How do you join to biped animations into the one scene

Discussion in 'Scifi 3D Forum' started by thegreatgary123, Oct 10, 2005.

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  1. thegreatgary123 Jedi Knight

    Member Since:
    Aug 1, 2004
    star 2
    How do you join to biped animations into the one scene, anyone who can help please let me no :)
  2. fireresq7 Jedi Master

    Member Since:
    Oct 24, 2002
    star 4
    I have had the same question. I think only one biped can be used at a time.I have no clue how to join multiple bips together.

    ~Rory
  3. 1337mik3 Force Ghost

    Member Since:
    Jun 17, 2004
    star 4
    Im not too sure how all this is done.. but..

    Try exporting the bipeds motion files seperatly, than create a scene with two bipeds, and import each file onto each biped seperatly.
  4. fireresq7 Jedi Master

    Member Since:
    Oct 24, 2002
    star 4
    Trying it right now:

    I think each biped can only take 1 bip file.I just tried loading a biped while one was already loaded...but it just replces the previous file.


    Ideas?
  5. swimmerman91 Jedi Master

    Member Since:
    Aug 22, 2005
    star 4
  6. DVeditor Manager Emeritus

    Member Since:
    Dec 21, 2001
    star 6
    I'm pretty sure it's 3D Studio Max. ;)
  7. thegreatgary123 Jedi Knight

    Member Since:
    Aug 1, 2004
    star 2
  8. QuiGonDave Jedi Knight

    Member Since:
    Aug 29, 2004
    star 3
    Speaking of bipeds, can anyone tell me how to link a biped to a mesh?
    (I'm not meaning to take over this thread, plz help the person who started this, first.)
  9. swimmerman91 Jedi Master

    Member Since:
    Aug 22, 2005
    star 4
    It's possible i've done it, you need to sve them both, then some how open them both then add...........well working on that right now, answers soon.

    And QGDave, do you mean turnwhole the bi. to polymesh
  10. QuiGonDave Jedi Knight

    Member Since:
    Aug 29, 2004
    star 3
    Well, I wanted to animate the battledroid from SciFi3D.com, it already had a biped. Now I read somewhere that you have to save a .bip file for the animation, then import that into the biped from the battledroid. That works, but the mesh stays still and the biped moves. I need to link the biped to the mesh so that the mesh is walking (in this example) too, like the biped.
  11. Brandeni Jedi Master

    Member Since:
    Aug 15, 2002
    star 4
    You guys can just use "Merge scene" I belive thats what its called. I have done that many times to get multiple characters in the same shot, the next problem you will have will be scaling stuff down so that they are in the right height range.
  12. ObiJuan2080 Force Ghost

    Member Since:
    Jan 31, 2004
    star 4
    You would use the Physque (can't spell it, I'm not home to look it up. I'll let you know when I get home. )option. Rigging Bones is a little harder (at least to me). But I think you need Character Studio for that option, not sure.
  13. Corrin_Wyndryder Force Ghost

    Member Since:
    Oct 17, 2001
    star 4
    Concidering you need Character Studio for Bipeds in the first place, I think it's safe to say that they have it.
  14. fireresq7 Jedi Master

    Member Since:
    Oct 24, 2002
    star 4
    Ok putting 2 bipeds in one scene I understand, but how bout putting 2 biped file into one biped at certain keyframes?

    ~Rory
  15. 1337mik3 Force Ghost

    Member Since:
    Jun 17, 2004
    star 4
    Only apply the biped file to the corresponding limb.

    EX:
    An arm movment biped file, apply it only the arm
    with a Head movement.. apply that one to the head.
  16. QuiGonDave Jedi Knight

    Member Since:
    Aug 29, 2004
    star 3
    Yes I've read about the physique, and it is enabled in 3ds max (I have character studio) but I don't really know how to use it.
  17. borjis fett Jedi Knight

    Member Since:
    Sep 25, 1999
    star 3


    You can easily do this in character studio.

    use the motion flow mode rollout.

    open the help file for character studio and do some reading.

    There are tons of useful info in there to do what you need.

  18. QuiGonDave Jedi Knight

    Member Since:
    Aug 29, 2004
    star 3
    Yeah, I just found a nice tutorial in there. Thnx for the tip.
  19. Daynn Jedi Padawan

    Member Since:
    Sep 6, 2005
    Try with motion flow graph.
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