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Imperium Ultra Class Star Destoyer

Discussion in 'Archive: Games: RPG & Miniatures' started by Fehya, Oct 30, 2005.

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  1. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    Any one got D6 WEG stats for this thing?
    If you measure it, its actually 280km long assuming the Executor is 17600m.
    http://www.wolfsshipyard.mystarship.com/Drawings/SW/Imperium.gif
     
  2. Shadowen

    Shadowen Jedi Youngling star 3

    Registered:
    May 11, 1999
    And you'd want this fanboy-with-no-sense-of-perspective's scrapheap ship in your game...why?
     
  3. Master_Uxi

    Master_Uxi Jedi Youngling star 3

    Registered:
    Jun 26, 2005
    What's the point of stats for that thing anyway? It's not like you'd want to run a round of combat and be rolling dice for a day and a half of real time...
     
  4. Ender Sai

    Ender Sai Chosen One star 10

    Registered:
    Feb 18, 2001
    Look, I have to say that's one of the stupidest things I've seen ever in SW Fandom. It would make Kevin J Anderson feel like he wasn't trying on the ridiculous concept level.

    You're better off with an ISD II and a (re-)read of the Thrawn Trilogy and excellent WEG TTT SB.

    //walks off muttering.

    E_S
     
  5. Neo-Paladin

    Neo-Paladin Jedi Master star 4

    Registered:
    Dec 10, 2004
    That's no Star Destroyer... it's a space station! :p

    What is the diameter of the Death Star? I'd just like a point of comparison.
     
  6. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    According to Special Edition Trilogy Sourcebook.
    pages 146 to 149.
    DS1: 120km diameter
    DS2: 160km diameter

    this is questionable though as I have seen stats that say
    DS1: 102km diameter
    DS2: 204km diameter
     
  7. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005


    The Imperium
    Craft: Reconstitution Shipyards Ultra-Class Star Destroyer
    Type: Battle Star
    Scale: Death Star
    Length: 280 kilometers
    Crew: 7,084,700, gunners: 108,098, skeleton: 885,000/+10
    Crew Skill: 7D in applicable areas
    Troop Capacity: 2,000,000
    Cargo Capacity: 8,000,000 metric Tons
    Consumables: 10 Years
    Cost: Unknown
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 6, 3D
    Atmosphere: Cannot enter atmosphere
    Hull: 20D
    Shields: 3D, 2D backup
    Sensors:
    Passive: 400 / 8D
    Scan: 1000 / 16D
    Search: 2000 / 24D
    Focus: 32 / 32D

    Weapons:
    3 Axial Superlasers
    Fire Arc: 2 Front, 1 rear
    Crew: 300
    Scale: Death Star
    Skill: Capital ship gunnery: superlaser
    Fire Control: 5D
    Space Range: 5-25/75/150
    Damage: Gradational output can fire once every minute at minimum energy (2D damage). It can also build a charge of 2D per minute up to 16D. Current reactor can only generate 24D total per day per gun.

    7550 Heavy Laser Cannons
    Fire Arc: 1500 front, 2750 left, 2750 right, 550 back
    Crew: 4
    Scale: Capital
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 600-1.5/72/150KM
    Damage: 7D

    5,000 Quad Laser Cannons
    Fire Arc: 500 Front, 2000 left, 2000 right, 500 back
    Crew: 1
    Scale: Starfighter
    Skill: Starship gunnery
    Body: 3D (capital scale)
    Fire Control: 1D
    Space range: 1 - 5 / 10 / 15
    Damage: 7D

    6,500 Heavy Turbolasers
    Fire Arc: 1000 front, 2500 left, 2500 right, 500 back
    Crew: 4
    Scale: Starfighter
    Skill: Starship Gunnery
    Body: 4D (capital scale)
    Fire control: 1D
    Space Range: 1 - 7 / 15 / 30
    Damage: 10D

    2,500 Heavy Turbolaser Batteries
    Fire Arc:400 front, 1000 left, 1000 right, 100 back
    Crew: 3
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D (capital scale)
    Fire Control: 1D
    Space Range: 1-5 / 10 / 15
    Damage: 12D

    2,500 Ion Cannons
    Fire Arc: 400 front, 1000 left, 1000 right, 100 back
    Crew: 4
    Scale: Capital
    Skill: Capital Ship gunnery
    Body: 4D (capital scale)
    Fire Control: 1D
    Space Range: 1-3 / 7 / 10
    Damage: 7D

    1768 Tractor Beam Emplacements
    Fire Arc: Turret
    Crew: 6
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 3D (capital scale)
    Fire control: 3D
    Space Range: 1-5 / 10 / 25
    Damage: 6D

    2000 Proton Torpedo Launchers (firelinked)
    Fire Arc: 400 front, 700 left, 700 right, 200 back
    Crew: 1
    Scale: Capital
    Fire Control: 3D
    Space: 1/3/7
    Atmosphere Range: 30-100/300/700m
    Damage: 10D

    3000 Proton Torpedo Launchers (firelinked)
    Fire Arc: 600 front, 1000 left, 1000 right, 400 back
    Crew: 1
    Scale: Starfighter
    Fire Control: 3D
    Space: 1/3/7
    Atmosphere Range: 30-100/300/700m
    Damage: 9D

    20 Gravity Well Projectors
    Fire Arc: 6 front, 4 left, 4 right, 6 back
    Crew: 10
    Scale: Capital
    Skill: Capital ship gunnery: gravity well projector

    Carries 12 Imperial Star Destroyers Fully Loaded and an additional compliment of 12,000 Fighters, 4000 various shuttles, dropships and Transport Freighters and over 35,000 various Ground vehicles. Can also drydock between 100 to 200 various capital scale vessels depending on size.

    It also has world devastaotors and cloning facilities.

    Your opinions, Please.
     
  8. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    Just noticed afteer uploading this, the sensors for a start must be way off.

    Suggest:
    Passive 500/2D
    Scan 2000/4D
    Search 10000/6D
    Focus 80/8D
     
  9. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    What about the crew?
    DS1 has 265,675
    DS2 has 485,560

    This thing with over 7,000,000?
     
  10. Neo-Paladin

    Neo-Paladin Jedi Master star 4

    Registered:
    Dec 10, 2004
    Gah, just be concise:

    crew complement- The Population of Chicago.
     
  11. Koohii

    Koohii Jedi Master star 5

    Registered:
    May 30, 2003
    I'm almost affraid to ask, but where did this behemoth come from? Some novel? Dark Horse Comics? Video game?

    Really, what is the point? go read the description of the regular imperial star destroyer. "There are planets whose GNP is not equal to the cost of a single star destroyer" and "Each hyperspace jump requires enough energy to power a city for months" (I'm paraphrasing rather than actual direct quotes, but you get the idea). Now, The Executor was supposed to be a rare command ship. There were maybe a dozen or so in the entire imperial navy. What possible purpose could a ship described here have?
    I cannot think of a single one. Why would the empire even spend the resources to make this? Think about it. The last time they tried was the Deathstar projects. Look what happened: Both of them got blown up. Hey, if you don't learn after the first 2 tries... You deserve to be blown to bits.
     
  12. OutcastJedi7

    OutcastJedi7 Jedi Youngling

    Registered:
    Mar 10, 2003
    this ship is ridiculous. it is unconventional in every way. are you telling me that this one ship has a crew of over 7 million people and enough room to feed them for ten years? there is now way you could store food for that many people for ten years conventionally. and why would you need that much space? surely there not actually planning on staying in space for ten whole years. you're also trying to tell me that this one ship has the firing power of three Death Star's? Also, the Death Star required 168 people to man its superlaser. how come this ship only needs 100? or is it 300/laser? if so, why do you need so many? also, why do you need 1768 tractor beams? how many ships are you planning to pull in at one time? this ship makes no sense at all and would be way too expensive to actually put it to use. if the Death Star was the most expensive Imperial project, how much more would this thing be? sorry to rant and rabble like that, but this ship makes no sense.
     
  13. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    Never said the thing was practical.
    According to the guy who did the image, it never got off of the design board.
    I was wanting to know if anyone had stats for the thing.
     
  14. Jodus

    Jodus Jedi Youngling star 2

    Registered:
    Jan 21, 2005
    I remember reading a page about this ship. It was "supposed" to be for expanding Palpatines Empire beyond the known galaxy. At least thats what I recall about it, it was around the time of Dark Empire, when Palps was throwing together all these other monster machines.

    Take all that as you will, the idea seems insane to me as well. not only would you need 7mil for that ship, but also crew for the ISD's docked. And what on earth do you need 3 superlasers for? 1 does enough damage as it is.
     
  15. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    Work in progress.
    This is what I've got so far.
    Your opinions, Please?

    The Imperium
    Craft: Reconstitution Shipyards Ultra-Class Star Destroyer
    Type: Battle Star
    Scale: Death Star
    Length: 280 kilometres
    Crew: 7,084,700, gunners: ***,***, skeleton: 885,000/+10
    Crew Skill: 7D in applicable areas
    Troop Capacity: 2,400,000
    Cargo Capacity: 9,600,000 Tonnes
    Consumables: 4 years, but unlimited due to carried World Devastators / Cloning facilities.
    Cost: Unknown
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 6, 3D
    Atmosphere: Cannot enter atmosphere
    Hull: 20D
    Shields: 3D, 2D backup
    Sensors:
    Passive: 400 / 2D
    Scan: 2000 / 4D
    Search: 10,000 / 6D
    Focus: 80 / 8D

    Weapons:
    3 Axial Superlasers
    Fire Arc: 2 Front, 1 rear
    Crew: 75
    Scale: Death Star
    Fire Control: 5D
    Space Range: 5-25/75/150
    Damage: Gradational output can fire once every minute at minimum energy (1D damage). It can also build a charge of 1D per minute up to 12D. Current reactor can only generate 24D total per day per gun.

    8800 Heavy Laser Cannons
    Fire Arc: 2000 front, 3000 left, 3000 right, 800 back
    Crew: 1
    Scale: Capital
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-15/72/150KM
    Damage: 8D

    8800 Heavy Laser Cannons
    Fire Arc: 2000 front, 3000 left, 3000 right, 800 back
    Crew: 2
    Scale: Capital
    Fire Control: 4D
    Space Range: 1-10/25/50
    Damage: 4D


    8,000 Quad Laser Cannons
    Fire Arc: 3000 Front, 2000 left, 2000 right, 1000 back
    Crew: 1
    Scale: Starfighter
    Skill: Starship gunnery
    Fire Control: 4D
    Space range: 1-5 / 10 / 15
    Damage: 6D


    2,500 Ion Cannons
    Fire Arc: 400 front, 1000 left, 1000 right, 100 back
    Crew: 4
    Scale: Capital
    Fire Control: 1D
    Space Range: 1-10 / 25 / 50
    Damage: 4D

    640 Tractor Beam Emplacements
    Fire Arc: 200 front, 200 left, 200 right, 40 rear
    Crew: 1
    Scale: Capital
    Fire control: 4D
    Space Range: 1-5 / 15 / 30
    Damage: 9D

    20 Gravity Well Projectors
    Fire Arc: 6 front, 4 left, 4 right, 6 rear
    Crew:10
    Fire Control: 4D
    Space Range: 1-5/15/30
    Damage: Blocks hyperspace travel.

    The embodiment of Palpatine's plans for extra-galactic conquest, the Imperium would have been as powerful as a Death Star, but much more mobile. Equipped with a small fleet of capital ships, thousands of fighters, and innumerable support craft, the Imperium would have had virtually unlimited range since it would also have carried several World Devastators to produce needed supplies. With this ship, the immortal Palpatine would have spread the Empire across the universe. Rumors suggest that the crew would also have been "immortal" as well, thanks to cloning equipment that would have been onboard. Thankfully, Palpatine was not as immortal as he had hoped, and the ship never progressed beyond initial planning before his final death. While some die-hard Imperials wanted to try and actually build it to use against the New Republic, saner heads prevailed and the Imperium remained only a terrible dream.
     
  16. Koohii

    Koohii Jedi Master star 5

    Registered:
    May 30, 2003
    cloned meat: it's what's for dinner!

    "Hey, there's a nose in mine!"
    "Shhhh, thats 117-48-b33. He didn't pass the indoctrination last week."

    "You know, after a while all these meal packages taste the same."
    "That's because they are the same! We cloned them all from the same granola, wheatabix, and carrot, ran them through a british chef, and voila! Inedible tasteless 'food product'."
     
  17. Ender Sai

    Ender Sai Chosen One star 10

    Registered:
    Feb 18, 2001
    It's just silly. Really, it's munchkin-tech at best, and what's the fun in playing against something that tough?

    ISD II + Thrawn Trilogy stratagem = plausible yet scary enough.

    E_S
     
  18. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    I know my players, well actually one in fact, would try to steal or blow up the thing, or at least steal its plans before it ever saw the drawing board.
     
  19. Rogue_Thunder

    Rogue_Thunder FanForce CR, Edmonton, Alberta, Canada star 6

    Registered:
    Jan 7, 2003
    I think in a case of something like this it is as powerful as it needs to be, with as much crew as there needs to be.

    I don't know the context, but I remember someone asking one of the RPG guru's at WotC (or was it WEG?) about how much damage the Death Star laser does. IIRC he replied something to the effect of it's how powerful it needs to be. If you get hit by one of those things you're dead and that's all there is to it.

    If your party needs to see numbers either when they steal the plans or whatever, then just come up with some numbers that they would see in the real world. I'm sure if you look at the drawing board for any other capital ship you wouldn't see that its turbolasers do 9d10 damage, but that its rated to X number of units (megawatt, megaton, etc.)
     
  20. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    Anyone got ideas for carried ships and numbers?
    We know it carries ISD's (12 maybe) and world devastators.
    What about fighters, freighters?........a SSD?
     
  21. Aragorn327

    Aragorn327 Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Aug 20, 2001
    How is this being incorperated into your rpg?

    If it's just the plans, I think telling your players the size and the fact that it has three superlasers would be enough.

    If you're putting it in your campaign...nothing within the SW universe as it is could take it out in a fleet engagement, only a small hope at sabotage. Either way, I sincerely doubt specific numbers matter.
     
  22. Indigo_Jade

    Indigo_Jade Jedi Grand Master star 5

    Registered:
    Apr 23, 2002
    Look at this from a different angle for a moment.

    Consider this not a starship, but a mobile planet. The types of support craft and crew that he is talking about aren't that far out of whack when you think about it that way.

    Now consider what some of you have said; nobody would be stupid enough to actually ATTACK this thing. Same as it is less than feasible to attack an actual planet. Sure, you can try to take one over, but you rarely attack the planet itself with the intention of destroying EVERYTHING on it. This would be the same for this ship.

    Now consider the logistics of the thing. It would have to be run similar to Booster Terrik's "Errant Venture" because a) the crew would need some sort of R&R b) no matter how long it's consumables are for, you are still going to need fresh supplies c) it would help set off the costs of actually operating the damn thing... ;)

    Think outside the box for a moment and it doesn't seem that "crazy". That being said, I would never put it in one of my own campaigns, unless it was stripped of most of it's weaponry... :)

    And to answer the comment about why you need so many Tractor Beams; it isn't a matter of wanting to pull a thousand ships in at once, it is the ability to pull ONE ship into a thousand different places on the ship... :) This also applies to the turbolasers and other guns; if you think about the sheer size of the ship, that many guns spread out over that amount of surface area doesn't seem that far off.
     
  23. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    The more I play with it, the more I think it is some kind of ID4 mothership.
    Everything it needs for extra galactic survival is carried.
    If it doesn't like what it meets, it blasts it.
    If there are useful items, send down the world devastators.
    It the place is suitable for colonisation send down the imperial garrisons etc.
     
  24. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    Latest ideas over at:

    http://www.rancorpit.com/forums/viewtopic.php?t=951&highlight=imperium
     
  25. Fehya

    Fehya Jedi Youngling

    Registered:
    Oct 21, 2005
    After talking on several forums and with other GM's.
    Our efforts have brought this.........
    Have fun people???

    The Imperium
    Craft: Reconstitution Shipyards Ultra-Class Star Destroyer
    Type: Battle Star / Mothership
    Scale: Death Star
    Length: 280 kilometres
    Crew: 7,084,700; gunners: 45,465; skeleton: 885,000/+10
    Crew Skill: 7D in applicable areas
    Troop Capacity: 2,400,000
    Cargo Capacity: 9,600,000 Tonnes
    Consumables: Unlimited due to carried World Devastators, Cloning facilities, Hydroponics bays and Beast farming facilities.
    Cost: Unknown
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x12
    Nav Computer: Yes
    Maneuverability: 1D
    Space: 6, 3D
    Atmosphere: Cannot enter atmosphere
    Hull: 20D
    Shields: 3D, 2D backup
    Sensors:
    Passive: 350 / 2D
    Scan: 1500 / 4D
    Search: 5,000 / 6D
    Focus: 60 / 8D

    Weapons:
    3 Axial Superlasers
    Fire Arc: 2 Front, 1 rear
    Crew: 75
    Scale: Death Star
    Fire Control: 5D
    Space Range: 5-25/75/150
    Damage: Gradational output can fire once every minute at minimum energy (1D damage). It can also build a charge of 1D per minute up to 12D. Current reactor can only generate 24D total per day per gun.

    8800 Heavy Laser Cannons
    Fire Arc: 2000 front, 3000 left, 3000 right, 800 back
    Crew: 1
    Scale: Capital
    Fire Control: 2D
    Space Range: 3-15/35/75
    Damage: 8D

    8800 Heavy Laser Cannons
    Fire Arc: 2000 front, 3000 left, 3000 right, 800 back
    Crew: 2
    Scale: Capital
    Fire Control: 4D
    Space Range: 1-10/25/50
    Damage: 4D

    8,000 Quad Laser Cannons
    Fire Arc: 3000 Front, 2000 left, 2000 right, 1000 back
    Crew: 1
    Scale: Starfighter
    Fire Control: 4D
    Space range: 1-5 / 10 / 15
    Damage: 6D

    2,500 Ion Cannons
    Fire Arc: 400 front, 1000 left, 1000 right, 100 back
    Crew: 4
    Scale: Capital
    Fire Control: 1D
    Space Range: 1-10 / 25 / 50
    Damage: 4D

    640 Tractor Beam Emplacements
    Fire Arc: 200 front, 200 left, 200 right, 40 rear
    Crew: 1
    Scale: Capital
    Fire control: 4D
    Space Range: 1-5 / 15 / 30
    Damage: 9D

    20 Gravity Well Projectors
    Fire Arc: 6 front, 4 left, 4 right, 6 rear
    Crew:10
    Fire Control: 4D
    Space Range: 1-5/15/30
    Damage: Blocks hyperspace travel.

    The ship also produces its own gravity well due to its size, mass and power output.
    Due to the size of the vessel only about 10% of the weapons in any arc can fire at a single target.
    Cloning facilities may produce 100 clones per week at standard species specifications.

    Carried vessels:
    6 World Devastators
    12 ISD
    1 SSD
    200 TIE Interceptor Squadrons
    600 TIE Fighter Squadrons
    100 TIE Bomber Squadrons
    50 Prefabricated Garrisons
    1600 Multi-Environment AT-AT?s
    Innumerable: Dropships, Yachts, Probe droids, Freighters, Shuttles etc.

    The embodiment of Palpatine's plans for extra-galactic conquest, the Imperium would have been as powerful as a Death Star, but much more mobile. Equipped with a small fleet of capital ships, thousands of fighters, and innumerable support craft, the Imperium would have had virtually unlimited range since it would also have carried several World Devastators to produce needed supplies. With this ship, the immortal Palpatine would have spread the Empire across the universe. Rumors suggest that the crew would also have been "immortal" as well, thanks to cloning equipment that would have been onboard. Thankfully, Palpatine was not as immortal as he had hoped, and the ship never progressed beyond initial planning before his final death. While some die-hard Imperials wanted to try and actually build it to use against the New Republic, saner heads prevailed and the Imperium remained only a terrible dream???
     
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