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How much has CGI helped?

Discussion in 'Archive: SF&F: Films and Television' started by Obi-Ewan, Mar 17, 2010.

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  1. Jedimarine

    Jedimarine Jedi Master star 5

    Feb 13, 2001
    There is always that special production that people like despite shortcomings.

    Mine is "Space:Above and Beyond"...the effects were borderline at first and got more cheesy as the show pushed toward inevitable cancellation...yet I loved it.
  2. whateveritis12

    whateveritis12 Jedi Knight star 3

    Nov 29, 2008
    JP's dinosaur's were originally going to be stop motion, similar to those Land of the Lost movies from a long time ago. There's even some test shots on the JP DVD of the Raptor's walking. Spielberg switched to CGI when he saw just how smooth they could make the Dinosaur's move (stop-motion is really obvious, and while the CGI shots don't really stand up when people are in the screen, they're really good in the wide angle shots).

    Just like the majority have been saying, good CGI can be spectacular, but bad CGI sticks out like a sore thumb. Problems come from the fact that the best CGI teams work on all the best movies (or work exclusively for game companies) and there's probably only 5 of those movies every year. Then you get 30 or 40 movies that use average to bad CGI that flood the market.
  3. redxavier

    redxavier Jedi Grand Master star 4

    Jan 23, 2003
    One also has to consider that way back when movies only had a few CGI shots in them (The Abyss, Jurassic Park and T2 come to mind) there was less chance to screw it up. Nowadays, we have movies where pretty much every shot has CGI in it. With 300, 500, 1000 and upwards CG shots over the course of 2 hours the risk of some not being completely convincing increases.

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