CLASS 3.2: GAME OPERATION AND MANAGEMENT [Session I][Continued] Students Present: Kev-Mas_Colcha Let me explain differently. If you read what I said you'll notice that I stated, after my list of questions, that 'these are all thoughts that you should consider as you work to gain some sight of what it is you're striving toward achieving.' Naturally, you don't have to answer any of them. Or, you can post responses to them all. You're here because you want to be, not because I asked you to be here. What value you gain from anything I can offer is limited only by what you're willing to give and take, and what I'm willing to do, or am capable of. We'll start with what you've given me to work with. If you're seeking to attract the attention of players at the game's opening, then you're more likely to benefit from a 'class' focused upon game design and creation, but management includes maintaining interest so perhaps it doesn't matter. If you're referring to A Game of Custom Faction Galaxy Domination - Star Wars - Faction Wars then my first bet as to why you're having trouble attracting attention is because the title is long and the first post is even longer. A lot of people won't even read it for those reasons. What you need is something that they want otherwise you're likely to find that the majority of players will just ignore it, regardless of how great it might be, or how much potential it has. It seems to me that you already know the problem. If the games you create are too complicated then perhaps you need to make ones that are more simple or straightforward.