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Death Star (Jedi Academy SP Mod) *WIP*

Discussion in 'Games' started by DonnyV, Nov 6, 2012.

  1. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    Hello! I'm new to these boards, but have been posting these images on various forums and thought I'd stop by and unload them here as well.

    I've been modding for 13 years with various games, and I'm now making a Death Star single player mod for Jedi Academy. All architecture, models, and textures were made by me, except for any of the character models and the model of the Falcon.

    Let me know what you think! Enjoy!

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  2. Deputy Rick Grimes

    Deputy Rick Grimes Jedi Grand Master star 6

    Registered:
    Sep 3, 2012
    Pretty good, great job
     
  3. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    Lighting test of a new duty post model I finished today.
    [​IMG]
     
  4. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Those are quite lovely. great job!

    ...anyone ever wonder how they expect people to get inside those duty stations? ;)
     
  5. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    I was just thinking that myself.
     
  6. Jedi_Matt

    Jedi_Matt Jedi Master star 4

    Registered:
    Jul 11, 2002
    They press Space Bar, obviously!

    Those look pretty sweet!

    Do the Stormtroopers bang their heads going into the room from the third image? If not then it needs changing :p
     
  7. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    Tackling the Overbridge / War Room now. Since this set was literally just two walls, a screen, and two duty posts, I'm going to have to use my imagination for the rest of the room. I suspect there would be control panels and various other screens around.

    [​IMG]
     
  8. Beaker416

    Beaker416 Jedi Youngling

    Registered:
    Nov 4, 2004
    Looks absolutely amazing. Great job so far!
     
  9. jp-30

    jp-30 Manager Emeritus star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2000
    Stunning. How long til it's playable? Single player missions and multiplayer maps?
     
  10. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    Hard to say. The first thing I wanted to do was complete all the areas seen in ANH. Then I'll make up a few areas not seen onscreen. After that, I'll work on laying out the areas to make a single player mission. I'm going to write an original storyline and go from there. The idea is to have the player get captured and then escape the Death Star, and have the player facing most of the situations Luke and Co. had to in ANH. The reason I'm not using the ANH scenario directly is so that I won't be limited to what the player can do.

    After I finish the war room, I only have the superlaser control room to build, and then all areas seen in the movie will be complete.
     
  11. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    Commence Primary Ignition

    I don't have to tell you how crazy I am for being this detailed.
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  12. jp-30

    jp-30 Manager Emeritus star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2000
    Pretty!

    Do you have a website? I'd like to make a post about this on mixnmojo.com, if it's ok with you.
     
  13. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    I don't have a website. My flickr account is the closest thing. What exactly is mixnmojo anyway?
     
  14. jp-30

    jp-30 Manager Emeritus star 10 VIP - Former Mod/RSA

    Registered:
    Dec 14, 2000
    It's a lucasarts game fan site. But these days more covers the games from ex-lucasarts employees. Telltale, double Fine, Ron Gilbert etc.

    Http://www.mixnmojo.com
     
  15. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    Feel free to post about this project anywhere you'd like. The link to my Flickr page is in my signature.
     
  16. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    I've finished the rest of the superlaser fire control room, but I'd like some input. This is the first time so far in the project that I've had to be creative and invent an area mostly unseen in the films. Does it fit the Death Star feel?

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  17. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
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    jp-30 likes this.
  18. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    This isn't finished yet, but I wanted you guys to check this out. Lighting needs a lot of work, as do some other details.

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    jp-30 likes this.
  19. jacktherack

    jacktherack Jedi Master star 4

    Registered:
    Mar 19, 2008
    you still working on it? looks amazing...
     
  20. Exomnius

    Exomnius Jedi Padawan

    Registered:
    Nov 30, 2012
    Looks great! Have you modded any other games?
     
  21. MarcusP2

    MarcusP2 Games and Community Reaper star 6 Staff Member Manager

    Registered:
    Jul 10, 2004
    This is incredible work.

    Since nobody else said anything I think the room you invented looks great.
     
  22. DarthMak

    DarthMak Jedi Grand Master star 5

    Registered:
    Jan 4, 2001
    I gave up JA years ago but this could bring me back. This looks absolutely amazing. Good luck finishing this up!
     
  23. Lt.Cmdr.Thrawn

    Lt.Cmdr.Thrawn Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Sep 23, 1999
    This is really cool - I love 70s/80s design like you've replicated here. Are these all going to be turned into one large map or are they disconnected rooms? (I don't know how you'd join them, necessarily).

    Also DarthMak, I love your avatar. Old time SW micromachines, yeah.
     
    DarthMak likes this.
  24. DarthCane

    DarthCane Jedi Master star 4

    Registered:
    May 30, 2002
    Might have to check this out when it's ready. At some point I should probably purge and reinstall JA; I've slapped so many mods into it that not all of them play well with each other.
     
  25. DonnyV

    DonnyV Jedi Youngling

    Registered:
    Nov 6, 2012
    Yes, but am currently taking a much needed break to play Far Cry 3.

    It will be approximately 3 maps, all for a single player set of missions. The Quake III engine has limits on how large each map can be, so I'll have to break it up into a few. Currently, they are all standalone rooms but I will be connecting them with corridors, turbolifts, and other areas. Creating each room independently of each other is crucial to cut down on compile times when developing each area.