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Lit [Fantasy Flight Games] Because it just keeps getting better

Discussion in 'Literature' started by The Loyal Imperial, Sep 7, 2012.

  1. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
  2. TheRedBlade

    TheRedBlade Jedi Master star 4

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    Mar 17, 2007
    As a rule, generally not.
     
  3. AdmiralWesJanson

    AdmiralWesJanson Jedi Grand Master star 5

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    May 23, 2005
    It was frustrating that there was zero news about armada, or even the other games, but the event was focused on how x-wing is being cycled out in favor of 2.0 like Magic card sets.
     
  4. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
    That's not fair. X-Wing's what, 5 years old? Over that time, they've had numerous rule changes, clarifications, and time to observe the meta for what works and what's plain broken. Unlike WizKids and Heroclix, they haven't retired any sets or anything like that, going so far as to make conversion between 1.0 and 2.0 possible.
     
  5. AdmiralWesJanson

    AdmiralWesJanson Jedi Grand Master star 5

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    May 23, 2005
    X-Wing claims to be a miniatures game, but the 2.0 update replaces all the game components of the existing sets, leaving only the physical models themselves. The dials, ship cards, upgrade cards, and cardboard bases all change, as do some of the bases going to medium. All that is left gameplay wise is the dice, measuring stick, and I think obstacles.

    It's not like a miniature game where the miniature itself determines the rules like equipment, the minis are just placeholders for the game. You could get those "upgrade" sets and some bases and not need to have bought the original ships and not miss any gameplay functionality.
     
  6. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
    OK so you realise that for Heroclix, not only did they retire entire sets of minis over time, but they ended up introducing cards to accompany the mini which added way more depth and functionality over time?

    People were paying like $100 in 2003 money for Nightcrawler, and he was in every tournament team. 2 years later, he cannot be played.

    See the difference?
     
  7. AdmiralWesJanson

    AdmiralWesJanson Jedi Grand Master star 5

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    May 23, 2005
    People bought the $90 corvette for the C-3P0 card, and the $100 raider for the Palpatine and TIE/x1 cards, all of which cannot be played in 2.0.
     
  8. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
    Yes but that's basically "minis gaming".
     
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  9. Sarchet

    Sarchet Jedi Knight star 2

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    Jan 23, 2016
    And IIRC none of those cards were broken until at least a little bit after their release, and it wasn't the intent of FFG to have them be must-buys.
     
  10. redxavier

    redxavier Jedi Grand Master star 4

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    Jan 23, 2003
    How so? The TIE/x1 cards were a fix to an iconic ship.
     
  11. DarkEagle

    DarkEagle SWC Muggles Draft Commissioner star 4 VIP - Game Host

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    Jan 10, 2009
    Speaking of X-Wing.... Conversion kit image dump :D (note: these are only some of the cards in the kits)

    Really excited about E-wings, ARC 170s, and Defenders.
    Agreed- it sucks that everything is rotating and the majority of what I already own is about to become near useless, but I think it'll create a better game so I'm not too bummed about it
    Yeah, that's always been an awkward part of X-wing: all you need are the bases and cards really. And it's awkward/funny when you watch matches where the players have taken the ships (ghost, jumpmasters) off the pegs while they're playing
     
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  12. JediBatman

    JediBatman Jedi Master star 4

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    May 3, 2015
    So after much talking about it, my friend and I finally got around to playing a two person Force and Destiny session (me GMing, him being the PC, with a Wookiee NPC ally I let him control in combat to even things out). We played through the EOTE beginner game, but when we got to the Stormtrooper fight (him already having taken some nocks from the Gamoreans), they quickly depleted his health.

    Now, we were thinking part of this is just that we need to redo his character to make him a bit tougher, and give him a bit more Brawn. Plus a couple fixes like maybe lowering the amount of Stormtroopers, giving him some good armor, and maybe adding another npc ally.

    But one thing I was thinking was . . . Melee attacks seem really inefficient. You can only use Melee attacks at Engaged range, right? So assuming most combats start at medium range, it will take a whole 2 maneuvers before he's in range to whack the enemies with a sword. Which means either waiting two turns, or taking extra strain to do two maneuvers. Am I missing something?
     
  13. Iron_lord

    Iron_lord Chosen One star 10

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    Sep 2, 2012
  14. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
    There's a few things here.

    Firstly, that EOTE adventure intends upon 4 players. 1 person will massively struggle, even with NPC support. Stormtroopers in the WEG and FFG games are not pushovers, they're reasonably tough. The FAD character I assume didn't have a lightsaber, which usually has Breach 1 aka Pierce 10. So the Soak value of Stormtroopers (5) will have eaten up a lot of damage done by the player. The answer isn't to buff him, it's to nerf the encounter to 1 minion group or similar. Don't rebuild the PC. That's not the answer.

    You have an option with FAD to start with +150 earned XP (Knight-level play). Because it's earned XP, it can't be used to up attributes - only the Dedicated talent can do that. But it can give some talents and skills that make the character a bit more useful in combat.

    What career and specialisation is the player? That might also impact things. If you can, can you share their stat line and talents, and I can give suggestions?
     
  15. JediBatman

    JediBatman Jedi Master star 4

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    May 3, 2015
    Yeah I'll definitely be lowering the amount of stormtroopers.

    The player is a Sentinel Shien Expert. And you're correct that he didn't have a lightsaber, he had a vibrosword.

    I know you said that rebuilding the character isn't the issue, but the thing is when we first built him I think there were some things that we didn't take into account. For example, he had a Brawn of 2. I think we need to raise it so he has more soak, and also does more melee damage. And also we didn't pay as much attention to Force Powers and Talents the first time. (He had Street Smarts, Reflect, and Fearsome Countenance [being a Zabrak]).
     
  16. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
    I love the Shien Expert. But why add brawn? From memory Shien has talents that
    a) Let you use cunning over Brawn for lightsaber, and
    b) lets you deflect blaster fire when it comes in.

    I think I only had Brawn 2 on my Shien Expert when I played him.

    What I'd suggest is maybe find a way to give him a lightsaber early on. The FAD base lightsaber isn't very powerful - 6 dmg vs 10 in AOR/EOTE - so balance won't be an issue. But it will enable them to use CUN for dmg over BRA (because you're rolling based on the skill as a cunning attribute); will let him reflect over take dmg, etc.

    In fact I'd argue taking talents for + strain are more useful than upping brawn.
     
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  17. JediBatman

    JediBatman Jedi Master star 4

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    May 3, 2015
    Thanks for the advice. I'd heard that lightsabers could be powerful for beginning characters, so I'd wanted to hold off on giving him one, but it sounds like the base lightsaber might not be a good idea. I'll also have to take another look at the talents and consider Knight play.
     
  18. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
    Knight play is only if you really want to do 3-4 person content with 2. Otherwise just tailor your encounters.

    A starting lightsaber has from memory - 6dmg, crit 3, Breach 1, vicious 1, and um... 2 hardpoints?

    It's a freshly made blade. The ones in EOTE and AOR are meant to be fully upgraded with an ilum crystal.

    The starting blade is what I used and when you consider the offset of being at Engaged range, it balances out the most powerful aspect which is Breach 1. And my GM was clever; each round he moved my opponents back to short ranged so I couldn't aim for a boost dice.

    Have you listened to the Order 66 podcast?
     
  19. JediBatman

    JediBatman Jedi Master star 4

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    May 3, 2015
    I've listened to a couple of episodes, but it's such a huge backlog it's hard to tell which episodes to listen to.
     
  20. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
    There are a few good episodes on GM'ing, but what I'd suggest is going here:

    https://www.facebook.com/order66podcast/

    And asking a question like "I'm new to the system, I have one player who's a FAD career with an NPC - what episodes will help me tailor the adventures to my player and his strengths?"

    They'll respond with some suggestions on episodes for you.
     
  21. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
  22. blackmyron

    blackmyron Force Ghost star 6

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    Oct 29, 2005
    Yeah, FFG has been disappointing on the RPG front recently; all I'm seeing is the completion of the class splatbooks and their nostalgia cash-in reprint of the original WEG rulebook. The irony is that we're switching back to Warhammer 40K for now - FFG's version.
    It's a shame, really. From past experience it feels like they're either winding up towards a new edition, or dropping the RPG altogether.
     
  23. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
    No, I think I've covered it here before - a lot of the RPG resources are on Genesys now. Realms of Terrinoth just came out (and is great). We expect an Android book shortly. No expectations about a Twilight Imperium RPG because Star Wars does space opera for them. Also they're really at a limit as to what they can do for the RPG without tapping into the sequel trilogy. Across all the splatbooks, the 1 sourcebook, the world books and adventures they've got a wide range well supplemented by the adversary decks.
     
  24. WebLurker

    WebLurker Jedi Master star 4

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    Mar 12, 2016
    Beyond more Dawn of Rebellion-style supplements and expansion into eras beyond the original trilogy, what more can they do?
     
  25. Ender Sai

    Ender Sai Bitterest Ex-Mod star 10

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    Feb 18, 2001
    And bear in mind, the game will not really support Prequel era content. Jedi are not scaled for this model. So it would have to be sequel trilogy or they do a sourcebook on space combat because the rules as they are could best be described as modestly terrible.