Yes, the entire visual has always been a huge part of the SW experience. Undeniable. I always viewed story to be most important. I think the OT demonstrates this incredibly well. The technology was incredible, but didn't have the ability to suffocate the story. In some respects the visual became the story in the PT. Look, we can create a CGI character. The first in history. Look, can you see how this can become the next video game? Maybe I'm getting old, but being inundated with all the CG images can be distracting. The acting suffers, the directing suffers, the story suffers, because everything can be *fixed* with the technology. That was my honest impression, anyway. I'm not a PT basher, because I still like the themes and the storytelling, it's just not as focused in my opinion. And what does it mean if we say the visuals are more important than the story? A lot of splendid images connected to nothing meaningful, related, or affirming for the viewer? This doesn't welcome the viewer to the film. The viewer has no participatory role. They have no imagination. No sense of wonder. I liked the Wampa because I couldn't see him. The director invited me to use my imagination. That's great storytelling...invite the audience into the fantasy.