Discussion in 'Literature' started by sabarte, May 12, 2008.
We had a thread about that once.
About that clip: Is it just me, or did that conversation feel really disjointed to anyone else?
I know. That thread got me thinking about the idea in the first place.
Though I want Infinities RPGs, mainly. But that's because I always want RPGs.
For serious, though, someone give me a big budget Star Wars game based on the original script. I want alien Han, General Vader and Justin Valor.
so uh is it just me, or does Tarkin give anybody the willies?
If he wasn't such a highly-placed, respected officer of the Republic, I would think he's up to no good. Thankfully, the Chancellor seems to trust him.
So at some point, even Tarkin watched AOTC.
...or Mace's comment must be a catchphrase.
Every comment made by every character is a catchphrase IU.
And TCW constantly confirms this...
I was playing on "Wilhuff." Joke fail.
Wilhuff to do better, next time.
Wilhuff for beer!
edit: Wilhuff will puff and blow your planet up.
I would laugh so hard if Ahsoka is the one to suggest putting a thermal exhaust port in the Death Star.
Nah, she'll recognize it as a weakness.
Exactly! She'll receive a Force vision (she's already had Force visions, after all) about it becoming a terrible weapon, and recognize that it must be stopped, but only if she's there to show the way. She'll suggest the exhaust port, but only she will know that it's a weakness. She'd do more if she could, but she's got a ton of other people to go help.
Though now that I think about it, Ahsoka suggesting that it's a glaring weakness, and Tarkin arrogantly ignoring her suggestions would be just as good.
She'll find the Death Star plans and successfully deliver them to Bail Organa.
And then Darth Maul will steal them back.
That's brilliant because it opens up so many other storytelling possibilities. If the Death Star plans are known about and continuously sought after at this early part of the timeline, just think of all the opportunities to have people capture the Death Star plans in twenty year gap between the trilogies. Twenty whole years of unknown Death Star plan stories, just waiting to be told... I'm salivating at the thought.
It could be like that old cartoon gag, where everyone's running back and forth, fighting over the prize, the prize passing from one hand to the other, like a baton in a relay race.
Just replace Tweety with the Death Star plans.
Love it. In the inevitable part where everyone meets up in the middle of the hallway, you have Kyle Katarn gun them down and take the plans. We all know he's the one who really stole the plans, after all.
I hope Filoni isn't reading any of this...
I believe some planetary placements in sectors were retained.
Anchoron in the Seswenna Sector comes to mind, and I'm vaguely recalling Pantolomin may still be in the sector it was given in Rebellion.
@jasonfry could tell us.
@TrakNar, I would like to commission a Fry Signal piece.
That's not the Fry I'm looking for. And you're not TrakNar.
But otherwise, I love it.
Ha. Who could resist that?
Our rule for Rebellion, as with anything else, was first do no harm. But the game board bore so little relation to established geography that most of it had to be discarded.
I can't reconstruct exactly what we did, but I found a printout of the Rebellion map that I'd scrawled on in pen. I put check marks on Modell and Corellian, probably to orient the map. Churba and Farfin got OKs. Everything else got NOs. Well, I can't read what the heck that says by Xappyh. Anyway, suspect we oriented the map by the two sectors that were in the right place, compared the Rebellion placements against current geography and saved what still worked. Which wasn't much.