Hoo baby, where can I start? It's very reminiscent of ESB (in fact, there are several cyclic references to it that are very direct), yet has its own unique feel. It has much more intrigue, and the action/effects left me with my jaw hanging open. And there are several bits that explain parts of the original tril, so you then know why a character figured something out, or what was going through their head when they did a certain action. Absolutely brilliant. I cannot think of anything George could have done better.