We are all characters from a differen't school then the original Harry Potter. Since this school is advanced we will all be above average characters. The school is similar to a college, it can only be entered after you spend at least 1 year at a normal school and pass a test to see if you qualify. There are 5 differen't groups (like Gryffindor, Hufflepuf,Ravenclaw, and Slytherin.) in the school. Your characters will all have passed the test and will be sorted out into gruops. We will need students, as well as bad guys which will be called ShadowSaviors. The ShadowSaviors will be doing verious missions in order to take over the world of magic. I will be the leader of the shadow leaders as well as the Headmaster of Walrussore. This rpg occurs 100 years after the book of the Deathly Hallows. A new bad guy has arrived and has many followers, he has already taken over the ministry of magic. He also has a whole school of witches and Wizards on his side, because he is also Headmaster of venomfang a school dedicated to the Dark Arts. Now fellow Potter Fans Lets Play! ______________________________________________________________________________________________ Character Sheet (110 points are available to students and 120 points are available to ShadowSaviors, Some ShadowSaviors can be students. If there are evil students then they to must have 110 points as well.) Name: Years at Walrussore : (3 years max, a senior is 6 ) Age: Eyes: Hair: Physical appearance: (may include picture) House: *if you have one* Relatives: *if you are related to ANY cannon character Pureblood/Halfblood/Muggle: Favorite Class: *if you?re not a first year Personality: Pets: Other: **if you feel you have something else we as writers should know about this character (including any objects that could be used to cause trouble Wand: Bio: (Gm info only) (I will use these so after you create them don't worry about them. This is only useful information for me.) Strstrength used for Muggle fighting and any thing you do using strength) DexDexterity, used for dodging and flying checks) Con Constitution, Used to see how many times you can be hit before you collapse, stuff like that) Int: (Intelligence, important for skills and anything dealing with intelligence) Cha: (charisma important for things like Diplomacy and talking to people and stuff) Focus If you can cast spells while being messed with) Magical ability: (How good you are at magic) Luck: ( how lucky you are) Spells Known: Wis./2 Skills: ( Int. plus 4) Quidditch: Flying: Stealth: Potion Brewing: Wand Crafting: Muggle Fighting: Running: Listen/spot: Reminder: Please PM me with your character sheet for approval.