Deck 01. SDO Training Facility. Deck 01 of the SDO Base Ship has been designated as the official training facility for the SDO and JTC. Guests are welcome if they create a character and submit it to this thread. Rules: 1. Please refer to ALL the rules set out for this forum. Found here. 2. Please fill out a character sheet to submit yourself to the game. You may copy and paste it into your post form, fill it out and post it. 3. Please, Do Not Spam the thread with useless chatter. Go back to our community pages for that. 4. No God-Moding (being undefeatable in combat) at all, and your characters can be defeated 5. There will be no deaths. All ?kill strikes? will be thought of as stuns. 6. Please use proper grammar and punctuation as best as you can (Example capitalization, spelling, etc.) 7. Please Follow the Melee Action Form below 8. During Melee combat, please use the Dice web-page found below along with the directions to use it. Please USE the dice to validate your actions. DO NOT JUST PUT d20 on every move. That is God-Modding and will be considered a forfeiture of a fight. 9. Every attack throw by one combatant must be followed by a defensive throw or saving throw by the other combatant. TAKE TURNS. 10. PM your victim, or rather, your intended victim with a challenge before initiating combat. Character Sheet Form Vital Statistics: ---Name: ---Alias: (If none, apply N/A) ---Homeworld: ---Age: Appearance: ---Species: ---Gender: ---Height: ---Weight: ---Skin Complexion: (Dark, Light, Medium, etc.) ---Hair Color: ---Eye Color: ---Physique: (Light, Medium, Heavy, Thin, Average, Thick, etc.) ---Clothing / Armor: Alliance: ---Faction: JTC/SDO/Other Lightsaber: ---Quantity: (Number of Sabers, maximum of 2 singles or max. of 1 staff) ---Crystal Color: ---Hilt Color: ---Saber Form: Biography: ---Personal History: Melee Action Form Melee Title: Somebody v. Somebody Else. Combatant: Character Name here Attack, Defense, or Saving Action: Dice Result: d(1-20) Attack or Defense Result: Melee Dice Rules Attack or Defense Action must be validated by a dice throw. For our purposes we will be using a d20 or a 20 sided dice. The higher the die score the more effective your action. The rule of thumb for the die is as follows: 1-5 = Action ineffectual. A miss or near miss or a failure or near failure to defend. 6-10 = Minimal Action. Action is mildly effective. A partial hit or partial block. 11-17 = Intermediate Action. Action is Moderately effective. In Attack: A solid hit, but opponent is not stunned. The Opponent must take a turn to complete a ?Saving Throw?. This takes up the opponent?s Defense Turn. The dice will determine if the person is stunned or not in a Saving Throw using the following as a guide. 1-5 = Stunned Unconscious 6-10 = Stunned but only knocked off guard. Looses 1 Defensive Turn. 11-15 = Minor injury. A small cut. 16-20 = Attack fails. Attack is blocked or parried. 18 -20 = Kill Strike. Action is completely effective. Opponent looses Defensive turn and is knocked out. The Attacker wins round. Using Dice 1. Go to this web-site: Hamete Virtual Dice 2. On the button-bar toward the bottom of the page choose d20. 3. When ready to roll press ?Roll!? 4. Take note of your die score (1=1 is ?side 1?, 20=20 is (side 20. Record d1 or d20 in your Melee Attack Form). 5. Record it in the Dice Result: part of your Melee Attack Form. Please PM with questions. I?ll be contemplating character modifiers later. For now, let just use this form and see what works. Thanks.