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SWRPF Archive Clone Wars

Discussion in 'Star Wars Role Playing Archive' started by kronas, Nov 27, 2005.

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  1. kronas

    kronas Jedi Youngling star 1

    Registered:
    Sep 27, 2005
    This RPG is a tactical fleet based RPG based on expansion of your military and political grasp on the galaxy. But unlike past RPGs like this, your individual character still plays a giant role in the game. So be sure not to forget a memorable personality in your character. Also, there is a lot of freedom in this RPG, allowing you to be more creative in how you want to approach the problem of expansion. In fact, it is creativity that will see you successful in this game. It is pretty complicated, so if you are fairly new to the RPF, please go to the RPF Training Ground and Information Thread to learn how to become a better roleplayer. The general storyline will be controlled partially by you, and partially by myself and my assistant GM, BENSKYWALKER.

    "Payday"
    Once a week, the exact day of the week will be announced later, there will be a new turn, or "payday." In this payday, you recieve whatever money you earn from your planet's income. You also recieve whatever turn based bonuses your controlled planets provide.

    "Conducting your war!"
    Battles will turn based, and moderated by me. In this type of battling does give the person who posts second the advantage, so the order of who posts first or second will be alternated.

    Ships will have 100% when they start out, and 100% hull durability. Shields will regenerate after battles, but any damage to the hull must be repaired. Of course, you don't have to repair it, but then your ship will have a weak
    spot.

    Fighter squadrons will start out with the standard 12 ships. If any ships in a squad are destroyed, the fighters may be replaced for a certain amound of
    money. Or, if two squadrons have 6 left, or three squadrons with 4 fighters left, or any other combination that makes 12, you can merge them into a single squadron. Or you could merge lets say a squadron of 6 and a squadron of 5, but you would have a squadron of 11. That would be fine, but you would be at a disadvantage in battle.

    "Your Armys"
    Capitol ships that can hold fighters do not come with them. They must be bought separately. Other ships than these can be aquired (for example, an MC80 can be created if the Mon Calamari Shipyards are capured, or if the schematics are somehow stolen). These are just the only ships that you can buy automatically. You can also speak to certain ship manufactures if you want to design a new ship, or modify an old ship for your own, or the
    public's use. If a ship that you design is made open for public sale, you recieve 10% of the price for each ship sold.)

    Republic
    ~Space~
    Arc170 squadron(12): 60 [replacement for 1: 5]
    Dreadnaught: 1000 [carries: 1 fighter squad, 1 battalion]
    Republic capitol ship: 3000 [carries: 2 fighter squads, 2 battalion]
    Advanced Republic capitol ship: 5000 [carries: 6 fighter squads, 2 division]
    ~Ground~
    Clone trooper battalion(1000): 1000 [replacement for 1: 1]
    Clone trooper division(10,000): 10,000 [replacement for 1: 1]
    Republic commando company(50): 50 [replacement for 1: 1]
    AT-ST attack force(25): 250 [replacement for 1: 10]
    AT-TE attack force(12): 1200 [replacement for 1: 100]
    Turbo tank(15): 1500 [replacement for 1: 100]
    Saber-class fighter tank(15): 150 [replacement for 1: 10]
    Jedi Knight: 3000
    Jedi master: 4500

    CIS
    ~Ground forces~
    Battle droid battalion(1000): 1000 [replacement for 1: 1]
    Battle droid division(10,000): 10,000 [replacement for 1: 1]
    Bodyguard droid company(50): 50 [replacement for 1: 1]
    Spider Droid attack force(25): 250 [replacement for 1: 10]
    Hailfire Droid attack force(15): 150 [replacement for 1: 10]
    CIS leader: 2000
    General Grevious: 4500
    Dooku Dooku: 4500
    ~Space~
    Droid starfighter squadron(12): 36 [replacement for 1: 3]
    Droid tri-fighter squadron(12): 60 [replacement for 1: 5]

    Trade Federation Battleship: 3000 [carries: 2 fighter squads, 2 battalion]
    Advanced Trade Federation Bettleship: 5000 [carries: 6 fighter squads, 2
    division]

    ALL
    ~Planetary Accessories~

    Planetary Shield: 2000

    Orbital Shipyard (produces ship with 25% discount, although construc
     
  2. BENSKYWAKER

    BENSKYWAKER Jedi Padawan star 4

    Registered:
    Oct 28, 2005
    Gm approved! Also assistant Gm [face_peace]

    Name: #14456 or Jak
    Preferred System: Kamino
    Race: Mandolorian
    Faction: Republic
    Age: 10 clone years or 23 real years
    Gender: Male
    Bio: Born out of a test tub...#14456 was made to lead armys, skilled with a blaster rifle, #14456 is called Jak by his Troops...

    After fighting in a testto complete his training...He relised that his best friend died in training, since thenJak has lost all emotional conection to anything, and completes his dutys without emotional though...

    Since he is a Clone he doesn't feel respected by anyone...But is really a favorite among many Jedi...

    Also this is what I was thinking for Kamino

    Planet: Kamino
    Income: 1500
    Bonus: can build clone facality for 500,1000 or 1500
    For 500 makes a Republic commando company and 50 credits every turn
    For 1000 makes a clone battalion amd 100 credits every turn
    For 1500 makes a Clone Division
     
  3. kronas

    kronas Jedi Youngling star 1

    Registered:
    Sep 27, 2005
    Forgot to tell you all. You start with a BAttleship, is your CIS; or a capital ship for the Republic. Also, you start with 3000 credits. Also, this is set right after the battle of Geonosious, the first battle of the Clone Wars.


    Name: Varful
    Preferred System~Ignias
    income: 1500
    bonus: starts with free planetary shields, Chiss military secrets are held here, and with a little help, they may be discovered...
    Race: Chiss
    Faction: CIS
    Age: 32
    Gender: male
    Bio: Born into a noble family on Csilla. His father was then put in charge of the military secrets of the Chiss, so Varful moved to Ignias with his family. After many years of being trained to rule/fight, he became ruler of Iginas. He has ruled since the death of his father, which was when Varful was 21.


    BEN~ Kamino is passed!
     
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