A card in the JG expansion can really put the shutdown on your opponent. It won't be completely easy, but it doesn't seem to be that hard either, at least in theory. The card is:[blockquote] Guidance of the Chancellor Mission Neutral 1 "Look at your opponent's hand. Then choose a player. That player counts the cards in his or her hand, discards his or her hand, and draws that many cards."[/blockquote] A darkside player can pack 4 copies of this card and 4 copies of Tyranus Speeder A. You are bound to get at least 1 GotC and/or Tyranus Speeder in your hand by the time the game starts. Get Tyranus out there right away and start pulling your GotC, one each turn. Build all 4 (1 BP each) and flip them over 1 at a time on the same turn, resolving each one before going to the next one. Your opponent will know what your up to because of Tyranus Speeder, you have to show them the card you pull, but they better have some Slumming in their hand or they won't be able to stop you. Assuming your opponent plays with a 60 card deck like most do, say they build 8 in setup and build 1-4 more in the first 4 turns, that's 12 cards. If you can get 4 of these out on the 4th turn while they have 8 or more cards in their hand, you can make them discard 32 or more cards. That leaves them with 16 cards, 8 of which are in their hand and 8 in their draw pile. Ouch. Again, not too easy, but worth a shot. Combine it with other shutdown strategies and they will be hurting.