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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

SWRPF Archive Galactic battlefront! Where every organization such as empire and republic are at war !

Discussion in 'Star Wars Role Playing Archive' started by mlbfan, Apr 3, 2005.

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  1. mlbfan

    mlbfan Jedi Padawan star 4

    Registered:
    Oct 1, 2004
    It has been 1000 years after the war of the worlds, and all organizations and species are in clutter. The Empire and the Republic are at war, the Rebels are at war with the Seperatists, and all other species are caught in the crossfire. The galaxy is doomed, unless we can bring order back to the galaxy.........


    Basic rules:
    no god-moding
    no godlike characters
    no innapropriate content
    no arguments or suddenly changing sides
    You can be anything you want to be
    game will not start until at least 1 person joins each side.

    Character sheet:
    Name:
    Alias (optional):
    Species:
    Age:
    Height:
    Weight:
    Eye Color:
    Hair Color:
    Hair Style:
    Facial Hair:
    Overall apperance:
    Alignment:
    Occupation:
    Weapons:
    Ship:
    Homeworld:
    Bio:

    Force Levels: (1-10)

    Lv 1-Initiate/ at this level the character recieves 15 points at which he can distribute amongst the force powers.

    Lv 2-Initiate/ +5 points

    Lv 3-Apprentice/ +5 points

    Lv 4-Appretice/ +5 points

    Lv 5-Warrior/ +5 points

    Lv 6-Warrior/ +5 points

    Lv 7-Master/ +5 points

    Lv 8-Master/ +5 points

    Lv 9-High Master/ +5 points

    Lv 10-Grand Master/ +5 points

    Levels of Mastery for Force Powers

    You can allocate up to 5 points to each power listed below,

    Proficient: You are proficient in this skill if you have allocated 1 point towards its use.

    Specialized: 2 points allocated.

    Master: 3 points allocated.

    High Master: 4 points allocated.

    Grand Master: 5 points allocated.


    Force Powers

    Alchemy: This power can be used for a wide variety of applications from creating powerful poisons, to mutating creatures into monstrous beasts of the dark side. When using this ability please TAG the GM.

    Elemental Control: Allows the weilder to control 1 specific aspect of nature, to the exclusion of all others (air, earth, fire, water), and manipulate it to their own gain. It can be used in various ways and the higher the level of the user the more adept s/he is at controling the power.

    Absorb/Dissipate Energy: Allows the apprentice to absorb and neutralize energy attacks from blasters, the force, etc. The higher the level the more powerful the attack can be. When trying to deflect an attack from a player character, your Absorb/Dissipate skill level should be checked against the attackers level in the skill s/he is using. NOTE: This is not a ranged defense, it can only protect the user and those who are in direct contact with the user, but not the people around the user.

    Force Shield: Allows the user to create a powerful shield around the user to block all sorts of non force attacks (blasters, detonators, falling rubble ect.). The higher the level the larger the shield can be, it starts at a 5ft radius and grows 1ft/point allocated to a max of a 9ft area.

    Accelerate Healing: Allows the user to greatly accelerate the healing process. L1 can heal small cuts and sprains, L2 can heal broken bones, L3 can heal large cuts, L4 can heal severe wounds, L5 can heal life threatening wounds and injuries.

    Control/Inflict Pain: Control pain lets Jedi/Sith continue a task despite great pain. Lower levels can control small pains, but the higher the level the more the pain is reduced and the greater the pain that can be dealt with. Inflict pain can only be used by those characters that would be considered evil, the user can cause sever or minor discomfort in his/her target.

    Enhance Attributes/senses: Enhance attribute increases a basic skill, i.e. jumping, running, speed, acrobatics. It can also magnify your senses such as smell, sight, hearing ect..

    Control Disease: Allows the user to direct and control the anti-bodies and healing resources of their bodies to throw off an infection or resist diseases within the body, or to lower the bodies resistence. L1 can control modest infections and illnesses such as high fever or the flu, L2 can control severe illnesses like gangrene or a hive virus, L3 can control life threatening diseases, L4 can control massive and long standing illnesses, L5 can control fast acting life threatening dise
     
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