Dream Card Focus

Discussion in 'Games: CCG, TCG, and Boardgames' started by Card_Dreamer, Jul 9, 2005.

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  1. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    I forgot to add this in the post before. I've been talking to another friend who's into DCs and helps me with a lot of my designing (when I get to talk to him anyways =P) and we went over your first suggestion for Shii-Cho. We actually felt what you had was really good, just needed a little tweaking, so I am working on a draft that encompases your first idea for this. Just wanted to let you know, you've got some good ideas...even thought your LotR terms seem to slip in here and there ;P
  2. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    Just to updated, Makashi for both sides (wtih Artie's suggestion as well! =P) has been completed visually.
  3. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    Well, just to update, Dooku's Lightsaber, and Bloodfin have both been posted, the latter having had it's gametext revised as per suggestions form everyone involved! Thanks for the help =P
  4. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    Posted a new visual.

    Name: Tusken Raider With Gaderffii Stick
    Type: Alien (darkside)
    Destiny: 1
    Deploy: 3
    Forfiet: 4
    Power: 3
    Ability: 2
    Icons: Warrior, PermWeapon
    Lore: A Tusken and its gaffii is a sacred unity.
    Game Text: Adds one battle destiny if with a Bantha or another Tusken. Permanent weapon is Gaderffii Stick (if a battle was just initiated here, draw two destiny; opponent's weapon (your choice) is "knocked away" if total destiny >5).
  5. JeffJedi Force Ghost

    Member Since:
    Dec 10, 1999
    star 4
    Name: *Bloodfin
    Type: Transport Vehicle
    Destiny: 5
    Deploy: 2
    Forfiet: 4
    Power: 0
    Maneuver: 5
    Landspeed: *
    Lore: Darth Maul's custom-built Razalon FC-20 speeder bike. Can be remotely piloted by Maul's wrist link. Mysteriously dissapeared after the Battle of Naboo. Open-Topped.
    Game Text: May add 1 driver. *Landspeed = driver's ability. If 'hit' driver may "jump off" (Disembark) May take into hand during control phase if Maul not present. May 'react' to a jedi's location.

    This is my Edit to your Bloodfin card, basicly it makes it work more like decipher would have done, IMO. I added Open Topped and let Maul jump off if it is hit like a Skiff. Also taking it into hand functions like it's auto pilot, then you can either deploy it where maul is at, or simply lose it as a force if all your maul's are gone.
  6. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    hey Jeff JEdi, welcome aboard! =) Thanks for the feedback on Bloodfin. Though the visual is already made, if enough people (here and otherwise, as i've been posting people's responses here other places too), it can def be changed to work :)

    Also, feel free to make suggestions, or ask what's been done if you're afriad to overlap. Artie did a great Elan I still gotta make. His death sticks had a lot of potential too!
  7. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    I know, been a while since you heard from me. I'm still working on DCs.

    I posted 2 more, both sites, one for each side. Coruscant: City Skyline (for each side) and it's a Cloud Sector.

    I was hoping to have a few sites done. I have about 34 sites to make, and all have images other than Ansion. But as I sat down to work, it hit me I don't have gametext quite worked out, and I'm not questioning the format of one of the sites (thinking it might be better as a kind of sector, but we'll see).

    Just wanted to let everyone know what I'm up to.
  8. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    well, I got 3 more sites up:

    1.) Name: Jedi Temple: Archives
    Icons: 1/0, interior
    LS Game Text: Jocasta Nu, Yaddle and Tahl deploy -2 here.
    DS Game Text: Dooku may deploy here without presence.

    2.)Name: Jedi Temple: Main Hall
    Icons: 1/0, interior
    LS Game Text: During your move phase, may move for free from here to any other Jedi Temple site.
    DS Game Text: If you control, Force drain +1 here.

    3.) Name: Coruscant: Chancellor's Office (lightside version)
    Icons: 2/1, interior
    LS Game Text: Once per game, you may deploy one "Chancellor" from Reserve Deck; reshuffle.
    DS Game Text: If you control with Darth Sidious, Palpatine's game text is canceled.
  9. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    Posted 4 more Dream Cards, ones I think are really gonna make gambling FEEL like it!

    Name: Outlander Nightclub: Gambling Tables
    Icons: 2/1 (darkside version)
    DS Game Text: Once per game, you may take Game Of Chance into hand from Reserve Deck; reshuffle.
    LS Game Text: Cards with "Sabacc" in title may target gamblers here, ignoring requirements.

    Name: Outlander Nightclub: Gambling Tables
    Icons: 1/1 (Lightside version)
    LS Game Text: Once per game, you may take I'll Take That Bet into hand from Reserve Deck; reshuffle.
    DS Game Text:Cards with "Sabacc" in title may target gamblers here, ignoring requirements.

    Name: I'll Take That Bet (LS Version)/Game Of Chance (DS Version)
    Destiny: 0
    Type: Epic Event
    Game Text:Deploy on table. Once per turn, your gambler present at an Outlander Nightclub site may make a ?wager? on a Sabacc, Pazaak, or Podrace outcome. Place X cards here from your Force Pile (face down). If you win, retrieve X force, where X = number of cards here (cards here go to Used Pile). If you lose, cards here are lost

    I hope you like. I'm very anxious to try these out myself, and I've gotten some good feedback on them already. So, please lemme know what you think =)
  10. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    Okay, big update today. 7! new Dream Cards done visually!

    Name: Coruscant: Vantage Point
    Icons: 2/0 (dark side site only)
    DS Game Text: Your bounty hunters and assassins deploy -2 here. Sniper is a Used Interrupt here.
    LS Game Text: none

    Name: Coruscant: Spaceport (Docking Bay)
    Icons: 1/1 (darkside version)
    DS Game Text: Your docking bay transit from here requires 1 Force. Your [Independant] starfighters deploy -2 here.
    LS Game Text: Your docking bay transit from here requires 2 Force.

    Name: Coruscant: Parking Garage
    Icons: 1/1 (darkside version)
    DS Game Text: Once per turn, may deploy one transport vehicle here from Reserve Deck; reshuffle.
    LS Game Text: If you occupy, opponent's vehicles are deploy +2 here.

    Name: Coruscant: Spaceport (Docking Bay)
    Icons: 1/1 (lightside version)
    LS Game Text: Your docking bay transit from here requires 1 Force. Your [Independant] starfighters deploy -2 here.
    DS Game Text: Your docking bay transit from here requires 2 Force.

    Name: Coruscant: Parking Garage
    Icons: 1/1 (lightside version)
    LS Game Text: Once per turn, may deploy one transport vehicle here from Reserve Deck; reshuffle.
    DS Game Text: If you occupy, opponent's vehicles are deploy +2 here.

    Name: Jedi Temple: Training Veranda
    Icons: 2/0 (lightside site only)
    DS Game Text: Your training destiny draws are +1 here for each Jedi Master present.
    LS Game Text: You deploy +3 here. If you control with a Dark Jedi, opponent's Jedi Training is suspended.

    Name: Jedi Training Lightsaber
    Type: Character Weapon (lightside)
    Destiny 2
    Game Text: Deploy on an apprentice. Adds 1 to training destiny. May target a character. Draw two destiny. Target 'stunned' (excluded from battle) if total destiny > defense value.
    Lore: A typical lightsaber set to a sparring level. A blade at this level can leave varying degrees of welts and burns, effectively disabling an opponent.
  11. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    well, I got a few more DCs posted.

    Name: [diamond][diamond]Air Traffic Lane (both versions)
    Type: Traffic Sector
    Icons: 1/1
    LS Game Text: "Traffic Rules" in effect here. If you occupy, Force generation +1 here. May not deploy to Dagobah.
    DS Game Text:"Traffic Rules" in effect here. If you occupy, Force generation +1 here. May not deploy to Dagobah.

    Name: *Coruscant: Air Traffic Lane (both versions)
    Type: Traffic Sector
    Icons: 1/1
    LS Game Text: "Traffic Rules" in effect here. Your Force generation is +1 here for each of your vehicles and starships present.
    DS Game Text:"Traffic Rules" in effect here. Your Force generation is +1 here for each of your vehicles and starships present.

    I also made a varient of 2ndQuest & Gang's Installer Droid (LS so far) in which RestrainingBolt did the image for. I rather people see it than type it here though, so just lemme know.

    Btw, I know this thread has lost some focus, I've been posting cards made, rather than cards in which to discuss the making of...
    I will be getting back to that. There are some though that I've got things planed for though that I'm just trying to get out of the way first.
    And Artie, I know you've submitted ideas, and I haven't made them yet. Trust me, they will, and you're help has and is appreciated =)
  12. AdmiralWesJanson Force Ghost

    Member Since:
    May 23, 2005
    star 5
    Can you e-mail me the visual cards you have made?

    Are there any visuals you are looking for? I may be able to help, or make some for you.
  13. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    I certainly can e-mail you some. Sorry I haven't yet. I havent' checked the boards lately. I'm slacking =P

    As for looking for anything particular, not DC wise per say, but I am in need of nice sized backdrops, especially for Kashyyyk, either caps from Republic Commando, or even Battlefront would work, and there's other places too. I need them not just for site images, but so I can overly character pics...

    As for DCs themselves, I'm always open for suggestions, imput or submissions. I admit the one field I suck in Dream Card wise, is making Effects/Interrupts. I'm just not good at thinking those up. Sure, there's titles that come to mind, but that's about it.
    Also keep in mind, anything on the site I showed you, isn't absolute. Just because it's posted, doesn't mean I won't take feedback. And even if it's decided what you submit isn't good for the one card, doesn't mean it isn't good enough to be A card. I've often taken submissions for one thing, and it's lead to others. So, it's all in good fun.

    I've posted a couple more Dream Cards lately.

    1.)Name:*Zam Wesell
    Type:Alien
    Destiny:1
    Deploy:4
    Forfiet:5
    Power:4
    Ability:3, Force-Attuned
    Icons:Pilot, Warrior, Ep2
    Game Text:Adds 2 to power of anything she pilots. On Zam's Airspeeder, adds 2 to manuever and draws one batle destiny if not bale to otherwise. If opponent just deployed a Jedi to same or adjacent site, may move away as a 'react' (for free).
    Lore:Famed clawdite bounty hunter and assassin. Hired to eliminate Senator Amidala prior to the upcoming vote. Currently working with Jango Fett. It's just a job.

    *2.)Name:*Zam's Sniper Rifle
    Type:Character Weapon
    Destiny:1
    Icons:EP2
    Game Text:Use 1 Force to deploy on Zam Wesell, 2 on any other bounty hunter. May target a character or creature at same or adjacent site using 1 Force. Draw destiny. Target hit if destiny +1> defense value. May fire during your control phase at -1 to hit.
    Lore:Long range projectile weapon used by changling and bounty hunter, Zam Wesell. A very effective weapon carried by her at the insistance of Jango Fett.

    *3.)Name:*Zam's Macrobinoculars
    Type:Device
    Destiny:4
    Icons:Ep2
    Game Text:Use 2 Force to deploy on any bounty hunter. At any time you may use 1 Force to peek at the top card of your Force Pile. You may move that card to the top of your Reserve Deck. If on Zam Wesell, Zam's Sniper Rifle may target up to two sites away.
    Lore:Vision enhancement. Modified with infrared and data distance readouts. Great asset for proficiency with long range weapons.

    *4.)Name:*Zam's Blaster Pistol
    Type:Character Weapon
    Destiny:3
    Icons:Ep2
    Game Text:Use 1 Force to deploy on any bounty hunter (free on Zam Wesell). May target a character or creature using 1 Force. Draw destiny. Target hit if destiny +1 (+2 if targeting a senator) > defense value. If hit by Zam Wesell, target's forfiet =0.
    Lore:Zam's primary weapon. A KDY-21 blaster pistol, which she finds especially effective when in disguise in order to close in on her mark.

    5.)Name:*Coruscant: Air Traffic Tunnel
    Type:Location - Site, (Dark Side)
    Icons: 1/1, Interior/Exterior, Ep2
    DS Game Text: Only vehicles may move to or from here. If you control, Force drain +1.
    LS Game Text: Only vehicles may more to or from here.

    Special Note: the * by 2-4 means they are VARIENTS. Originals were done by 2ndQuest, RestrainingBolt and other TF.N gang. I changed different things on different ones as I felt they worked better, but not all the work is mine.

    Special Note About "The Site": I have recently redone the Expasion Lists. Sets that were once there, are no longer. Instead, I've combined a few into the new Reflections IV set. In there, many cards have recieved some long overdue face lifts, as well as a new expansion icon. Just wanted you all to know =)
  14. Jace1066 Jedi Padawan

    Member Since:
    Aug 21, 2005
    Hey I want to get in on this. Has anyone snatched up the new Jedi Tests? I could work that definitely!!
  15. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    hey! welcome aboard, other than what I got on the page..1 I think, that's all that's been mentioned of them. I'm not thrilled even with what I have there. I want to change it from tartgeting the mentor and use Apprentice's ability like it should..

    They're heavy loads, so I've been kinda avoiding them =P
  16. Jace1066 Jedi Padawan

    Member Since:
    Aug 21, 2005
    Well then leave them to me. I'll take 1-7 for sure, and may even allow for a dark side version! I mean an Ep3 expansion wouldn't be complete without the ability to warp Anakin into Vader, right? I think the tests will be drawn from the Trials they used to put padawans through back in the day, before the purge. And of course, they won't be limited to just one system either (perhaps more <> sites of some sort). They will also be beneficial to only one area, so it will be in your best interest to train many padawans if possible. Also dropping apprentice and mentor in leiu of padawan and master so that the two series of tests are not compatable (Luke's tests were not to be a Jedi, but to be good enough to face a specific opponent that Yoda knew very well...the old tests were general and prepared a Jedi for problems he may face all over the galaxy)
  17. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    Well then leave them to me. I'll take 1-7 for sure, and may even allow for a dark side version! I mean an Ep3 expansion wouldn't be complete without the ability to warp Anakin into Vader, right? I think the tests will be drawn from the Trials they used to put padawans through back in the day, before the purge. And of course, they won't be limited to just one system either (perhaps more <> sites of some sort). They will also be beneficial to only one area, so it will be in your best interest to train many padawans if possible. Also dropping apprentice and mentor in leiu of padawan and master so that the two series of tests are not compatable (Luke's tests were not to be a Jedi, but to be good enough to face a specific opponent that Yoda knew very well...the old tests were general and prepared a Jedi for problems he may face all over the galaxy)

    Please look over what's been established so far and work form that =P. These Jedi tests should NOT be table wide effects, but rather only pertain to the apprentice or the site the apprentice is at. Afterall, unlike Luke's training, they were not setting out to change the galaxy.

    the JTs in Dagobah SHOULD BE COMPATIBLE is so desired. Luke was training to be a Jedi, but he got a crash corse. So some things were left out, true. However, part of SW CCG is about What if, so, like the Infinities comics, WHAT IS Luke had completed his training? Or had a different training? You add gameplay by allow this option.

    And yes, the way it was set up on the first (2nd?) page was that they are doable on ANY planet...This makes training while on a 'mission' feesable.

    As for a DS version of a JT..not sure that's needed. Just make it an epic event or Objetive (or even combo).

    there's already been some nice cards to add to Jedi Training, lemme PM you a link.
  18. Jace1066 Jedi Padawan

    Member Since:
    Aug 21, 2005
    What I would like to see is this: Can someone make a template for a lightside starship that is horizontal like the Dark Side Executor? That would be great
  19. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    I might be able to do that, but for what...nm..fo rthe stolen SSDs they have? =P
  20. Jace1066 Jedi Padawan

    Member Since:
    Aug 21, 2005
    Perhaps you can go from Yoda's tests to the new ones I am making, but not the other way around. I'll post them up in a bit and we'll just see, I'm sure we both have different ideas for what they should all be.
  21. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    well, I just think you should be able to mix and match, say Dagobah GT 1, Ep2 GT 2, 3, 4, Dagobah GT 5, etc. Just hsouldn't be able to do both sets of #4s...But we'll see =)

    EDIT: Sent ya the link to the Template ya wanted, hope it's whatyou wanted..
  22. Jace1066 Jedi Padawan

    Member Since:
    Aug 21, 2005
    I've having a slight problem. What types/sizes of fonts am I to be using for this? I think the template you sent me is a different size from what I normally use, since things aren't coming out quite right.
  23. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    well, the templates I use are exactly from Decipher's site, so... I don't do any scanning or resizing of what they posted. Infact, the template I made is just a reworked Exectuor, literally, as youcan see.

    As for the font, I never use fonts. I don't type anything. Believe it or not, I copy and paste it all from other cards (I have ALL of D's card images). This way, it always looks like one D did. I have assembled a nice "Lore" and Game Text" sheet that have MOST (but not all) of the phrases/text/letters I need.
  24. Card_Dreamer Jedi Knight

    Member Since:
    Aug 5, 2003
    star 3
    Just thought I'd let you all know I posted Yaddle tonight!

    Name:*Yaddle
    Type:Jedi Master
    Destiny:1
    Deploy:4
    Forfiet:7
    Power:3
    Ability:7, Jedi Master
    Icons:Warrior, Ep1
    Game Text:May be carried by Luke's Backpack. When the Mentor, adds 1 to training destiny. While at Jedi Temple: Archives, Bacta Tank is -2 to use. May not use weapons (except lightsabers). Immune to attrition.
    Lore:477 year old Jedi Council member. Head of hte Librarian's Assembly. Master of the lost art of Mortichro. Also a skilled Jedi Healer.
  25. Obi-Ron42 Jedi Knight

    Member Since:
    Jun 1, 2002
    star 1
    Here's how I handled the trials for my homemade AOTC set, if anyone is interested:

    The Trials
    Jedi Test #6
    Deploy on Yoda or a Jedi Council member. Target an apprentice that has completed Jedi Test #5, or your padawan learner. Attempt if target present with Jedi Test at the beginning of your Control Phase. Draw one destiny from Reserve Deck * (add 2 if mentor present. Dagobah sites do not add to destiny.) If destiny > target?s ability, test completed: Place on target. Target is now a Jedi (ability=6) and a warrior (Warrior icon). Opponent?s character?s ?hit? by this Jedi are forfeit=0.

    * the phrase "from Reserve Deck" was included to keep gameplay balanced between using a padawan learner (Barriss Offee, Aayla Secura and Anakin Skywalker cards were designated padawans in their title or lore) or a Dagobah apprentice (who would have had a "designated destiny card" earned in a previous test.) "Dagobah sites do not add to destiny" is another way to keep the two training methods even.
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