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NSWRPF Archive High Devil Sands (A Western Steampunk RPG)

Discussion in 'Non-Star Wars Role Playing Archive' started by KissSpooky, Sep 6, 2006.

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  1. KissSpooky Jedi Knight

    Member Since:
    Jun 2, 2002
    star 2
    The sun beats down on the dry, almost barren landscape of High Devil Sands, so hot there was barely a sign of life to be seen. Plant and animal life are so scarce, one would think the place incapable of supporting any kind of life. The only exception to this (and a dubious one at that) is Hades' Secret, the only town for days. A place few end up by accident. Be it "Crazy" Rondar Anvilcutter, former Dwarven miner turned killer, or Azoma Nightseeker, the elf responsible for over 30 speed coach hold-ups, or Frank "Brushfire" Matthews, notorious outlaw wanted in 4 territories, they're all there for a reason.

    That reason would be the infamous "One-eyed Reverend" Sullivan, priest of the clockwork, founder of the town, unofficial mayor, and one of the darkest, meanest men ever to ride the dusty trail. His exploits have become legendary, and he founded Hades' Secret on top of the corpse of a town know as High Hopes so others like himself can escape the persecution others place on them because of their chosen profession...and the fact that he gets 50% of every Drachma Banknote in town is just a bonus.

    Now the town is about to have a rare increase in population, as coming soon will be the Hades' Secret "Open House", held every two years. This is the one time strangers are free to enter the town, for games of chance, gambling games like Parakas (similar to Poker) & Durge (kind of like Pool), all of which lands money in Sullivan's pocket. And then of course there's the quick-draw competition. A competition Sullivan has never lost...

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Welcome to the High Devil Sands RPG, a Steampunk Western Fantasy. For those unaware, "Steampunk" is defined as "a genre of science fiction set in Victorian times when steam was the main source of machine power, where modern devices existed but used the technology of the day", and because the Victorian times were basically the same time period as the height of the American "Old West" (i.e. the latter half of the 19th century), the 2 genres basically go together quite well.

    That said, this is not the American Old West. This world has elves and dwarves and orcs and magic and many of the standards of your "traditional" fantasy world. Picture it as if Middle-Earth, or the world of D&D actually got past the medieval times, and has progressed in a similar fashion to how our own Western civilization did (or, alternately, this could be the pre-history of the world that Shadowrun is set in). As such, there will be aspects from many cultures, both in our world (American west, British, etc), and ones that only exist in our imaginations.

    It will likely be obvious after a few days of playing, but this story will be decently inspired by some of my favourite Westerns, such as Tombstone and The Quick & The Dead, along with Chris Bachalo's "Steampunk" comic, the "Something Positive" storyline from the beginning of April (and likely one or two other things, like Joss Wheadon's Firefly universe, and the writings of Jules Verne) but with everyone's help, I'm hoping this becomes it's own beast. I want you guys, the players, to be an integral part in defining the story. I know that's going to happen in the overall arch of the story, but I'm more than open to the idea of things going off on wild and interesting ways. This has taken a couple weeks to put together, so hopefully you guys enjoy it and have fun.

    RULES
    1. Obey the TOS at all times.
    2. The GM's word (or any Co-GM's I may assign) is law. I'm fairly lenient, but if I say something, it's set.
    3. This one is important so remember it: PM your character sheets to the GM for approval before posting them. Again, all characters must have approval.
    4. As hard as this is to follow, no God-Moding. Sure this involves superpowers and stuff that defies the laws of physics altogether, but that is why a character has weaknesses.
    5. As stated before, side-plots are encouraged greatly along with any main-plot set up by the GM. Love, pregnancies, f
  2. Darth_Joesha Jedi Master

    Member Since:
    Apr 22, 2004
    star 4
    Basics
    -Real Name: Maya Yubari
    -Alias: None
    -Age: 23
    -Gender: Female
    -Species: Human, Japanese
    -Occupation: Mechanic

    Appearance
    -Height: 5'5
    -Weight: 8 stone
    -Build: thing
    -Eye Colour: black
    -Hair Colour: black
    -Hair Style: depends what mood shes in. Is long and naturaly straight but if she works too much the steam turns it frizzy so she ties it up in two buns
    -Facial hair: n/a
    -Complexion: asian
    -Appearance: Maya is a pretty little Japanese girl with a tomboyish look.
    -Jewellery: none
    -Piercings: ears
    -Tattoos: no
    -Scars: no
    -Clothing: just dirty clothes mainly but has a love for rice womens dresses.
    -Bio-Mechanicals: none
    -Other:none

    Weapons (Try not to overdo it.)
    -Guns: none
    -Swords: none
    -Blades: none
    -Other: a variety of spanners and rachets

    Other Details
    -Family: all living relatives are in Japan
    -Marital Status: Single
    -Special Abilities: Can "talk" to machines. Fluent in both Japanese and English
    -Personality: Maya is quite quirky and more at home around men, talking about machines etc. She is always happy except when she cant get something to work

    History/Background: Maya was brought across from Japan with her father who got a job with the local bank, however within a week of arriving he became ill. Maya was forced to work to buy food for them both. It was then she discovered her skill with machines. She got a job working for the local inventor but told her father she was working at a bar. her father died shortly after and Maya set up her own mechanics shop, selling machines made by her as well as fixing them.
  3. Imperial_Hammer Manager Emeritus: RPFs

    Member Since:
    Sep 25, 2004
    star 5
    Character Sheet

    Basics
    -Real Name: Roland Johns
    -Alias: El Diablo
    -Age: 32
    -Gender: Male
    -Species: Human
    -Occupation: Desperado

    Appearance
    -Height: 6'4''
    -Weight: 160 lbs
    -Build: Thin and Tall, lanky
    -Eye Colour: Brown
    -Hair Colour: Brown
    -Hair Style: Hat Hair
    -Facial hair: None
    -Complexion: White but Tanned
    -Appearance: Tall, thin, and clad in black. Tattered and dusty due to his wanderings
    -Jewellery: Nope
    -Piercings: Nope
    -Tattoos: Black Flame Tatoos running up his left arm
    -Scars: Multiple burn scars all throughout his body. Is always well clothed to hide them.
    -Clothing: A Black, sharply cut hat with traditional brims. Almost always wears a long black coat over his traditional clothes, even in the heat of the day. Underneat is just a traditional style loose fitting Mexican tunic and canvas pants. Wears long black boots.
    -Bio-Mechanicals: Yes. His claim to fame is a primative flamethrower located within his right arm. The arm itself is hallowed out to hold a canister usually filled with kerosene or other flamable liquids. The liquids are drained into the tank through a cap located right below his elbow. In his upper arm is a traditional diaphragm pump that can be pushed down to squirt the liquid out of the arm and into the air or onto targets.
    -Other: As his flamethrower arm has no flame, he always carries plenty of matches with him. These serve a double purpose as Roland is a smoker. If Roland wishes to use his arm against an opponent, he usually has a lit match in the path of his projectile when he shoots.

    Weapons (Try not to overdo it.)
    -Guns: Two Longbarreled Pistols (holstered) and a Derringer (hidden on his body under the clothes)
    -Swords: Nope
    -Blades: Dagger in his boot
    -Other: His "Blazing Arm"

    Other Details
    -Family: Has a brother and sister back in the east
    -Marital Status: Single
    -Special Abilities: The Blazing Arm, decently quick draw, pretty skilled with anything involving a flame
    -Personality: Is very quiet around people and others, but can be quite demented. Some believe he is bipolar, but thats actually not the case. Diablo has a fascination for flames and fire, and is a mild pyromaniac. The flames, heat, and light enchant the man, and he has been known to stand and watch burning houses, people, etc. Most of his nerve endings have been severed away from him due to his happy habit, so heat doesn't really have much affect on him. When he's not busy setting flames to things, the gunslinger wanders from town to town, looking for jobs, money, the typical things.

    History/Background: Not much is known of Rolands past. Pieced through conversation, it seems he had a good childhood, son of just a normal, middle class family. He went out West as a teenager to search out his fortunes. Eventually the man found himself South of the border, in Mexico. Roland doesn't talk about what happened in Mexico, but when he came back, he had his blazing arm, and was a changed man. Some say he has burned down whole towns in his wake, leaving a firey trail of destruction across the West. But others think its mostly hype, copycats trying to frame the man. He now finds himself in town, not sure where he'll be heading next.
  4. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    Fudgin' A! CS forthcoming.
  5. LightWarden Force Ghost

    Member Since:
    Oct 11, 2001
    star 4
    Agreed, sounds absolutely aces.
  6. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    Fudgin' A! GM Approved!

    Basics
    -Real Name: Henry Shackleford
    -Alias: Red Shackle
    -Age: 27
    -Gender: Male
    -Species: Human
    -Occupation: Bounty Hunter

    Appearance
    -Height: 6'10"
    -Weight: 220
    -Build: Tall and trim
    -Eye Colour: Blue
    -Hair Colour: Brown
    -Hair Style: Slightly long with sideburns
    -Facial hair: None, but sometimes a bit of stubble
    -Complexion: Tanned white skin
    -Appearance: Bond-ish
    -Jewellery: N/A
    -Piercings: N/A
    -Tattoos: N/A
    -Scars: (Any scars, noticeable or hidden?)
    -Clothing: Long overcoat atop a vest, and a wide-brim hat
    -Bio-Mechanicals: N/A
    -Other: British accent, ever so slight

    Weapons
    -Guns: Long-barrel Revolvers (3), and a Ferguson '87
    -Swords: Broadsword
    -Blades: Hunting knife
    -Other: Three sticks of TNT

    Other Details
    -Family: His grandfather, Quincy Shackleford, and his parents, Jessica and Roderick (Dead), brother Winston, sister Lindsey, younger brother Roderick II, along with most of his extended family
    -Marital Status: Single
    -Special Abilities: Crack shot, patient, bad with magic
    -Personality: Likes the life, ladies, and money. In that order. Dislikes using magic (he can't), and can be described as intense

    History/Background:

    Forty years ago, Quincy Shackleford and his clan came to High Devil Sands to start a new life. Twenty-seven years ago, Henry Shackleford was born to Quincy's daughter-in-law, Jessica, and son, Roderick. The Shackleford family had been running their empire of business in civilized areas for some time.

    So Henry could get a proper education, Quincy had sent him, along with Winston and Lindsey, to their ancestral home. Quincy was twelve. Jessica and Roderick remained behind, where, not 6 years later, trouble erupted in High Devil Sands. The Shackleford Ranch had made a few enemies, and Roderick had been shot dead. When Henry returned, at age 18, with his brother and sister, they found their widowed mother. The birth of Roderick II, conceived before his father's death, brought happiness back home. Henry, however, would never be the same.

    Henry walked the earth for two years, before returning with the corpse of his father's killer. But he could not return to his old life. Not yet, at least. Henry's travels showed him his skills as a hunter, and he became a bounty hunter.

    Three years later, Henry, now called Red, slew a gang out in the desert. Word got back to his family, and they sent word out to him to come home. Red refused, politely, saying that he'd return one day.

    Four years later, that day has come.
  7. Kai_Halicon Jedi Master

    Member Since:
    Jun 12, 2002
    star 4
  8. Darth_Vaders_cousin Jedi Grand Master

    Member Since:
    Nov 12, 2004
    star 5
    Character Sheet
    Basics
    -Real Name: Jonathan Wilder
    -Alias: Ace
    -Age: 32
    -Gender: Male
    -Species: Human
    -Occupation: Gunfighter (Gambling addiction)

    Appearance
    -Height: 5â??11
    -Weight: 155 lbs
    -Build: Thin but toned
    -Eye Color: Blue
    -Hair Color: Brown
    -Hair Style: short
    -Facial hair: none
    -Complexion: Fair (Pale)
    -Scars: Scaring on knuckles, several stab and bullet wounds to lower abdomen.
    -Clothing: Black pants, boots, and shirt (nothing fancy). Black â??Gamblerâ??sâ?? hat.
    -Bio-Mechanicals: none
    -Other: none

    Weapons (Try not to overdo it.)
    -Guns: Twin black .45 cal. â??Peacemakersâ??, Sawed off double barrel shotgun, Wincester Carbine Rifle, 3 small derringers (one on either leg and one up sleeve)
    -Swords:
    -Blades: Bowie knife
    -Other:

    Other Details
    -Family: No known living family
    -Marital Status: Single
    -Special Abilities: Quick draw, brawling (hand to hand), ranged shooting. Weak at knife fighting, gambling and shooting from horseback.
    -Personality: Pretends to be tough and heartless, but really is soft hearted. Kills only when he has to, but counts paying debts as a â??have toâ?? situation.

    History/Background:
    Orphaned by bandits as his parents crossed the country and headed west, Ace spent his early years living and learning from local Indian tribes. At 14, he left what had come to be his family, and set out to find his own way in life. He quickly found a natural talent, quick draw. He had a steady hand and a dead eye, and made quick cash taking care of other peoples problems. He spent most of it on fancy clothes and guns and the like, making quite a name for himself in many small towns. But, a gambling addiction saw the loss of all that was good in his life. He spent much of his time in bars, drinking and playing cards, and fighting as a combination of the two tended to cause. He robbed trains and wagons, becoming the very thing that had left him orphanedâ?¦and he didnâ??t care. All he cared about was sitting at that table and playing his hand. By time he reached Hades' Secret, he had a bounty on his head higher than most men his age, and debts in most towns, with not but the horse he rode upon, his guns, and the simple clothes on his back.
  9. Kai_Halicon Jedi Master

    Member Since:
    Jun 12, 2002
    star 4
    GM approved.

    Basics
    -Real Name: Bayden Lane
    -Alias: "The Wraith"
    -Age: Undisclosed, though general appearance would indicate late 20's.
    -Gender: Male
    -Species: Human, technically.
    -Occupation: Shaman, of sorts. A kind of spiritual lawman.

    Appearance
    -Height: 6'1
    -Weight: Undisclosed
    -Build: Tall, slim, slightly lanky but fairly well physiqued.
    -Eye Colour: Black-grey, no visible pupils.
    -Hair Colour: Black, with white streaks at the temples.
    -Hair Style: Collar length & straight, but almost formed like sharp spikes.
    -Facial hair: n/a
    -Complexion: Grey
    -Appearance: Overall appearance is somewhat obscured, as Lane wears a shroud across his face covering from his nose down most of the time.
    -Jewellery: A few odd rings and a talisman or two.
    -Piercings: None
    -Tattoos: Lane's entire toro, back and arms are covered in arcane sigils and markings, like a kind of complex pattern or tribal motiff.
    -Scars: Lane's entire form is scarred in many places, ranging from small to large.
    -Clothing: Lane generally wears a mixture of black leather and synthetic fabrics, some parts held together with pins and tags, and a large fitted black coat with a distinctly Victorian feel in the stylings. He may often wear a black top-hat of sorts as well and overcloak. The feel is part cyberpunk, part classical. Fingerless gloves, an assortment of belts and pouches and cane are also standard.
    -Bio-Mechanicals: n/a
    -Other: Lane is prone to be cast in a shadow, even in daylight.

    Weapons
    -Guns: Lane carries a curious pair of silver and black revolver style pistols, dubbed Truth & Justice. They are covered in intricate carvings and cannot be used by anyone save Lane, as they do not fire bullets, but rather, short bursts of dark bio-energy, which Lane draws from himself. The guns still fire like revolvers, but don't run out of ammo and the projectiles of blue-grey energy they fire ressemble bullets and are known to richochet. They are particularly effective against anyone who has a dark or evil nature. Lane is crackshot with them. Lane can vary the projetile strenght from being concussive to piercing.
    -Swords: Lane carries a black straight-cane, within it is contained a silver-bladed sword dubbed Judgement, that like his revolvers, is mostly affective against evil. Judgement can cut through most substances, but will be totally ineffective against any being or entity who is just or good in nature. Because of Lane's "affliction", he himself is vulnerable to Judgement's edge.
    -Blades: Lane carries a selection of throwing knives on his form, his accuracy with these is rather uncanny.
    -Other: Lane's entire corrupted form is a weapon - he can extend a pair or shard spikes from each wrist (think Predator style wrist blade) and shoot short to medium lengths of spiked chains from beneath his forearms like harpoons to spear foes.

    Other Details
    -Family: Lane has a son, his whereabouts are unknown.
    -Marital Status: Widowed, Lane's wife died long ago.
    -Special Abilities: Because of the corruption of his mortal form, Lane is somewhat sesnsitive to the workings of magic and spiritual nature. He is mildy telepathic, empathic and has some minor telekinetic skills. The affliction has also granted him with heightened physical senses and a robust form; conventional weapons will slow him down, but do minor injury. He is more vulnerable to magical attacks. Lane has a particular ability to manipulate shadows and darkness and blend into the night.
    -Personality: Lane is serious, and blunt, but still possesed of a sense of humor. He is a well educated man, but sometimes struggles with the inner demons that run riot within him. His condition has left him somewhat disjointed and removed from society though he is deeply dedicated to his cause of purging demonic entities and retaining a sense of order between good and evil.

    History/Background: Lane is an enigma, but a very well spoken and mannered one. His is a presence that cannot be denied, and though always not understood, he is most certainly respected by
  10. Suvlaco Jedi Padawan

    Member Since:
    Mar 13, 2005
    Hope this is ok :) Would love it to start ASAP :D




    Character Sheet
    Basics
    -Real Name: Kane Marcese
    -Alias: NA
    -Age: 32
    -Gender: Male
    -Species: Human
    -Occupation: Freelance Gunfighter

    Appearance
    -Height: 6?2?
    -Weight: 185 pounds
    -Build: Solid build, yet not over the top.
    -Eye Colour: Blue
    -Hair Colour: Sandy Blonde
    -Hair Style: Medium-length straight
    -Facial hair: Mainly clean shaven, a few whiskers.
    -Complexion: Tanned, white-skinned.
    -Appearance: Adam Baldwin mixed with Daniel Craig.
    -Jewellery: NA
    -Piercings: NA
    -Tattoos: NA
    -Scars: NA
    -Clothing: Dark brown pants, cowboy-style boots. Loose shirt with vest. Occasionally dons a hat.
    -Bio-Mechanicals: NA
    -Other: NA

    Weapons (Try not to overdo it.)
    -Guns: Two Long-Barreled Pistols. Shotgun.
    -Swords: NA
    -Blades: Three small, concealed knives.
    -Other: NA

    Other Details
    -Family: Mother and Father dead (Old Age), Sister back home.
    -Marital Status: Single
    -Special Abilities: Good aim and quick arm. Good in a firefight.
    -Personality: Although appearing as a simple and possibly somewhat unintelligent person at first glance, he is clever in his words and staunch in his opinions and feelings. Fiercely independent he won?t take orders from anyone that he doesn?t trust, yet he is not completely trustworthy himself. Dislikes magic as he considers it an unnatural power that should not be used.


    History/Background: Growing up he wanted to be a noble policemen however several run-ins with the law as a youth, whilst trying to emulate them let him astray and turned him down a different path. His mother and father died of old-age back in his hometown, where his sister still resides working as a barmaid in what was their bar, but has since been bought by a local. Since moving out of home he?s taken on the odd job for people, making a solid living, yet due to the nature of these jobs he has had a bit of a checkered past with the authorities.
    Once had a relationship with an Elf who worked in the bar but she has since been sold off to another owner.
  11. KissSpooky Jedi Knight

    Member Since:
    Jun 2, 2002
    star 2
    Hey Suvlaco, thanks for the interest. I'm going to allow your character, but in the future, I'll ask that you pay more attention to the posted rules. Namely, the one about PMing me your character sheet for approval. It helps avoid mistakes...like that Elves aren't actually slaves (so the one he was involved with couldn't be actually sold off). So, we'll just say that she wasn't actually sold off, but that her job was moving to another territory, she she didn't want to lose it. Otherwise, she sheet's fine.

    -----------------------

    Anyway, to everyone, I'm really happy y'all are interested in the game. Hopefully we can get another couple players/characters in the next couple days before we get started. In the mean time, I'm working on a more indepth list of technology (robotics, vehicles, etc), animals (horses, but also fantasy-ones), some NPC's.
    I'm also going to post a couple small maps I've drawn up of both the town of Hades' Secret, and High Devil Sands itself, so people can situate themselves.

    Anyway, hopefully, we'll be getting going really soon. :)
  12. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    And my second approved character...

    Basics
    -Real Name: Quincy Robert Shackleford
    -Alias: The Duellist
    -Age: 25
    -Gender: Male
    -Species: Human
    -Occupation: Gunfighter

    Appearance
    -Height: 6'11"
    -Weight: 240
    -Build: Very fit/thin
    -Eye Colour: Blue
    -Hair Colour: Brown
    -Hair Style: Short and Tidy
    -Facial hair: None
    -Complexion: Slightly tanned white skin
    -Appearance: Very handsome, with sharp features
    -Jewellery: None
    -Piercings: None
    -Tattoos: None
    -Scars: None visible, except for a small scar above his right eye
    -Clothing: Dress shirt, waistcoat, long jacket, bowler hat, boots, all in brown/earth tones, and a red scarf
    -Bio-Mechanicals: Clockwork assisted heart
    -Other: Very Gentlemanly, but very defensive about his family

    Weapons
    -Guns: Winchester-style rifle, custom revolvers (2)
    -Swords: Celtic claymore
    -Blades: A ghurka
    -Other: His boots (steel toed)

    Other Details
    -Family: His Aunt, Jesica, Cousins Winston, Lindsey, Roderick II, and Henry, along with his grandfather, who he is named after.
    -Marital Status: Divorced
    -Special Abilities: Hard to kill - his heart keeps on beating, skilled swordsman, but an average shot. Magnets wreak havoc with his heart.
    -Personality: His outgoing demeanor and attention seeking is a front for his sharp mind. Very gentlemanly.

    History/Background:

    Born in the High Devil Sands, Quincy Robert is the grandson of Quincy P. Shackleford, one of the richest men in High Devil Sands. Named after his storied grandfather, Quincy was sent away with his cousins, most notably Henry, to a more civilized climate for a "proper" education, as his grandfather was fond of saying.

    That was at age twelve. When he returned, two years earlier than his cousins (Quincy always was a star student), he witnessed the murder of his parents at age sixteen. Henry's father, too, was murdered at this point in time. Quincy was injured badly, and his remaining family spent thousands on doctors and scientists who, working together, created a new biomechanical heart for him.

    The years passed with little incident. When Henry returned, he vowed revenge, and was seen sporadically by the rest of his family. Quincy, meanwhile, brought the family business to new heights. He married, and subsequently divorced, but not before fathering a son.

    Tiring of the toil at work, he handed the job over to his cousin Winston, who currently runs the business. Quincy walked the earth as Henry did, but travelled to more...refined...areas, learning the ins and outs of duelling.

    Now that Hades' has opened up again, Quincy hopes to make some money of of it.
  13. Suvlaco Jedi Padawan

    Member Since:
    Mar 13, 2005
    Apologies KS. I was meant to be studying for exams, but was having a quick break so decided to have a gander. Sorry about not reading it properly, I thought I had but my mistake. Thanks though, looking forward to it :)
  14. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
  15. LightWarden Force Ghost

    Member Since:
    Oct 11, 2001
    star 4
    Within the next couple of days, according to the GM (who right now is doing GMy things). I'm still working on my character sheet, but I'm not holding up the game.
  16. KissSpooky Jedi Knight

    Member Since:
    Jun 2, 2002
    star 2
    Hey everyone, thanks for your patience. I'll hopefully be having an opening post for you either tomorrow, or Thursday at the latest. As I said in my last post, I'm putting some stuff together (more write up on the world, some diagrams and artwork) because I want you to have a rather complete immersion into the world. In the meantime, if anyone has any problems or questions, feel free to let me know.

    TTFN
  17. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    I really hate to ask this again, but are we starting soon?
  18. KissSpooky Jedi Knight

    Member Since:
    Jun 2, 2002
    star 2
    Hey everyone.

    So, obviously this is a little later than "Thursday at the latest". My apologies, but RL got in the way, as it's prone to doing. I hope the game intro post is good enough to make up for the lateness. That said, what say we get this proverbial party started?


    -=-=-=-=-=-=-=-=-=-=-=-

    High Devil Sands. Largest Territory of the Western Province of Anthesuir.
    Sparsely populated, it only has 2 major towns; the rich, lawful town of Silver Spur, by the Dwarven Mines; and the slightly more...immoral Hades' Secret, on the edge of the Yunque Gudarna Barrens (translated as "Anvil of the Gods"), a huge stretch of land where the sun beats down so completely that nothing is believed to live. On top of the major towns, there are 3 smaller villages, FarEdge by Giants Teeth Canyon, Wanderers Rest by Enlivening Lake, and Riverside by The Southwestern Spear River; the Territory also features the Estate lands of the wealthy Shackleford family, who have one of the larges bodies of water in the mostly desert-like landscape, Lake Quincy (named after the family's patriarch).
    A land of almost unexplored possibility. With the exception of long running Dwarven silver mine, and the prosperous Shackleford lands, the territory hasn't really been harvested for it's natural resources, other than some minor farming plots and using the lands various grazing animals. Most settlers are seemingly trying to bring something of the "civilized worlds" of the Southern and Central Provinces (where many of them originated from).
    Either that, or they're trying to escape from that same civilization. As the name would seem to imply, High Devil Sands is also known for its criminal element. The most famous example of this is of course Hades' Secret, a town created by outlaws, but criminals roam through most of the lands, and even the infamous Sidatlin Cairnlash Rangers are often found around the mountain range in the Southeast portion of the territory (the mountain range is even named after their Martyr, called Sidatlin Cairnlash's Last Stand).
    High Devil Sands. Truly a land of contrasts...


    [image=http://i2.photobucket.com/albums/y47/KissSpooky/HDS%20Stuff/HDSMapcopy.jpg]

    -=-=-=-=-=-=-=-=-=-=-=-=-

    IC: Jesse "Doc" Riley
    Outskirts of Hades' Secret
    June Thirtieth, 1886, of the Fourth Age. Midday.


    [image=http://i2.photobucket.com/albums/y47/KissSpooky/HDS%20Stuff/Hades1882.jpg]

    Doc eyed the photograph of the town he?d been riding for days to get to, Hades? Secret. The photo was dated 1882, four years previous, right before another of these so-called ?Open House?s?. Truth be told, the place didn?t look like much. He?d heard interesting tales, to be sure, but by this the place didn?t look like the rough and tumble place he?d heard tales of. ?One can only hope I can find a decent game of Parakas around, and I haven?t travelled all this way for naught. The citizens of that Silver Star place wouldn?t know a good time if it jumped up and bit them, and Wanderers Rest was just a joke.? he said to himself, as no one else but his horse Alphonse was around to listen...and Alphonse had never been the chatty type.

    -=-=-=-=-=-=-=-=--=-=-

    Not quite an hour later, he was finally riding into the town. ?They weren?t kidding about the place being out of the way...? he thought to himself, annoyed.
    The first thing that stood out to Doc approaching the town was obviously the two twelve-foot iron War-Golems, armed, standing on either side of the archway announcing entrance to Hades? Secret. Unconsciously, the young man rubbed his thumb over the ivory handle of the revolver on his right hip, though of course such a weapon would be pointless against such devices if they turned on him, or anyone for that matter. Nudging his horse to a trot, moving into the town proper. As he passed the archway, he saw a large, elaborate clock tower on his right, built into a fancy building that could only be described as the town hall. Almost directly opposite was a burned out wre
  19. Penguinator RPF Modinator and Batmanager

    Manager
    Member Since:
    May 23, 2005
    star 6
    Red Shackle
    Outside Hades' Secret

    Red was getting tired.

    All day and all night he had ridden, heading towards Hades' Secret, with no goal other than getting there. Quincy would be there, no doubt plying his sly hands at anything that had to do with with money.

    Red frowned. What had made him think of Quincy at this time, of all times? Perhaps the proximity to the estate...he'd been there once since his father died, and that was only to bring back the body of the murderer.

    But even that victory brought no satisfaction.

    Red had a sneaking suspicion that the true culprit behind his father's death was in this town...

    ***

    After stabling his exhausted mare, Frey, Red strode into the saloon, the Demon's Flask.

    He looked like something out of a legend - tall, dark, and handsome, standing in the door of the saloon. Two of his three revolvers were clearly visible at his hips, the third was at his back, where fools never saw it coming. His broadsword hung at his hip, and he held his Ferguson over his shoulder.

    He let it drop to the floor, and used it like a walking stick, moving up to the bar. His eyes caught sight of a well-dressed man sitting at a table, making small talk with the working girls.

    None of this mattered to Red, though. If trouble were brewing, he at least knew where everyone was if gunfire broke out.

    And chances are it would break out, judging by the golems at the entrance to town. Red thought of his old friend, Cillian Perry. He'd gone into Hades two years back, and the next time Red saw the man, he had lost a leg and an eye, and had sworn never to return to "that damned town" again.

    "Room, please, and food." he said in a low voice.

    The dwarf barkeep looked at him suspiciously.

    Red slapped his hand onto the counter. There was an audible chink as it hit.

    "I can pay."

    Tag: Redorn, Doc

    Quincy R. Shackleford
    Shackleford Estate

    Quincy woke early, partly so that he could get on with his day, and partly so that his aunt wouldn't have to see the very pretty girl he'd brought home last night from Riverside.

    "On with the day, then-" Quincy drew a blank. What was her name again? "-love."

    ***

    After sending the girl home by steamcoach, Quincy returned to the house. His aunt was up, but had no clue as to his late-night rendezvous with the opposite sex. Old Quincy, his grandfather, wasn't as oblivious.

    "Are ye really that eager to become tied down, Robert?" The old man always called him by his middle name. Aunt Jessica gave him a curious look.

    "No, Grandfather, I just feel that...sampling the wares is the best way to make a good decision.

    The old man laughed.

    "Oh, ye heartless lad..." Quincy cringed. The old man had always been touchy on the subject of prosthetics. Any opportunity to bring it up as a bad point was used to its full extent.

    "What can I say? You paid for it."

    The laughter was abruptly cut off, as Old Quincy coughed. His grandson always enjoyed matching wits. The day was off to a good start.

    Tag: None for Quincy
  20. Kartanym Jedi Grand Master

    Member Since:
    May 23, 2002
    star 6
    GM Approved.

    Character Sheet:

    Basics
    -Real Name: Dargoisian The Second, Son of Calthor
    -Alias: Dargo
    -Age: 117 (roughly 25 in human years)
    -Gender: Male
    -Species: Dwarf
    -Occupation: Outlaw

    Appearance
    -Height: 4'5"
    -Weight: 311
    -Build: Short, rough and heavy build, as would a Dwarf be.
    -Eye Colour: Brown
    -Hair Colour: Dark Red
    -Hair Style: Sruffy
    -Facial hair: Large, dark red beard that covers most of his face
    -Complexion: Brown, tainted by the harsh sun
    -Appearance: As is his build, unkempt condition
    -Jewellery: Gold Ear-ring
    -Piercings: As above, in left ear
    -Tattoos: A black, eight pointed star, representing his people. It sits on his right shoulder.
    -Scars: Many a scar from his supposed adventures, riddled across his body.
    -Clothing: Dargo wears mainly black clothing. A heavy overcoat which doubles as protection from scrapes and, in some instances, bullet wounds, covers soft, cloth like undergarments created to keep his body tempreture down during battle. A wide brimmed cowboy style hat and heavy leather boots complete the package.
    -Bio-Mechanicals: None
    -Other: None

    Weapons
    -Guns: Specially designed Battle Axe featuring an imbedded gun barrel, capable of firing varying bullet types. A close to mid range weapon with a slightly slow reload time.
    -Swords: None.
    -Blades: As below.
    -Other: The Battle Axe doubles as a close range weapon, similar to a regular large axe, with two blades on either side of the gun barrel.

    Other Details
    -Family: Dargo's last living relatives have long since departed this realm, vanishing into disease and betrayel during the well documented Dwarven strikes deep beneath the Vykon mines. Dargo himself escaped through an intricate tunnel system, and has since been on the run.
    -Marital Status: Single
    -Special Abilities: An impressive level of strength and endurance, though speed is a slight problem.
    -Personality: Despite his harsh and violent form on the outside, Dargo has a warm hearted interior and a genuine love of poetry. His laugh can be heard high into the heavens on a clear day.

    History/Background: Having escaped the Vkyon Mines, east of High Devil Sands, Dargo has since become a well known outlaw within the known regions. While trying to live some kind of a life, Dargo uses the hatred and anger the Humans of this planet have towards his people to his advantage, creating fear amongst them as he goes from one heist to another. Deep down, he seeks a family to continue his legacy, but in such difficult places, with few fellow Dwarvens around him, any love he has of life is lost within his new job.

    Now, headed towards the harsh region ruled by "One-eyed Reverend" Sullivan, Dargo has his next plan in motion. Having read the many stories of Anvilcutter the Crazy, Dargo has set his axe on High Devil Sands' Open House. With so many travellers and strangers in town, it's the perfect cover for the perfect heist.

    OOC: I'll have a first post up later today, but can I say, that's probably one of the best opening posts I've seen in a while KissSpooky, and an awesome map too!
  21. Darth_Vaders_cousin Jedi Grand Master

    Member Since:
    Nov 12, 2004
    star 5
    IC: Ace Wilder
    Hade's Secret -- Room 242

    Ace awoke as he usually did from a drink enduced slumber. Painfully. He squinted in the light shining through the window, which caused not only his head to hurt, but also caused him to realize just how long he'd slept.

    Too long. But, it wasn't a problem...there wasn't much going on in town yet anyway. Most the newcommers hadn't been through yet...Ace on the other had had been here a whole week.

    Had to sell his horse to pay the rent...but he liked being able to scope the place out before anyone else. And, losing more money at the tables than anyone else. He wouldn't say he had an addiction...no...he called it an "Over-Enjoyment of Money Loss"

    Grogcrap.

    He slowly got dressed in what he wore everyday. A palin pair of black jeans...a plain black shirt...plain black boots and a Gambler's hat...which, in suit, was black. That was the easy part, strapping his guns on was always the hardest...especially hung over.

    He liked to start with his pistol belt, which sat rather square on his hips. On his right thigh was a low slung pistol, one of a pair, which was his primary weapon. The the Wooden Gripped .45 was clearly a quick draw pistol, the sights filed down and the barrel worn greatly. The pistols twin sat in a cross draw holster above his left leg, in a manner that it could be drawn while sitting, be it at a table or horseback. Along with them, the belt was covered in ammunition, most for his rifle and pistols, but 10 shells on the left side were clearly for his shotgun, which he would strap on next. Unlike most, he wore the sawed off weapon like any other pistol, on his leg. It was possitioned on his left leg, held tight by two small belt like straps that could be tightened of lossened in a moments notice, and allowed for it to be drawn like a standard pistol. He drew his large Bowie knife from under the pillow, sheathing it in a rigth handed cross draw sheath on the back of the belt.

    Finally, he grabbed all three of his Derringers. One beneith the pillow, one in the nightstand, and one from with in his right boot. Two were strapped to small holsters, eacha ttached to either leg just above the boot. The third was hidden away in a forearm holster, which allowed for quick access at the flick of a wrist.

    Now that that was done, he could saunter down stairs, and start drinking.

    Tag: None
  22. Fisto_My_Hero Force Ghost

    Member Since:
    May 30, 2005
    star 4
    This RP looks marvellous! I have sent in a PM. Hopefully to be approved?
  23. Kai_Halicon Jedi Master

    Member Since:
    Jun 12, 2002
    star 4
    OOC: Nice start, most impressive. Hopefully I can contribute well.

    IC: Bayden Lane & Roydon Crawford, badlands/outskirts, aboard steamcoach.

    "..... so you'll find there's far less recoil when you're firing the heavier cartridges on the new scattergun enhancement I've thrown on for good measure. At close or medium range, you'll splinter most basic forms of armour, but I'd suggest using the sniper mode if you really want to break through heavier plating...."

    Roydon paused. He wasn't sure if his companion was listening, but uncertainty was something he'd come to associate with Lane in the tenure of their partnership. Despite rattling off the list of extensive modifications he'd just finished up on Deliverance, and as impressive as they were, Lane seemed focused elsewhere, or at much at Roydon could tell.

    The halfling sighed slightly as he regarded Lane, who sat opposite him in the dark carriage of the coach, the only indication of his presence the silver flashes of the adornments on his belt, most likely those bloody knives of his and assorted buckles that held his garb together. Wrapped up in that ebony coat, the high collar covering up to his neck, the only skin that showed at the current time of Lane's was the grey-hued tips of his fingers, which were interlaced around the solid metal form of Deliverance, the cool metal of the rifle perfectly cast.

    In the dim light, he saw a flash of amber around Lane's face, and smoke sifted. Lane raised his head a small degree, locks of jet black hair falling from beneath the black hat he wore. Roydon could see the shroud he usually wore over hsi face was at his neck, enabling him to smoke, and he caught a glimpse of his opposite's face, shuddering somewhat. The pale grey pallor, lack of emotion and those black, pupiless eyes still unnerved him, despite sensing no hostility from Lane. The darker man exhaled smoke, Roydon fanning it away and adjusting his glasses and bowler hat. This was a new suit, and he didn't want it ruffled up just yet.

    "Are there any other adjustments you'd like me to make....?" Roydon realised that he always paused when it came to referring to Lane by a a name. Quite often, it felt odd giving him any sort of recognition when he was often more shadow than man.

    There was a slight pause, and Lane handed him the rifle, taking the smoke in one hand and flicking ash out the window. He spoke, his voice the same gravelly sound of broken glass on concrete.

    "No. These look adequate."

    Roydon nodded, repressing a shudder. Lane's eyes narrowed somewhat, as if he had sense the change in mood. Of course he had. He was a bloody Alpha class mage, and knew the powers of the mind well. Roydon bit his lip, feeling the short tuft of his goatee beard.

    "Good. So, perhaps you could tell me why we're heading to this forsaken place?"

    Lane sat up somewhat, crossing his legs. Roydon caught sight of the twin revolvers slung for a cross-drawing action at his sides, brilliant silver and ebony, painted with intricate carvings of ice cobalt. Truth & Justice were not something that Roydon would ever want to be on the recieving end of, and he'd seen Lane do a fair amount of damage with them. The guns had a distinctly otherwordly feel about them; given the state of Lane's "cursed" state, they were something of a perfect fit for him. They felt like lead weights in Roydon's hands, and he only assumed that Lane's demonic strength allowed him to wield the guns as if they were light as feathers.

    "Honestly? I'm not entirely sure, Roydon. But something tells me, a feeling I cannot deny, that we will be required here."

    Typcial cryptic Lane. But Roydon was well aware that Lane's 'feelings' were not to be trifled with given his predisposition to having a connection with all things otherwordly. He'd heard things about this town though, this 'Hades' Secret' that made his blood turn cool. Despite his relative understanding of evil, Roydon was still shaken by it. Courage was not a strong suite; he was preferable to being
  24. Kartanym Jedi Grand Master

    Member Since:
    May 23, 2002
    star 6
    IC - Dargo

    "Four million, five hundred thousand, three hundred and twenty one ... Four million, five hundred thousand, three hundred and twenty two ... Four million, five hundred thousand, three hundred and twenty three."

    The desert wind blew hot and heavy, kicking up sand every which way.

    "Four million, five hundred thousand, three hundred and twenty four..."

    The rough voice of Dargo, hidden beneath his wide brimmed hat, was the only sound in the middle of nowhere. He counted, as always, each step he took from his last station. It helped to starve the bordeom somewhat, or so he had decided.

    "Four million, five hundred thousand, three hundred and twenty five..."

    The Yunque Gudarna Barrens never expected someone so stupid, nor so old, to walk across its endless land, but fortunately for Dargo, it was the perfect way to get to his destination. Stubborn, perhaps, but nobody would ever suspect the current criminal mastermind of the Northern Provinces to enter High Devil Sands this way.

    Dargo was, if nothing else, a smart Dwarf. That isn't completly unusual for his race, but he was exceptional in his ability to craft out a plan, something he took pride in. He would devise intricate paths and read up on detailed layouts of each and every land he came across. That, among a few other tricks, was his advantage. Since the humans saw all Dwarves as the same stupid, smelly, impatient selves, Dargo was able to use that as cover for what he truley was.

    Up ahead, the sand riddled plains began to shift, and as the wind blew, a shadow appeared on the horizon. Dargo had finally reached his destination, and with a grin, he pushed onward.

    "Four million, five hundred thousand, three hundred and twenty ... twenty ..."

    Dargo tugged at his beard. "Bludge," he cursed, "One ... two ... three."

    Ok, so he did have his dumb moments.

    tag: None
  25. Fisto_My_Hero Force Ghost

    Member Since:
    May 30, 2005
    star 4
    KissSpooky APPROVED

    Character Sheet
    Basics
    -Real Name: Vyreil (Vy-real) Quenlaii, Daughter of Jhaen (Jay-hen) Quenlaii the Healer of Magic
    -Alias: Vyrie
    -Age: 22
    -Gender: Female
    -Species: Elf
    -Occupation: Healer, magician. She owns her own medicine shoppe, called Quenlaii Medicine, which mostly involves using magic to do her work in the town.

    Appearance
    -Height: 5'7 ft
    -Weight: 130 lbs
    -Build: Slim but yet shapely enough to attract the opposite sex's attention from clear across a room
    -Eye Colour: A deep Pink (Albino)
    -Hair Colour: White
    -Hair Style: Long (Down to her hips) and wavey (But not kinky curly)
    -Facial hair: NA
    -Complexion: Very pale, almost snow white (Once again, Albino)
    -Appearance: A very dazzling and amazing creature she is. Her white hair is usually rather unkept and messy, either in a loose bun or just hanging freely. She is poor so she isn't too much for cleanliness, usually her white skin won't appear as pale as it truly is from all the outside work she does. Elf ears (Naturally). Blunt features but yet not ortrageous.
    -Jewellery: Plenty of bangles on both of her wrists. Quite a few rings, almost one on every finger. A few bead necklaces. An anklet.
    -Piercings: NA
    -Tattoos: NA
    -Scars: NA
    -Clothing: A long dirty brown work dress, long sleeves tight to her arms, and the skirt of the dress is almost down to the floor. All of which is rather dirty and doesn't get frequently washed. Dark brown Work boots.
    -Bio-Mechanicals: NA, all body parts are intact
    -Other: Nothing that comes to mind

    Weapons
    -Guns: NA
    -Swords: A few she uses regularly in her shoppe
    -Blades: Knives, all sorts
    -Other: Bow and Arrow, what you could bet on her to grab first if in danger. In other words, you wouldn't want to meet her alone in a dark alley, she is rather skilled with these.

    Other Details
    -Family: She used to live with her father whom owned the shoppe, but now he has recently died and she runs it for him like he would have wanted her to do
    -Marital Status: Single, doesnt mind if she finds a fellow yet she isn't all that anxious either
    -Special Abilities: Very talented with the bow and arrow, and also knives. Uses her skills in creating medicines to help the wounded or whomever may be in need of it. Knows a thing or two about magic also. She often combines her knowledge of magic and medicine.
    -Personality: Used to be a calm person, but ever since her father passed away she has had a keen eye for danger. She has become much more aggressive than she once was, both physically and mentally. Her weakness is the sun, she is allergic to it because of her fair skin and she tries to avoid being out in it as much as possible. If caught out on an incredibly sunny day her skin will break out in rashes and blister.

    History/Background: She was raised by her father Jhaen Quenlaii whom owned a medicine and magic shoppe. Her father taught her everything there is to know about healing, medicine, and also magic, and on his death bed he made her promise to him to keep the shoppe running no matter what. So that is what she does to this very day. She works at the shoppe creating new medicines and cures. She now lives alone in the apartment above the shoppe.
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