Fallout: New Vegas (PS3, Xbox 360, PC)

Discussion in 'Games' started by Leto II, Jan 20, 2010.

Moderators: MarcusP2, The2ndQuest
  1. Leto II Jedi Padawan

    Member Since:
    Jan 23, 2000
    star 6
    Coming in late 2010 from Bethesda Softworks and Obsidian Entertainment (the original creators of Fallout).

    From Official Xbox Magazine:

    [image=http://medialib.oxm.co.uk/screens/screenshot_12563.jpg]

    Also, G4 offers more on this upcoming issue.

    Some additional rumored (VERY tentative and unverified) info:

    • Similar to Dragon Age: Origins, where, at character creation, the player can select from different background stories. The first few hours of the game are different depending on which background you choose, and you get some unique perks based on your background when the main game begins.

    • One background story is shown, Chinese Agent. The background story takes place before the bombs fell. The player is part of a team of Crimson Dragoons infiltrating the Hoover Dam. You manage to sneak through the Americans' defenses, set explosives, and head to an extraction point, but your escape is cut off by U.S. soldiers in power armor. The player and other survivors of the Crimson Dragoons take refuge in a cave in the canyons, where they commit suicide with cyanide capsules. The player about to do the same when the bombs fall. The background story ends an indeterminate time later, when the player exits the cave, removes his helmet, and sees his ghoulish reflection in the waters of the Colorado River.

    • The background story segues into character creation. The player can customize the appearance of the Ghoul, and you see you start the game with two unique perks. One, similar to the Ghoul Mask in Fallout 3, makes Feral Ghouls non-aggro. The other makes the player immune to radiation sickness, and allows the player to discharge accumulated radiation in a blast similar to a Glowing One, healing the player and any mutants, while damaging all non-mutants in range.

    • By default, the Chinese Agent has the skills Sneak, Small Arms, and Explosives tagged and S.P.E.C.I.A.L. stats set, although the player can modify their tagged skills and stats if they don't like the template.

    • One character background option is Lone Wanderer. This selection has no background story or template, and is a complete blank slate for players.

    • The S.P.E.C.I.A.L. system used will be similar to Fallout 3, but skills will be harder to cap, and one character will not be able to become a master of all skills. The article is not very specific, because apparently it's something the developers are still tweaking.

    • Gambling will return, but not as a skill. Your Luck stat will affect gambling results. You can attempt to cheat at cards using your Sneak skill, or hack slot machines using your Science skill.

    • There will be vehicles. The desert of New Vegas dwarfs the Capital Wasteland, and you will need transportation to get around and explore it. You will acquire a vehicle several hours into the main quest. You can customize your vehicle with parts bought at shops, or won through racing circuits and quests. Vehicles will not be common, but you will encounter road gangs, merchant caravans, and other vehicles in the wastes. The open desert is home to some very large mutant creatures, like giant radscorpions and sandworms, that will attack your vehicle.

    • New Vegas has a colosseum run by a slaver gang called the Caesar's Legion. You can gamble on and participate in arena fights.

    All of that sounds great. And that's if this is even real. I hope it is -- I like everything there. If they do have rides, I'd definitely appreciate being able to customize. That was both one of my favorite aspects of GTA: San Andreas, and one of my major issues with Borderlands. I don't care if it's a rusty clunker, as long as it's MY rusty clunker.

    Background stories will be an awesome addition, if this is true. The Ghoul story in particular sounds great -- this will probably affect how other people will treat you. T
  2. SoloCommand Manager Emeritus & GTA Coruscant Developer

    Member Since:
    Jun 15, 2001
    star 5
    Careful now. Most of the creators of Fallout (or at least, the key devs) went onto to pastures greener (I think some of them ended up developing the magnificent VtM Bloodlines for the quickly defunct Troika Games) - The guys at Obsidian are the newer generation of Black Isle lads, like Avellone and Urquhart, who were bought in later on to develop Fallout 2, Planescape, and the like.
    Having said that, the new generation guys did get a hell of a lot right, Avellone's influence on Fallout 2 lead to the development of New Reno, which in my view was one of the standout sections of the game, and as a writer, he can't really be faulted... unless you mention The Sith Lords. Which most people either loved or felt strongly against in a "Down with that sort of thing" sort of way.

    Anyway, so long as New Vegas has enough of the charms that New Reno had, I'll be excited. Probably in a sexual way too.
  3. Leto II Jedi Padawan

    Member Since:
    Jan 23, 2000
    star 6
    Agreed, yeah -- not every single one of the original creators are still with Obsidian, but I was meaning it more in a, "the-core-Black-Isle-team-who-escaped-Interplay-and-stuck-together-as-Obsidian" kinda way. [face_peace] And it's great that Bethesda have been keeping Tim Cain in the loop about everything they do with this franchise...their Fallout 3 evidently got his hearty seal of approval. Obsidian did a pretty good job when they were given the daunting task of the sequel to KotOR, so I'm expecting something as good as Fallout 3 is now. It might not be as fresh as that game, but if we enjoyed that, then we can probably expect more of the same awesomeness, just going by KotOR 2.

    This has got the be the one title/franchise that keeps switching companies, and still each time is really incredible and fun. Even to the point of being Game of the Year every single time right out of the gate.

    Chris Avellone, senior designer of Fallout: New Vegas, recently wrote up a blog post on video game writing vs. "writing":

    He finished up his work on Alpha Protocol this past year, and is now repo
  4. Lord Vivec Force Ghost

    Member Since:
    Apr 17, 2006
    star 8
    Do we know whether it is in the same "continuity" (as in the same universe/history) that Fallout 3 was in? Or is the whole historical storyline completely different?
  5. Leto II Jedi Padawan

    Member Since:
    Jan 23, 2000
    star 6
    It's in the same universe/continuity as all previous Fallouts, so no worries. Though we don't know yet exactly in which year the game will be set, relative to the other games in the series.

    Bethesda and Obsidian have both mentioned that the game won't be directly connected to Fallout 3's storyline, though I think we can probably count on some subtle, minor connections popping up here and there.
  6. Reynar_Tedros Jedi Master

    Member Since:
    Jul 3, 2006
    star 6
    This is going to be a first-person RPG with V.A.T.S., right? The only Fallout I've played is 3 and if they bring back the core gameplay from that, then Obsidian can consider my sixty bucks as good as theirs.
  7. Leto II Jedi Padawan

    Member Since:
    Jan 23, 2000
    star 6
    Better get ready to pony up, then, Reynar. Not only will it be using the exact same game engine and V.A.T.S. system as Fallout 3, but certain features from previous games in the series (such as "Damage Threshold") might even be making a return, too.

    Bethesda VP Pete Hines commented, "[New Vegas] won't be a different type of game like Fallout Tactics or Fallout: Brotherhood of Steel were." Same Fallout 3 engine, plus some reported tweaks for the better.

    I'm feeling pretty damn good about this game. Members of the original Black Isle team working on a new Fallout title sounds pretty amazing. And the fact that they aren't messing with the engine or formula of Fallout 3 is refreshing. When I first heard the news, I was afraid they'd be making some new spin-off of the franchise...something along the lines of Tactics, or a hack-and-slash like Brotherhood of Steel. Then I thought they might actually go back to the old turn-based style of Fallout 1 and 2. But it's going to be running on the same engine as 3, and that's a very good thing.

    For those who never played the original Fallout games, the fact that they're going with Vegas as the setting for this new title is great. Fallout 2 had a town called New Reno (as mentioned by SoloCommand above), and it was fricking hilarious. A lot of the quests had you doing odd jobs for greedy casino owners, and you had to deal with really shady characters, like drug dealers and prostitutes. So if you want to be really bad, it's a great and amusing place to do it. If you're playing a good character, there are plenty of bad people to kill off to boost your karma, as well.

    Also, I'd like to see the old "overdose" feature re-implemented in this new game. You could actually inject enough stimpaks to kill a person. It was hugely amusing. Much like leaving a mine or grenade in a character's inventory in Fallout 3.
  8. Reynar_Tedros Jedi Master

    Member Since:
    Jul 3, 2006
    star 6
    Well, then. This sounds fantastic.
  9. Espaldapalabras Jedi Master

    Member Since:
    Aug 25, 2005
    star 5
    It does sound very cool. The Capitol Wasteland is cool, but this sounds much more like the Mad Max version. And the lack of real vehicles in Fallout 3 doesn't make all that much sense from a story perspective and is just one of those things you deal with as you know its a game and they made everything much closer together.

    Today I went back and was playing through Broken Steel and Point Lookout.

    And hopefully they can include famous southern Utah landmarks. I want to be able to drive through some arches. And if they decide to get real edgy, they could even go with including some cult polygamists in some hick town. Can't be any worse than the cannibals.
  10. Lord Vivec Force Ghost

    Member Since:
    Apr 17, 2006
    star 8
    I see.

    In which case, this looks awesome.
  11. Maulfly Moderator Emeritus

    Member Since:
    Oct 23, 2001
    star 7
    Yes. I so want this. And it would be quite interesting to have the option to play as a Ghoul. I wonder what the other origins might be if they go that route. :D
  12. Darth-Lando Jedi Grand Master

    Member Since:
    Aug 12, 2002
    star 6
    Runaway Slave? Vault Dweller? Slaver? Raider? Brotherhood of Steel Member? That's just off the top of my head.
  13. Leto II Jedi Padawan

    Member Since:
    Jan 23, 2000
    star 6
    Don't forget Enclave soldier and Caravan Merchant. Super Mutant, maybe? You'd be able to speak in monosyllabic grunts, just like having a low INT score in the original Fallouts. ("HUNGRY!!!")

    A bounty hunter/merc class like Jericho would be nice, too. Regulators and Talon Company classes?
  14. JasperMereel_ Jedi Youngling

    Member Since:
    Sep 20, 2006
    star 2
    Hmm, that would be kind of cool. I would love to see the character be able to use vehicles.
  15. Maulfly Moderator Emeritus

    Member Since:
    Oct 23, 2001
    star 7
    How about a mutated bounty hunter deathclaw matriarch? [face_mischief]


    That one's probably too far out of the box. :p
  16. Leto II Jedi Padawan

    Member Since:
    Jan 23, 2000
    star 6
    With optional "AntAgonizer" costume.
  17. Darth_Invidious Jedi Grand Master

    Member Since:
    Jun 21, 1999
    star 6
    Playing as a Deathclaw? That sounds...intriguing. Though I hope its mutation would give it at least a high enough INT score in order to, say, speak with those NPCs that don't run away from it fearing for their life and limbs.
  18. Mustafar_66 Jedi Master

    Member Since:
    May 20, 2005
    star 5
    Not strictly about FNV, but as someone who hated Oblivion, am I likely to like Fallout 3?
  19. Reynar_Tedros Jedi Master

    Member Since:
    Jul 3, 2006
    star 6
    Coming from a guy who hated Oblivion and lists Fallout 3 among his favorite games of all time... yes, I think there's a chance. ;)
  20. Darth_Invidious Jedi Grand Master

    Member Since:
    Jun 21, 1999
    star 6
    I originally didn't care about Fallout 3 since everyone called it "Oblivion with guns", and I couldn't care less about Oblivion. Trust me, you will not regret Fallout 3. The only thing you'll possibly regret though is how suddenly you lost months of your life when you remember to unglue yourself from your your TV/PC screen. :p
  21. Mustafar_66 Jedi Master

    Member Since:
    May 20, 2005
    star 5
    Guess that means I'm buying it then :p .

    Problem is, do I buy it now with ME2 just round the corner or do I buy it afterwards during the start of my second semester where I may not be able to gi.ve it the attention it deserves? Hmmmm
  22. Leto II Jedi Padawan

    Member Since:
    Jan 23, 2000
    star 6
    That's a tough one. Although ME2 might only take you 40-50 hours to complete, you're gonna be spending upwards of 100-150 hours (at least) with Fallout 3...Bethesda's games are just that massively jam-packed with stuff to do.

    If you have any free time coming to you soon, I might suggest tackling Fallout 3 first -- Mass Effect 2 will probably require less time to finish, and can be slotted into a much tighter timeframe.
  23. Darth_Invidious Jedi Grand Master

    Member Since:
    Jun 21, 1999
    star 6
    Yeah, answer's pretty simple for me. Get your first ME2 playthrough started if you can get the game tomorrow. After you beat it, then get Fallout 3 since you'll be tackling it for the next month (or more!) afterards. The around the summer you can return to ME2 if you want to do another playthrough there.
  24. Chewgumma Jedi Grand Master

    Member Since:
    Apr 14, 2009
    star 7
  25. Darth-Vassago Jedi Master

    Member Since:
    Jun 28, 2004
    star 5
    Came in here to post this.

    Is it just me or does the v/o in that trailer saying "War never changes" sound a lot like Ron Pearlman?

    I also want to say:

    The soldier looks pretty awesome. I like the trench coat/duster look.
    The time pieces/music seem to be carried over from Fallout 3, which makes me very happy.
    I really don't want them to screw this up. :p
    The soldier looks pretty awesome. I like the trench coat/duster look.
    The time pieces/music seem to be carried over from Fallout 3, which makes me very happy.
    I really don't want them to screw this up. :p

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