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  1. In Memory of LAJ_FETT: Please share your remembrances and condolences HERE

Industry NEWS, Self-PROMOTION(website), PLUG, etc.

Discussion in 'Archive: Scifi 3D Forum' started by George Mezori SCIFI 3D, Oct 27, 2003.

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  1. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    *** OLD NEWS Self-PROMO thread***
    http://boards.theforce.net/message.asp?topic=11241466&start=12694111&search=news

    Please put it all in here. I don't want a bunch of website promotion threads, etc.

    Let me start off by mentioning something for Mista. At: www.swbattlefield.com a bunch of people are using some SCIFI 3D models and making a total conversion mod for the pc game BATTLEFIELD 1942. I bet Lucasarts will not like this with their SW GALAXIES game coming out soon.
     
  2. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    **Message moved to here**

    Dear fellow fans,

    My name is Eric Larson. I run a media based convention in Madison, Wi. This year the event is Feb. 20th-22nd, 2004.

    The reason I am writing on this board is to tell everyone about our special guests!

    We have Lee Stringer- an Emmy award winng CG artist coming to the convention. Hiswork can be seen on "Voyager", "Firefly" , several projects for the Si-Fi channel and then there is the new "Battlestar Galactica". Lee is in charge of visual effects for the new mini-series. He will be on had for live demo's and classes at the convention.

    We will also be having Mark Nelson, of Raven software. Mark is a Sr. designer that has worked on "Quake", "Star Trek- Elite Force", and Ravens "Star Wars" games. He will be talking indepth about ship design and the indusrty as a whole.

    We keep attendance to 250 members, also it alllows members to have time to talk to the guests and have their questions answered. We did dell out last year!
    So sign up early.

    If you have any questions or wish to know more please PM me or go to : www.filmcon.net

    for more information!

    Hope to see some of you there!
     
  3. fthcolumn

    fthcolumn Jedi Youngling

    Registered:
    May 24, 2002
    Hi everyone,

    Leia's Metal Bikini.com is hosting it's very first art contest, with CGI as the theme! First prize is a free Leia "Unleashed" statue and the Star Wars Classic Trilogy on VCD.

    To see the rules & regulations page, Click here!

    [image=http://www.leiasmetalbikini.com/banner_CGI_mini_crop.jpg]
     
  4. Jyro-Kyrn

    Jyro-Kyrn Jedi Padawan star 4

    Registered:
    Nov 26, 2002
    Okay, this thread hasn't seen anything new in a while. So, I'll plug the revamp of my website. I've been in production of my FF for about a year and a half now and have quite a few costume and prop photos up as well as fx tests to download. Check it out. Let me know what you think!

    Edit: Whoops!
    Five Dice Productions
     
  5. Desann2002

    Desann2002 Jedi Youngling star 3

    Registered:
    Apr 13, 2002
    Hey all,

    My friend has asked me to plug his web hosting company here, and as he's been buggin me for weeks i guess i should finally do it non?

    the company is called Neo8. they're pretty good, cheap and easy to use.

    http://www.neo8.com heres the link,

    if you could do me a small favour, if you sign up with them can you quote this number "6528741", it means that for this lil post i get payed a few pennies :p

    thanks all

    Steve
     
  6. Hart-Film

    Hart-Film Jedi Master star 3

    Registered:
    May 11, 2004
    Hey all go to:

    www.hartfilm.net

    or

    www.joehart.co.uk

    or E-mail me at

    joe@joehart.co.uk

    or

    joe@hartfilm.net

    laters! :)
     
  7. PapaFett

    PapaFett Jedi Youngling star 2

    Registered:
    Nov 16, 2002
    Since there are Oh-So-Many Maxers here, I thought I would plug this very interesting set of video tutorials that a very dedicated (and talented) 3dsMax user has made for the public to purchase...

    Check it out at 3d-palace
     
  8. Dr. Jones

    Dr. Jones Jedi Padawan star 4

    Registered:
    Feb 6, 2000
    I've found this very usefull plugin for guys who want to render clone armies the exemple show it whis stormtroopers
     
  9. Edan

    Edan Jedi Youngling

    Registered:
    Aug 8, 2004
    Star Wars: Imperial Assault
    Mod for Command & Conquer Generals, Zero Hour

    http://www.planetcnc.com/imperialassault

    We've been working for almost a year now on this mod and it's been coming along very nicely.

    However, "nicely" isn't good enough. We want to become emersed in the new movement of Star Wars battle games like Star Wars Galaxies and Star Wars Battlefront.

    The Zero Hour community has many fans, but after working on this for one year we've noticed its modding community isn't large enough for us-- so we are looking to expand. We are looking to the Star Wars community to help in our mission to bring the Star Wars Universe to life through this mod.

    If you're someone who loves pouring out tatooine buildings, or loves creating numerous Star Wars alien creatures, or loves skinning details into imperial structures, or, create genuine Star Wars sound effects or 2D interfaces, we need you to help us create the best Star Wars RTS to date.

    Sign up to our forums at
    http://www.planetcnc.com/imperialassault/forums
    or email me, Edan, the project leader, at edan@doverinteractive.com

    Thank you.
     
  10. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    Motionbuilder (search Google) and now Endorphin have "free" learning editions of their software available for download. Endorphin is at http://www.naturalmotion.com/ .
     
  11. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    I bet a lot of people here could use the motionbuilder trial with all the character rigging questions we get. Good stuff to remember.

    Thanks for the heads up!
     
  12. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    Some news from Videography magazine:

    Massive Software Supports Hardware-Accelerated Rendering

    Massive Software announced graphics processing unit-accelerated rendering for Massive, the company's autonomous agent 3D animation system. GPU-accelerated rendering support in Massive, now available for use with products including NVIDIA Quadro graphics boards, enables visual effects artists to render huge-scale Massive shots at film quality without a render farm.


    You can read the rest of the article here. :)

    Enjoy!
     
  13. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    Slightly older news, yet still cool:

    Pixologic ZBrush brought onboard Industrial Light & Magic

    Pixologic, Inc., makers of the modeling, texturing and painting application, ZBrush 2, announces that Industrial Light and & Magic has integrated ZBrush's sub-division modeling and texturing toolsets into its production pipeline. Industrial Light & Magic (ILM) selected ZBrush for its unparalleled ability to handle large datasets, its Pixol technology and production tested displacement-mapping abilities.


    Read the full story here.
     
  14. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    More news! :D

    NewTek Unveils Next Generation of LightWave 3D

    Los Angeles, CA -- SIGGRAPH 2005 Booth #1529 -- August 1, 2005 -- NewTek, Inc., manufacturer of industry-leading 3D animation and video products, today announced the forthcoming release of LightWave 3D® version 9.0, the next generation of the Emmy®-winning 3D application. NewTek's development team is implementing a major rewrite and restructuring of LightWave's core with the addition of mesh editing capabilities to Layout, consolidation and enhancement of tools in Modeler, extraction of the renderer from the Layout module, rewrite of the raytracing routines to newer, much faster algorithms, and implementation of adaptive mesh subdivision based on distance-to-camera and visibility. Modeler's toolset is being updated with true edge support throughout, and subdivision surfaces have been re-engineered for improved performance and n-gon support.


    Check out the full story here.
     
  15. DVeditor

    DVeditor Manager Emeritus star 6 VIP - Former Mod/RSA

    Registered:
    Dec 21, 2001
    You guessed it - more news from CG land...


    EnhanceDT v1.8 for Darktree and all Simbionts now available

    EnhanceDT can now be used with 3DS Max, Animation
    Master, Cinema 4D, Lightwave, Renderman, Truespace, Messiah:Studio, XSI
    and Blender. The latest version includes a set of new tile components for
    creating 28 different brick patterns, 26 weave patterns, 3 different stamped
    plate patterns and many more tile textures.

    Details along with a fully functioning demo can be found at:

    http://www.shaders.org/enhance_dt/

     
  16. CRIMSON-JACK

    CRIMSON-JACK Jedi Youngling star 2

    Registered:
    Oct 7, 2002
    My Blog with my CG work can be checked out here http://glazy.blogspot.com/

    You can see all of my post since Jan 1st 2006 by checking the archive http://glazy.blogspot.com/2006_01_01_glazy_archive.html
     
  17. -OC-

    -OC- Jedi Youngling star 1

    Registered:
    Sep 23, 2004
    I found this usefull plugin to generate crowd in Max8. I decided to post it here for those who want to create an army. I know Character studio already has a crowd generator, but it's not very good. I haven't tried this one but it looks really good, and it's free, with a video tutorial. There are more interesting scripts on this website.

    I'm thinking about creating some video tutorials, but I don't know any program to do video screen capture, any idea?
     
  18. fireresq7

    fireresq7 Jedi Padawan star 4

    Registered:
    Oct 24, 2002
    I guess this is a good place to post this:

    Hey Zoo and Crew...I love the new banner at sci-fi. Looks awesome! I think you guys did a great job with that new banner,I think it helps promote scifi for all scifi meshes, not just Starwars!!
    GREAT JOB!

    If this comment is in the wrong place then please delete!!!!

    ~Rory
     
  19. George Mezori SCIFI 3D

    George Mezori SCIFI 3D Scifi 3D Forum star 4 VIP

    Registered:
    Sep 10, 1999
    CNET has a new FREE image hosting service for those people looking to post images.

    http://allyoucanupload.webshots.com/
     
  20. jedichowder

    jedichowder Jedi Youngling star 1

    Registered:
    Jun 8, 2006
    Star Wars 2D - My version of this board only 2D and limited to Star Wars.
    http://chan-man.net/sw2d
     
  21. Dansolo1

    Dansolo1 Jedi Youngling

    Registered:
    Jun 29, 2002
    I have for a long time watched and read this forum and the Scifi 3d site and I thought I should introduce myself, I have just graduated from University in the UK and I have my own website up

    http://homepage.ntlworld.com/daniel.baddeley/Index.htm

    Here you can view stills and watch my showreel of my work, done using Maya, Photoshop and Combustion.

    any comments welcome.
     
  22. xER0hOUR

    xER0hOUR Jedi Youngling

    Registered:
    Jan 16, 2006
    Hi ForceFans!

    Im xEROhOUR a Production Lead over at www.firststrikemod.com
    We are gathering pace towards a BETA of the FPS Shooter based around the GCW.

    For your perusal here is some of the latest work by the Team.

    VIDEO: ENDOR BUNKER INGAME

    VIDEO: WIP SNOW TROOPER AND REBEL HOTH TROOPER

    Website can be found here www.firststrikemod.com

    Gallery can be found here FIRSTSTRIKE GALLERY

    [image=http://www.firststrikemod.com/wip/images/sshot1_lrg_atatwip.jpg]

    [image=http://www.firststrikemod.com/wip/images/sshot1_lrg_endortrooper.jpg]

    [image=http://www.firststrikemod.com/wip/images/sshot1_lrg_stormtrooper.jpg]

    All crits appreciated guys, we look forward to your feedback as this is as much your game as it ours!
     
  23. georgeanton

    georgeanton Jedi Youngling

    Registered:
    Jan 24, 2007
    Hello,

    I'm planning to start shooting a sci-fi/comedy in High Definition in
    the mid February 2007. I'm looking to find one or two good 3D
    animators that love to create SCI-FI spaceships and space fighting
    scenes similar with Star Trek the next generation. As long as the
    scenes are created in 3DMax I will render them.
    The pay: This is a no budget film. That means I wrote the screenplay, I
    will produce and direct it, I use my own equipment and
    I have the crew and cast working for free BUT with
    contract everybody is going to be entitled to residuals, royalties
    (amount to be determined) http://en.wikipedia.org/wiki/Royalties

    "In business, residual payments can refer to an ongoing stream of payments
    in respect of the completion of past achievements.
    The entertainment industry use of the word refers to a payment made
    to the creator of performance art (or the performer in the work)
    for subsequent showings or screenings"

    If the film succeeds then everybody wins.

    if interested please let me know. I don't want to make this a long email.
    Please write me only if you are serious about it. Thank You.

    George Anton
    www.antonpictures.com
    george@antonpictures.com
     
  24. EvilPotato

    EvilPotato Jedi Youngling

    Registered:
    Apr 3, 2007
    Greetings from Star Wars Spring!

    Welcome to our first Design Competition!

    About Star Wars Spring
    Star Wars Spring is a modification for the Spring Engine. The Spring engine is a remake of the classic Real Time Strategy, Total Annihilation (voted The Best Strategy Game of All Time) into a modern 3D engine.
    It is a free Open Source project which has been blossoming for the last few years, and will have 300 or so players in it's gamelobby on a good night.

    Spring lets you play on a gorgeous 3D engine, which looks like this:
    [image=http://spring.clan-sy.com/screenshots/screen95.jpg]
    [image=http://spring.clan-sy.com/screenshots/screen94.jpg]
    [image=http://spring.clan-sy.com/screenshots/screen87.jpg]

    There are also a large variety of mods available to play, such as:
    [image=http://img253.imageshack.us/img253/7034/m4a4ingame3oi2.jpg]
    [image=http://img221.imageshack.us/img221/6435/nightscapegundam4yl4.jpg]

    Star Wars Spring is an evolution of a mod for Total Annihilation, Star Wars TA. Our first release for the Spring engine largely involved porting these units over to Spring, and remodelling a few of the uglier ones. This was released over a year ago, and has attracted over 8,000 downloads in total, and was featured in a popular British Gaming Magazine [click for article].

    However, the simplistic nature of the unit models seen in that article is due to the fact that they were originally intended for the TA engine. Dating from 1997, it was the first 3D RTS, and feasibly limited polygon counts at around the 200 mark. Spring however, allows us to bump this significantly higher, and modern graphic standards means that players expect a far higher level of visual competence. We are working hard on a new release, seen here:

    [image=http://moddb.com/images/cache/mods/58/5816/gallery/water_59187.jpg]
    [image=http://moddb.com/images/cache/mods/58/5816/gallery/water_59186.jpg] [image=http://www.wolfegames.com/TA_Section/SWS/teaser043.jpg]

    To the actual Design Competition!

    Introduction
    In redesigning much of Star Wars Spring, we have taken it upon ourselves to refine and change the balance. One of the things we are intending to do is to make the two sides (Rebels and Imperials) more assymetrical.

    Currently, both sides commence the game with a similar construction vehicle. The ugly thing we use now doesn't really fit the role for the central element of imperial's player war machine - and it is not particularly impressive at all. Furthermore, to reflect our balance changes, instead of each side starting with almost the same construction vehicle, we've decided that the imperial starting unit would not be a mobile vehicle, but a static headquarters building (A bit like the Construction Yard from Command & Conquer). There is no real canon for this; the only precedent in the Star Wars universe to this is the the Prefabricated Garrison Base. Which is more or less what we want, but on a much, much smaller scale.

    Given the importance of this unit, we think it is essential that it looks as good as it possibly can, so we're opening the design up to you in a competition.

    The winning design will be used in our next release as what is essentially the most important thing in the entire Imperial arsenal; something which is seen in practically every single game of Star Wars Spring.
    ... And of course you will be credited accordingly :)

    Onto the specifics:

    Requirements of Design
    Here are the 'rules' for the required submissions. Please understand that we are flexible regarding rules in some regards (obviously not in others such as "It is an immobile structure"). The rules are there more as an indication of what we need, and as a s
     
  25. darthviper107

    darthviper107 Jedi Master star 4

    Registered:
    Jun 26, 2003
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