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Lit Eleven-ThirtyEight and stuff

Discussion in 'Literature' started by CooperTFN, Jul 8, 2013.

?

Well?

  1. I don't care

    20 vote(s)
    17.9%
  2. Hm, neat

    48 vote(s)
    42.9%
  3. OMG COOPER IS MY HERO

    44 vote(s)
    39.3%
  1. Cynical_Ben

    Cynical_Ben Jedi Grand Master star 4

    Registered:
    Aug 12, 2013
    Honestly, that video reminds me more of the newer Battlefield games, 3 and 4, than of Call of Duty. Considering that it's a pre-Alpha video, though, there's really no telling how the game would have turned out if it had been finished. And trailers like that are usually cut to make the game seem most exciting, anyway.

    I just want to see an OT-era Star Wars game in true high-def that doesn't have Starkiller in it.
     
  2. DigitalMessiah

    DigitalMessiah Chosen One star 6

    Registered:
    Feb 17, 2004
    [​IMG]
     
  3. BigAl6ft6

    BigAl6ft6 Force Ghost star 6

    Registered:
    Nov 12, 2012
    Dug through the site for abit. I also concur that Star Wars needs more Hojibs.
     
    CooperTFN likes this.
  4. Cynical_Ben

    Cynical_Ben Jedi Grand Master star 4

    Registered:
    Aug 12, 2013
    For variety's sake!

    EDIT: Relevant - EA Plans to Model Star Wars Games on Batman Arkham Series

     
  5. Grey1

    Grey1 Host: 181st Imperial Discussion Group star 4 VIP

    Registered:
    Nov 21, 2000
    Not knowing the video game scene that well, is the popular view really that LA failed because SW games sucked because they were "derivative and unoriginal" in the sense of being clones of other non-SW-games made before? I'm asking this because the kernel of that accusation has been around since the time of the Episode 1 tie-ins. That kernel being that the games were unoriginal in that they didn't make something great out of their inspiration. When you talk about X-Wing, you mention that - there's obviously been similar games before, but the developers added great stuff. Same for Jedi Knight which I remember was said to really blow the limitations of FPS games. The "derivative and unoriginal" claim only sinks in when games were relying on being "X with a SW texture" and didn't deliver on other stuff. But KOTOR was "just another RPG" in one sense, and in another it was, for some, a better experience than the prequel movies. A game that tried, while the "d&u" fare that the criticism invokes didn't try all that hard. Note, I haven't played most of the newer games, so I couldn't really say. Anyway, it seems to me that the complaint you're adressing in one removed from the real complaint, and I don't know if that's because "the people" are misinformed these days or because the complaint has been hardened into a figure of speech/cliché by over a decade of repitition.

    The other two branches of LA figure into all of this, too - the Indiana Jones licence, which, IIRC, was intended to be the original receiver of the TFU engine (a novelization of that game had already been announced) but was abandoned in spite of the new movie (LEGO games don't really count since those come from a very different place); and, where Indy games originate from, of course the classic LucasArts Adventure, whose "death" has been the other big complaint against LA since the turn of the century. Both support manager-related/change-related arguments as you make here.
     
    Iron_lord likes this.
  6. Cynical_Ben

    Cynical_Ben Jedi Grand Master star 4

    Registered:
    Aug 12, 2013
    One of the main issues with the company, one which I didn't get into with the article I had, is the simple time involved. Lucasarts as a company "lived" for over thirty years, which is a very, very long time in the games industry. When they first started out, making games like Monkey Island, they didn't even have anything to do with Star Wars, the Point-and-Click games were their sole properties, and they had such magnificent minds like Tim Schafer and Ron Gilbert working for them. But time passed, and the Star Wars brand called them; people like Schafer and Gilbert were let go and went to form their own companies, and more people came in, ones more experienced with the projects being proposed and launched. The cycle played itself out three or four times over the company's history, the most radical of which came in 2004 under one Jim Ward, gradually weeding out the more invested and powerful of the developers and designers in favor of ones that could be told exactly what to do, cutting the staff of the company from over four hundred to 190.

    Time preyed on the company quite heavily. They started out as an independent studio able to make creative decisions and release all their own, but wound up becoming a corporate lapdog forced to churn out licensed game after licensed game, none of which had creative bases so much as they had ones based on other popular games of the time. Basically, LucasArts was forcibly strangled of creativity in favor of trying to make a profit and attempting to keep the company fluid with changing tides in the games industry. Which might have been forgivable, if the games they'd released were good. The fact is, derivatives or not, all fanboyism aside, we haven't had a really, objectively good Star Wars game in almost ten years. No company can survive that kind of quality drought, not even one funded by Lucas himself.

    People tend to look for the Occam's Razor solution, the easiest explanation for why the company failed. Yes, they failed because the games they've made didn't sell well, and a lot of people I've encountered draw the conclusion that they didn't sell well because they were copying other games, since one of the execs came out and said "Yes, we're copying other games" at one point. But that's not the root of the issue; creative bankruptcy alone is not what sunk the company. It helped/hurt, but it wasn't the sole factor. That's the main thing the article is saying, that the whole mess is a lot more complicated than most people think.
     
    TKT and Iron_lord like this.
  7. sharkymcshark

    sharkymcshark Jedi Knight star 3

    Registered:
    Dec 12, 2013
    Quick note: Dark Forces was the first FPS to allowed proper free aiming (specifically the first to allow looking up and down).

    Unfortunately (or fortunately?) it appears that the future of non massively commercialised tie in games for Star Wars lies in the modding community. Projects such as Freeworlds and Galactic Warfare seem to be it for the moment.
     
  8. Iron_lord

    Iron_lord Force Ghost star 9

    Registered:
    Sep 2, 2012
  9. Todd the Jedi

    Todd the Jedi Mod and Soliloquist of SWTV star 6 Staff Member Manager

    Registered:
    Oct 16, 2008
    Iron_lord likes this.
  10. Jedi Ben

    Jedi Ben Chosen One star 7

    Registered:
    Jul 19, 1999
    Well, that's a neat idea - thanks, look for that in about a fortnight!
     
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  11. CooperTFN

    CooperTFN TFN EU Staff Emeritus star 6 VIP

    Registered:
    Jul 8, 1999
    My favorite thing about Hav's pieces is that you can make little poems out of his image captions that kind of summarize the article:

     
  12. Iron_lord

    Iron_lord Force Ghost star 9

    Registered:
    Sep 2, 2012
  13. RC-1991

    RC-1991 Jedi Master star 4

    Registered:
    Dec 2, 2009
  14. CooperTFN

    CooperTFN TFN EU Staff Emeritus star 6 VIP

    Registered:
    Jul 8, 1999
    That is the SuperShadow guest piece. I'm his nom de guerre. [face_shhh]
     
  15. CooperTFN

    CooperTFN TFN EU Staff Emeritus star 6 VIP

    Registered:
    Jul 8, 1999
  16. Cynical_Ben

    Cynical_Ben Jedi Grand Master star 4

    Registered:
    Aug 12, 2013
    I wonder what/who the GFFA equivalent of Wolverine would be.
     
  17. The Loyal Imperial

    The Loyal Imperial Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Nov 19, 2007
    Boba Fett. The man who just won't die.
     
  18. Cynical_Ben

    Cynical_Ben Jedi Grand Master star 4

    Registered:
    Aug 12, 2013
    Does that make Han Sabertooth?
     
  19. CooperTFN

    CooperTFN TFN EU Staff Emeritus star 6 VIP

    Registered:
    Jul 8, 1999
    And Mirta is Jubilee.
     
    Contessa likes this.
  20. patchworkz7

    patchworkz7 Jedi Grand Master star 4

    Registered:
    Mar 26, 2004

    Oh, at least make her X-23!
     
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  21. Cynical_Ben

    Cynical_Ben Jedi Grand Master star 4

    Registered:
    Aug 12, 2013
    Kitty Pryde.
     
  22. blackmyron

    blackmyron Force Ghost star 6

    Registered:
    Oct 29, 2005
    Domino. Or at least her mother is, based on her illustration.
     
  23. Cynical_Ben

    Cynical_Ben Jedi Grand Master star 4

    Registered:
    Aug 12, 2013
    So, in summation, Mirta is all of the female X-men (except for maybe Storm or Rogue). Though, if Wolverine=Boba, Patch is probably the closest. That means the Empire is the X-Men, which makes Palpatine Professor X, not Luke, and Vader is Cyclops. Han is Sabertooth, which makes the Alliance the Brotherhood of Mutants, which makes Mon Mothma Magneto.

    [​IMG]
     
  24. The Loyal Imperial

    The Loyal Imperial Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Nov 19, 2007
    So, you're saying that it's a perfect fit, then.
     
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  25. Cynical_Ben

    Cynical_Ben Jedi Grand Master star 4

    Registered:
    Aug 12, 2013
    I'm just not sure who Luke and Leia are. I'd say Quicksilver and Scarlet Witch are the closest match, but it's not ideal.