Drama. Intrigue. Mystery. And the occasional murderous love affair. . . [image=http://www.uncommoncruises.com/images/media/2095_thumb_250.jpg] That would describe the odd little town of Riverview, Maine. Named for its location on the ocean, Riverview was built as location for commerce and growth for the country. It began as one of the early English settlements. When power shifted away from commerce towns, the bustling city slowly lost power. At one point in time, citizens feared the town would be shut down from lack of any form of commerce. That little period of time was quickly forgotten when Casper Industries set up business crafting a new type of flexible sailboats. They began as a company made to test the water. . .literally. It went well, and they crafted top of the line swimming gear and branched out in Riverview. The town became famous once again. The Casper family was a large and almost unparalleled family. But in the past year, a new company, Sylvester Incorporated came into town. The owner, a sly business man with charisma and savvy, had managed to steal some of the basic blueprints of Casper flexibility designs by having an affair with one of the family members. Which one it was never came out, but it was one of them. A midst the drama, the granddaughter of the patriarch of Casper Industries finds herself floating in the pond at the local park. Once her body is discovered, a horrible feud buried beneath bureaucratic lies is uncovered by the general public. As police officers dig deeper in the young woman?s past, they find that the CEO of Sylvester Inc. isn?t the only person that could?ve played a part in her murder. All of this on. . . [hr] [image=http://simsfamtrav.com/bgrounds/WaterNight.jpg] ~Darker Tides~ This is a soap opera-type RPG. There isn?t a specific end to the game, as the storylines can always go on. There will always be one or two major storylines at the time, but depending on the players, possible secondary storylines could run alongside others. This game will end at one point in time, but that will not happen until the interest has finally been lost. In the beginning, the game will revolve around the Casper family and the Sylvester family. Now, dealing with Character Development, I will do this a little differently that other games on these boards. No person in this game is set in stone except for the deceased young woman, the patriarch of the Casper family, and the owner of Sylvester Corps. Now of course I don?t want that to just be my cast, so after looking at those three, I want you to send me a PM about what you would like to play. The wife? A brother? Grieving mistress? And in that direction, the characters don?t have to be involved with the families, but at one point in time they will be. So someone could create a police officer, and I would put the character on the murder mystery. That would cause interactions. Secondly, I?m looking for anything and everything. Crazy people, loveable family members, handsome mystery men. Again, anything. The pure creativity of my players makes the game. [hr] ~ Rules ~ 1.) GM?s word is final. 2.) No godmoding, flaming, insulting other players, etc. 3.) PM Character Ideas. 4.) Tell me if you will be absent longer that a week for story reasons. 5.) Updates should come as soon as I can, which might be two - three times a week. Depending on my time available and player amount. 6.) And. . .most important of all. . .HAVE FUN!