Discussion in 'Literature' started by The Loyal Imperial, Sep 7, 2012.
TIE AGGRESSOR! TIE AGGRESSOR! TIE AGGRESSOR!
With the Scurrg, every fighter Armada has, is now in X-wing as well.
Presumably, Armada's next fighter wave after the capital ships, will include stuff from X-wing that isn't yet in Armada- K-wings, Punishers, and maybe with luck the Aggressor too?
I expect the next Armada Wave to be Profundity and another Imperial ship, since Wave 6 was Rebels only models (The Hammerheads are Rebels style, not Rogue One style)
Maybe we're due a second Rogues & Villains fighter pack since we've had two Rebels and Imperials packs?
EDIT: Wave 11 official announcement:
Subtlety level: Raddus.
There's some new Reference cards shown there:
Reinforce action (which they discuss)
Looks like some flexibility is being added which I'm all for.
Still a lot of great classic EU vehicles waiting to be made, but the Aggressor is a very nice touch.
Honestly, the versatility of having Hammerheads is going to be a game changer. I'm imagining they have a low point cost, possibly allowing both ships to be fielded in one point total (as opposed to doubling). I can see using two pairs in conjunction with an MC80 Liberty and a MC30 for a very fast, aggressive attack force. The ability to ram is great late game, plus as any good Rebel player knows, larger numbers of smaller ships can often win the day against large ISD's or VSD's, as so many points are concentrated in that single hull.
I was almost counting on that the X-wing rebels would get a snowspeeder, after the release of the Hoth playmat and that the Empire got an atmospheric ship in the Striker.
I finally caved an bought two 3x3 mats for Armada. I went for plain starfield, as having the Death Star or Bespin would be too distracting for each scenario.
My store had 15% off, so I picked up the Corellian Conflict, plus another MC30c. I'm not sure how much I'll use the campaign, but getting 16 new squadron cards seemed totally worth it. Having an additional MC30c will allow me to deploy them in pairs. I'm think that Phoenix Home and a pair of MC30 frigate escorts will be deadly close in, throwing enough black dice to make a difference. I keep wanting to use my Assault Frigates, but for the price they are just too underarmed, IMO.
Anyone played the Corellian Conflict? I'd be curious to hear what you thought!
I'm liking how the Scurrg is for both Rebels and Scum
That is indeed a nice touch. I like that it comes with both dials. Still need a few more Scum dials for my headhunters to match out the numbers. Hopefully every shared ship going forward will just come with both now.
Note that only one pilot is for Rebels - one of the two Nym versions - and all the rest are Scum - so a Rebel fleet can only take Nym.
I hope next wave we get a Scum/Empire Skipray that does the same way- PS2 and 4 Scum generics, PS6 Kenix Kil, PS8 Mara Jade, and then PS8 Mara as an Imperial pilot.
New Destiny pack:
Quite like this shot of Jyn Erso:
Quick question: does anybody know when "Ghosts of Dathomir" is supposed to come out beyond the vague "early 2017" I found?
As far as I know, FFG doesn't give a set release date for any of their products, instead narrowing it down to whatever quarter of the year they're aiming for. (I'm guessing this has something to do with their supply chain and the possibility of delays at each phase making it hard to commit to a set date). However, if you go to the upcoming products section of their website, it shows you where it is along the chain.
According to this, Ghosts of Dathomir is "On the Boat," meaning that it's shipping from the publishers to their warehouses which can take anywhere from 4-6 weeks, at which point they'll start shipping it out to stores and buyers in a few days. I know that's an infuriatingly broad timeframe, but that's as much as it can be narrowed down, I'm afraid.
I played at the Empire this weekend, only my second time using that faction. I assembled a fleet consisting of x1 Interdictor cruiser (combat refit), x1 VSD I, x1 Gladiator-class, and x2 Arquitens-class light cruisers. Plus six fighter squadrons.
My opponent fielded x1 Assault Frigate, x1 MC30 torpedo frigate, x1 Phoenix Home command ship, x1 Nebulon-B frigate (support refit), and x1 CR90A. Six squadrons as well, though tough ones including Luke, Wedge, Dash Rendar, and Ten Numb.
WHAT. A. BATTLE. It was vicious and tough and honestly it was a toss up until the end of round 5. I started of poorly, not planning my movements well and losing one light cruiser to a vicious attack by the MC30 and CR90. I inflicted some solid damage on the Assault Frigate, but it managed to move out of range and survive the first three rounds. Then my Gladiator fell, then my buddies A-Team of advanced squadrons chewed my various TIE's to pieces. In round 4, my last light cruiser fell, but it took out the CR90. The big round was 5, when my Imperial fleet managed to maneuver into good positioning and finished off the Assault Frigate and Neb-B.
Alas, round six didn't go well. Without fighter, the Rebel squadrons ganged up on my already damaged VSD. It was literally destroyed in the last attack of the round.
I'm hoping to play as the Rebels in a few weeks when my brother visits town. Get back to my roots, lol.
Cool. Thanks Pax!
Anyone make out the "Trusted Ally"?
I just wrote a bottle-adventure for my FaD/EotE crew taking place on a version of Darknon Station from the WEG Platt's Guide to Spaceports. It involves the crew arriving only to find it's been overrun by a quartet of escaped Uber-Poisonous Ro Hypa from a vessel docked for a refuel that had been transporting them from Mataou. There's a lot of fun social politics and dynamics going on in the station, and there's going to be a compelling reason that the PCs would want to keep at least one of the Ro Hypa alive. Had a lot of fun building the NPCs inhabiting the station, taking the suggestions in Platt's as the base, adding some of my own, and then figuring out how they would have reacted to the circumstance and where they would find themselves and what they would be doing prior to my NPC's arrival on the scene.
While I've run some adventure aspects almost verbatim from official FFG guides before, and while I had the core of the overarching Campaign start with from-scratch locations and characters, this is the first time I'm taking a pre-existing WEG setting and NPCs, and putting them to work in an original scenario of mine.
Hope I get to run it soon. This is gonna be a blast.
Hell yes! I've been waiting for some of the more rare EU-TIEs for quite some time. I just hope we will also get the Oppressor and especially the Hunter.
That's the guy from the cover of the Far Horizons supplement.
Oh yeah the dude from Rescuers Down Under. Yeah don't trust that guy.
I love creating the ideas of NPCs. Statting them? Not so much.
What in (on?) the San Hill is this?
Also kudos they got the hand right. I love you artists, whoever you are.
Edit: Oh yeah sorry, got distracted... this was the link: https://www.fantasyflightgames.com/en/news/2017/3/23/work-in-shadow/
I just picked up specialty decks for my F&D players. I think it might be useful for helping them remember what options they actually have available to them. Also picked up the crit injury deck.