Gaming Night - Friday 11/19

Discussion in 'Spokane, WA' started by roxez, Nov 15, 2010.

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  1. roxez Jedi Knight

    Member Since:
    Nov 13, 2007
    star 3
    Okay guys, I have been too long without having the RPG going, and we have the perfect opportunity. My house will be available this Friday, and completely free of the little ones so we don't have to be cooped up in the little basement room. I am home from work around 5PM that day, so anytime after that, show up!

    So, I'm hoping to start a SW RP game. If not, well, there's always Rock Band and board games to keep us busy. I'd like to start a new campaign. I have been working one that I think will be fun, trying to use the Galaxy of Intrigue book to make something a bit more than just run-and-gun. If you are interested, let me know and work on a character sheet.

    For this campaign, we will be making 3rd-level characters to start. Use the point-buy system described in the Core rulebook (SW Saga to be precise - I don't know the old d20 system) for your attribute stats. The time setting for this campaign will be around 2 BBY, just after the events of the first Force Unleashed game. Please limit character selection to what is appropriate for the time period - no spacefaring Ewoks for example. Oh, and of course, no Jedi please!

    If you have any questions, PM, call, whatever and I'll answer them. Please respond ASAP as I would like to know how many players I will have for this one before Friday :p . Oh and Mason, try to get Nora to play. I'd love to she what she'd come up with. If not, bring her and the kids anyway, we can get them entertained somehow.

    Thanks guys and see you Friday!
  2. -JediClone- Jedi Master

    Member Since:
    Mar 21, 2005
    star 2
    I'll be there, but probably after 2PM as I have to go to a work training thing first.

    The point buy system from the original d20 version is the same as in Saga.
  3. Corvalis Jedi Knight

    Member Since:
    Oct 17, 2008
    star 2
    Sorry for being so elusive lately. I've been really intrigued with my regular Sunday game group, and haven't been online much. I'd love to play in this one, but won't be able to make the first session. Deanna and I have tickets to a play that night at 7:30. Still, with the GMs permission, I'd like to join in this one!
  4. roxez Jedi Knight

    Member Since:
    Nov 13, 2007
    star 3
    Chris, I won't be ready until after 5 PM, so you're okay.

    Dave, sure, give me a character sheet and I'll find a way to work you into the story.
  5. -JediClone- Jedi Master

    Member Since:
    Mar 21, 2005
    star 2
    What's the starting credits?

    And does of of the rulebooks have rules for how entertaining people is supposed to work without an Entertain skill?
  6. roxez Jedi Knight

    Member Since:
    Nov 13, 2007
    star 3
    Let's say 3000 creds is a good starting one.

    As for your question about entertaining without the Entertain skill: be creative. A lot of what I want to create in this game depends on your creative interpretation of the skill set. I don't just want "roll for skill check", I want to see what you would do with an appropriate skill for the desired effect.

    Off the top of my head, an entertainer might use Deception to stay in character, or Endurance or basic Strength as part of their act. Maybe a magician uses Stealth. Persuasion is just a fancier way of saying Charm.

    Use your creativity, I'm sure you'll figure something ;)
  7. roxez Jedi Knight

    Member Since:
    Nov 13, 2007
    star 3
    One question came up in PMs. We are starting at level 3, which means we need to level up in some hit points. To allow for ease of character creation, take the max die roll for each level up per class.

    Thus, from the book,

    Noble, Scoundrel - 6 + Con mod (per level)
    Scout - 8 + Con mod (per level)
    Jedi, Soldier - 10 + Con mod (per level)
  8. -JediClone- Jedi Master

    Member Since:
    Mar 21, 2005
    star 2
    Endurance rolls to entertain someone?... But I thought we werent supposed to be using anything from The Book Of Erotic Fantasy!:eek:

    I figured something out. Just have to finish writing it up. I'll have a PM out to you later tonight, or maybe really really early tomorrow.
  9. roxez Jedi Knight

    Member Since:
    Nov 13, 2007
    star 3
    Yeah yeah, I meant endurance like fire-walking, or weight lifting, etc etc.
  10. Corvalis Jedi Knight

    Member Since:
    Oct 17, 2008
    star 2
    Here you go Bevan:

    Lesai Carter
    Female Human Scoundrel
    Level 3
    Organization Score: 15
    Organization Rank: Officer
    Str 10/-
    Dex 14/+2
    Con 10/-
    Int 12/+1
    Wis 13/+1
    Cha 14/+2

    Trained Skills:
    Deception
    Gather Information
    Mechanics
    Perception
    Persuasion
    Pilot

    Talents:
    Fool's Luck
    Knack

    Feats:
    WP Simple
    WP Pistols
    Point Blank Shot
    Vehicular Combat
    Tech Specialist
    Natural Leader
    Indomitable Personality

    Equipment:
    Hold-out Blaster Pistol, Spring loaded wrist attachment
    Heavy Blaster Pistol, stripped down (no stun), cloaked (-5 to Percetion to spot), recognition system
    Utility Belt
    All Weather cloak
    Spacers Chest
    Datapad
    Cred Stick (350)
    10 days food

    Organization:
    Fluffy Durni Mining Company
    (Mining/Smuggling)
    Enemies: Law Enforcement
    Allies: Smugglers, Miners
    Scale: 3, City Area
    Ranks, Benefits, and Duties
    Pilot - Monthly stipend of 100 x scale
    Foreman - Access to Astromech droid (Nonheroic level 4). Must perform smuggling mission
    Agent - Spend a Force Point to gain 1,000 credits of licensed, unrestricted supplies. Must recruit a new member
    Officer - Access to a starfighter for 1 week. Must kill, capture, or disable a company enemy.
  11. roxez Jedi Knight

    Member Since:
    Nov 13, 2007
    star 3
    Okay Dave, you're going to have to explain this "organization" thing to me. Not sure what that's about.
  12. Corvalis Jedi Knight

    Member Since:
    Oct 17, 2008
    star 2
    The chapter on organizations starts on pg 58 of the Force Unleashed book. It's simply a system of benefits for players who wish to expand more of their character's reach and influence in the game world. I thought it would be appropriate for the campaign since you're focusing on Galaxy of Intrigue, and my character would be able to get into a lot of places with her status as a business owner. :)

    At this low of level, it really doesn't give a whole lot of benefit, but at higher levels, it starts affecting the game a bit more. The scale of the organization is based on 1/2 level plus Cha mod, so as we level, the players involved in the organization will get access to more benefits and the organization will become more wide spread. Right now it's equal to just a small city area, like specific house of nobles or something akin to that.

    Anyone I allow to join the organization would have to rise in ranks to get the benefits of each rank. There are only three tiers to the entire organization layout. An organization score of 10-19, 20-29, and 30+. The organization I have started has benefits and ranks for each one of those tiers, in accordance to the rules. I get one benefit from each tier for the company, and every additional benefit I select has to have a duty associated with it, which has to be fulfilled in order to acheive that next rank.

    So for instance, I'm an officer, which is the highest rank so far in the company (because I started the company). If I recruit Mason into the organization, he starts out at the Pilot rank, and earns a monthly stipend of 100 x the organization scale in credits of Fluffy Durni Mining. In order for him to reach the Foreman rank, and gain access to a level 4 nonheroic astromech droid, he has to complete a smuggling mission and have an organization score of 10 or more.

    Each time our organization score reaches the next tier (20-29, and 30+) we gain access to the preselected ranks and benefits. So anyone can rise through the ranks given the correct amount of score within the organization.

    The other opportunity it gives us is to RP outside of the main storyline. Say less than half the party shows up for any given session, then instead of advancing the normal storyline, we can do an organization mission, and everyone can gain points for thier scores within the company.

    Not everyone is going to be a help with the organization though. It actually hurts your organization score to have nothing to offer in the way of skills or feats. Fluffy Durni Mining Co would be willing to take anyone with piloting abilities, mechanical abilities, or that would allow access to an area we aren't operating in.

    And, yes, I will be trying to recruit the party members first.
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