Hi. I'm a DM in a KOTOR era campaign. There are three players, two Jedi and one scoundrel/soldier. The character are currently 9th level. The thing is that I am having some difficulty providing challenging encounters for the characters. One of the reasons the players are hard to come by is that one of the Jedi is uber-powerful and nigh-on unstoppable. He is a Wookie Jedi Guardian 5/Jedi Weapon Master 4. He has a threat range of 17-20 on his lightsaber and a Strength score of 22 so that without boosting himself with the force hiss attack rating goes something like this: M. Att. : +16/+11 (Personalized Lightsaber w/impr. critical 17-20/Damage 4d8+9). If he boosts himself up with say Battlemind and Enhance Ability (Str) and gets average rolls his attack rating looks like this: M. Att. : +22/+17 Damage 4d8+10 If he chooses to use Wookie rage also he gets a +4 to Str and gets the attack rating of: M. Att. : +24/+19 Dam: 4d8+13 Now even in his unboosted state he is very likely to hit avery enemy (Non-Jedi/Sith enemies of appropriate levels generally have a defense of 18-22). This means that in his un-boosted state he will hit on a roll of 2-6. Not hard. Now here comes the tricky part. He also has the JWM ability Devastating Strike. This means that 9 times a day (his Jedi level) he gets to make an attack with a threat range of 13-20. Coupled with his enormous damage he has an about 40% chance of killing an opponent with an attack he can use nine times a day. How can I make things hard for this group that has such a monster. In D&D it would be no problem, just throw in some Demons or whatever and this guy is in deep trouble, or a creature that is immune to critical hits. But in the SW RPG it's really hard to make opponents that won't be hacked down easily. Any advice??