Favorite RPG villian????

Discussion in 'Games: RPG & Miniatures' started by DarthArraKul, Aug 19, 2003.

Thread Status:
Not open for further replies.
  1. DarthArraKul Jedi Master

    Member Since:
    Jul 30, 2003
    star 2
    ok...

    any good story needs an antagonist...

    i wanna hear about some of the Favorites you've played against.. and what makes them so horrible.

    please include their point in the timeline

    thanx
  2. MalachiCoral Jedi Padawan

    Member Since:
    Aug 14, 2003
    In my current game, there is a group of assassins known as "The Revenant". There are about 15 of them. Different species, but mostly human. They carry blasters and poison darts.
  3. NedFlanders Jedi Padawan

    Member Since:
    Aug 19, 2003
    Lord Malak of KOTOR.

    He's just so evil:

    No mouth, no conciense, I just hate him.
  4. JoinTheSchwarz Comms Admin & Community Manager

    Administrator
    Member Since:
    Nov 21, 2002
    star 8
    What makes a villain brilliant is not his gadgets, but his defects. Look at Vader: he's brilliant because he has a spark of goodness in him.

    My favourite villain is Viceadmiral Dustley, an old and mild-mannered Imperial officer from Naboo, a veteran of the Clone Wars, smart and cunning but unable to carry out genocide orders, a firm believer in the fair game and the art of war. He spoke openly against Tarkin's Doctrine and thus was degraded and relocated to the "Daedalus", the less disciplined ISD in the whole Navy. A year later, Dustley had transformed the Daedalus into the terror of the Outer Rim. My players love him, yet they feel shivers every time they hear his name. :)
  5. Spike_Spiegel Former FF Administrator Former Saga Mod

    Member Since:
    Aug 12, 2002
    star 6
    We had this Sith Lord who actually had a super laser implanted in his chest...

    Guess what happened to my Noghri...


    *sigh*


    But my favorite one was "Grand Admiral Dark" The players were involved in a grand scheme by the mysterious Admiral to control de Galaxy only to discover that he was a 15 year old hacker.

    My players looooved that...I almost got killed... :D
  6. Phoenix928 Jedi Knight

    Member Since:
    Dec 2, 1999
    star 3
    I used to run an SWRPG 2nd Ed. campaign that focused on a crew of New Republic-affiliated privateers operating roughly around the time between most of the Rogue Squadron novels and before the Thrawn trilogy.

    When I first started the campaign up, the players decided that their characters were all going to be senior crew members of this privateering ship (A Corellian corvette). One player was the captain, one was the XO, one was the chief weapons officer, one the chief boarding party leader, and one the chief engineer.

    A short time after the start of the campaign, however, a friend wanted to join the group. Since none of us were really sure where to put him at the time, but we wanted to give him a chance to play, he ended up as a sort of assistant GM. For several adventures, he played the part of an Imperial admiral who'd become hellbent on taking down the PCs.

    While the admiral himself was a decent (if insane) villain, the best part was probably the various reactions the character engendered in the PCs. Imperial officers don't much appreciate it when, as they're busy taunting you over a Holonet transmission, you turn your backs to them and drop your pants...
  7. Tremaniac Jedi Knight

    Member Since:
    Feb 26, 2002
    star 3
    As a gamer over the years, I'd have to say the best villian I've ever matched wits against is none other than the insidious bastard moon of chaos, Morslev. In my current Warhammer game, this thing is forever spitting out Warpstone (think enriched Uranium, in a 14th Century setting), and urging on minions of Tzeentch, Nurgle, Khorne, and Slannesh. Not to mention the hoards of Skaven (rat people) who are constantly scouring the world for Warpstone, for thier own evil ends. But then again, things aren't supposed to be happy endings and smooth sailing in Warhammer. It's kinda akin to attempting to go toe to toe with a Great Old One from Cathulhu.
    As a GM, my hero group takes much grief from Vaders Hound, a dark jedi by the name of Damond Fang. He already killed the padawans master in a duel in the shuttle bay of the Death Star, and he's forever searching for one PC, almost as if they are connected by some tragic link.
    For my 'tweener group, that's easy. Lord Xizor is a most formidable opponent, with resources that make most Sector Moffs would be jealous of.
  8. DarthArraKul Jedi Master

    Member Since:
    Jul 30, 2003
    star 2
    great responses everyone...

    please keep em coming....
  9. JoinTheSchwarz Comms Admin & Community Manager

    Administrator
    Member Since:
    Nov 21, 2002
    star 8
    The players were involved in a grand scheme by the mysterious Admiral to control de Galaxy only to discover that he was a 15 year old hacker.
    My players looooved that...I almost got killed...


    Spike, you're evil. [face_laugh]
    Do you remember the baby from Captain Commando? Well, I used him as a villain once. Not Star Wars, but Cyberpunk, but my players wanted to kill me too. :p
  10. Koohii Jedi Grand Master

    Member Since:
    May 30, 2003
    star 5
    I loved using Socerors in the NightLife game (By Stellar Games, virtually extinct). Loads of fun. Especially the order that was trying to destroy all monsters and take over the world.
  11. MasterDagon Jedi Padawan

    Member Since:
    Aug 11, 2003
    Well, I don't actually have one favorite I've played against. Darth Vader is a favorite with the way he woould dismember my Jedi character when I had the misfortune of coming face to face with him and not be able to run away. Later in the same campaign, another good one was Darth ArraKul. My DM had this guy cut my character's son in half, right in front of my character's eyes. However, one of my all-time favorites that I used with great joy against my players, was Tremayne (the kano looking dark jedi.) My players hated when he would show up, because he was always one step ahead of them until the end. In his introduction to the group, I had captured them, and had Tremayne interrogate them collectively. Well, just to make a point about who was in charge and that they were powerless, I had him use Telekinetic Kill on one of my player's characters. He didn't do it to kill the player, just maim him. The character spent the rest of the campaign walking around with only one family jewel instead of a matched set. He got the nickname 'One-nut' from the rest of the group. There were other "horrors" I used Tremayne for, and my players absolutely hated when I used him. They talk about him as one of the best villains I used on them.
  12. DarthArraKul Jedi Master

    Member Since:
    Jul 30, 2003
    star 2
    anyone else have a favorite baddie they've gone up against out there???

    or.. does anyone wanna post their cool idea for a bad guy?
  13. Jansons_Funny_Twin Jedi Grand Master

    Member Since:
    Jul 31, 2002
    star 6
    Valin Korr: Mecha-pilot, Dark Jedi, my personal enemy.

    Neo-Vader: What do you get when you cross dimension hopping and evil, god-like people who can raise anyone from the dead from any universe and throw them at you?

    My prediction: Pain.

    Ace California: An evil doppelganger of my character Deuce Nevada.





    Anata Baka?!
  14. Tremaniac Jedi Knight

    Member Since:
    Feb 26, 2002
    star 3
    Actually, I've got a group of villians being led by a mysterous benefactor. The six NPCs (four are goons, one is a second level soldier, one is level one tech specialist) basically rob banks on low priority worlds, and implant a super virus into the computers that slowly saps the funds from existing accounts and transfers them offworld. Perfect pawns, led by a dark force adept trying to finance his own driod army. No supervillian stats (I think I made him 5th or 6th level), but he's got a plan, some good resources, and I play him smart. Kinda how dangerous NPCs should be played.
  15. DexRicon Jedi Knight

    Member Since:
    May 17, 2003
    star 1
    While the villains with inner conflicts are the best, sometimes it's fun to deal with a villain who has no motivation beyond destruction. There was a high level (19) Soldier/Elite Soldier I fought against who had no desire beyond killing Jedi. He was an expert in killing them in melee as well as at range. It was like fighting a coked up tiger with a bowie knife. Swing swing swing swing, he kept on coming. He had enough wound points that even a critical hit from 4d8+2 didn't phase him. Managed, though, to change my tactics and used prolong force to jump across a chasm as he was about to bull rush me. Hmm, I wonder if he ever stopped falling.
  16. Tremaniac Jedi Knight

    Member Since:
    Feb 26, 2002
    star 3
    Great idea. Often the best way to deal with damage sincs is to let gravity do the work for you. Anything that provides additional damage freely is your friend.
  17. Jansons_Funny_Twin Jedi Grand Master

    Member Since:
    Jul 31, 2002
    star 6
    Our bad guy from last semester, Valin Korr, was one of the best bad guys ever. He's not a bad guy per se, because he believes he is doing what's right to help his people. He's willing to do whatever it takes to protect them, including sacrificing his own soul.

    Watch Mobile Suit Gundam: the 08th MS Team to see the inspiration for this character.




    Anata Baka?!
  18. TheExecutor Jedi Knight

    Member Since:
    Nov 8, 2002
    star 3
    You got to love Thrawn! Yah baby!
  19. DarthArraKul Jedi Master

    Member Since:
    Jul 30, 2003
    star 2
    well as far as my fav villian i have ever used...thats a toughie...i will give everyone a list of villian and deeds soon.
    i recently have unearthed my old GM notes that date back to 1991.. so there are quite a few

    currently i am using the character of Darth Vahlk... i would tell ya all more but some of my players lurk on these boards.. and i don't wanna spoil their surprise.... hehehhehehe

    at thispoint they all suspect that it is an NPC who is close to them... time will only tell if their paranoia is warranted
  20. Kizakh Jedi Knight

    Member Since:
    Jan 27, 2002
    star 3
    My favorite villain that I ran as a GM has to be Darth Darth (the evilest name that could ever be :D), Dark Lord of the It (it's like the Sith, but only halfway there).

    It was basically Brak from Space Ghost Coast to Coast and Cartoon Planet (I really miss that show sometimes...). It was right after TPM and Sidious hadn't quite decided what direction he wanted to go with his next apprentice - stylish and cunning a la Dooku or dumb as a post Brak-style.

    He didn't last too long, but he was a blast...
  21. JudroBathens Jedi Knight

    Member Since:
    Apr 10, 2002
    star 1
    Okay. My personal favorite of the villains I've used so far in my campaign would be Darth Avernus. (Apologies if this is a longish post, but I've got a lot of backstory on this one).

    Avernus was originally a Jedi Knight named Eras-Bel Moonstalker, born more than a thousand years prior to the game's timeframe (Clone Wars era). Moonstalker was a remarkably skilled swordsman, a master of lightsaber combat who came to be recognized as one of the most skilled fighters in the history of the Jedi Order. In the era of conflict between Jedi and Sith that ultimately led to the Battle of Ruusan, he had no shortage of oppurtunities to hone his skills.

    Moonstalker eventually became so obsessed with perfecting his swordsmanship that he began to neglect his duties and obligations as a Jedi, having little interest in anything that did not advance his skills. After repeated censure by the leadership of the Jedi, he was ultimately expelled from the Order.

    Moonstalker was eventually discovered by a Sith Lord who found use for his great skills. He became the Sith Lord's apprentice and chief lieutenant, and killed many Jedi in his new master's service. He also began to learn many ancient secrets of the original Sith, including the all-but-lost art of Sith alchemy. By this time, Moonstalker--who had taken the name Avernus--had come to realize that he could no longer increase his swordsmanship through ordinary means... so he used his newfound knowledge to construct a weapon he named the Moonsaber. This exquisitely-crafted lightsaber used Sith alchemical techniques to focus the dark side and actually increase the wielder's ability to use the weapon. Having created this new weapon, and secure in his skills, Avernus fought his master and slew him in a furious lightsaber duel. Having completed this final rite of passage, he took the title of Darth Avernus, Lord of the Sith.

    Avernus assembled a legion of followers, and his forces fought both Jedi and other Sith splinter factions over the course of many years; Avernus became a legendary figure for his prowess, often leading his forces personally. He became strong in the dark side of the Force, finally realizing that mere skill in battle was not sufficient. What Avernus truly craved was power--the raw, unchecked power of the dark side.

    Not long before the final defeat of the Sith at Ruusan, Avernus foresaw the ultimate victory of the forces of light. He gathered to himself several of his most loyal followers, and used alchemical techniques to place them in a kind of hibernation. Then he performed a strange and terrible ritual, using three powerful dark side artifacts: an ancient Sith talisman, the Sith Holocron he had inherited from his master, and the Moonsaber itself. Avernus surrendered his physical form, binding his life force to the three artifacts. When the time was right--when the dark side once more rose and threatened to eclipse the light--Avernus' follwers would be awakened from their slumber to find the artifacts. Once the three artifacts were brought together, his follwers would enact a ritual that would recall Avernus' disembodied spirit to the physical plane.

    Needless to say, this all came to pass shortly before the Clone Wars. Avernus' follwers were destroyed, but his spirit lived on... and he had now learned how to posess the physical form of those who were weak of will and/or corrupted by the touch of the dark side. He has become aware that the present-day descendants of the Sith order are nearing the culmination of their plans to dominate the galaxy, and has begun making his own plans to supplant these 'pretenders' (read: Sidious and his apprentice-of-the-moment) as rightful ruler of all sentient life. Toward this end, he has begun a search for an apprentice of his own--taking particular interest in a Jedi Knight by the name of Artems M'Dei, a master swordsman who believes that the dark side has powerful secrets that can be learned without danger of corruption...

    Avernus has only appeared twice so far in the campaign, but much of what has h
  22. DarthArraKul Jedi Master

    Member Since:
    Jul 30, 2003
    star 2
    sweet.. that was awsome judro
  23. HansHunkyChest Jedi Knight

    Member Since:
    Oct 6, 2003
    star 1
    I think one of my favorite villains was Moff Tharjod. I used him for quite a while in a WEG Rebellion era campaign. He was ridiculously smart, on the level of Thrawn but a bit more insidious and a horrible bigot. He was a lot like Tarkin and the Emperor in that respect. He thought of women and aliens as second class citizens, even a significant portion of his capital world's population was treated as second class citizens.

    My players like him because he was evil enough to really dislike, even outside of the game context. His capital world went from being an opulent republic in the Republic era to a vile autocracy under his reign. Entire sections of the populations were made beaten into serfdom. His prisons and gulags made the Death Star's detention center look like a Club-Med.

    The campaign was a great success. It started about two years before Yavin and ended right after Endor. Two of the players started with characters, retired them mid-campaign, and started new ones just to keep playing. One of the players lost their character flying a YT-1300 into one of Tharjod's ISDs to kill his fleet admiral. That player took up one of my NPCs to keep in the campaign. The NPC he took over ended up being Tharjod's estranged daughter and in the final adventure of the campaign killed Tharjod in his palace. She didn't get a DSP because he'd bombarded a city from orbit with his remaining two ISDs at the beginning of the adventure.

    He's one of my favorite creations because he was so damn evil. He simply oozed evil from every pore. I'm a big fan of the diabolical genius archetype. He was an amalgamation of Thrawn, Zsinj, and Tarkin in personality and demeanor. I think of all my non-Sith NPCs he's my favorite bad guy.
  24. Darth_Digital Jedi Master

    Member Since:
    Oct 29, 2001
    star 4
    Well, in one of my longer term RPG's I created a character called Darth Sunder.

    Basic backdrop was that Sunder (ie, Riekann Logan) was one of the Emperor's hands during the early Empire days.

    Used by Palpatine to quietly execute his political adversaries, Riekann was all-too-eager to serve.

    That was until Palpatine made the mistake of setting him up for the fall when Palpatine learned that Riekann had discovered an ancient Sith holocron at the estate of one of Palpatines enemies.

    Sending Riekann on an "assignement," that turned into a rout, Riekann was believed dead. Sadly for the Empire, Sunder lived through the ambush, and managed to escape.

    Taking the title of Sith Lord, Riekann self pro-claimed himself a Sith Lord, and went hell bent on a venence campaign aginst the Empire.

    What started small, as in the rallying of a small colony world, to the eventual manipulation of an entire sector, Sunder rallied an impressive task force, and played both sides of the fence, against both the Empire and Rebel Alliance.

    Darth Sunder is best described as a young man in his late 30's sporting a black judo robe with leather high boots and cloak.

    The irony is that Sunder is a dark mirror of ROTJ Luke Skywalker. A what if PC, so to speak...

  25. Lego_Palpatine Jedi Padawan

    Member Since:
    Jun 30, 2002
    If you run him right and have a good party, the best villian in existance is none other than your dear old Uncle Palpy, ESPECALLY in a Old Republic/Rise of the Empire era game.

    -LP
Thread Status:
Not open for further replies.