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CONTEST - EPIII Location WIP: Mustafar Control Room - JeneralJarJar

Discussion in 'Scifi 3D Forum' started by JeneralJarJar, Nov 16, 2005.

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  1. JeneralJarJar

    JeneralJarJar Jedi Master star 1

    Registered:
    May 1, 2003
    I had kinda wanted to do something on Utapau, but decided against it because I couldn't find good "start" and "end" points. At least by doing this room I'll be a little more "constrained" but still be able to add lots of detail.

    [image=http://img166.imageshack.us/img166/4092/pdvd0549yl.jpg]
    [image=http://img166.imageshack.us/img166/2144/pdvd0657eo.jpg]

    Started work on the hologram table:
    [image=http://img166.imageshack.us/img166/7055/epiiimustafarcontrolroom15os.jpg]
     
  2. PadawanNick

    PadawanNick Jedi Master star 4

    Registered:
    Jun 6, 2001
    Another great pick!
    BTW: There's a load of great texture reference for the floors in the "Art of" book for EPIII.

    You've already got some nice details in the table there.
    Looking forward to this one.

    Have fun!
     
  3. morpher-2005

    morpher-2005 Jedi Master star 4

    Registered:
    Apr 19, 2005
    was going to do this one myself, but I decided on Palp's Office in the end. Nice work so far. I like the level of detail. Will you be texturing?
     
  4. JeneralJarJar

    JeneralJarJar Jedi Master star 1

    Registered:
    May 1, 2003
    Finished with the hologram table.
    [image=http://img443.imageshack.us/img443/8462/epiiimustafarcontrolroom44fd.jpg]

    Yes, I do intend to texture this. The floor patern is next...
     
  5. morpher-2005

    morpher-2005 Jedi Master star 4

    Registered:
    Apr 19, 2005
    lovely! Excellent amount of detail!
     
  6. Crunchy

    Crunchy Jedi Master star 4

    Registered:
    Jun 29, 2000
    Looks good Craig! very nice
     
  7. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    BUMP (?)
     
  8. JeneralJarJar

    JeneralJarJar Jedi Master star 1

    Registered:
    May 1, 2003
    Beveling the floor details.
    [image=http://img376.imageshack.us/img376/5116/epiiimustafarcontrolroom9b5nu.jpg]
     
  9. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    Looks like another great JeneralJJ model! Keep it up!
     
  10. PixelMagic

    PixelMagic Jedi Master star 5

    Registered:
    Oct 8, 2001
    Very nice. What method do you use to bevel your floors?
     
  11. JeneralJarJar

    JeneralJarJar Jedi Master star 1

    Registered:
    May 1, 2003
    I always start with a plane. After some slices I just extrude and chamfer edges. Then I remove "excess" edges and polys to end up with something like this:
    [image=http://img459.imageshack.us/img459/5995/epiiimustafarcontrolroom9c3ts.jpg]
     
  12. PixelMagic

    PixelMagic Jedi Master star 5

    Registered:
    Oct 8, 2001
    Humm, how do you cut the diagonals to match up with each other. I can never control it. Now, are you using slice, or something called cut?
     
  13. JeneralJarJar

    JeneralJarJar Jedi Master star 1

    Registered:
    May 1, 2003
    I use slice or more often quickslice. Be sure your vertex and rotation snaps are on ('a' and 's' keys).
     
  14. JeneralJarJar

    JeneralJarJar Jedi Master star 1

    Registered:
    May 1, 2003
    I'm getting back into this. Did some work on one of the wall panels:
    [image=http://img265.imageshack.us/img265/5701/epiiimustafarcontrolroom103jk.jpg]
     
  15. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
  16. CRIMSON-JACK

    CRIMSON-JACK Jedi Youngling star 2

    Registered:
    Oct 7, 2002
    Nice work so far !!
     
  17. JeneralJarJar

    JeneralJarJar Jedi Master star 1

    Registered:
    May 1, 2003
    Here is my final entry for the competition.

    I couldn't allocate the time to finish the control panels, but I'm fairly happy with the rest and feel it's pretty accurate.

    Modeled by Craig S. Underwood.
    Using 3ds Max 8, lit with GI Light Tracer.
    128, 214 pologons.

    [image=http://img463.imageshack.us/img463/7754/epiiicontrolroom11a4ll.jpg] [image=http://img463.imageshack.us/img463/7642/epiiicontrolroom11awire2zk.jpg]
    [image=http://img397.imageshack.us/img397/5881/epiiicontrolroom11b0dg.jpg] [image=http://img397.imageshack.us/img397/3313/epiiicontrolroom11bwire3ej.jpg]
    [image=http://img397.imageshack.us/img397/2559/epiiicontrolroom11c1nk.jpg] [image=http://img463.imageshack.us/img463/1373/epiiicontrolroom11cwire5lu.jpg]

    Ref:
    [image=http://img463.imageshack.us/img463/9786/ref18tz.jpg] [image=http://img463.imageshack.us/img463/1939/ref27dv.jpg] [image=http://img397.imageshack.us/img397/655/ref38aj.jpg]
     
  18. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    Wow... looks good. I didn't notice but there sure is a lot of detailing work in this room. Hopefully you'll be able to finish it. I love location work. I think we should do EP3 locations again.. give people a chance to finish some of these. I'd like to see if we could give more prizes too.
     
  19. Crunchy

    Crunchy Jedi Master star 4

    Registered:
    Jun 29, 2000
    wow Craig, awesome work!
     
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