Continuing with the discussion of classes, here we go with some more... Psion: Well, people wanted a different magic system, so WotC created the Psionics Handbook. Except people were confused by the system and it was kinda broken, so they remade it with the Expanded Psionics Handbook for 3.5e. The staple of psionics is the psion. Like a sorcerer, a psion has a list of powers that he can use, and can use any of them at any time. Unlike a sorcerer, a psion has a pool of power points, and can change the amount of points spent to determine the strength/effect of the ability. Going all out, a psion can out-blast just about any other character in the game, though that will usually result in the psion hemorrhaging power points like there's no tomorrow. Like a sorcerer, a psion's power selection will determine his role, be it buffing, blasting, controlling, creating, or whatever else he feels like. Psychic Warrior: Somewhere between a cleric and a fighter, a psychic warrior is a warrior... with psychic powers. A smaller pool of powers and points compared to a psion, they are tougher and more heavily armed and armored, usually buffing themselves up before wading in and beating the crap out of someone. Soulknife: Option number two of the psychic fighters, the soulknife eschews actual powers for the ability to create swords with his mind and stab people with them. Wilder: A slightly less squishier psion with far fewer powers, but the ability to overclock those powers to ridiculous levels. As you may have noticed, we've gotten to the point of brief summary. The rest of the classes will probably be similar, unless I feel the need to ramble about new magic/ability systems (like Tome of Battle's crazy wuxia/anime attacks. Who doesn't want to fly into the air and shoot fireballs from his sword?).