Discussion in 'Scifi 3D Forum' started by thegreatgary123, Oct 10, 2005.
How do you join to biped animations into the one scene, anyone who can help please let me no
I have had the same question. I think only one biped can be used at a time.I have no clue how to join multiple bips together.
Im not too sure how all this is done.. but..
Try exporting the bipeds motion files seperatly, than create a scene with two bipeds, and import each file onto each biped seperatly.
Trying it right now:
I think each biped can only take 1 bip file.I just tried loading a biped while one was already loaded...but it just replces the previous file.
I'm pretty sure it's 3D Studio Max.
yeah im useing max
Speaking of bipeds, can anyone tell me how to link a biped to a mesh?
(I'm not meaning to take over this thread, plz help the person who started this, first.)
It's possible i've done it, you need to sve them both, then some how open them both then add...........well working on that right now, answers soon.
And QGDave, do you mean turnwhole the bi. to polymesh
Well, I wanted to animate the battledroid from SciFi3D.com, it already had a biped. Now I read somewhere that you have to save a .bip file for the animation, then import that into the biped from the battledroid. That works, but the mesh stays still and the biped moves. I need to link the biped to the mesh so that the mesh is walking (in this example) too, like the biped.
You guys can just use "Merge scene" I belive thats what its called. I have done that many times to get multiple characters in the same shot, the next problem you will have will be scaling stuff down so that they are in the right height range.
You would use the Physque (can't spell it, I'm not home to look it up. I'll let you know when I get home. )option. Rigging Bones is a little harder (at least to me). But I think you need Character Studio for that option, not sure.
Concidering you need Character Studio for Bipeds in the first place, I think it's safe to say that they have it.
Ok putting 2 bipeds in one scene I understand, but how bout putting 2 biped file into one biped at certain keyframes?
Only apply the biped file to the corresponding limb.
An arm movment biped file, apply it only the arm
with a Head movement.. apply that one to the head.
Yes I've read about the physique, and it is enabled in 3ds max (I have character studio) but I don't really know how to use it.
You can easily do this in character studio.
use the motion flow mode rollout.
open the help file for character studio and do some reading.
There are tons of useful info in there to do what you need.
Yeah, I just found a nice tutorial in there. Thnx for the tip.
Try with motion flow graph.