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NSWRPF Archive GOONS: Blood, Guts and Fire, on Mars and Beyond!

Discussion in 'Non-Star Wars Role Playing Archive' started by Vangarian, Jan 26, 2008.

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  1. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
    In Game:
    Infiltration training takes over in your reactions and you look up. You see a recess in the ceiling in which there appears to be some form of either water sprinklers or halon type nozzles for fire control. There is room for you to jump up into the recess, since you've been taught how to do so. Also you've been taught how to stay in place by holding on to the sprinkler/nozzle head and bracing your feet to either side into the sides of the recess, thereby hiding from view like a wall crawler. Your instincts tell you to jump up now!
  2. Zedd Tucson AZ Chapter Rep

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    Sep 20, 2007
    star 3
  3. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
    In Game:

    A good move! You catch hold of the sprinkler/halon head with your hands and lift the rest of your body with a swing of your torso and catching your feet against the edges of the ceiling's recessed central section. Below a squad of german soldiers is escorting an officer towards the blast door. Your view is perfect to observe the entry process and no they don't see you.
  4. Zedd Tucson AZ Chapter Rep

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    Sep 20, 2007
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    IC: Neato. JD maintains his position, and makes sure to observe and memorize exactly what these people do in order to get through the door.
  5. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4

    In Game: The Officer slips out a card with a proximity chip. A combination hand and retina scanner is revealed from behind a segment of the wall to the right of the blast door. The Officer places his right hand on the palm plate and lowers his head for the retina scan. Upon verification of his identity, a keyboard is then revealed just below the scanner. He then types in the word 'Oroboro' on the keys though it doesn't show on the screen. The blast door silently swings outward until it is fully open. The party enters and the door begins to swing shut. You have thirty feet of distance between you and the blast door's threshold.
  6. Zedd Tucson AZ Chapter Rep

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    Sep 20, 2007
    star 3
    OOC: I'm not exactly sure how fast the whole time-slowing thing is, but if possible...
    IC: JD jumps down and sprints to the closing door and barely slips through, and then quickly finds somewhere to hide again.
    OOC: If not...
    IC: JD looks around from his little perch to make sure that nobody is still around, and then jumps back down to the floor, and makes his way to the door that just shut.
  7. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
    OOC: Upon seeing the sheer enormity of infiltrating this facility you realize that your going to have to play dirty. Your training takes over at this point and...

    In Game: You drop to the ground in slow motion. Similtaniously you grab for your handy AM explosives pack and snatch an AM detonator to set it off. By the time you hit the floor, you have both parts connected for detonation and are running at a sprint towards the door as it gradually closes. You slide up to the door frame-stopping yourself with one leg acting as a shock absorber against the wall-you then slip your arm between the door and the frame. While you do this you eye the group that passed earlier heading up a narrow hallway. You stick the AM explosive to the inside of the blast door and withdraw your arm from harms way. Kicking off the wall with your leg you reverse coarse and sprint back towards the other end of the corridor, then around the corner. Down the long hallway you see a man wearing a black uniform sitting at a desk next to a bank of elevators! He slowly turns his head in your direction upon noticing your movment. With your remote Detonator in hand, you have one more thing to do, BEFORE YOU SHOOT HIM WITH YOUR WILLY GUN.
  8. Zedd Tucson AZ Chapter Rep

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    Sep 20, 2007
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    Simultaneously, JD...
    -Looks around his shoulder to make sure he would not be harmed by the AM det blast,
    -Pulls out his Willy Gun,
    -Presses the remote det button, and
    -Unloads his Willy (snigger)
  9. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4

    OOC: Assuming that JD actually made around the corner to begin with...

    In Game: The Microscopic Anti-Matter partical goes "WWWHHHOOOOOOMMMMMMM" upon detination. You get knocked foreward several yards and the blast door sails into the wall and inbeds itself edgewise deeply therein. Your "Willy Gun" gets knocked from your grasp upon you hitting the floor from the shock wave from behind you. The black clad man's eyes are as big as saucers as he reaches for his side arm to either arrest you or outright shoot you. Your "Willy Gun" is about a foot beyond your reach where you fell.
  10. Zedd Tucson AZ Chapter Rep

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    IC: JD quicky reaches for his Willy Gun, and either:
    a) If he's at safe shooting distance, fires, or:
    b) If not, he holds up the Willy Gun to the other guy, and says, "Now what?"
  11. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
  12. Zedd Tucson AZ Chapter Rep

    Chapter Rep
    Member Since:
    Sep 20, 2007
    star 3
    OOC: That has got to be the shortest post you have ever written in your entire life. In fact I think that that might be the least you have ever talked about anything, ever. It usually takes a good 15-20 minutes to get back on topic when you get going :D. But anyways...

    IC: JD, completely floored that that latest endeavor went off without a hitch, takes a moment to catch his breath, and then slowly begins his way down to the newly created hole-in-the-wall. He's still suspicious, though, so he does it SWAT-style and takes no risks.
  13. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
    You find many of the doors that you passed by as you went running down the hallway were blown inward away from the hallway. Further up past the original location of the blast door you hear a distant alarm sounding off. The area past where the blast door was located, has a solid rock hallway leading off a great distance. All of the lights that were lighting it are now gone from the blast. Do you go through one or more of the doors in the hallway or to the hallway beyond the blown out blast door?
  14. Zedd Tucson AZ Chapter Rep

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    Member Since:
    Sep 20, 2007
    star 3
    IC: JD, being the curious guy that he is, goes down the rock tunnel.
  15. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
    The thought occurs to you that your Willy gun is equiped with a Thermographic infrared scope, which allows you to see quite well in the dark.
  16. Zedd Tucson AZ Chapter Rep

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    Member Since:
    Sep 20, 2007
    star 3
    IC: Glad that he totally thought of that all by himself, JD brings up the Thermographic infrared scope on his Willy gun and takes a look around...
  17. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
    In Game: As you peek through the eye aperture you see the heat radiating off the walls. This gives you sufficient light for you to discern your surroundings, through the scope. If you start onward down the tunnel's hallway, you'll come upon the Officer and guards that escorted him piled up like rag dolls at a 'T' intersection. Around the corners of the 'T' intersection you'll find that the lighting has remained intact and thus is working. The howling of the alarm horn is now louder too. Distantly you hear voices calling to one another in what sounds like German. The voices aren't getting nearer as of this moment, but they sound angry and perhaps a little bet afraid. The voices seem to be originating from the left. You do have a small sneak-peek mirror with a telescope like handle, to see what's going on around the left corner. You'll notice also that there was an intact globe like miiror above (like you sometimes see at hospitals to prevent collisions) at the intersection that was trashed by the debris that blew down the long hallway to the 'T' intersection. So they can't see you and you can't see them unless you use your little mirror. You have a bad feeling about the right corner as you approach the intersection. [face_worried] [face_skull] So...your next move is? [face_thinking]
  18. Zedd Tucson AZ Chapter Rep

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    Sep 20, 2007
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    IC: JD first uses the corner-peeker-arounder to look right, then left. He sees...
  19. Vangarian Force Ghost

    Member Since:
    Mar 9, 2003
    star 4
    IN GAME: To the right you see a very large humanoid sentry, that could very well be responsible for the large foot prints back at the plains just north of Hebe Chasm near where Kato's body was found minus the container of Carbon Death. He's as tall as Nimrod with body fur all over him with large canines and claws! He also has a physique comparable to that of a body builder. Finally, he's armed with a very large type of rifle of unfamiliar design, possibly a guass gun. As you are scrutinizing him, he spots your mirror and roars out a warning call of alarm and raises his guass gun at your general direction! :eek: [face_skull]

    TAG: Colonel
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