenet of their religion is that they were formed from the bones of a fallen dragon, as the other races had become self possessed and lost their way, so they were formed pure from those white bones, claws, and teeth to spring up in this guarded place where they can follow in the true path.

    So they are a group, sequestered and surrounded by natural protection that both guards and tests them, keeping their mettle sharp and their hides thicker. They are a people both bound and freed by these things, multiplying in adversity. They are the Draco'nade-Arkana clan, Dragon Kin Protectors of Truth.

    Resource Count:

    Meat (2)
    Fruit, Vegetables, and Nuts (2)
    Minerals

    IC: Micbah Pip

    It was a brand new morning, the mistakes of yesterday were erased by the dawning of a new day that showed all past in a different light then the moments of living.

    Heading off he casually looked at his fellow people as they labored so hard at the start of a day, the travelers were gone at least as far as they could tell. That was a plus, he thought quizically, as after all, is it still a plus when they knew more about you then you did them?

    "No." he sighed as he walked around another great tree to look on shadow games, a training exercise area where the young learned and the spy's and hunters practiced their trades. Learning and teaching one another, he would have to send some of them out soon he knew.

    "Why so dour your majesty?" asked an all too familiar voice.

    Turning he took in the visage of the clan's spiritual guide, a young woman of only thir
     
  19. WINKWINK

    WINKWINK Jedi Knight star 1

    Registered:
    Dec 15, 2008
    IC Liandra






    OCC now i hope this is how the commodities are done




    Starting commodities

    4 fur
    4 minerals
    2 meat
    1 wood









    Liandra walked into the meeting hall with Lar'roo's grandson, War'roo at her side as usual. upon entering she saw that Lar'roo had been talking to his younger brother, and about something he didn't like because Rrlorrlowl brushed past her on his way out without even saying hello.

    Turning to her companion she said "That was strange, think maybe he hasn't forgiven me for that little fiasco last month?"

    War'roo woofed in laughter but otherwise remained silent as Liandra snorted in a very Wookiee like manner at the memory.

    [hr]

    [i][b]minutes earlier in the meeting hall[/b][/i]
    IC Lar'roo


    Lar'roo was siting, waiting and thinking about breakfast in irritation before his brother finally made his appearance.

    Rrlorrlowl was something of an oddity, for he as the only chubby Wookiee Lar'roo had ever even heard of let alone seen, and although he was not weak [whoever heard of a weak wookiee] he did enjoy... sitting. With dark brown fur that he kept meticulously groomed, another oddity that he claimed [like he did with the extra weight] helped him in trade negotiations. Apparently the average wookiee was quite intimidating to the races of the other Clans.
    That fur was also soaking wet.

    "Brother, dear dear elder brother. why the hell did you have that Sky awful pup of a captain, awaken me by THROWING A BUCKET OF WATER ON ME IN MY SLEEP! honestly has he been spending time with Liandra again! my poor bed will never be the same do you hve any idea how much that costs-"

    "Hello brother" Lar'roo interrupted "We both know that if would have come to that at this hour anyway so the captain was merely saving time-"

    "Enjoyed it a bit much if you ask me" Rrlow said, one of the only people who ever interrupted the Older Brother the way the Older Brother interrupted everyone else.

    Lar'roo smile and continued "And if you just slept on a mat like a normal Wookiee your bed wouldn't be a problem" the smile faded "I need you to bring Bralw'acka to the mining operation when Liandra goes"

    Bluster gone Rrlow smoothed the fur back from his face "You ask much Brother, my business will suffer, and when my business suffers, we all suffer"

    "I know"

    In all seriousness Rrlorrlowl continued "It will take me a week to get there, and when I do he will not come at your bidding after your disagreement over the Howler tribe"

    Lar'roo was silent a moment looking at the table in front of him "Someone sent a shadow claw to kill Liandra"

    Rrlow blinked once and then his face hardened, groomed fur and all he was still a Wookiee. and at the moment a very angry one.

    "I'll leave tonight" he said as he left, walking past Liandra and War'roo on their way in.


    [hr]
    IC Liandra

    Seeing the that something was amiss Liandra went to her Older Brother and said "Whats wrong Lar?" as she threw a quick hug around his massive body.


    [hr]


    TAG I'M IT!!!


    [hr]

    OCC and again i hope this is how you do it

    Ending commodities

    6 Fur
    4 meat
    6 minerals
    1 wood

     
  20. The Great No One

    The Great No One Jedi Grand Master star 8

    Registered:
    Jun 4, 2005
    OOC: Goofed my commodities last time (assuming I understand this correctly)

    IC: Turgal Mastigar
    Outskirts/ Traex

    Starting Commodities
    Meat (2)
    Fur (3)
    Fruits, Vegetables, and Nuts (Grain?) (3)
    Wood (2)
    Minerals (2)

    Standing in the shadows before morning, in the still very damp morning dew, Turgal muttered to himself while waiting for his men to arrive. Why couldn?t I have been born into one of the other families? The warrior?s life was not something that the son of Kulton had ever wanted, yet it had been forced upon him solely because of his families ?gifts?. The Defel would have much preferred to be reading a scroll, or maybe exploring math or science. This made him appear ?apathetic? to his father, who had never understood what could be gained from such pursuits. No, his father was the warrior everyone had expected out of Turgal. Instead he was considered a failure in many respects. Everyone knew he wasn?t the strongest gifted in his family anyway, which only compounded the issue. If only he could have been second born, or maybe a female who were allowed their ?frivolous? pursuits.

    The men started trickling in, their wooden spears and shields ready for action. This was a situation where their stealth would not be the greatest asset, but never let it be said that his people did not know how to fight. Even one as apathetic as himself.

    One of the Defel approached him, this one?s coloring a vibrant yellow to those who could see in the appropriate wavelengths, ?Sir, all accounted for and we?re ready to move out.? He stood stiffly, at attention simply waiting for the order to go.

    Looking the soldiers over he sighed again. Still, his desire to not be there was no reason to take anything out on the troops. And he did have something that needed to be said, supposedly. ?You all know where we?re going and why. The Praex need our protection, and our own people are risking their lives for that even as we speak. Without reinforcements they will all be dead. So we march. By midday we will be at Pratora, which is also one of our main farming communities. You all know you?re duties, and I expect you to perform them to the utmost of your abilities.? With that he nodded to the Moldan (sergeant rank). ?Move out.?

    Normally he would have been the first one into the forest shadows, but something held him back today. For some reason he wanted to burn things into his memory, the smell of the town, the way the sun was glinting off of the three Families palaces, the great hall where the thrones were located. The throne that he knew would never be occupied by himself. Also the people, the golden furred Praex and the vibrantly colored Shodaire.

    Shaking his head, he followed the last of his men into the shadows. It was time to hunt.


    TAG: MYSELF

    Ending Commodities

    Meat (4)
    Fur (3)
    Fruits, Vegetables, and Nuts (Grain?) (4)
    Wood (4)
    Minerals (4)

    :snoopy
     
  21. DarthIntegral

    DarthIntegral JCC Baseball Draft/SWC Draft Commish star 9 VIP - Former Mod/RSA VIP - Game Host

    Registered:
    Jul 13, 2005
    GM OOC: Full post coming later tonight (hopefully), just got in from work. Need to find out what's on Mrs. Inty's agenda still. But, I wanted to take a moment and address the commodities questions:

    Think about it like you are playing a board game. Every time you finish a turn, you get to pick cards from the deck. Only, your turn is an IC post, and the cards aren't random. For each type of land you live on, you may collect up to two commodities found on that landscape. You may double each commodity, if it relates to a specialty your clan has.

    For example:

    Clan Nalc lives on Mountain/River/Farming, and has areas of strength in Fishing and Boating. Clan Nalc at the end of each turn can get two mineral commodities (since it lives in the mountains), two Fruits, Vegetables, and Nuts commodities (since it lives in farming area), and four meat commodities (since it lives near the river and has fishing as an area of strength).

    Now, you are not required to take your maximum, but unless something unusual is going on (like, the spirits are against you, halving your crops or something) or your post contains a scenario for your clan to have something like a drought or a famine going on, it probably is the best idea to get the most commodities you can.

    You can collect up to four times daily.

    I hope that clears things up.

    And, Trimaj, no problem with you adding more detail to the map. Anyone else who wants to is free to do so, subject to my veto, of course.
     
  22. WINKWINK

    WINKWINK Jedi Knight star 1

    Registered:
    Dec 15, 2008
    Starting commodities

    6 fur
    6 minerals
    4 meat
    1 wood






    IC Rrlorrlowl [OCC i assume we can do that if not... oops. and not certain what i did to his name in the last one, i blame my lack of glasses]




    Rrlorrlowl turned to his only son Lorrowl "I'll be gone a few weeks, possibly more, try and keep the business from burning while I'm gone"

    Lorrowl looked at the group of seven Wookiees and five Humans who would be accompanying his father into the deep jungle and replied "Father, this is a critical time, we just began the first steps in a potentially very profitable venture with those outsiders [if they ever come back], can someone else not go in your place?"

    Rrlor took his son by the arm and led him a little way from the group "Your uncles... er, disagreement very nearly came to violence between them, otherwise Lar'roo would probably go himself" Rrlor woofed in a quick laugh "And besides, have you ever known anyone else to convince Bralw'acka of anything" [i]and if he needs convincing on this then I'll bring him back in chains[/i] Rrolors face hardened again [i]or pieces[/i].

    "Father?" Lorrowl asked in a confused voice "what is wrong"

    Shaking his head as he had earlier that morning he replied "Nothing, now remember, our family is responsible for not only our own fortune, but the Treasury's of the Big Brother and Little Sister, so you must handle more than you are used to, i hope that you come out of this experience with some enlightenment" and smiling slyly he added "Or sane, either one" and with that last jibe he left.

    Rrlorrlowl was not worried about his son's ability to handle his merchant interests, he basically did that anyway. It wasn't even the larger responsibility's that had been placed upon the young wook that worried his father, it was that crazy fortress that Lar'roo had insisted on. A massive thing of stone mined and moved by wookiee strength made almost at the base of the mountain with a cliff on two sides, well above where the jungle ended and in an admittedly good position to protect the mines and send patrols of The Brotherhood and hunters into the jungle. But it had been so damned expensive.
    and it was so primitive compared to the vast Castles that he and his brother had both seen in the Magnifica lands during their travels, his at multiple times thought his life, and his brothers in his younger years before the weight of his responsibility had brought him home.

    Thinking about this Rrlorrlowl came to a conclusion. His son ,who was 279 years old this year, was not a child and if he had to leave his home in someones hands, it might as well be his.


    [hr]


    TAG ...me?



    ending commodities


    8 minerals
    6 fur
    4 meat
    1 wood
    1 fruit
     
  23. Mitth_Fisto

    Mitth_Fisto Chosen One star 6

    Registered:
    Sep 29, 2005
    Beg. Resources

    Meat (4)
    Fur (2)
    Fruit, Vegetables, and Nuts (2)
    Minerals (3)
    ____________________________________________
    IC: Micbah Pip
    Council Meeting Place

    It was an out of the way location, one the council and their king had chosen upon his request for their more frequint input.

    All had come, the Priestess representative of the Leader's of the Faith, the Head Minner Drumner, the Head Smithy Sumner, the Lead Spy Ah, Gatherer Tawn, and the Lead Hunter Pic.

    They sat all in a circle with their backs to one another on simple backless chairs in the middle of a crater in the jungle, and in the center of that circle, was the King and Guide Protector Pip. Looking at the back of their heads he turned around slightly, taking in the ambient temperatures of their bodies, reading what they might not want to give as hints of moods or emotions by the betrayal of the beating of their own hearts.

    In this the King was singular, the changes coming in could only come by words, by large gestures, or by the spirits. "You have heard the plan that I propose now, what say you?"

    "I say it is splendid except for crossing the mountain, send them north instead. As it is easier to cross enemies are more likely from that quarter then to climb and descend the other side of the mountain on a whim." replied Pic, getting support from Ah and Tawn.

    "I do not care where they travel so long as they go protected!" vocally, and loudly from the wear of his craft, replied Sumner. Though no one said it they all knew that he spoke such because of his seven sons and four daughters, knowing full well that a couple of them might be the ones sent on the mission.

    "There is no objection, as it says in the book we are to be fruitful and multiply to spread upon the world the purity it has forgotten." replied the Priestess.

    "Now hold up a minute I say do all four or focus on the mountain more. If I fail so does our way, For as the dragon, so we live by rock, meat fruit and bone." he nodded, quoting the book himself, something sure to please the Priestess and the King in a small way.

    "Any objections to these alterations to add the north and keep the south? No. Then bring your four best and your four best Leaders of the Hunt and Leader of the Spy's. They will be dressed and sent post haste."

    TAG: Me.

    Meat (8)
    Fur (2)
    Fruit, Vegetables, and Nuts (2)
    Minerals (5)
     
  24. The Great No One

    The Great No One Jedi Grand Master star 8

    Registered:
    Jun 4, 2005
    IC: Deimos Odai
    Marketplace/ Traex

    Starting Commodities
    Meat (4)
    Fur (3)
    Fruits, Vegetables, and Nuts (Grain?) (4)
    Wood (4)
    Minerals (4)

    Normally none of the God Kings would have been seen in the market but today was different. As had been specified generations ago, before the sun reached it's zenith was the God Kings personal time unless there was an emergency. From that time til the evening meal was spent on the needs of the state, and then whatever else needed to be attended to.

    Deimos considered the arrangement for a moment, and decided it was pretty satisfactory. It meant one could sleep as late as was desired, and it only cut into the time spent on one's own amusement. Or betterment as was normally the case for Deimos. It was betterment that had brought him to the marketplace today, for he had received a message that a merchant from the Magnifica had arrived and setup their wears in the square. Odds were that they would be swamped later on in the day, but it was still early enough that most of the Praex Shodaire would still be breaking their fast.

    Nearing the square he saw that most of the merchants of his own clan had yet to arrive, which only confirmed that this was the time to show up. Absently Deimos wondered what the beings from the other clan would think of the city of Traex. Surely it wasw nowhere near as spectacular as the other clan's home, but the paths were paved with stone quarried from the nearby mountains and many of the buildings were built either of wood from the forest or from the quarried stone. Of course that was the Shodaire parts of the city, as the Praex preferred to build their houses out of mud and rushes for the ceilings. Some had taken to the Defel's way's of building but they were few and far between. Callu was one of the latter.

    There were also trees and grass defining where the paths were and where was a good place to take a break and relax for the midday meal.

    Approaching the stall that the Magnifica had set up Deimos looked over the pink and nearly fur-less being that stood there. Robed (as were the Praex) in some cloth covering, he also wore something that covered his feet. Deimos knew that he, and the large bodyguards that were utterly fur-less, would see him as nothing but a shadow where there was nothing to cast it.

    The merchant apparently did not really notice him as Deimos had approached in the shadows of the trees rather than walking along one of the paths. "Good day." Deimos sort of "appeared" before the merchant and bowed slightly. "I wish you good deals this day." He smiled what he hoped was pleasantly, but no matter what any of his species did would appear as nothing but a white gash in the shadow.

    All three of the beings jumped slightly, the burly tailed beings (Twi-lek or some such name) nearly resting a hand on their weapons. The merchant recovered quickly and smiled obsequiously. "Hail good sir, my name is Damian. What deal might I be able to do for you today?" His hands spread in a gesture of sincerity and openness.

    Looking over the displayed wares Deimos considered, there was little there to interest him. He had been hoping for a weapon (something that his people could replicate) or maybe something that would help his kingdom. Alas there appeared to be nothing. "I'm sorry good sir, but there is nothing here to interest one such as me." Sighing softly the God King started to turn away, ready go begin his morning training.

    Quizzically the merchant cocked his head. "If I may be so bold, what kind of being am I dealing with? I'm sure I can find something that would intrigue you." Here he gestured back to his wagon as though there were treasures in there that were not for the common being.

    Always something held back. Merchants grow predictable after a while. Turning back, a smile that only touched his lips rather than parting them on his face, "What would you have to offer to one of the rulers of the Praex Shodaire? For you speak to Deimos Odai, God King of the Odai family." His voice was syrupy and his words were
     
  25. Mitth_Fisto

    Mitth_Fisto Chosen One star 6

    Registered:
    Sep 29, 2005
    Beg. Resources

    Meat (8)
    Fur (2)
    Fruit, Vegetables, and Nuts (2)
    Minerals (5)
    ____________________________________________

    IC: Micbah Pip
    Jungle Edge, by the Mountain

    The day was still moving onward at an interesting motion, but the beauty of all created could not be denied.

    Nor the splendor that was his men and women that were present and prepared for their missions. Each had memorized the four speeches that they were their orders, offers, mandates, and secondary objectives.

    All in all they were prepared, the Priest's had performed ceremonies both specific and general for both their king, people, and longest of all for those that were about to leave. It was an odd time but things had to be what they would be, so they were given before the final farwell their final rights over their property and relations incase they did not return as well as the blessings for the dead.

    For that is what they would be considered if they did not return in time, or if it happened in fact they would be far beyond the burrial care that was called for.

    Now all was to a close as he looked upon them again, "My people, my friends, my clansmen! Lend me time to speak these final words to you that may yet speed you on your way with my blessing and the blessing of the Creator. Know that the task we have given is not one taken lightly, but the world is changing as we knew it would and it is time that we knew those that have tried to know us if we are to fulfill our destiny, and you...you are the begginning of this. Blessings be given."

    "Honor repaid with glory!" came the harshly whispered reply.

    TAG: Me...

    End Resources

    Meat (8)
    Fur (4)
    Fruit, Vegetables, and Nuts (4)
    Minerals (7)
     
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