Hangar Bay 18 / Resource Thread for Reaper Squadron: A Sith Trials Story. ‘Attention on deck.’ Intelligence briefs have identified the necessity for a centralized gathering point for pertinent information regarding the Fero’s Song and Reaper Squadron. This thread shall be such a place! To include: Friendly, enemy, and unknown classification ships details Pilot files Fero’s Song personnel Summary of recent Reaper Squadron activities and sitrep! Pilot’s Lounge, lockers, and recreation facilities are located adjacent to Hanger 18, but can be accessed through this thread. En route to the Fero’s Song - EotH Shuttle Hyperspace ~Unknown Regions Pre-recorded message appears on holo-vid of a charcoal protocol Droid with a sinister voice. Pilots. Welcome to the Reaper Squadron. Your squadron commanding officer and Commander of the Airgroup (CAG) is awaiting your arrival aboard The Fero's Song. In the meantime certain information has been made available to you in transit. Look over your briefs and acquaint yourself with your new home, The Fero’s Song. A non-classified recent mission summary has been made available for your viewing via holo record. You are expected to upload your service file only after it has been approved by both GMs dragonsith13, QueenSabe7. Once you have approval feel free to upload (post) your file (character sheet) which will begin syncing with the Fero’s Song’s systems and records as soon as we arrive. I remind you that for security all communications are encrypted and additional personal items are being shipped to your quarters. As far as the Empire is concerned though, you only need your flight suit, your fighter, and the boots on your feet! Reaper Squadron: A Sith Trials Story ~GAME SUMMARY~ Harrower Class Star Dreadnaught: Fero’s Song Much of the Troop and ground compliment forces have been removed to expand the fighter Wing to include larger squadrons. Increasing the ship's capacity from around 100 fighter and bombers to over 140 along with dozens of support shuttle and auxiliary craft supplementing and added to the fighter, recon, and bomber squadrons. The remaining ground forces and security detail are still formidable, given the size of the large Capital Ship’s capacity to begin with. Enough to mount surgical ground strikes and clandestine operations where needed. With a small complement of armors vehicles and light walkers available. There are six squadrons on the carrier comprised of 20-25 active fighters, bombers, and recon/scout ships. Players will all start in Reaper squadron, but have opportunity to have additional characters in other squadrons. Home of Reaper Squadron. VF-101 (fighter)” nicknames: “The Flying Hell spawn” & “The Pack” “The Flying Hell Spawn” Their crazy and somewhat at time unconventional nature… has found a name throughout the galactic culture for their seemingly immaculate ability to accomplish the impossible. Defying the odds, and riding the hounds of hell through the gates of destruction in the face of death. “The Pack” As one… Once they have your scent, there is nowhere in the galaxy you can hide. They will find you… Additional Squadrons on the carrier: Teardrop Squadron VF-84 (fighter) Black Tails Squadron 552nd ACS (Air command Squadron)– Command & Control, Recon, & Early Warning Omega Squadron BW-13 (bomber) Archon Squadron VF-142 (fighter) - Squadron Leader Commander Tor Grimstar Squadron BW-110 (bomber) Ignis Orion Galaxy summary:In a tumultuous galaxy with the Empire of the Hand veiled in secrecy moving to secure its foothold and continue its influence on the System of Zakuul. Along with the presently scattered but still ever present Imperial Remnant, lingering Alliance, and emerging First Order forces seeking to carve up to galaxy further in their own influence. These grandiose visions of Admirals, Senators, Emperors, and Lords and Ladies dominates the starscape. Moving to shape the galaxy, history, and even the fabrics of time in their vision. Such endeavors needing resources, personnel, and information. Victories are needed. So, others are tasked… Called upon to carry out the missions. Build the empires and turn the cogs that need be turned. All the while the under currents of the galaxy through new expansion and discovered systems, isolated cultures, pirates, cults, crime syndicates, and all manner of factions are ever present. As such, do the actions of an individual in a sea of storms affect the course of things? Just as a ripple spreads out when a single pebble is dropped in the water, the actions of individuals can have far reaching effects. -Unknown The expanse of the galaxy offers an adventure like no other, while they build their temples and empires. We will live, fight, and throttle the brightest stars, so that we may gaze upon them in our final moments of glorious joy. Knowing we are the stars. We are the pulse of existence. Those at the halter of our reins have forgotten… We live on the wings of our own course.They have forgotten the feeling of the wind in their hair…The taste of a lover’s lips…A toast among friends.The embrace of brothers and sisters in ARMS.We will live where they do not. On the edge. On the wings of our own salvation. Pilots take no special joy in walking. Pilots like flying. — Neil Armstrong The air up there in the clouds is very pure and fine, bracing, and delicious. And why shouldn't it be? — it is the same the angels breathe. - Mark Twain Courage is the price that life exacts for granting peace. The soul that knows it not, knows no release from little things. Knows not the livid loneliness of fear… Nor mountain heights, where bitter joy can hear the sound of wings. — Amelia Earhart Take possession of the air, submit the elements, penetrate the last redoubts of nature, make space retreat, make death retreat. — Romain Rolland Why always staring into the light? If I don't hide inside the darkness….. You'll be compromised… But sometimes…. You will fly with me again… without falling, without falling. ….Sometimes. You will find me there again… without mourning, without mourning. Sometimes. You will fly with me again… without falling, without falling. - Lacuna Coil ~CHARACTER SHEET~ ~Template~ Character Sheet: Name: Callsign: Rank: TBD by GM and player. (will be included in final CS). These will be similar to Navy/Air Force/USMC structure and will be discussed via PM with Game Managers. Gender: Species: Height and Weight: Physical Description: Personality: Background and Training: Previous Tours: Personal Weapons: Preferred starfighter or bomber: Personal Ship: Bio: Character Sheet Notes: Callsign: is a “call sign” given to a military pilot, flight officer, and even some enlisted aviators. The call sign is a specialized form of nickname that is used as a substitute for the aviator's given name. It is used on flight suit and flight jacket name tags, painted/displayed beneath the officer's or enlisted aircrewman's name on aircraft fuselages or canopy rails, and in radio conversations, and often social interaction between pilots and crew. Species: Just make sure it can fit in a cockpit please…. Background and training: How did you learn to fly? Where you a product of... Formal training? Academy? Military veteran? Perhaps the life of a smuggler/pirate gave you your current skills? All players are non-force sensitive. Simply put, NO force sensitive playable characters. You have the freedom to have your character be defined by any number of character classes (rogue, warrior, scout, engineer, mechanic ect.) If there is a certain class you would like to pursue, just included it in your sheet and the GM will review and discuss with you. Preferred starfighter or bomber: This is simply put the fighter/bomber you love to fly. Accommodations to draw in the best craft have been made, as such part of the fighter wing contains modified and preferred fighters/bombers. If for you this a a Chiss Clawcraft? It will be integrated into the available fighters to be used on certain missions. Keep in mind that for many missions a craft will be designated or a small sample will be available to choose from. Personal Ship/freighters: Will only be allowed in certain circumstances. These are to be fighters only, heavy bombers can be included, but modified ships with a crew of more than two are not permitted. These are fighters/bombers. There may be opportunities to fly transports and space freighters such as the Falcon. Think of this as the “hot rod” in your garage that you only bring out on special occasions and holidays. THIS IS DIFFERENT FROM YOUR PREFERRED SHIP. Also notes is that you DO NOT necessarily have to have one. Previous Tours: This is your chance to expand on your fighter jock career. Were you a product of an Academy, or a miscreant who grew up on a backwards planet that has raw skill. Targeting Wamprats in your T-16 Skyhopper? What battles, missions, and engagements did you participate in? Ranks: Ranks can be achieved and earned through missions and results. Your starting rank will be determined between the GM(s) and you. Enlisted: Crewman Spaceman/Technician Chief Petty Officer Senior Chief Master Chief Non-commissioned Officers: Warrant Officer Officers: Flight Cadet Ensign/Flight Officer Lieutenant Lieutenant Commander Commander Colonel (not attainable only held by XO) Captain Vice Admiral Admiral ~Non-Playable Characters / Crew and liaisons to the Fero's Song~ Empire of the Hand, Sixth Fleet, Commanding Officer - Vice Admiral Vlome'etoth'oseg (“Vice Admiral Vlloth”): With Chiss society being governed by a strict adherence to the law through families ruling in their parliamentary government, it's no surprise that the best and the brightest rise quickly. It is no different with Chiss Vice Admiral Vlloth. After graduating from the Chiss Academy at the top of her class, she quickly rose through the ranks. Achieving her first command of a planetary defense frigate at a very young age. Through circumstance she finds herself within the realm of the Emperor of the Hand. An outcast from Chiss society shunned by her family. The details of her exile are unknown, but suffice to say she is not welcome in the Chiss ranks, thus her skill has been acquired and is currently in service of the darksiders occupying New Morriband. This part of her life remains hidden. Despite such, there is no denying her skill in tactics and military matters. She is cold and methodical Methodical. The Fero ’s Song fall under her overall command. Liaison to the Empire of the Hand “The Overseer” Known as “The Overseer”, little to nothing is known about the Sith who retains ultimate authority of Reaper Squadron, Fero’s Song, and their missions. Known to them as merely a darksider known to have unnatural powers. Rumors abound as to the mysterious Lord’s history, ranging from the plausible - rose to power through the quick death’s of those that stood in his or her way - to the outrageous - Overseer is an ancient Sith spirit, returning to this realm via dark rituals and sorcery. The constant in all this being the fear that the mere mention of The Overseer brings to both those that have been in service of the Empire for some time and those that are just joining up. A Dark Agent acting and enforcing the Will and Rule of those at the head of the Empire. Captain of the Fero’s Song - Captain Gael Petrasona A veteran of war, Gael Petrasona climbed the Imperial ranks quickly and at a young age. While he gained a reputation as an impulsive, oft reckless pilot he also attained notoriety as a brilliant tactician, the latter of which destined him for a role of leadership. Gael is an honorable man though he has his fair share of inner demons that he contends with daily. Sacrificing much of his personal life and loves for a responsibility he puts before all else, it has hardened the soldier into an intimidating figure within the Empire. Colonel Saul Tigh, First Officer of the Fero’s Song A skilled soldier, tactician, and commander. Saul is a product of a strict military upbringing and lifestyle, having served in almost every capacity. Undertaken any mission one could imagine and lived to tell the tale. With this comes a stern and unforgiving attitude, which makes Saul a stubborn and unyielding in his galactic views. A brash attitude of saying whatever is on his mind, combined with a short fuse, a few personal vices, and temper have prevented him from rising higher into the command ranks. While this has been a hinderance on his career, it makes him an excellent first office and compliment to the Captain, as his no-nonsense and realistic appraisals cut through most situations for harsh real advice on situations.He has served with the Captain on many occasions and was hand selected for this current assignment. Fiercely loyal to the Captain, Saul runs the ship like clockwork acting as the enforcer and disciplinarian. Saul is not only second in command, but also is in charge of the ground along with security contingencies of the ship. Dexter “Dex” Mora, Senior Chief Engineer Formerly Special Ops, Dexter Mora is a skilled mechanic with a rough edge. His reasons for stepping back from his original duties are unknown and kept closely guarded, though with his tough exterior and easy rapport with pilots and superiors alike, one would assume he was always meant for his current role. He doesn’t take **** from most, and egos are always kept in check when within his domain; the hangar. CAG - Commander of the air group - Commander Shale Varden First in his class Imperial War Academy. Commendation for Commands throughout his career. Distinguished Flight Medal, Crimson Star, Distinguished Medal of Imperial Honor and on and on. Despite having the utmost skill and attaining recognition, status, and command. It never seems to be enough, the rewards are but paperweights to him. Never filling the void and hole that truly drives him. That void being his father. His father being a high ranking member of the Remnants of the Imperial Navy, Shale finds himself now on a potential opposing side, bound by certain obligations and wills. The rival with his father ever present in his mind. Lieutenant Commander Bas Ling Reaper Squadron Second in Command “Joker”: Brash, sarcastic, skilled in communications and possibly an even better pilot than CAG. At least that's what the rumor is. Joker is often the reality check and blunt attitude who says what everyone else is thinking. Joker was a product of a military upbringing. His father and mother both being officers in their home planetary defense forces. So as expected he was forced into academies and training. Never wanting to truly be there, never wanting to be following in the footsteps of his parents. But when someone is as skilled as he is, there is no denying and no backing away from one’s calling. He flies for himself and those around him, not for his legacy. Respecting his command structure, while questioning them with his sarcastic and “joking” manner. Though noone can argue with his skill, leading to the tolerance of such by his direct commanders. Rival Commander of Archon Squadron - Protsska Tor Archon Squadron’s Commander and arguably the best “pilot” within the carrier wing. It is rumored that he has no blood and instead his veins are filled with ice. Tor is cold, calculated, cunning, and deceptive a perfect fit for service under the Empire of the Hand. Tor is fourth in command in the overall ships chain of command, below CAG for now, as he is consistently and calculatingly vying for the title. Little is know about Tor’s origins aside from his hailing from the unknown regions. Very few of his species are present in the known galaxy, lending to his mysterious nature and overall intentions. Despite such he is a proven warrior and pilot of unparalleled skill. How he came into service with the Empire of the Hand is unknown. He serves himself and demands fierce loyalty from his squadron, with his squadron makeup being as cold and calculated as its leader.