main
side
curve
  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Creating a Droid Army

Discussion in 'Archive: Scifi 3D Forum' started by jack_sogaard, May 15, 2005.

Thread Status:
Not open for further replies.
  1. jack_sogaard

    jack_sogaard Jedi Youngling

    Registered:
    Jun 10, 2004
    I need to create a huge scene, with a pretty big druid atmy, but how do i do ? I found something on the web called massive software, but its extremly expensive and it only works with Linux.

    Hope you guys can help me.

    ps. I have this sfotware: 3DS max, Bryce, Blender and the full Adobe suite (After efefects, Premiere, you name it).
     
  2. jaho10

    jaho10 Jedi Youngling

    Registered:
    Apr 12, 2005
    Okay, 3ds isn't good enough for this. Get the Advanced version of XSI, which costs 7000 bucks so you may need to get it through alternate means. With the version of XSi you get a program called softimage Behaviour 2.0. It's a crow simulator and it'll do what you want it to.

    XSI:

    http://www.softimage.com/products/xsi/v4/pricing/default.asp?pkg=adv

    Behaviour:

    http://www.softimage.com/products/behavior/v2/default.asp

    Good Luck
     
  3. Crunchy

    Crunchy Jedi Grand Master star 4

    Registered:
    Jun 29, 2000
    darn and you couldn't afford massive?!?

    Anyway, creating a droid army eh...you need to get a hold of the Geonosians, they are pretty good at that.
     
  4. darthviper107

    darthviper107 Jedi Master star 4

    Registered:
    Jun 26, 2003
    Who ever said that Max isn't good enough to do crowds? For that matter, Maya wouldn't be good enough either---it's all in how you set it up, models closer to the camera are high-poly while models further away are low-poly. For some reason, people get the Idea that ILM and other FX companies are able to put like 100,000 high poly models into one scene and render them out without any difficulty, that's wrong, they use low-poly and high-poly models each depending on the shot, plus they also write a bunch of their own software that works with Maya or some other program to make it easier, hence the creation of Massive. And actually, Max does have a type of crowd simulator with the Biped part.
     
  5. HowardFilms

    HowardFilms Jedi Padawan star 4

    Registered:
    Apr 18, 2005
    Yeah, use low poly models from high above, giving the idea of an army, and then close shots of some droids marching. Perception is more important than reality in this case.
     
  6. Cryptite_

    Cryptite_ Jedi Youngling star 3

    Registered:
    Jan 1, 2004
    Agreed, darthviper.

    Jaho, have you ever even tried making crowds with MAX's biped? If not, don't go off assuming something that is mostly the 2nd industry standard (next to, say, maya) can't do crowds.

    Anyway, its a toughie, crowds. Hope you don't need a close up shot, usually those turn out well if you have well blended mocap'ed files for your crowd characters...
     
  7. jaho10

    jaho10 Jedi Youngling

    Registered:
    Apr 12, 2005
    I didn't mean it wasn't good for crowds, just that with behaviour you can make them walk around stuff, and run, walk, fall over stuff in the same shot. I doubt that MAX can do this. A droid army walking could probably be done but, most other things would be extrememly had to do and consume more time than it's worth if you can do it twice as fast with Behaviour2.
     
  8. HowardFilms

    HowardFilms Jedi Padawan star 4

    Registered:
    Apr 18, 2005
    BTW, can you even buy Massive. The last time I looked at it, it wasn't available to the public.
     
  9. joek1010

    joek1010 Jedi Youngling star 1

    Registered:
    Feb 16, 2004
  10. jaho10

    jaho10 Jedi Youngling

    Registered:
    Apr 12, 2005
    That's the thing isn't it? Money.
     
  11. wildcat69410

    wildcat69410 Jedi Youngling star 1

    Registered:
    Jun 23, 2004
    Speaking of Max and Crowds, Max isn't as equipped as one might think. Although it has advanced mapping, charting, and other functionality features in its now included Character Studio, it is still unequipped for what he is needing. Sure, you can have a couple of jogging droids running around not bumping into eachother, but an actual battle with interaction and formation, you will need something different.

    Massive is the studio standard, but the pricerange, as already mentioned, is extravagent.

    XSI's Behavior is a nice package if you buy it with XSI's Advance.

    Another choice is AI Implant which is a plugin that works with Max and Maya and that has been used in motion picture films. Since you already have Max, it may be your best choice, however I do not know the price. You can check AI Implant out Here

    You could also try, with a little tweaking, the use of particles with linked models with animation, but I haven't used that personally so I don't know how well that would work in this situation. I believe that it works well with far off sequences, ie. droids marching into battle, but it doesn't help with up close interaction sequences.

    Hope this helps,
    Wildcat69410
     
  12. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    ThinkingParticles 2 has some nice tools for crowd simulation as well if you're doing things in Max.
     
  13. Darksteps

    Darksteps Jedi Youngling star 3

    Registered:
    May 15, 2001
    I knew I'd seen something for this across platforms before, this isn't the one I was looking for, but it is for Maya, MAX, and Lightwave... and it's only a mere(for Donald Trump), $5,000 USD...

    AI Implant
    ;)
    Darksteps...
     
  14. darthviper107

    darthviper107 Jedi Master star 4

    Registered:
    Jun 26, 2003
    Well, in everything that you do for crowd simulations you still have to animate yourself--Massive works off of pre-made models and animations that it just fits together in random and complex ways----it's not like it just makes up 10,000 animations for characters, no computer would be able to handle that.
     
  15. HowardFilms

    HowardFilms Jedi Padawan star 4

    Registered:
    Apr 18, 2005
    Still though, if I could get my hands on Massive...wow...
     
  16. wildcat69410

    wildcat69410 Jedi Youngling star 1

    Registered:
    Jun 23, 2004
    Well, soon, supposedly, Massive will be releasing an educational courseware version to make it more accessible with the average animation studio out there. I don't know when the release is planned, but I've already contacted them and let them know that I was interested, and received a speedy reply.
     
  17. Kchr1ss

    Kchr1ss Jedi Youngling star 2

    Registered:
    Mar 24, 2005
    Wow so expensive... can anyone here create battle at all? :p...I am doing the ''Battle of Hypori''...Does anyone know about it? if not u can read from EU...Its during clone wars, just before ep III, a planet like Genosis...Republic looses there, theres also General Grevious involved, leading the separist's armies...
    So far i am dealing with jedi scenes, lightsaber duel..
    I have atm maya 6.5...i started learning it few weeks ago.
     
  18. Kol_Niko

    Kol_Niko Jedi Youngling star 1

    Registered:
    May 13, 2001
    For my latest short, I used a combination of bluescreen and lots of layering to create our battle sequence. I used an an actor (primarily because my animation wasn't up to par) but it could work with a 3d character as well.

    You could render 3-4 different sequences (or more if you want it to look more random) of a single droid running/walking and then duplicate/composite them into one master shot in after effects. You would also be able to make the army a lot larger than mine.

    I'm sure it's not the most effective way but it can work well enough if you can't afford the expensive software (and you have the time to let AE render the compositions!). :)

    [image=http://www.akkerive.com/cu_battle.jpg]

    Jeff
     
  19. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    I agree with Niko...it will be a pain in the ass but I think in the end it would be alot quicker rendering in multiple passes.

    BTW...Nice shot Niko, I just don't know what I'm looking at in the foreground.

    ~Rory
     
  20. Kol_Niko

    Kol_Niko Jedi Youngling star 1

    Registered:
    May 13, 2001
    Thanks Rory! This is a grab from the completed movie where my alien hero is flipping around. His cape is sort of wrapped around making him look like a dark blob. :D

    I'm going to try the same effect using lightwave and 3d models for a future project. While I liked the results with the actor, my computer couldn't handle any more than 35-40 uncompressed layers on screen at once. With a little more processing power, I think a much larger scale battle can be achieved without any new software.

    Jeff

    ps - I dig the droid animation you did in The Jedi Saga. Are you doing more in your new project?
     
  21. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    It won't "ALOT" more,just better quality. I'm just having a hard time making a Coruscant environment ie: the surface matching with the buildings...but it's coming along fine!

    ~Rory
     
  22. Kchr1ss

    Kchr1ss Jedi Youngling star 2

    Registered:
    Mar 24, 2005
    cool shot :) each layer contains 1 man?
     
  23. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    Is a space battle done differently or does the crowd effect still apply to ships?

    ~Rory
     
  24. Ravenger

    Ravenger Jedi Youngling star 2

    Registered:
    Apr 2, 2005
    i dont think a space battle is is that difrent how ever it is probably not as complex as hundreds of droids marching since most ships dont need animating just flying
    and ships usualy dont have moving parts
     
  25. Kol_Niko

    Kol_Niko Jedi Youngling star 1

    Registered:
    May 13, 2001
    Kchr1ss, yes each man represents one layer. After you add in explosions, lasers, smoke etc. each composition (3-4 sec.) reached up to 150 layers! If want to see some of these in motion, check out the trailer below. Shameless plug, yes, but it does serve the purpose of the thread (the army part anyway :D).

    battle trailer

    I agree that since most ships don't have many parts to animate, it may just be easier to render the entire scene from your favorite 3D app. However, I haven't attempted a space scene with more than a handful of ships so I can't say for sure.

    Wow, this thread has got me pumped up to start testing out some new ideas!
     
Thread Status:
Not open for further replies.