1. Oh hai Guest!

    Welcome to the RPF!

NSWRPF Archive Gangs of Camorr: The Thieves' Peace

Discussion in 'Non-Star Wars Role Playing Archive' started by Penguinator, Apr 27, 2009.

Thread Status:
Not open for further replies.
  1. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    The Thorn of Camorr was said to be an unbeatable swordsman, a master thief, a friend to the poor, a ghost that walks through walls...

    But the Thorn of Camorr has been long absent from our island...

    Who will you be?


    Gangs of Camorr: The Thieves' Peace

    ***

    On nights such as this, you can see clean across the canals and locks of Camorr, assuming, of course, that you were at a high enough altitude to see over the myriad buildings and towers. From the West Needle up to the Cenza Gate - see that great canal? Everyone uses it, sailors, soldiers, merchants, working folk like you and I, and the thieves.

    It's the thieves you have to watch out for.

    They're all over this bloody town; they seem to live off the the narrow alleys, the canals, and most of all the success of others. Thank the Twelve we've got the yellowjackets - pardon me, the City Watch - to look out for us. No one would dare steal from the likes of them!

    Well, not entirely true...

    There are many who'd dare, I'm sure. But we've got the Secret Peace to thank for our security.

    By the Twelve! You're not from around here, are you? Vadran, maybe? Oh, no matter, you'll be a right proper Camorri gent in no time!

    It's like this, friend - the thieves get to steal from you and me and the merchants and the common folk. Provided we're not military - the yellowjackets - or nobility, anyone is fair game. At least, about as fair as it'll get. You're welcome to take as many precautions as you can afford...but be careful. The gangs answer to the Capa, or at least they did.

    You really aren't from around here, are you? Look, the Capa - no one's listening? Good - the Capa takes a cut from each garissta out there - garisstas are gangs. If Duke Nicovante is the Duke of all of us regular folk, then the Capa is the Duke of the Right People; that's what they call themselves. Funny, isn't it?

    Anyways, friend. The garisstas answer to the Capa. Up until about two years ago, that would've been Capa Barsavi, but then some brilliant madman came along and slit his throat. We've got two Capas now, fighting for the city - Santoro and Cosimi - and our wallets are stuck in the middle. The Thiefmaker'll be reaping a fortune with those orphans of his at Shades' Hill. It's not pretty, but he sells 'em to the gangs. Pick your orphans right and you'll get a formidable gang indeed.

    Ah! And here are the yellowjackets right now. That's my cue to leave.

    My thanks to you, "friend" - you were carrying far too much coin for me to leave empty-handed!

    ***

    Welcome to Gangs of Camorr: The Thieves' Peace

    This game is based on the novel The Lies of Locke Lamora by Scott Lynch (the first of seven books), set two years after the events of the novel.

    This game will NOT be canon in any way, shape or form.

    This game is here for you create your own legend!

    Without giving too much away...here's how it will work:

    - Each player shall create a gang of no more than five thieves and no less than three!

    - This shall be their gang (or, in the parlance of Camorr, garrista) with which to plan and pull of heists, robberies and cons!

    - These various nefarious deeds shall be a sort of race against time and rival gangs!

    - The victorious (and hopefully still-living) gangs shall be rewarded! Losers must answer to their Capa!

    With this in mind, pertinent information follows...

    ***

    A Few Things to Know about Camorr:

    Capas are essentially the heads of mafia families.

    Each gang (garissta) answers to a Capa, who takes a cut of their profit and provides them with resources and help. As such, the garisstas are pezon, or subjects, to the Capa.

    Camorr is based on a somewhat-anachronistic Renaissance Venice. Flintlock sidearms and rifles are still imperfect and hard to come by. Blades and crossbows rule here.

    Mages exist, but will not be available for player gangs.

    A map of Camorr.

    Questions can always be shot to me via PM for details and extra info.

    ***

    Rules

    - Please PM all Character Sheets to myself!
  2. greyjedi125 Force Ghost

    Member Since:
    Apr 29, 2002
    star 4
    APPROVED by PENGUINATOR

    (and yes, i'm venturing outside my comfort zone. If hobbits can do it, then damn it, so can I!) :p

    *******

    Gang Name: Cinnabar's Blood
    Base of Operations: North Corner
    Focus: Heists, general burglary

    Name: Vitorio
    Age: 18
    Gender: male
    Appearance: Short dark hair, grey eyes. Handsome. 5'10". 155 lbs.
    Gear: Two combat baldes, 3 smaller throwing daggers. Utility belt. Sharpening tools. Hooded Cloack. abacus.
    Specialty: mastermind. Knife-fighting/ throwing. Blade mastery. Lockpick. Satchel.
    Mood: Pensive, spontaneous. Mischievous.

    Name: Callista
    Age: 16
    Gender: female
    Appearance: Medium length blonde hair (single braid), green eyes. 5'7". 97 lbs. Stunningly beautiful.
    Gear: Climbing cord (20 ft ) and hook. Mirror. Lockpick. Hooded Cloak. Dagger. Satchel.
    Specialty: Acrobatics (agility, dexterity ). Acting. Pick pocket. Some alchemy.
    Mood: Bipolar. Caring or distant. Fun or sarcastic. Silly or serious.

    Name: Khem
    Age: 19
    Gender: male
    Appearance: Tall. 6'2". Muscular. 195lbs. Short dark hair. Brown eyes. Angular face.
    Gear: Brass knuckles. Black jack. Wooden baton. Magnifying glass. Flint. Ring mail shirt under tunic. Hooded cloak. Bag.
    Specialty: Brawling and grappling. Heavy lifting. Has keen eyesight and hearing. (Excellent look out and info gather)
    Mood: Observant. Silent. Wise for his age. Stabilizing factor.
  3. Beeblebroxh2g2 Jedi Knight

    Member Since:
    Feb 13, 2009
    Gang Name: Brotherhood of Smoke
    Base of Operations: Ashfall
    Focus: Holdups and Robberies


    Name: Vlad (Ember)
    Age: 31
    Gender: Male
    Appearance: 6'5", 220 lbs. Called Ember for his temper and his strikingly red hair. Muscular.
    Gear: Heavy Crossbow (Lockbreaking bolts and anti-personel bolts), Hunting knife, Large carry-pack, Grey headband
    Speciality: Intimidation, Breaking and entering, Stealth
    Personality: Short tempered but superstitious. Does not like to talk about his past.

    Name: Korr
    Age: 15
    Gender: Male
    Appearance: 5'6", 125 lbs. Dark skinned, wiry. Brands on both of his forearms. Dresses mostly in rags. Wears a monocle on occasion.
    Gear: Small knife, straight razor, garrote, various ropes and strings, poisons. Grey Headband
    Speciality: Stealth, pickpocketing, climbing, Information gathering
    Personality: Cocky and lighthearted, sees everything as a game, even murder. Very dangerous. Likes to annoy Ember

    Name: (unknown) called Eunuch
    Age: (unknown)
    Gender: Eunuch
    Appearance: 6' 240lbs. Soft, looking, deceptively strong. Shaved head.
    Gear: Incomplete plate armor (Cuisses [thigh], Breast Plate, and Vambrace [forearm]. Left hand has a gauntlet), hand and a half sword, buckler on back.
    Speciality: Hand to hand combat
    Personality: Seen as stupid. Does not talk to anyone but Korr. Has no interest in money or pride.

    Name: Erin
    Age: 20-something (will not say more. Is likely lying)
    Gender: Female
    Appearance: 5'9" 120 lbs. Long black hair in a thick braid. Pretty, but not strikingly beautiful. Wears an eyepatch.
    Gear: Longbow, dirk, coinpurse, brass spyglass, lockpicks, and a grey headband
    Speciality: Reconnoissance, Marksmanship, Lockpicking. She is the brains.
    Personality: Detests the fact the gang is still called a "Brotherhood". Sees herself as the mother of the group, though she is the second youngest. Slightly alcoholic, and tempermental when looked down on.
  4. Ktala Force Ghost

    Member Since:
    Sep 7, 2002
    star 6
    da-da da dahhhh!! Approved by THE MAN! :D


    Gang Name:The Blue Mark
    Base of Operations: Coin Kisser's Row
    Focus: Cat burglary, whatever looks profitable. No Kidnappings. The richer the target, the better.


    Name:To'mas
    Age: 16
    Gender: Male
    Appearance: Dark black hair, hides dark brown almost black eyes. Despite a lean build, he is very well built, and has powerful arms and legs. Blue tunic w/Dark pants, grey/black cloak. Black wrappings around arms and hands.
    Gear: Rope, expanding pole, climbing claws, small pulley/winch, Sm Metal rod. Sm Hammer and pitons.
    Specialty:Tightrope walking, gymnastics, balance beam, and rings, such activities lend themselves well to the life of a young thief. He can scamper up a rope, carrying a partner with no problem, and carry the two girls on his shoulders for awhile. He is the muscle of the group, but he also master of using rope, and tying knots. For weapons he prefers blunt, weapons for the most part. Saps, club, bag of rocks, and anything else handy. Good and hand to hand. Can scale wall with pair of climbing 'claws'. Can swim, and hold breath for long period of time.


    Name:Leelu
    Age: 14
    Gender: Female
    Appearance:Dark black hair, usually in pigtails, green eyes, tanned skin, very slender build. Light green tunic, and brown pants, dark green cloak, leather bracers, cloth shoes.
    Gear: 7 throwing knives, 1 regular knife, 2 lock-pick sets,( 1 sew into clothes, other carried hidden. Spool of wire, claws, small pulley, folding grapple hook. Specialty:Acrobatic. She can flex, squeeze and bend herself into and out of almost anyplace. She is double jointed, and can pop a few joints out of place, to help her get out of a tight jam. She also trained to pick a lock, various uses of slim wire, and knives. To'mas has taught her to tightrope walk as well as scale walls. She also plays, 'distraction' as she looks much younger than she is. Giggly. Can swim.


    Name:Keela (Gears)
    Age: 16
    Gender: Female
    Appearance: Shoudler-length blonde hair, ususally pulled back. pale skin, brown eyes. brown jumpsuit, brown cloak, lots of pockets.
    Gear: Satchel for carrying chemicals, which change depening on the job, but at least salt, Vinegar, acid, vial of oil, mirror, candle (matches or flint/steel), bits of cotton, wick,animal fat, sm firecrackers, scraps of oil cloth, Toolkit, weak poison (makes you sick), sleeping drug (must ingest), sticky tree sap, Specialty: Gadget-girl. She comes up with the tools, and other toys that the others use. She is the most technical minded, and is good with various chemicals and tools. Acids are a preferred, in order to get past stubborn locks, but other chemicals are used. She has a slingshot, that can fire different pellets. (Pepperbombs, acid, oil, salt,Pot-ash/Lye, itching powder) Can swim, but HATES it.


    Name:Galleo
    Age:17
    Gender:Male
    Appearance: Dusty brown hair, blue eyes, dark skin, Grin, tends to dress in red and brown tunic, with green cape. Gloves.
    Gear: bag with paper/pen and ink, sharpstone, mirror, Strand of bells,
    Specialty: An excellent pickpocket, and document copier, he has a excellent memory, (Photogenic) Has good eyesight, and patience, so is usually the lookout. He is quite artistic. He has a small hand held mini-crossbow, that is strapped to his arms, and 2 daggers. Can move a boat through the water with speed, swim.

  5. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    GM Post/Announcement: Two more players approved, with space for two more! I've already gotten signs of interest from others, so if you're still interested in playing, get a CS in ASAP!

    As far as a starting date goes...most likely next Monday or the Tuesday thereafter. Work and RL sadly comes before the game, as will be the case for most of this game's run. I head off to a work camp for four days each week, so if I'm not immediate in my responses, don't panic!
  6. Spatz Jedi Knight

    Member Since:
    Oct 10, 2008
    star 3
    Spproved by teh Penguinator

    Gang Name: Hounds teeth
    Base of Operations: The Dregs
    Focus: Pick-pockets, Hiests, general burgalry.


    Name: Ryce Tanner
    Age: 20
    Gender: Female
    Appearance: http://freak-egg.deviantart.com/art/Ryce-99450073
    Gear: Twin Stilletoes, Journal, one-handed crossbow, 10 bolts, and lockpick.
    Specialty: Leadership based role, bladefighting, lockpicking, and crossbow mastery.
    Mood: Cautious, Leader-based, and outspoken.

    Name: Hyll Sankt
    Age: 18
    Gender: Male
    Appearance: http://aszereth.deviantart.com/art/Renaissance-Thief-Male-38998405 (Black hair instead)
    Gear: satchel, pocketknife, journal, magnifying glass, and rag.
    Specialty: Stealth, break and entry, recon.
    Mood: Intelligent, quiet, and dark.

    Name: Lyle Fward
    Age: 17
    Gender: Male
    Appearance: Like his twin sister, he is of average height, average build, ghost-like features and dark clothes.
    Gear: Twin hatchets, journal, rope, grappling hook, and crowbar.
    Specialty: Heavy enforcing/lifting, destruction, grappling.
    Mood: Brutish but respecting.

    Name: Myly Fward
    Age: 17
    Gender: Female
    Appearance: Beautiful. Like her twin brother, she is of average height, average build, ghost-like features and dark clothes.
    Gear: Rapier, journal, toothpick, flint and steel, and mirror.
    Specialty: Seducing (rare), atheletic and acrobatic, keen sight and hearing.
    Mood: Loving, caring, but mischievious.
  7. Mandeillord Jedi Knight

    Member Since:
    Mar 13, 2006
    star 1
    Penguinator approved!

    Gang Name: Eldon?s Tears
    Base of Operations: The Teeth of Camorr
    Focus: Cons and heists Name: Mustafa
    Age: 23
    Gender: Male
    Appearance: 5?10??, tanned skin, dark wavy hair, muscular and very handsome.
    Gear: Two push-daggers, a small spray bottle filled with a knock-out fragrance, brass knuckles, smoke bombs.
    Specialty: Imitation, charm, deception. Hand-to-hand combat.
    Personality: Mustafa is the leader of the gang and demands respect from those around him. Very arrogant and judgmental.

    Name: Talib
    Age: 16
    Gender: Male
    Appearance: 6?2??, dark skin, shaved head, very athletic. A large scar runs vertically from above his right eye to his chin.
    Gear: Lockpicking materials, three vials of different concotions, a blowgun and a small axe.
    Specialty: Craftiness, retrieving information, stealth. Also is highly proficient in the use of various chemicals.
    Personality: Talib is a very inventive individual who is very quirky yet brilliant.

    Name: Azim
    Age: 27
    Gender: Male
    Appearance: 6?9??, extremely muscular, long braided dark hair and very dark skin.
    Gear: Two scimitars, two smaller knives, wears a spiked steel gauntlet on his left hand.
    Specialty: Intimidation, anything requiring muscle.
    Personality: Azim is a mute and shows no mercy. He wears a blank stare so not much is known about him.

    Name: Hessa
    Age: 19
    Gender: Female
    Appearance: 5?4??, lightly tanned skin, extremely beautiful with long black hair and deep brown eyes.
    Gear: Lockpicking kit, wrist-mounted dart crossbow, short sword, grappling hook, throwing knives.
    Specialty: Stealth, espionage, charm.
    Personality: Hessa is a seductress and uses her beauty to lure people into traps. Very good and what she does and therefore is extremely arrogant./>
  8. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    GM Announcement:

    Apologies for the lateness of this and my slowness. Work is work, and my work keeps me away from home four days a week.

    I am proud to say that this game will be starting on Wednesday of this week!
  9. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    Gangs of Camorr: The Thieves' Peace

    It had finally happened.

    Someone talked.

    Santoro and Cosimi did the unthinkable - they allied themselves against the talker. The full force of the two Capas came down upon the man's garissta with full force. But they didn't kill him, at least not at first.

    First they rounded up his gang, and every business partner they'd had in the last year. These men had it easy; their deaths were swift and painless. But their boss had to watch each and every neck be broken, each stiletto slip between the ribs, each throat open up to a blade. This man was made to watch it all. He was made to watch his family fall apart, forced into the servitude of the Capas. And then they had to watch as he was fed to the sharks - slowly.

    This was, understandably, part propaganda for the Capas, and part business.

    Invariably, the story was misconstrued. Assassination attempt on one of the Capas; one wanted vengeance, the other wanted to be the one that took his rival's life. Word of the Grey King returned to Camorr, but this was quickly dispelled. Idle tongues that could not stop wagging about the Grey King were swiftly silenced.

    And so the Peace remained strong. It was, momentarily, believe that a permanent truce was found between the Capas.

    Of course, this theory was put to sleep when assassins began to turn up bloated in the canals of Camorr.

    But, for a time, things were quiet.

    Until the Capas set their sights on the gold of a wandering merchant: Vespucci Da Lionis, a man not seen in Camorr for nearly twenty years. His wealth was formidable. And the Capas wanted it, for after all, merchants weren't nobles. Merchants were prey.

    And so the word was passed around that Santoro and Cosimi would greatly reward whosoever brought them but one piece of da Lionis' hoard. It was at this time that all informants began to whisper of da Lionis' security aboard his great barge, and of ways to bypass this security.

    Of course, some of them were lying.

    Tag: Gangs!

    OOC: The game is on! Information gathering begins...now! Be creative, ask questions, search for informants, for they will turn up.
  10. Ktala Force Ghost

    Member Since:
    Sep 7, 2002
    star 6
    The Blue Marks
    Coin Kisser's Row, Hidden warehouse


    To'mas, Leelu and Gears sat on some crates, while Galleo walked in front of them.

    "I can't believe its true!" Leelu says softly, tossing a dagger and catching it, while To'mas chews on a bit of grass. Gears pulls back an eyepatch. "No kiddin."

    Galleo nodded. Yeah. They say Vespucci Da Lionis is back. And he's fat an' full of gold. Santoro and Cosimi are chomping at the bit, to get just a piece of the pasta..."

    Gears spoke up then. "Yeah, but it wont be easy. That barge of his makes it tough. And it moves around alot. Course, he came back here..so you can bet he's smart enough to protect it."

    "Yeah.. Tom'as answered. But it still a boat. Boat gotta float."

    Leelu nodded. "Yeah, we need some info, before the others start sniffing around."

    Gears taps her finger, then looks over at Galleo. "Well, guy like that, gotta hire some folks. You think we can find out what he might be looking for... Use those talented fingers of yours, to get someone on board, and start snooping?"

    Galleo chuckled. "Dunno. Depends on how well you guys can pick up on info. First off, we need to find out, if Da Lionis..

    Galleo looked over at Leelu. "Well, his men gotta come on land sometimes. Maybe if we stake out the skifs and were the barge pulls port. Maybe they come to drink and play a bit. Then, we can figure out something.." Galleo looked at To'mas. "You go with her. In case some of them get any wild ideas."

    Leelu looked over at To'mas and nodded. "If he's got a barge, will start checking out the main canal.. see what turns up."

    Galleo looked over towards Gears. "We might be needing something special for this one." Gears looked over. "Like what?"

    Galleo shrugged his shoulders. "I dunno. Surprise me?" Gears grinned.



    TAG: Penguinator-176

  11. Hammurabi Force Ghost

    Member Since:
    Jan 14, 2007
    star 4
    Approved (post coming soon)

    Gang Name: Pitter Patter
    Base of Operations: The Quiet
    Focus: Cons & Heists

    Name: Sade
    Age: 18
    Gender: female
    Appearance: Lean. Fairly short black hair.
    Gear: Generally travels light, though makes sure to stay prepared for whatever assignment she takes on. Generally keeps her sword handy, as well as a few lockpicks.
    Specialty: Plotting and planning. Knows how to use a sword. Probably the only member of the group who could be considered well-versed in general thievery - breaking & entering, lockpicking, and such.

    Name: Andreas (or ?Dre? for short)
    Age: 17
    Gender: male
    Appearance: Skinny guy. Kinda tallish, but not particularly.
    Gear: Generally doesn?t plan that far ahead, but brings whatever Sade tells him to.
    Specialty: Quick thinking and improvisation. Persuasion. Deception. Charm. Doesn?t know all that much as far as criminal skills go, but he?s a fast learner. So far has mostly been learning from her, but is swiftly becoming a capable criminal in his own right.

    Name: Anna
    Age: 17
    Gender: female
    Appearance: Slender - conventionally attractive. Long brown hair.
    Gear: Has a couple good dresses she can wear when the situation calls for it. Generally carries a short sword for protection.
    Specialty: A strong conversationalist. Potentially manipulative. Highly perceptive. Often can ?feel? when something bad is about to happen.

    Name: Mu
    Age: 21
    Gender: male
    Appearance: Tall and lean, with enough muscle to be dangerous. Very short hair.
    Gear: Crossbow, knives, and sword.
    Specialty: Violence. Crossbows, knives, and swords. General thuggery.

    Name: Ric
    Age: 12
    Gender: male
    Appearance: Loose, shaggy hair. Slightly small for his age.
    Gear: Likes to travel light. Generally keeps a dagger handy, as well as a couple lockpicks. Sometimes uses a rope/grapple, if the situation demands it.
    Specialty: General mischief. Getting places otherwise off-limits. Being where he shouldn?t. Going unnoticed. Not getting caught.


    A brief description of the gang:
    Pitter Patter essentially consists of the power duo of Sade and Dre. The other characters are peripheral ? for one reason or another, they aren?t consistently involved in the gang?s main criminal activities. Sade is the ?leader?, if there is one. Orphaned at a fairly young age, she grew up on the streets and, over the years, has become quite the capable young criminal. Dre is much newer to the criminal world; he recently ran away from home along with Anna. Dre is quickly adapting to the life of crime, and since being ?taken in? by Sade, he has become an excellent con and a capable criminal. Anna, however, is losing patience with life on the streets, and has begun to wish she had never ventured from home to begin with.

    ?Mu and Ric are Sade?s siblings. Mu is more of a loose cannon than the typical thug. He?s violent and dangerous, to the point that Sade doesn?t involve him when she can help it. Mu is generally willing to help his sister, though these days he?s frequently involved in other criminal work.

    Ric is the child of the family. Both Sade and Mu care deeply for their younger brother, and hesitate to involve him in criminal work. Ric?s sense of adventure can?t be contained,however, and he often finds himself caught up in trouble, whether or not Sade and Mu bring it upon him.
  12. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    OOC: One IC post...hm.
  13. Spatz Jedi Knight

    Member Since:
    Oct 10, 2008
    star 3
    IC - Hound's Teeth
    Abandonned home, The Dregs

    Ryce looked across the group as she finished reading the report she had recieved from Hyll. She was tired as she barely had any sleep over the past few days, keeping watch over the operations of her little gang was difficut when Hyll was retrieving information. Lyle and Myly were sitting in the corner with interested looks on their faces.

    "So...Vespucci Da Lionis is back, eh? Well, my geuss is, is that the rest of the gang's will've, or already have heard 'this." Ryce paused in thought as Lyle and Myly's eyes opened wide with glee. Hyll was finally pleasuring himself to a piece of bread he had swiped on his way back to the house. "On a barge? Makes for intrest, fat-cat's probably got himself a nice load o'protection to prevent people like us to get at that valuables..."

    "Ryce, what're you thinking this time?" Hyll asks, a worried look barely visible through the dirt and soot on his face. Ryce turns to him and smiles, holding up her ring finger and pinky finger. Sighing he understood what that meant, he was off to retrieve more information, to see how they were to be getting onto that barge. "I get two hours before I go though, I'm tired, and you'll have to ready Myly, she'll have to help, she can do at least that much, 'specially at the pubs..." Hyll leaves the room with a bout of dry sarcastic laughter. Myly looks to Ryce in question, and asks,

    "What did Hyll mean by that? I swear he always is hiding something from us..." Ryce sighes and seats herself at her desk. She had to plan how things were going to work, and replied quickly,

    "Myly, you and I both know of your appearance and what you can do with it. Go find a pub and see if you can't find your way into information. Lyle...uh, go with your sister, just in case she gets into 'trouble'..."

    Tag - The Penguinator

  14. Zibrahimovic810 Jedi Knight

    Member Since:
    Jun 28, 2009
    star 1
    //This RP looks really good. I'm going to try to send in a character tomorrow, if it's not too late.//
Thread Status:
Not open for further replies.