Hits Nov 22nd in the US. Obviously looking forward to this- I've been waiting for the SMB2 line-up and specialty powers to return in a Mario platformer for a very long time, and the whole Yellow Toad thing in NSMBW was an awful idea (but you might be able to excuse it as streamlining the game to get it out quickly) but was even more ridiculous in NSMBU (surely they could have fixed it by then? At least Super Luigi U swapped in characters with special abilities). Figured I'd repost my impressions from playing the game at the Best Buy Nintendo/E3 kiosk deal: Super Mario 3D World: The level options were 2-1, an "easy" cat level (seen in most demo videos), a clear pipe-centric level, a more difficult cat level with Bullet Bills, a boat level (which no one played because the rep advised it was a relatively short level) and a boss fight. My group played the pipe level, and I played as Peach (DEATH TO YELLOW TOAD!). The pipe obstacles are not as simple an addition as I had initially thought- besides just the looping patterns you also have to deal with obstacles, a curious pop in-out mechanic for pipes that lead to nowhere (you need to time yourself to shoot up onto a moving cloud platform or else you fall back into the pipe and cannot jump out of it- OR if you're being dumped into an abyss, you have a brief mercy moment that allows you to reenter the pipe before you fall). You can also walk on top of the pipes, which is easier said then done if you're trying to bubble back in and land on them without dying a second time. Peach's floating power came in handy for that portion. Also, after getting a fire flower, I was very pleased to witness Fire Flower Peach for the first time since, I believe, the Super Mario Bros Super Show. Another neat detail I noticed during someone else's playthrough: cat suits let you run up the flagpole! Also, I thought I saw someone shooting/throwing balls of yarn at enemies with a cat suit, but I didn't get a clean look at it.