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Dissolve the Council Permanently [deck]

Discussion in 'Archive: Games: CCG, TCG, and Boardgames' started by The2ndQuest , Aug 14, 2001.

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  1. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Decided a fun way to take care of the Jedi Council and Senate would be to just take care of Coruscant ::) Sooo, here's my shot at a non-objective Death Star deck. My intent is to just hold the Death Star from invasion as I blow away whatever their main planet turns out to be. Coruscant being the easiest since I start right there, Tatooine would be more difficult depending on how many sites they have out by time I get over there. With any luck I can take out Tatooine before the podrace finishes if thats what I'm going against. I have the various systems (and plan to pull them with Commander Merrjik) to blow away what I need. Bespin for QMC, Dagobah for Jedi Training (also why i'm starting with Broken Concentration since i know i'll be going against that), Coruscant for Senate/Council, Tat for podracing/whatever, Hoth for EBO, and I decided to hope that in the event I come across an MBO deck that I'll depend on them to put out Yavin IV.


    Starting:

    Death Star
    Prepared Defenses-
    A Million Voices Crying Out
    Broken Concentration
    Battle Order & First Strike


    Locations:

    Death Star
    Death Star: Conference Room
    Death Star: Central Core
    Death Star: War Room
    Death Star: Level 4 Military Corridor
    Death Star: Detention Block Control Room
    Death Star: Docking Bay 327
    Coruscant
    Tatooine
    Bespin
    Hoth
    Dagobah


    Characters:

    Lord Vader
    Grand Moff Tarkin x2
    Darth Maul, Young Apprentice
    Mara Jade
    Corporal Grenwick
    Commander Merrejk x2
    Imperial Trooper Guard Dainsom
    Sergeant Major Enfield
    Trooper Charge x2
    Sergeant Torent
    Put All Sections On Alert x2
    R3-T6
    Death Star Gunner x5
    Death Star Trooper x2
    Destroyer Droid x3
    P-59
    P-60


    Effects & Interrupts:

    Death Star Sentry x2
    Evader
    A Bright Center to the Universe
    Masterful Move & Endor Occupation
    A Million Voices Crying Out
    Alter x3
    Broken Concentration
    Do They Have A Code Clearance?
    Battle Order & First Strike
    Prepared Defenses

    Devices & Weapons:

    Superlaser
    Mandalorian Armor
    Stormtrooper Utility Belt
    Mara Jade's Lightsaber

    Epic Events:

    Commence Primary Ignition x3
     
  2. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Ok, I already redrafted this deck so I could get some decent space in there to prevent drains at the DS system...


    Starting:

    Death Star
    Prepared Defenses-
    A Million Voices Crying Out
    Broken Concentration
    Battle Order & First Strike


    Locations:

    Death Star
    Death Star: Conference Room
    Death Star: Central Core
    Death Star: War Room
    Death Star: Level 4 Military Corridor
    Death Star: Detention Block Corridor
    Death Star: Docking Bay 327
    Coruscant
    Tatooine
    Bespin
    Dagobah


    Characters:

    Lord Vader
    Grand Moff Tarkin
    Darth Maul, Young Apprentice
    Grand Admiral Thrawn
    P-59
    P-60
    Destroyer Droid x2
    R3-T6
    Death Star Gunner x9
    Commander Merrejk x2


    Starships & Podracers:

    Bossk in Hounds Tooth
    Zuckuss in Mist Hunter
    Trade Federation Droid Control Ship
    Droid Starfighter x2
    Chimaera
    Sebulba's Podracer

    Effects & Interrupts:

    Prepared Defenses
    A Million Voices Crying Out
    Battle Order & First Strike
    Broken Concentration
    Evader
    A Bright Center to the Universe
    Masterful Move & Endor Occupation
    Alter x2
    Put All Sections On Alert x2
    The Phantom Menace x2
    Oh Switch Off!

    Devices & Weapons:

    Superlaser
    Mandalorian Armor
    Stormtrooper Utility Belt x2
    Vader's Lightsaber
    Maul's Lightsaber


    Epic Events:

    Commence Primary Ignition x2
     
  3. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Realized Broken Concentration isn't immune to alter so it can't deploy with prepared defenses, so I've dropped one DS Gunner to make room for You Cannot Hide Forever & Mobilization Points, which will now be the third starting effect.
     
  4. The2ndQuest

    The2ndQuest Tri-Mod With a Mouth star 10 Staff Member Manager

    Registered:
    Jan 27, 2000
    Ok, revision 3- took out two more gunners (bringing it down to a more managable 6), threw in two Laser Cannon Batteries.

    Starting:

    Death Star
    Prepared Defenses-
    A Million Voices Crying Out
    Battle Order & First Strike
    You Cannot Hide Forever & Mobilization Points


    Locations:

    Death Star
    Death Star: Conference Room
    Death Star: Central Core
    Death Star: War Room
    Death Star: Level 4 Military Corridor
    Death Star: Detention Block Corridor
    Death Star: Docking Bay 327
    Coruscant
    Tatooine
    Bespin
    Dagobah


    Characters:

    Lord Vader
    Grand Moff Tarkin
    Darth Maul, Young Apprentice
    Grand Admiral Thrawn
    P-59
    P-60
    Destroyer Droid x2
    R3-T6
    Death Star Gunner x6
    Commander Merrejk x2


    Starships & Podracers:

    Bossk in Hounds Tooth
    Zuckuss in Mist Hunter
    Trade Federation Droid Control Ship
    Droid Starfighter x2
    Chimaera
    Sebulba's Podracer

    Effects & Interrupts:

    Prepared Defenses
    A Million Voices Crying Out
    Battle Order & First Strike
    You Cannot Hide Forever & Mobilization Points
    Broken Concentration
    Evader
    A Bright Center to the Universe
    Masterful Move & Endor Occupation
    Alter x2
    Put All Sections On Alert x2
    The Phantom Menace x2
    Oh Switch Off!

    Devices & Weapons:

    Superlaser
    Mandalorian Armor
    Stormtrooper Utility Belt x2
    Laser Cannon Battery x2
    Vader's Lightsaber
    Maul's Lightsaber


    Epic Events:

    Commence Primary Ignition x2
     
  5. 4Q2

    4Q2 Jedi Youngling star 1

    Registered:
    Apr 6, 2001
    Where's Endor, in case they're playing Rebel Strike Team?

    ;)
     
  6. Hunter_Rose

    Hunter_Rose Jedi Youngling

    Registered:
    Jun 22, 2001
    a couple cards I found invaluable in my deck were Strategic Reserves and Come Here You Big Coward.

    Since you are removing battlegrounds from the table, your opponent can be prevented from retrieveing force and from force draining at non-battlegrounds. This is double effective if they are trying to force choke you....

    Strategic reserves is like a Bargaining Table for your D* gunners. and the gunners can be sent to your used pile every control phase: track, redraw, cancel another drain!

    I would replace Bespin, D* Docking Bay, and Dagobah with another Central Core, R3 and Endor.

    Even though you are capable of fighting, you really don't want to deal with an invasion force, including the docking bay is an invitation. Put all Sections on Alert only works against *Rebels* after all.

    A Weapon Levitation or 2 would help you out. Weapon Lev can pull any kind of weapon, including the superlaser!

    A Sniper/Dark Strike is well worth the low destiny. Sniper, Liberty or Home one at the Death Star system. Huge tech.

    Hope this helps. I posted my own, pre Coruscant version to a board here in the past 2 months... had to make a few revisions to give it a chance, but is still a lot of fun to play. Even my opponents hope it works just to see in action. I often find that I win the Podraces (Selbuuullbaaa!!!) and that they finish Jedi testing the turn before I blow up Dagobah.
     
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